Magazines > Computer Gamer
Computer Gamer (GB)
Computer Gamer was a British multi-format magazine published monthly by Argus Specialist Publications. It was a redesigned and relaunched version of Games Computing magazine, and was predominantly games-oriented with a small amount of technical content covering programming etc. A total of 27 issues were produced, from April 1985 until June 1987. The editors were Tony Hetherington (issues 1-18) and Eric Doyle (issues 19-27).
Download all programs from this magazine on one disk:
![]() Computer Gamer.d64 |
13 programs
Program | Author | Requirements | Files | Info |
Into Games Pt1![]() Issue 1 (Apr 1985), Pages 30-32. |
Rory Newman | Unexpanded | into games pt1.t64 Screenshot |
Programming tutorial. Move Ball: Move a ball on the screen (N=left, M=right). Read Keys: Display the keypress values from PEEK(197). Input: Demonstrates the INPUT command by asking your name. Quiz: A short quiz that asks three questions. |
Into Games Pt2![]() Issue 2 (May 1985), Pages 22-24. |
Rory Newman | Unexpanded | into games pt2.t64 Screenshot |
Programming tutorial, comprising three simple games that demonstrate how to use random numbers. Guess the Number: Guess a random number from 1-100. Trash Dodge: Shoot the trash by counting the number of asterisks on the screen, and pressing the required number (1-9). Race Track: Vertically-scrolling car race, do not hit the sides of the track (Z=left, M=right). |
Escape![]() Issue 2 (May 1985), Pages 66-67. |
Gareth Davies | Unexpanded | escape.prg Screenshot |
Nintendo Fire game. Save the hostages as they leap from the building by bouncing them to safety on the opposite side of the screen. Controls: Z (left), M (right). |
Kidnapped (Rescue) ![]() Issue 2 (May 1985), Pages 77-80. |
J Hillman | 16K expansion | rescue 16k.prg Solution Screenshot |
Text adventure. Your mission is to rescue a kidnapped prisoner from a large house. You cannot leave through the entrance, so you must find an alternative way out. Controls: Use the following commands: n, s, w, e, inv, carry, get, drop, pull, press, unlock, light, kill, empty, quit. |
Into Games Pt3![]() Issue 3 (Jun 1985), Pages 66-68. |
Rory Newman | Unexpanded | into games pt3.t64 Screenshot |
Programming tutorial. Poke Screen: Demonstrates the POKE command. Enter a location (7680-8185) and value (0-255), and it will POKE that character onto the screen. Draw Pictures: Simple art program, draw lo-res pictures (A=up, Z=down, N=left, M=right). Asteroid Dodge: Vertically-scrolling space game, dodge the asteroids (Z=left, M=right). A similar game Alien Dodge, with hi-res graphics, was published in Into Games Pt5 (85-08). |
Red Alert![]() Issue 3 (Jun 1985), Pages 74-76. |
Steve Lucas | 16K expansion | red alert 16k.prg Solution Screenshot |
Text adventure. You are on a trading mission when your spaceship is attacked, forcing you to land on a strange planet. You must repair your ship and fly to safety. Controls: Commands include: n, s, w, e, up, down, in, out, inv, get, drop, examine, kill, tie, throw, climb, wear, repair, fill, use. |
Into Games Pt4![]() Issue 4 (Jul 1985), Pages 66-70. |
Rory Newman | Unexpanded | into games pt4.t64 Screenshot |
Programming tutorial, showing how to use hi-res graphics. Gfx Designer: Character designer, with a 16*16 grid (Crsr=move, F1=plot, F2=unplot, F2=draw, F4=undraw, F8=see data). UDG Man: Redefines the character set to replaces the '@' symbol with a hi-res man. |
Into Games Pt5![]() Issue 5 (Aug 1985), Pages 52-54. |
Rory Newman | Unexpanded | alien dodge.prg Screenshot |
Vertically-scrolling space game. Collect the dockers and fuel dumps, and avoid the short-armed aliens. This game is similar to Asteroid Dodge (85-06) but with hi-res graphics. Note: The game wasn't given a title in the magazine, so we have named it 'Alien Dodge' as a variant of 'Asteroid Dodge'. Controls: Z (left), / (right). |
Into Games Pt6![]() Issue 6 (Sep 1985), Pages 52-54. |
Rory Newman | Unexpanded | into games pt6.t64 Screenshot |
Programming tutorial, showing how to use sounds. Scales: Plays the scale of each voice. Rev Engine: Simulates a revving engine. Press any key to rev, the program ends if the engine stops. |
Hell House (The New Adventure of Chuck) ![]() Issue 6 (Sep 1985), Pages 78-80. |
Stephen Reeves | Unexpanded | hell house.prg Screenshot |
Text adventure. Slay the dragons and demons, and collect the gold. Controls: Commands include: go left, go right, go forward, get 'object', examine 'object', drop 'object', recover gold, slay dragon or demon, gaze-into palantir. |
Into Games Pt7![]() Issue 7 (Oct 1985), Pages 76-79. |
Rory Newman | Unexpanded | into games pt7.t64 Screenshot |
Programming tutorial, adding a professional touch to games. Title Page: Displays a title screen for 'Supreme 12', then auto-loads the next program from tape. Instructions: Displays the instructions one letter at a time. Scroll Message: Scroll a message on the screen. Read Joystick: Subroutine to read the joystick. Define Keys: Subroutine to set user-defined keys. Hi-Score Table: Subroutine for a basic hi-score table. |
Into Games Pt8![]() Issue 8 (Nov 1985), Pages 76-78. |
Rory Newman | Unexpanded | downhill skier.t64 Screenshot |
Vertically scrolling ski game. Hit the flags and avoid the trees. Controls: Z (left), M (right). |
A Fairy Tale Adventure![]() Issue 10 (Jan 1986), Pages 80-85. |
Steve Lucas | 16K expansion | fairytale 16k.prg Solution Screenshot |
Text adventure. The evil ogre has stolen three treasures from the peasants. You must find each object and return it to your ill mother, and then kill the ogre. Controls: Commands include: n, s, w, e, up, down, in, out, inv, help, get, drop, read, sow, drink, eat, remove, wear, plant, give, chop, search, unlock, open, hide, pull, kill. |
Notes
With thanks to Internet Archive for scanning this magazine.