Books > Compute!'s First Book of VIC Games
Compute!'s First Book of VIC Games (US)
Compute! Books, 1983
Download all programs from this book on one disk:
Compute Games1.d64 |
29 programs (100% complete)
Part 1: Playing Games With Your VIC
Program | Author | Requirements | Files | Info |
High Card Slice Pages 9-13. |
Richard Mansfield | Unexpanded | high card slice.prg Screenshot |
Text-based card game. Place a bet, then you and the computer each draw a card from the deck. The highest card wins. Controls: Type the amount for each bet. |
Investment Simulation Pages 14-18. |
Richard Mansfield | Unexpanded | investment sim.prg Screenshot |
Text-based stock market simulation, try to make a profit by buying and selling gold & shares. Controls: 1 (buy), 2 (sell), 3 (end round). |
Ping-Pong Pages 19-22. |
Richard Mansfield | Unexpanded | ping-pong.prg Screenshot |
Animation of a ball bouncing around the screen. Could be used as a template for a Breakout-style game. Controls: None. |
Part 2: Maze Games
Program | Author | Requirements | Files | Info |
Time Bomb Pages 25-28. |
Doug Smoak | Unexpanded | time bomb.prg Screenshot |
Navigate through the maze and reach the bomb before it explodes. Controls: Joystick. |
Hidden Maze Pages 29-32. |
Gary Boden & Charles Brannon | Unexpanded | hidden maze.prg Screenshot |
Your lamp only illuminates a small part of the maze. Try to find a route to the top-left corner in the shortest possible time. Controls: Joystick. Note: The game might not respond to joystick-right unless you press RunStop & Restore to exit and then run the game again. |
Superchase Pages 33-37. |
Anthony Godshall | Unexpanded | superchase.prg Screenshot |
Collect all the treasure in the maze while avoiding the monster that follows in your footsteps. Controls: Joystick. |
Lochinvar's Maze Pages 38-42. |
Clark Kidd & Kathryn H Kidd | Unexpanded | lochinvars maze.prg Screenshot |
Make your way through a moving maze to steal Lochinvar's diamonds. Controls: F1 (up), F3 (down), A (right). |
Part 3: Action Games
Program | Author | Requirements | Files | Info |
Closeout Pages 45-50. |
L L Beh & Charles Brannon | Unexpanded | closeout.prg Screenshot |
Grab all the department store bargains for yourself while avoiding the other shoppers. Controls: J (left), K (right), I (up), M (down), Space (shove shopper). |
Marble Hunt Pages 51-54. |
Ronny Ong | Unexpanded | marble hunt.prg Screenshot |
Try to pick up all the marbles while avoiding the bully. Controls: Joystick. |
Balloons Pages 55-58. |
Adam Bobick | Unexpanded | balloons.prg Screenshot |
Shoot the balloons before they hit the ground, but don't shoot too early because you only get points when they're on the bottom half of the screen. Controls: A (left), D (right), F7 (fire). |
Richthofen's Revenge Pages 59-74. |
Marc Sugiyama, Todd Koumrian & Chris Metcalf | Unexpanded | richthofen rvg.prg Screenshot |
Shoot the enemy planes and balloons, but don't collide with any of them. Controls: Joystick. |
Chameleon Pages 75-79. |
Clark Kidd & Kathryn H Kidd | Unexpanded | chameleon.prg Screenshot |
Eat the flies, while staying hidden to avoid the birds and cactuses. Controls: Joystick, or keys A (left), S (right), W (up), Z (down), V (become visible). |
Air Defense Pages 80-86. |
T L Wahl | Unexpanded | air defense.prg Screenshot |
Missile Command-style game, shoot the bombs before they destroy your city. Controls: S (up), X (down), Crsr-Down (left), Crsr-Right (right), Space (fire). |
Air Defense (enhanced) Pages 80-86. |
Richard Ruef | 8K expansion Before loading type: POKE648,30:SYS58648 POKE642,32:SYS58232 |
air defense 8k.prg Screenshot |
Enhanced version of the above game. Controls: S (up), X (down), Crsr-Down (left), Crsr-Right (right), Space (fire). |
Part 4: Brain Testers
Program | Author | Requirements | Files | Info |
MathMan Pages 89-93. |
Andy Hayes | Unexpanded | mathman.prg Screenshot |
Test your mental arithmetic skills by solving multiplication problems, but each time you answer incorrectly one of your men will run away. Controls: Type your answer. |
Copy Cat Pages 94-96. |
Mark Powell & Dan Powell | Unexpanded | copy cat.prg Screenshot |
