Magazines > Commodore User
Commodore User (GB)
Commodore User was a British magazine dedicated to Commodore computers, published by Paradox Group (issues 0-12) and EMAP (issues 13-77). It was launched as a spin-off/replacement for Vic Computing magazine. Issue 0 of Commodore User was distributed with issue 11 of Vic Computing, and then Vic Computing was incorporated into Commodore User from issue 1 onwards. The magazine was published monthly and underwent a couple of name changes: it was initially called Commodore User (issues 0-64), then it was renamed CU Amiga 64 (issues 65-77), and finally it became CU Amiga (issue 78 onwards). The editors were Dennis Jarrett (issues 0-7), Karl Dallas (issues 8-9), Bohdan Buciak (issues 10-14), Eugene Lacey (issues 15-52) and Mike Pattenden (issues 53-77).
Download all programs from this magazine on two disks:
CommUser1.d64 (1983-84) |
CommUser2.d64 (1985-86) |
Note: The game Ureka (85-01) is not included on disk because it currently only loads from cassette tape.
103 programs
Program | Author | Requirements | Files | Info |
Machine Code vs Basic Issue 0 (Jun 1983), Page 26. |
A J Morris | Unexpanded | mc-v-basic.prg Screenshot |
Programming demo, to show the speed difference between Basic and machine code. Controls: Follow on-screen prompts. |
Controlling a Joystick the Easy Way (STick) Issue 1 (Oct 1983), Pages 19-21. |
Mark Moore | Unexpanded | stick.t64 Screenshot |
Machine code routine that stores the joystick status as variable 'ST', and an example program showing how to use it. Controls: None. |
Graphics Primer Pt5 (Smooth Graphics) Issue 1 (Oct 1983), Pages 22-23. |
Kevin Smart | Unexpanded | gp5 smooth gfx.prg Screenshot |
Machine code routine to create smoothly scrolling graphic characters. Controls: None. |
Visiting Vic Video Pt4: High-Resolution Graphics Issue 1 (Oct 1983), Pages 30-32. |
Jim Butterfield | Unexpanded | vv4 hires gfx.prg Screenshot |
Programming demo, showing how to draw in high resolution. Controls: None. |
Assembly for Beginners 2: Alphabet Issue 1 (Oct 1983), Pages 34-35. |
David Pinless | Unexpanded | ab2 alphabet.prg Screenshot |
Programming demo, showing how to write machine code programs. Controls: Use SYS7200 to run the machine code. |
Catalogue of Sounds Issue 1 (Oct 1983), Page 42. |
Pauli Terho | Unexpanded | catalog sounds.prg Screenshot |
Subroutines that play the following sound effects: reverberations, shot, wind, gurgle, helicopter, bounce, wobbly, alien, flipper. Controls: Run the appropriate routine at line 1000, 1100, 2000, etc. |
The Over Command (Drawover Demo) Issue 1 (Oct 1983), Page 42. Issue 4 (Jan 1984), Page 59. |
Leonard Morrow | Super Expander+3K | drawover se3k.prg Screenshot |
Programming demo, scrolls a line across the screen to show how to draw over the top of graphics. Controls: None. |
On Error Go To Issue 1 (Oct 1983), Page 42. |
Andy Pearce | Unexpanded | on error goto.prg Screenshot |
Simulates the 'on error goto' command by making the computer jump to a particular line when an error occurs. Controls: Add the subroutine to your program and, in line 102, change "L=1000" to the line number of your error handling routine. |
Instant Data (M-C to Data) Issue 1 (Oct 1983), Page 43. |
Ian Creasey | Unexpanded | m-c to data.prg Screenshot |
Programming tool. Convert machine code into data statements. Controls: Enter start line, start address, end address (three numbers separated by commas), and ignore any error messages that appear on the screen. Afterwards, delete lines 5-70 and replace them with your own routine to read the data statements. |
