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VIC (AU)

VIC (A.C.T. VIC-20 User's Association) was a bi-monthly newsletter/magazine published by Ingenuity Unlimited in Australia. It provided readers with interesting, informative and educational information on a wide range of topics including programming tutorials, reviews, hardware projects, type-in program listings, etc. Issue 12 (Dec 1984, p. 4-7) provides a detailed insight into how the magazine was created and the people behind it. A total of 28 issues were produced from Feb 1983 to Aug 1987. The editor was Chris Groenhout.

75 programs

Program Author Requirements Files Info
Codes

Issue 1
(Feb 1983),
Pages 6-7.
? Unexpanded codes.prg
Screenshot
Enter & decode secret messages.

Controls:
Follow on-screen prompts.
Renumber

Issue 1
(Feb 1983),
Pages 7-8.
? [Charles H Gould] Unexpanded renumber.prg
Screenshot
Renumber the lines in your program. It only changes the line numbers, not GOTO statements etc.

Controls:
Append this subroutine to the program you want to renumber, then type RUN10000.
Parachute

Issue 1
(Feb 1983),
Pages 8-10.
? Unexpanded parachute.prg
Screenshot
Parachute game. Catch the airmen in your boat.

Controls:
Z (left), M (right).
Blind Maze

Issue 1
(Feb 1983),
Pages 10-11.
Gordon Masters Unexpanded blind-maze.prg
Screenshot
Maze game. You must navigate through the invisible maze without being eaten by the invisible monsters, and get to your pony at the top of the screen.

Controls:
I (up), M (down), J (left), K (right).
VIC Music

Issue 1
(Feb 1983),
Pages 12-14.
Chris Groenhout Unexpanded musical-scale.prg
Screenshot
Music program, plays a scale of ascending notes.

Controls:
None.
3D Graphics Routines

Issue 1
(Feb 1983),
Pages 15-16.
? Super Expander+3K 3d-graphic-se3k.t64
Screenshot
Three programs (3D Donut, 3D Demo 1, 3D Demo 2) showing how to draw hi-res 3D graphics.

Controls:
None.
Using/Making Switch Joysticks

Issue 1
(Feb 1983),
Pages 16-17.
Issue 2
(Apr 1983),
Page 6.
Chris Groenhout Unexpanded/Super Expander+3K switch-joystick.t64
Screenshot
Three programs demonstrating how to read the joystick. The first program displays the joystick registers, and the other programs draw hi-res & lo-res pictures.

Controls:
Joystick.
Occuring Letters III

Issue 2
(Apr 1983),
Pages 4-5.
? Unexpanded occuring-letter.prg
Screenshot
Count how frequently each character appears within a message. Could be used to help decode secret messages.

Controls:
Type a message, then press F1 to view the letter frequency chart, or F7 to exit.
Pause/Functions

Issue 2
(Apr 1983),
Pages 4-5.
? [Unknown & Doug Ferguson] Unexpanded pause-functions.prg
Screenshot
Two machine code utilites combined into a single program. Use the function keys to toggle quote mode and change the screen colour, activated with SYS7597. Also pause listings, activated with SYS888.

Controls:
F1 (quotes off), F2 (quotes on), F3 (screen black), F4 (screen normal), Shift (pause LIST command).
Megameanies

Issue 2
(Apr 1983),
Pages 6-7.
? Unexpanded megameanies.prg
Screenshot
The planet is being attacked by two Megameanies. Shoot them as many times as possible before they land.

Controls:
Crsr-Down (left), Crsr-Right (right), Space (fire).
Tank Trip

Issue 2
(Apr 1983),
Pages 6, 8-9.
? Unexpanded tank-trip.prg
Screenshot
Drive your tank to headquarters at the bottom of the screen. You have three charges for blasting through trees.

