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Books > Compute!'s First Book of VIC Games


Compute!'s First Book of VIC Games (US)
Compute! Books, 1983

Download all programs from this book on one disk:


Compute Games1.d64

29 programs (100% complete)

Part 1: Playing Games With Your VIC

Program Author Requirements Files Info
High Card Slice

Pages 9-13.
Richard Mansfield Unexpanded high card slice.prg
Screenshot
Text-based card game. Place a bet, then you and the computer each draw a card from the deck. The highest card wins.
Controls:
Type the amount for each bet.
Investment Simulation

Pages 14-18.
Richard Mansfield Unexpanded investment sim.prg
Screenshot
Text-based stock market simulation, try to make a profit by buying and selling gold & shares.
Controls:
1 (buy), 2 (sell), 3 (end round).
Ping-Pong

Pages 19-22.
Richard Mansfield Unexpanded ping-pong.prg
Screenshot
Animation of a ball bouncing around the screen. Could be used as a template for a Breakout-style game.
Controls:
None.

Part 2: Maze Games

Program Author Requirements Files Info
Time Bomb

Pages 25-28.
Doug Smoak Unexpanded time bomb.prg
Screenshot
Navigate through the maze and reach the bomb before it explodes.
Controls:
Joystick.
Hidden Maze

Pages 29-32.
Gary Boden & Charles Brannon Unexpanded hidden maze.prg
Screenshot
Your lamp only illuminates a small part of the maze. Try to find a route to the top-left corner in the shortest possible time.
Controls:
Joystick.
Note:
The game might not respond to joystick-right unless you press RunStop & Restore to exit and then run the game again.
Superchase

Pages 33-37.
Anthony Godshall Unexpanded superchase.prg
Screenshot
Collect all the treasure in the maze while avoiding the monster that follows in your footsteps.
Controls:
Joystick.
Lochinvar's Maze

Pages 38-42.
Clark Kidd & Kathryn H Kidd Unexpanded lochinvars maze.prg
Screenshot
Make your way through a moving maze to steal Lochinvar's diamonds.
Controls:
F1 (up), F3 (down), A (right).

Part 3: Action Games

Program Author Requirements Files Info
Closeout

Pages 45-50.
L L Beh & Charles Brannon Unexpanded closeout.prg
Screenshot
Grab all the department store bargains for yourself while avoiding the other shoppers.
Controls:
J (left), K (right), I (up), M (down), Space (shove shopper).
Marble Hunt

Pages 51-54.
Ronny Ong Unexpanded marble hunt.prg
Screenshot
Try to pick up all the marbles while avoiding the bully.
Controls:
Joystick.
Balloons

Pages 55-58.
Adam Bobick Unexpanded balloons.prg
Screenshot
Shoot the balloons before they hit the ground, but don't shoot too early because you only get points when they're on the bottom half of the screen.
Controls:
A (left), D (right), F7 (fire).
Richthofen's Revenge

Pages 59-74.
Marc Sugiyama, Todd Koumrian & Chris Metcalf Unexpanded richthofen rvg.prg
Screenshot
Shoot the enemy planes and balloons, but don't collide with any of them.
Controls:
Joystick.
Chameleon

Pages 75-79.
Clark Kidd & Kathryn H Kidd Unexpanded chameleon.prg
Screenshot
Eat the flies, while staying hidden to avoid the birds and cactuses.
Controls:
Joystick, or keys A (left), S (right), W (up), Z (down), V (become visible).
Air Defense

Pages 80-86.
T L Wahl Unexpanded air defense.prg
Screenshot
Missile Command-style game, shoot the bombs before they destroy your city.
Controls:
S (up), X (down), Crsr-Down (left), Crsr-Right (right), Space (fire).
Air Defense (enhanced)

Pages 80-86.
Richard Ruef 8K expansion
Before loading type:
POKE648,30:SYS58648
POKE642,32:SYS58232
air defense 8k.prg
Screenshot
Enhanced version of the above game.
Controls:
S (up), X (down), Crsr-Down (left), Crsr-Right (right), Space (fire).