Simon-style game, remember and repeat a number sequence displayed by the computer. Controls: 1-4. |
Outpost Pages 97-104. |
Tim Parker | Unexpanded | outpost.prg Screenshot |
Strategy game, you must survive attack by SML (small), MDM (medium) and HVY (heavy) enemy ships. Top part of the screen shows DIST (distance), PROB (hit probability) and ENGY (energy) for each enemy ship. Your display shows a map with ENGY (energy), COMP (computer), MAIN (main armament), SECN (secondary armaments), TORP (torpedos) and VP (victory points). Supply ships appear as 'S' on the map. Controls: T (fire torpedo), M (fire main weapon), S (fire secondary weapon), C (charge batteries, if no enemy nearby). |
Cryptic Numbers Pages 105-111. |
C G McGaffin | Unexpanded | cryptic numbers.prg Screenshot |
Mastermind-style game. Guess a four-digit number, where 'black' is a correct digit in the correct place and 'white' is a correct digit in the wrong place. Controls: Type your guess for each round and press Return. |
Word Hunt Pages 112-119. |
Eric Jansing & Bob Meyers Jr | 8K expansion | word hunt 8k.prg Screenshot |
Wordsearch game. Enter a list of ten words and then try to find them in the grid. Controls: Type the location (row,col) and direction of each word. |
Lost Fox Pages 120-127. |
Warren Pugh | Unexpanded | lost fox.t64 Screenshot |
Silky the fox has escaped from the zoo and is lost in the city, but thankfully you can detect which direction he is in from the radio transmitter on his collar. Can you rescue him before anything bad happens? Controls: N (up), S (down), W (left), E (right). |
Pharaoh's Treasure Pages 128-134. |
Clark Kidd & Kathryn H Kidd | Unexpanded | pharaoh treas.prg Screenshot |
Text adventure. Explore the pyramid to find the Golden Sarcophagus and then escape. Controls: F1 (north), F3 (south), F5 (east), F7 (west), C (cause the Pharaoh's Curse to fall upon you, moving you and all the objects to new random locations), Q (quit). |
Part 5: Scrolling
Program | Author | Requirements | Files | Info |
Grand Prix Foo Pages 137-141. |
Mark Vittek | Unexpanded | grand prix foo.t64 Screenshot |
Vertically-scrolling car game. Try to stay on the track and dodge the pot holes while collecting moneybags. Controls: Joystick. |
Part 6: Dexterity
Program | Author | Requirements | Files | Info |
Thunderbird Pages 145-152. |
Dave Sanders | Unexpanded | thunderbird.prg Screenshot |
Breakout-style game. Use the satellite to destroy trees, saucers and other objects, but don't allow it to fly off the top of the screen. Controls: Crsr-Down (left), Crsr-Right (right). |
Juggler Pages 153-157. |
Doug Ferguson | Unexpanded | juggler.prg Screenshot |
Move the juggler's hands to keep the balls in the air. Controls: Joystick. |
Deflector Pages 158-163. |
Frank J Tyniw | Unexpanded | deflector.prg Screenshot |
Place slashes on the screen to deflect the ball into hitting the targets. Controls: LeftArrow (forward slash), F1 (backslash), £ (panic key, remove the slashes if stuck in a loop), Q (quit). |
Jumping Jack Pages 164-168. |
Paul Burger | Unexpanded | jumping jack.prg Screenshot |
Jump over holes that appear in the unstable platforms to reach the bottom of the screen. Controls: Space (jump). |
Skydiver Pages 169-174. |
Alan Crossley | Unexpanded | skydiver.prg Screenshot |
Launch your skydiver from the plane and attempt to land on the selected target, but beware of the wind. Controls: Joystick. Note: The game might not respond to joystick-right unless you press RunStop & Restore to exit and then run the game again. |
The Hawkmen of Dindrin Pages 175-180. |
Esteban V Aguilar Jr | Unexpanded | hawkmen.t64 Screenshot |
Fly through the sky collecting golden stones and eating prey while avoiding hitting anything. Controls: Joystick. Note: The controls might not work unless you press RunStop & Restore to exit and then run the game again. |
Appendix A: Creating Your Own Maze
Program | Author | Requirements | Files | Info |
Maze Generator Pages 183-186. |
Charles Bond | Unexpanded | maze generator.prg Screenshot |
A short algorithm to generate a random maze. Controls: None. |
Notes
With thanks to DLH's Commodore Archive for making this book available in PDF format.