Controls:
Z (rotate anti-clockwise), / (rotate clockwise & move forward), Space (move forward).
Envelope Control

Issue 2
(Apr 1983),
Pages 10-11.
Chris Groenhout Unexpanded envelope-ctrl.t64
Screenshot
Music demo. Three programs that simulate a lute and two types of brass instrument, to demonstrate ADSR effects by manipulating the volume control.

Controls:
None.
Using/Making Paddles

Issue 2
(Apr 1983),
Pages 12-13.
? Unexpanded paddles.prg
Screenshot
How to read paddles. It displays the potentiometer values and also plays them as musical tones.

Controls:
Paddles.
Hi-Res Graphics for the Basic VIC

Issue 2
(Apr 1983),
Pages 14-16.
? Unexpanded hires-graphics.t64
Screenshot
Programming demo, draw hi-res graphics on the unexpanded computer. Plotter is a subroutine, use GOSUB1000 to initialise the screen and GOSUB1070 to draw a pixel. The demo programs draw a sine & cosine curve, and a circle.

Controls:
See magazine for details.
Budget Plan

Issue 2
(Apr 1983),
Pages 20-21.
Gordon Masters Unexpanded budget-plan.prg
Screenshot
Financial planner. Keep track of financial commitments, especially those that do not occur regularly throughout the year.

Controls:
Follow on-screen prompts. Your financial details are stored in DATA statements from line 70 onwards. Also update ND=5 in line 1 to match the number of data statements.
Memory

Issue 2
(Apr 1983),
Pages 22-24.
Gordon Masters Unexpanded memory-game.prg
Screenshot
Simon game. A sequence of letters is briefly flashed on the screen. If you repeat it without making any mistakes, then another letter is added.

Controls:
Type the sequence.
VIC LOGO

Issue 3
(Jun 1983),
Pages 4-8.
Chris Groenhout Super Expander+3K vic-logo-se3k.prg
Screenshot
LOGO turtle graphics. Type commands to draw hi-res pictures on the screen. The resolution is 160 by 106 pixels.

Controls:
Type two numbers (angle, distance) to draw a line from the current point. Press M to enter 'message' mode and use the following commands: PU (pen up), PD (pen down), PO (pen off), CE (centre pen), CL (clear screen), FC (increment screen colour), BC (increment border colour), DC (increment pen colour), NO (reset colours), CI (draw circle). See magazine for details.
Stopwatch

Issue 3
(Jun 1983),
Page 9.
? Unexpanded stopwatch.prg
Screenshot
Stopwatch program, counts lap times and the total elapsed time.

Controls:
Follow on-screen prompts.
Ping Pong

Issue 3
(Jun 1983),
Pages 10-12.
? [Pet Benelux Exchange] Unexpanded ping-pong.prg
Screenshot
Breakout game. Destroy the bricks with your bat & ball.

Controls:
Crsr-Down (left), Crsr-Right (right).
Connect 4

Issue 3
(Jun 1983),
Pages 13-14.
? 3K expansion connect4-3k.prg
Screenshot
Connect 4 game for two players. Each player drops a counter into one of the columns. The first player to get four in a row wins.

Controls:
Type your move (A-G).
Multivoice Music

Issue 3
(Jun 1983),
Pages 15-16.
? [Andy Horrell] Unexpanded multivoice-music.t64
Screenshot
Two programs that play the following tunes using multiple voices: 'Row, Row, Row the Boat' and 'A Little Peace'.

Controls:
None.
Programmable Characters

Issue 3
(Jun 1983),
Pages 17-19.
Chris Groenhout Unexpanded program-chars.t64
Screenshot
Create double height characters, and display 44 characters on a line, using user-defined graphics.

Controls:
None.
Light Pen/Digitiser

Issue 3
(Jun 1983),
Pages 20-22.
? Super Expander+3K lightpen-se3k.t64
Screenshot
Draw simple hi-res pictures with a lightpen or potentiometer digitiser.

