VIC-20 Listings

Books > How to Program Games on the Commodore VIC 20

How to Program Games on the Commodore VIC 20 (CA)
Phil Bailey
N.E.T. Software, 1983

Download all programs from this book on one disk:

How to Program Games.d64

5 programs

Program Author Requirements Files Info
Our First Game Program

Pages 14-17.
Phil Bailey Unexpanded first program.prg
Shoot as many enemy ships as you can.
Z (left), M (right), C (fire).
Mine Dodger

Pages 19-23.
Phil Bailey Unexpanded mine dodger.prg
Veritcally scrolling race. Steer ten ships through the mine infested waters, to deliver supplies to your troops.
Crsr-Down (left), Crsr-Right (right).
Defense Base

Pages 33-37.
Phil Bailey Unexpanded defense base.prg
Earth is under attack. Shoot as many of the erratically-moving UFOs as you can. The game ends when five UFOs land on the ground.
Crsr-Down (left), Crsr-Right (right), Space (fire).

Pages 39-42.
Phil Bailey Unexpanded steeplechase.prg
You are riding your horse through a steeplechase course, and you must jump over the hazards as they appear in front of you.
F5 (high jump), F7 (long jump).
Pidey Power

Pages 43-45.
Phil Bailey Unexpanded pidey power.prg
You control a spider at the top of a window pane. You must catch the fly by lowering yourself down on top of the fly. If the fly breaks your thread then you'll lose a life.
Crsr-Down (left), Crsr-Right (right), Z (lower spider), X (raise spider).

With thanks to DLH's Commodore Archive for making this book available in PDF format.

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