Part 4: Brain Testers

Program Author Requirements Files Info
MathMan

Pages 89-93.
Andy Hayes Unexpanded mathman.prg
Screenshot
Test your mental arithmetic skills by solving multiplication problems, but each time you answer incorrectly one of your men will run away.
Controls:
Type your answer.
Copy Cat

Pages 94-96.
Mark Powell & Dan Powell Unexpanded copy cat.prg
Screenshot
Simon-style game, remember and repeat a number sequence displayed by the computer.
Controls:
1-4.
Outpost

Pages 97-104.
Tim Parker Unexpanded outpost.prg
Screenshot
Strategy game, you must survive attack by SML (small), MDM (medium) and HVY (heavy) enemy ships. Top part of the screen shows DIST (distance), PROB (hit probability) and ENGY (energy) for each enemy ship. Your display shows a map with ENGY (energy), COMP (computer), MAIN (main armament), SECN (secondary armaments), TORP (torpedos) and VP (victory points). Supply ships appear as 'S' on the map.
Controls:
T (fire torpedo), M (fire main weapon), S (fire secondary weapon), C (charge batteries, if no enemy nearby).
Cryptic Numbers

Pages 105-111.
C G McGaffin Unexpanded cryptic numbers.prg
Screenshot
Mastermind-style game. Guess a four-digit number, where 'black' is a correct digit in the correct place and 'white' is a correct digit in the wrong place.
Controls:
Type your guess for each round and press Return.
Word Hunt

Pages 112-119.
Eric Jansing & Bob Meyers Jr 8K expansion word hunt 8k.prg
Screenshot
Wordsearch game. Enter a list of ten words and then try to find them in the grid.
Controls:
Type the location (row,col) and direction of each word.
Lost Fox

Pages 120-127.
Warren Pugh Unexpanded lost fox.t64
Screenshot
Silky the fox has escaped from the zoo and is lost in the city, but thankfully you can detect which direction he is in from the radio transmitter on his collar. Can you rescue him before anything bad happens?
Controls:
N (up), S (down), W (left), E (right).
Pharaoh's Treasure

Pages 128-134.
Clark Kidd & Kathryn H Kidd Unexpanded pharaoh treas.prg
Screenshot
Text adventure. Explore the pyramid to find the Golden Sarcophagus and then escape.
Controls:
F1 (north), F3 (south), F5 (east), F7 (west), C (cause the Pharaoh's Curse to fall upon you, moving you and all the objects to new random locations), Q (quit).

Part 5: Scrolling

Program Author Requirements Files Info
Grand Prix Foo

Pages 137-141.
Mark Vittek Unexpanded grand prix foo.t64
Screenshot
Vertically-scrolling car game. Try to stay on the track and dodge the pot holes while collecting moneybags.
Controls:
Joystick.

Part 6: Dexterity

Program Author Requirements Files Info
Thunderbird

Pages 145-152.
Dave Sanders Unexpanded thunderbird.prg
Screenshot
Breakout-style game. Use the satellite to destroy trees, saucers and other objects, but don't allow it to fly off the top of the screen.
Controls:
Crsr-Down (left), Crsr-Right (right).
Juggler

Pages 153-157.
Doug Ferguson Unexpanded juggler.prg
Screenshot
Move the juggler's hands to keep the balls in the air.
Controls:
Joystick.
Deflector

Pages 158-163.
Frank J Tyniw Unexpanded deflector.prg
Screenshot
Place slashes on the screen to deflect the ball into hitting the targets.
Controls:
LeftArrow (forward slash), F1 (backslash), (panic key, remove the slashes if stuck in a loop), Q (quit).
Jumping Jack

Pages 164-168.
Paul Burger Unexpanded jumping jack.prg
Screenshot
Jump over holes that appear in the unstable platforms to reach the bottom of the screen.
Controls:
Space (jump).
Skydiver

Pages 169-174.
Alan Crossley Unexpanded skydiver.prg
Screenshot
Launch your skydiver from the plane and attempt to land on the selected target, but beware of the wind.
Controls:
Joystick.
Note:
The game might not respond to joystick-right unless you press RunStop & Restore to exit and then run the game again.
The Hawkmen of Dindrin

Pages 175-180.
Esteban V Aguilar Jr Unexpanded hawkmen.t64
Screenshot
Fly through the sky collecting golden stones and eating prey while avoiding hitting anything.
Controls:
Joystick.
Note:
The controls might not work unless you press RunStop & Restore to exit and then run the game again.

Appendix A: Creating Your Own Maze

Program Author Requirements Files Info
Maze Generator

Pages 183-186.
Charles Bond Unexpanded maze generator.prg
Screenshot
A short algorithm to generate a random maze.
Controls:
None.

With thanks to DLH's Commodore Archive for making this book available in PDF format.

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