Controls:
D (draw line from last to current position), H (clear screen and reset position to 0,0), C (clear screen without resetting position), P (paint current position).
Alphabet

Issue 3
(Jun 1983),
Pages 23-24.
? Unexpanded alphabet.prg
Screenshot
Educational game for children. A letter is displayed and you must press the matching key on the keyboard.

Controls:
Press the required key.
Datafile

Issue 4
(Aug 1983),
Pages 4-8.
Ric Kube 3K expansion datafile-3k.prg
Screenshot
Database with two fields, a string and a number. Could be used to record inventories. An enhanced version Datafile V2.0 was published in Issue 6 (Dec 1983).

Controls:
Follow on-screen prompts.
VIC Char Genr

Issue 4
(Aug 1983),
Pages 8-11.
David Malmberg Unexpanded vic-char-genr.prg
Screenshot
Character designer, create your own user defined graphics.

Controls:
Follow on-screen prompts.
Rugby

Issue 4
(Aug 1983),
Pages 11-14.
H Nakano [Toronto Pet User Group] Unexpanded rugby.prg
Screenshot
Rugby game. Move the red player past the yellow opposition players to score a try at the top of the screen.

Controls:
Joystick. Press fire to start.
Pinball

Issue 4
(Aug 1983),
Pages 11, 14-16.
Jack & Sean Kruuv, Nick Day Unexpanded pinball.prg
Screenshot
Pinball game. Hit the ball with your paddle, and try to score as many points as you can.

Controls:
Hold Left-Shift to move right, release Left-Shift to move left. Press = to release ball.
ADSR Generator

Issue 4
(Aug 1983),
Pages 16-18.
? Unexpanded adsr-generator.prg
Screenshot
Music program, experiment with envelope settings by entering the attack time, decay time, sustain level, sustain time and release time.

Controls:
Follow on-screen prompts.
Polygon

Issue 4
(Aug 1983),
Pages 19-20.
? Super Expander+3K polygon-se3k.prg
Screenshot
Draw a hi-res polygon with a desired number sides. Three sides draws a triangle, eight sides draws an octagon, etc.

Controls:
Follow on-screen prompts.
Picture

Issue 4
(Aug 1983),
Pages 19-20.
? Super Expander+3K picture-se3k.prg
Screenshot
Draw a small hi-res picture. If you press fire and move the joystick, the picture will be copied into the top left corner. Press fire again to clear the screen.

Controls:
Joystick.
Calculart

Issue 4
(Aug 1983),
Pages 19, 21-23.
Larry Phillips Super Expander+3K calculart-se3k.prg
Screenshot
Draws several hi-res geometric pictures.

Controls:
None.
Invader Math

Issue 4
(Aug 1983),
Pages 26-27.
Ric Kube Unexpanded invader-math.prg
Screenshot
Educational game. A space invader stops on the intersection between two numbers. Shoot it by multiplying those numbers and typing the answer. The invader moves lower after every wrong answer, making the problem easier, and you lose a life if it reaches the ground. The game ends when you lose all three lives.

Controls:
Type the correct answer.
Screen Dumps for Printers

Issue 4
(Aug 1983),
Pages 28-31.
? Unexpanded screen-dumps.t64
Screenshot
Six routines for making screen dumps on the 1515, 1525 and 1526 printers. These are subroutines not standalone programs.

Controls:
See magazine for details.
Tinymon1

Issue 5
(Oct 1983),
Pages 4-6.
Jim Butterfield Unexpanded tinymon1.prg
Screenshot
Machine code monitor, written in machine code.

Controls:
See magazine for details.
Scroller

Issue 5
(Oct 1983),
Page 6.
? Unexpanded scroller.prg
Screenshot
Machine code routine, horizontally scroll the upper half of the screen.

Controls:
SYS831 (scroll screen).
Asteroids

Issue 5
(Oct 1983),
Pages 6-8.
Tom Griner Unexpanded asteroids.prg
Screenshot
Asteroids game, written in machine code. Shoot the rocks with your ship. Each time you hit a rock it breaks into smaller pieces, making it more difficult to avoid crashing into them.