Random Array Issue 1 (Oct 1983), Page 43. |
Dr D Barton | Unexpanded | random array.prg Screenshot |
Subroutine to create an array of random numbers, where no values are repeated. Useful for a randomly shuffled deck of cards etc. Controls: Set X=[number of possible numbers], Y=[lowest possible number], Z=[number of random numbers required], where X=>Z, and run the subroutine. |
Big Race Issue 1 (Oct 1983), Page 44. |
John Tully | Unexpanded | the big race.prg Screenshot |
Reaction time game, for up to 6 players. A constantly-changing number is displayed, and each player must try to stop it on their number. That number advances towards the bottom of the screen, and the first player to reach the bottom wins. Controls: Space (press to start the number rolling, then press again to stop). |
Sheepdog Issue 1 (Oct 1983), Page 45. Issue 3 (Dec 1983), Page 78. |
James Newall | Unexpanded | sheep dog.prg Screenshot |
Use your dog to round the sheep into the pen. Controls: T (up), V (down), F (left), H (right). |
Poster Print Issue 1 (Oct 1983), Page 45. |
Roger Peacock | 8K expansion & printer | posterprint 8k.prg Screenshot |
Design a poster in the 10x15 grid, and it will be printed in large characters. Controls: Type the required text, use the cursor keys to move, and press * to print. |
Function Keys Issue 1 (Oct 1983), Page 62. Issue 5 (Feb 1984), Page 92. |
Ian Creasey | Unexpanded | function keys.prg Screenshot |
Utility, assign your own commands or text to the function keys. Note: The key strings are stored in the cassette buffer, so using the datasette will overwrite the strings and crash the program. Controls: Follow on-screen prompts. Keys F9-F12 are accessed by pressing the Commodore key with the appropriate Function key. |
Screen Coordinates Issue 1 (Oct 1983), Page 62. |
Scott C Jensen | Unexpanded | screen coord.prg Screenshot |
Programming subroutine. Shows how to store the X,Y coordinates of a PRINT statement and then return the cursor back to that location. Controls: None. |
Foolproof Inputs Issue 2 (Nov 1983), Page 30. |
Rick Myers & Mike Apsey | Unexpanded | foolproof input.prg Screenshot |
Programming subroutine, demonstrating how to make the Input command accept commas and colons. Controls: Follow on-screen prompts. |
Print Using Issue 2 (Nov 1983), Page 30. |
Kenneth Parr | Unexpanded | print using.prg Screenshot |
A 'Print Using' subroutine that aligns numbers according to the decimal point. Controls: Follow on-screen prompts. |
Icy Road Issue 2 (Nov 1983), Page 31. |
S Karason | Unexpanded | icy road.prg Screenshot |
Vertically scrolling car game. Drive as far as you can while dodging the crashed cars. Controls: L (left), ; (right). |
Machine Code Loader (Hex Return Loader/Dump) Issue 2 (Nov 1983), Page 31. |
J B Oakley | Unexpanded | hexreturnldr.prg Screenshot |
Utility for entering hex machine code, and dumping memory contents to the screen. Controls: Follow on-screen prompts. |
Vicjack Issue 2 (Nov 1983), Page 35. |
M Hinks | 16K expansion | vicjack 16k.prg Screenshot |
Pontoon/blackjack card game. You start with two cards and must decide whether to take another card. Try to get a higher total than the computer without exceeding 21. Controls: S (stick), T (twist), D (double stake). |
Resistance Escape Issue 2 (Nov 1983), Page 36. |
Dave Hearn | 3K expansion | resistance 3k.t64 Screenshot |
Maze game. Guide the Resistance to the safehouse at the opposite corner of the screen without getting caught by the Gestapo. Controls: Joystick. |
