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Tu Micro (ES)

Tu Micro [Your Micro] was a monthly multi-format magazine published by Ingelek in Spain. They aimed to make computing accessible to everyone, with articles covering serious topics plus games & recreation. A total of 18 issues were produced, numbered Issue 1 (May 1984) to Issue 20 (Dec 1985), with two double-issues: Issue 3/4 (Jul/Aug 1984), and Issue 15/16 (Jul/Aug 1985). Few issues have been scanned.

Download all programs from this magazine on one disk:


TuMicro.d64

8 programs

Program Author Requirements Files Info
Master Mind

Año 1 No 1,
May 1984,
Pages 16-18.
Vazquez de Parga Unexpanded master-mind.prg
Screenshot
Mastermind logic game. You must guess the hidden number. You can select the number of digits (1-6) and whether they are repeated. 'M' is correct numbers in the correct position, and 'H' is correct numbers in the wrong position.

Controls:
Type your guess.
Bombardero
(Bomber)

Año 1 No 2,
Jun 1984,
Pages 20-21.
Fernando Lopez Martinez Unexpanded bombardero.prg
Screenshot
You control two anti-aircraft batteries. Shoot as many planes as you can before your base is destroyed.

Controls:
1 (fire left rocket), 2 (fire right rocket).
Desplazador de Pantalla
(Screen Scroller)

Año 1 No 2,
Jun 1984,
Pages 31.
? Unexpanded desp-pantalla.prg
Screenshot
Programming demo showing how to move the screen.

Controls:
Cursor keys (move screen).
El Juego de los Barcos
(The Game of the Ships)

Año 1 No 3/4,
Jul/Aug 1984,
Pages 15-18.
David Santaolalla & Santiago Ruiz Unexpanded barcos.prg
Screenshot
Battleships game. The computer's enemy ships are hidden on a 10x10 grid. You must drop bombs to sink their fleet.

Controls:
Enter the co-ordinates for each shot (a number followed by a letter).
El caso del juego de la vida
(The Case of the Game of Life)

Año 1 No 3/4,
Jul/Aug 1984,
Pages 44-47.
Santiago Ruiz & David Santaolalla 8K expansion juego-vida-8k.prg
Screenshot
Sherlock Holmes deduces John Conway's Game of Life, and shows Dr Watson a program simulating the birth and death of cells.

Controls:
Input the starting configuration one line at a time, using asterisks and spaces.
Adivina un número?
(Guess a Number)

Año 1 No 3/4,
Jul/Aug 1984,
Pages 65-67.
Santiago Ruiz & David Santaolalla Unexpanded adivina-numero.prg
Screenshot
Number guessing game with two difficulty settings. The computer chooses a random number between two values. Can you enter the correct amount?

Controls:
Type your guess.
Joysticks en acción
(Joysticks in Action)

Año 1 No 5,
Sep 1984,
Pages 20-29.
? Unexpanded tanke.prg
Screenshot
Programming tutorial showing how to use a joystick. Move a tank around the screen.

Controls:
Joystick.
Rompecabezas
(Puzzle)

Año 1 No 5,
Sep 1984,
Pages 31-33.
J L M Vázquez de Parga Unexpanded puzzle.prg
Screenshot
Boss puzzle sliding tile game. Move the tiles to put them back into alphabetical order.

Controls:
Cursor keys (move).

With thanks to Internet Archive for scanning this magazine.

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