Controls:
Joystick.
VIC Free-Fall

Issue 5
(Oct 1983),
Pages 9-11.
Jeff Marder [Toronto Pet User Group] Unexpanded vic-free-fall.prg
Screenshot
The Sky is Falling game, written in machine code. Catch as many objects as possible before they hit the ground.

Controls:
Crsr-Down (left), Crsr-Right (right).
MC Music Player

Issue 5
(Oct 1983),
Page 12.
? Unexpanded music-player.prg
Screenshot
Play a tune constantly in the background using interrupts. It plays "Sailing" by Rod Stewart.

Controls:
None.
MC Joystick Routine

Issue 5
(Oct 1983),
Page 14.
Gordon Masters Unexpanded joystick-demo.prg
Screenshot
Machine code routine to read the joystick. Move an asterisk around the screen.

Controls:
Joystick.
Mathman

Issue 5
(Oct 1983),
Pages 15-17.
? [Andy Hayes] Unexpanded mathman.prg
Screenshot
Educational game, solve addition, subtraction, multiplication and division problems. You lose a man after every incorrect answer.

Controls:
Type the correct answer.
Packman

Issue 6
(Dec 1983),
Pages 4-6.
C Nutz [Toronto Pet User Group] Unexpanded vic-packman.prg
Screenshot
Pac-Man game. Eat the dots while avoiding the ghosts.

Controls:
@ (up), / (down), : (left), ; (right).
Artillery

Issue 6
(Dec 1983),
Pages 4, 7-8.
C Nutz [Toronto Pet User Group] Unexpanded artillery.prg
Screenshot
Artillery Duel game for two players. Two tanks face each other on opposite sides of a hillside. Try to hit your opponent before they hit you.

Controls:
F1 (increase angle), F3 (decrease angle), F5 (increase power), F7 (decrease power), Return (fire).
Miniature Golf

Issue 6
(Dec 1983),
Pages 4, 9-10.
C Nutz [Toronto Pet User Group] Unexpanded miniature-golf.prg
Screenshot
Crazy golf game. Try to complete each course with the fewest strokes.

Controls:
Type the direction and strength of each shot.
Datafile V2.0

Issue 6
(Dec 1983),
Pages 11-15.
Ric Kube & Chris Groenhout 3K expansion datafile2-3k.prg
Screenshot
Enhanced version of Datafile from Issue 4 (Aug 1983). Files are now saved onto disk, users can enter the desired number of records, and error trapping has been improved.
Dec/Hex/Dec

Issue 6
(Dec 1983),
Pages 11, 16.
? [Ken Clark] Unexpanded dec-hex-dec.prg
Screenshot
Utility, convert decimal numbers into hex and vice versa.

Controls:
Enter the number that you want to convert. If entering a hex number then put the letter H at the end.
Silent Night

Issue 6
(Dec 1983),
Page 17.
? [Toronto Pet User Group] Unexpanded silent-night.prg
Screenshot
Festive music program, plays the tune "Silent Night".

Controls:
None.
Merry VICMAS

Issue 6
(Dec 1983),
Pages 17-18.
? [Toronto Pet User Group] Unexpanded merry-vicmas.prg
Screenshot
Festive music program, displays a Christmas tree and plays the tune "A First Noel".

Controls:
None.
Snoopy Hires

Issue 6
(Dec 1983),
Pages 19-20.
? [Pet Benelux Exchange] Unexpanded snoopy-hires.prg
Screenshot
Displays a hires picture of cartoon character Snoopy.

Controls:
None.
Miauw

Issue 6
(Dec 1983),
Pages 19-21.
? [Pet Benelux Exchange] Unexpanded miauw.prg
Screenshot
An animated cat sings a tune.

Controls:
None.
Kaleidoscope

Issue 6
(Dec 1983),
Pages 19, 21-22.
David Malmberg Unexpanded kaleidoscope.prg
Screenshot
First kaleidoscope program, draws a colourful animated pattern.