Undeletable Line Issue 2 (Nov 1983), Page 60. |
D R Whayman | Unexpanded | undeletable.prg Screenshot |
Short program where the final line cannot be deleted, because the line number is greater than 63999. Controls: None. |
Build a Potentiometer Joystick Issue 3 (Dec 1983), Pages 16-20. |
Ken Ryder | Unexpanded | pot joystick.t64 Screenshot |
Two programs demonstrating how to use the homemade potentiometer joystick described in the article. Controls: None. |
All-Purpose Merge Issue 4 (Jan 1984), Page 25. |
Michael Wood | 3K expansion | merge 3k.prg Screenshot |
Programming utility to merge two programs. Controls: See the magazine for details. |
Split the Vic's Screen Issue 4 (Jan 1984), Page 30. |
Rae West | Unexpanded | split screen.prg Screenshot |
Programming demo, split the screen similar to the C64. Controls: None. |
Orchard Issue 4 (Jan 1984), Pages 42-43. |
Dave Hearn | Unexpanded | orchard.t64 Screenshot |
Collect the apples as they fall from the trees, but don't get eaten by the Purple Apple Monster or the spiders. Controls: Joystick. |
Hi-Res Demo Issue 4 (Jan 1984), Pages 44-45. |
David Speck | Super Expander+3K | 3d hi-res se3k.prg Screenshot |
Displays four hi-res pictures: Passage, Death Star, Smashed Grid, Pot Hole. Controls: Follow on-screen prompts. |
3D Shapes Issue 4 (Jan 1984), Page 48. |
A Macielinski | Super Expander+3K | 3d shapes se3k.prg Screenshot |
Draws a wireframe model of an object with a chosen number of sides. Controls: Joystick (rotate object), R (rotate blue side left), T (rotate blue side right), Z (make blue side larger), X (make blue side smaller), F (rotate black side left), G (rotate black side right), N (make black side larger), M (make black side smaller), * (reduce number of sides), / (restart program), Q (quit). |
Multitone Issue 4 (Jan 1984), Page 51. |
David Gardiner | Unexpanded | multitone.prg Screenshot |
Two-octive music sequencer. Enter a tune with up to 250 notes, then replay it. Controls: Follow on-screen prompts. |
More Complex Sound on the Vic Issue 5 (Feb 1984), Pages 21-24. |
Jonathon Reynolds | Unexpanded | complex sound.t64 Screenshot |
Music editor/player. First load Mini Envelope, the machine code routine for playing sounds & music without interrupting your program. Then load Envelope Planner, the editor for creating your sounds. Controls: Follow on-screen prompts. |
Epson and Vic Issue 5 (Feb 1984), Pages 31-32. |
Chris Durham | 8K expansion & Epson FX-80 printer | epson fx80 8k.prg Screenshot |
Download the Commodore character set to an Epson FX-80 printer. Controls: None. |
Dream Issue 5 (Feb 1984), Page 42. Issue 6 (Mar 1984), Page 6. |
Filippo Pozzi | Unexpanded | dream.prg Screenshot |
Single line program, for anyone who dreamed of having more memory. Controls: Follow on-screen prompts. |
Merry Xmas Issue 5 (Feb 1984), Page 42. |
J A Tully | Unexpanded | merry xmas.prg Screenshot |
Single line program, displays 'Merry Xmas'. Controls: None. |
Mileometer Issue 5 (Feb 1984), Page 42. |
Mark Dooling | Unexpanded | mileometer.prg Screenshot |
Single line program, produces mileometer-style scrolling. Controls: None. |
Graphics Issue 5 (Feb 1984), Page 42. |
Chris Ratcliffe | Super Expander+3K | graphics se3k.prg Screenshot |
Single line program, draws a hi-res pattern. Controls: None. |
Times Tables Issue 5 (Feb 1984), Page 42. |
B R P Wedge | Unexpanded | times tables.prg Screenshot |
Single line program, displays times tables. Controls: Follow on-screen prompts. |