Controls:
None.
VIC Kaleidoscoop

Issue 6
(Dec 1983),
Pages 19, 22.
? [Pet Benelux Exchange] Unexpanded vic-kaleidoscoop.prg
Screenshot
Second kaleidoscope program, draws a colourful animated pattern.

Controls:
None.
VIC Kaleidoscope

Issue 6
(Dec 1983),
Pages 19, 23.
David A Hook Unexpanded vic-kaleidoscope.prg
Screenshot
Third kaleidoscope program, draws a colourful animated pattern.

Controls:
None.
Kaleidoscope II

Issue 6
(Dec 1983),
Pages 19, 24.
Ric Kube Unexpanded kaleidoscope-ii.prg
Screenshot
Fourth kaleidoscope program, draws a colourful animated pattern.

Controls:
None.
Tables Tester

Issue 6
(Dec 1983),
Page 25.
? Unexpanded tables-tester.prg
Screenshot
Practice your mental arithmetic by solving multiplication problems.

Controls:
Type the correct answer.
Graph Plot

Issue 6
(Dec 1983),
Pages 25-26.
Graham & Marion Sparrow Unexpanded graph-plot.prg
Screenshot
Data analysis program. Enter a series of X,Y values, draw them on a scatterplot graph, and calculate the linear correlation.

Controls:
Follow on-screen prompts.
Function Key

Issue 7
(Feb 1984),
Pages 4-5.
Jim Wilcox Unexpanded function-key.prg
Screenshot
Assign your own one-touch commands to the Function keys.

Controls:
Follow on-screen prompts.
VIC Ringer

Issue 7
(Feb 1984),
Page 6.
Thomas Henry Unexpanded vic-ringer.prg
Screenshot
The BASIC editor has a maximum of 88 characters per line. This rings a bell at 80 characters to remind you that you are approaching the end of the line.

Controls:
None.
Space Wars

Issue 7
(Feb 1984),
Pages 7-9.
Brian Niessen Unexpanded vic-space-wars.prg
Screenshot
Space shooter. Shoot the alien ships by moving them into your crosshairs. You have one minute to destroy as many ships as possible.

Controls:
Joystick.
Outpost

Issue 7
(Feb 1984),
Pages 9-11.
Issue 8
(Apr 1984),
Page 28.
Tim Parker Unexpanded outpost.prg
Screenshot
Strategy game, you must survive attack by SML (small), MDM (medium) and HVY (heavy) enemy ships. Top part of the screen shows DIST (distance), PROB (hit probability) and ENGY (energy) for each enemy ship. Your display shows a map with ENGY (energy), COMP (computer), MAIN (main armament), SECN (secondary armaments), TORP (torpedos) and VP (victory points). Supply ships appear as 'S' on the map.

Controls:
T (fire torpedo), M (fire main weapon), S (fire secondary weapon), C (charge batteries, if no enemy nearby).
Bumblebee

Issue 7
(Feb 1984),
Pages 11-12.
Rimsky Forsakoff [Pet Benelux Exchange] Unexpanded bumblebee.prg
Screenshot
Music program, plays the tune "Flight of the Bumblebee".

Controls:
Press any key to stop.
Birds Demo

Issue 7
(Feb 1984),
Pages 14-16.
Bob Yannes [Pet Benelux Exchange] Unexpanded birds-demo.prg
Screenshot
Graphical demo, hi-res animation of flying birds. It plays a tune, then something unexpected happens...

Controls:
None.
Disk Commands

Issue 7
(Feb 1984),
Pages 22-23.
? Unexpanded disk-commands.prg
Screenshot
Disk utility. Copy, rename and delete files, format disks, and read the directory.

Controls:
Follow on-screen prompts. It asks you for a key before formatting a disk, type CBM.
Long Division

Issue 7
(Feb 1984),
Pages 24-25.
? & Chris Groenhout [Pet Benelux Exchange] Unexpanded long-division.prg
Screenshot
Maths test. Practice your mental arithmetic by solving long division problems.

Controls:
Type the correct answer, and press E to end.
Dec/Bin

Issue 8
(Apr 1984),
Page 5.
? [Ken Clark] Unexpanded dec-bin.prg
Screenshot
Utility, convert decimal numbers into binary.

Controls:
Enter the decimal number that you want to convert.
Search & Load

Issue 8
(Apr 1984),
Pages 5-6.
Dr McClintock Unexpanded search-and-load.prg
Screenshot
Use this program to fast forward to different loading positions on tape. It solves the problem of the 1530 (new) & 1535 (old) cassette units having different tape counters.

Controls:
Follow on-screen prompts.
Dragon Maze

Issue 8
(Apr 1984),
Pages 7-9.
? [Toronto Pet User Group] Unexpanded dragon-maze.prg
Screenshot
Maze game. You must reach the exit in the bottom-right corner while avoiding the dragon, which can move through walls. The walls are initially invisible so you can only see a short distance ahead.

Controls:
I (up), M (down), J (left), K (right). When it asks for 'width of views', this refers to how many steps ahead you can see.
Exocet

Issue 8
(Apr 1984),
Pages 7, 10-12.
Kim Buckles 3K expansion exocet-3k.t64
Screenshot
Shoot the enemy aircraft with your ship. Their missiles cannot be destroyed so you must dodge them. Normal missiles (black) fall diagonally, exocet missiles (yellow) skim across the top of the water. The number at the top of the screen shows how many lives you have left.

Controls:
, (left), . (right), Z (fire).
Prelude in C

Issue 8
(Apr 1984),
Pages 13-14.
Chris Groenhout Super Expander+3K prelude-c-se3k.prg
Screenshot
Music program, plays "Prelude in C" by J.S.Bach.

Controls:
None.
Frere Jacques

Issue 8
(Apr 1984),
Pages 13-14.
? [Jim Butterfield] Unexpanded frere-jacques.prg
Screenshot
Music program, plays "Frere Jacque" using multiple voices.

Controls:
None.
VIC-Poly-Turtl

Issue 8
(Apr 1984),
Pages 15-17.
Kenneth Knox Super Expander+3K poly-turtl-se3k.prg
Screenshot
Turtle graphics program. Draw hi-res patterns by entering the angle, length, change, and number of repeats. The demo draws some pre-defined shapes.

Controls:
Follow on-screen prompts.
VIC Clock

Issue 8
(Apr 1984),
Pages 15-16, 18-19.
John Steinsky [Toronto Pet User Group] Unexpanded vic-clock.prg
Screenshot
Display the time in large numbers. You can optionally set an alarm.

Controls:
Follow on-screen prompts.
Word Game
(Word Quiz)

Issue 8
(Apr 1984),
Pages 22-27.
Dr McClintock 3K expansion word-quiz-3k.prg
Screenshot
Word Search game. Choose a word length, and then try to find the mystery word hidden in a grid of random letters.

Controls:
Follow on-screen prompts.
Lettersquares

Issue 8
(Apr 1984),
Pages 22, 27-28.
M Richter & Mike Louder [Toronto Pet User Group] Unexpanded letter-squares.prg
Screenshot
Boss puzzle. Slide the tiles to arrange the letters back into alphabetical order.

Controls:
A-O (move letter tile), @ (reset board).
Cat

Issue 8
(Apr 1984),
Pages 31-33.
? [Toronto Pet User Group] Unexpanded cat.prg
Screenshot
Disk menu/loader. It displays the directory, and you can load a program by typing its number.

Controls:
Crsr-Up (previous page), Crsr-Down (next page), type number (load that program). See magazine for details.

Notes

  1. This magazine includes the following hardware projects:
    1. DR110 & ARP Odyssey synthesizer interface: build your own (Issue 10, Aug 1983, p. 17-18).
    2. Joystick: build your own (Issue 1, Feb 1983, p. 18-19).
    3. Light pen & digitiser: build your own (Issue 3, Jun 1983, p. 20-22).
    4. Paddles: build your own (Issue 2, Apr 1983, p. 12-13).
    5. RS-232 interface: build your own (Issue 8, Apr 1984, p. 20-21).
  2. There are alternative/modified versions of the following programs:
    1. Birds Demo (Feb 1984) : VIC for the Birds (Commodore Computing International, Sep 1982), Birds Demo (VIC Games, 1983).
    2. Bumblebee (Feb 1984) : Bumble Bee (Commodore Computing International, Sep 1982).
    3. Datafile (Aug 1983) : Datafile (Nuggets, Jul 1983). The enhanced version Datafile V2.0 (Dec 1983) is unrelated to the similarly-named Datafile V2 (Nuggets, Mar-Apr 1984).
    4. Dec/Bin (Apr 1984) : Dec Binary Conversion (Popular Computing Weekly, 24 Jun 1982).
    5. Dec/Hex/Dec (Dec 1983) : Hex-Decimal Converter (Popular Computing Weekly, 24 Jun 1982).
    6. Frere Jacques (Apr 1984) : VIC Music (Commodore Power/Play, Summer 1982), A Little VIC Music (Commodore Magazine, Jul 1982).
    7. Function Key (Feb 1984) : Programming VIC's Function Keys (Compute!, Nov 1982, p. 196-198), Programming Function Keys (Compute!'s Second Book of VIC, 1983), I tasti di funzione (HC Home Computer, Jul 1984).
    8. Kaleidoscope (Dec 1983) : Kaleidoscope (Commodore User, Feb 1984).
    9. Kaleidoscope II (Dec 1983) : Kaleidoscope (Popular Computing Weekly, 1 Dec 1983).
    10. Mathman (Oct 1983) : Mathman (Compute!, Oct 1982).
    11. Miauw (Dec 1983) : Musical Cats (Commodore Computing International, Dec 1982). A slightly different version was used as the loader/introduction to commercial game Puckman (Mikrogen, 1982).
    12. Miniature Golf (Dec 1983) : Watch That Bunker! (Big K, May 1984).
    13. Multivoice Music ('A Little Peace') (Jun 1983) : A Little Peace (Popular Computing Weekly, 2 Sep 1982).
    14. Outpost (Feb 1984) : Outpost (Compute!'s First Book of VIC Games, 1983).
    15. Packman (Dec 1983) : Ghost (Tast!, Jan 1987).
    16. Pause/Functions (Apr 1983) : Vic Functions (Popular Computing Weekly, 19 Aug 1982), Pause (Compute!'s Second Book of VIC, 1983).
    17. Ping Pong (Jun 1983) : Breakout (Commodore Computing International, Mar 1983), Breakout (VIC Games, 1983).
    18. Programmable Characters ('16/8 Chars') (Jun 1983) : Double Height (Popular Computing Weekly, 23 Sep 1982).
    19. Renumber (Feb 1983) : Renumber BASIC Lines The Easy Way (Compute!'s First Book of VIC, 1982).
    20. Silent Night (Dec 1983) : Stilla Natt (VIC Rapport, Vol 1 No 2/3, 1982).
    21. Snoopy Hires (Dec 1983) : Snoopy (Commodore Computing International, Aug 1982), Snoopy (Commodore Magazine, Mar 1983).
    22. VIC Char Genr (Aug 1983) : Custom Characters for the VIC (Home and Educational Computing!, Summer 1981).
    23. VIC Kaleidoscoop (Dec 1983) : Colour Graphics (Popular Computing Weekly, 2 Dec 1982), Kaleidoscope (VIC Games, 1983).
    24. VIC Ringer (Feb 1984) : VIC Ringer (Compute!, Oct 1982, p. 198-200).

With thanks to Chris Groenhout and DLH's Commodore Archive for scanning this magazine.

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