Hieroglyphic Issue 5 (Feb 1984), Page 77. |
David Roberts | Unexpanded | hieroglyphic.prg Screenshot |
Hi-res drawing program. Controls: Cursor keys (move), L/Shift+L/R/Shift+R (move diagonally), F1 (toggle draw/move), C (clear screen), Shift+C (toggle black/white), S (save), Shift+S (load). |
Kaleidoscope Issue 5 (Feb 1984), Page 77. |
Neil Phillips | Unexpanded | kaleidoscope.prg Screenshot |
Kaleidoscope program, draws a colourful animated pattern. Controls: None. |
Vic Scrolling Issue 6 (Mar 1984), Page 38. Issue 10 (Jul 1984), Page 106. |
Barry O'Rourke | Unexpanded | scroll down.prg Screenshot |
Programming subroutine that scrolls the screen down each time you execute line 1000. Controls: None. |
GOTO Variable Issue 6 (Mar 1984), Page 38. |
Barry O'Rourke | Unexpanded | goto variable.prg Screenshot |
Programming subroutine, a GOTO command that can be used with a variable or formula. Controls: In your program, use SYS736,xxx to GOTO that line. |
Subroutine Printer Issue 6 (Mar 1984), Page 38. |
Lenton Goforth | Unexpanded & printer | sub printer.prg Screenshot |
Print a subroutine from your program listing. Controls: Follow on-screen prompts. |
Vic Key Programmer Issue 6 (Mar 1984), Page 45. |
Jonathon Reynolds | Unexpanded | key programmer.prg Screenshot |
Utility, assign your own commands to the function keys. Controls: Follow on-screen prompts. |
Caterpillar Issue 6 (Mar 1984), Pages 49-51. |
Pauli Terho | 3K expansion | caterpillar 3k.prg Screenshot |
Snake game. Eat the fruit, but do not touch your own body or the sides of the screen. Controls: LeftArrow (turn left), F1 (turn right). |
Beekeeper Issue 6 (Mar 1984), Pages 51-53. |
B M Phillips | Unexpanded | beekeeper.t64 Screenshot |
Collect the honey from the hives (corners of screen) and take it to the honey pot (middle of the screen), but don't get stung by the bees. Controls: Joystick or S (up), X (down), . (left), / (right). |
Critical Mass Issue 7 (Apr 1984), Page 27. |
Keith Edwards | Unexpanded | critical mass.prg Screenshot |
Two-player board game, based on Explosion. Each player puts a counter in an empty square or one occupied by his own counters. Corner squares expode with two counters, edge squares with three counters, central squares with four counters. Exploding squares distribute their counters onto adjacent squares, capturing enemy counters and possibly triggering further explosions. Controls: Type the coordinates for each move. |
Higher Lower Issue 7 (Apr 1984), Pages 28-29. |
Maurice Le-Vallois | Unexpanded | higher lower.prg Screenshot |
Card game, based on Play Your Cards Right. Five cards are dealt, and you bet on whether the next card will be higher or lower than the previous one. Controls: Type the amount of the bet, then press H (higher) or L (lower). |
Pattern Issue 7 (Apr 1984), Page 74. |
Mark Cousins | Super Expander+3K | pattern se3k.prg Screenshot |
Single line program, draws a hi-res pattern. Controls: None. |
Prime Numbers Issue 7 (Apr 1984), Page 74. |
Anthony Boyd | Unexpanded | prime numbers.prg Screenshot |
Single line program, displays prime numbers up to 65,000. Controls: None. |
Loan Calculator Issue 7 (Apr 1984), Page 74. |
Ian Logan | Unexpanded | loan calculator.prg Screenshot |
Single line program, calculate the monthly interest for loan repayments. Controls: Follow on-screen prompts. |
Decimal to Binary Issue 7 (Apr 1984), Page 74. |
A M Simnett | Unexpanded | decimal binary.prg Screenshot |
Single line program, convert decimal numbers into binary. Controls: Enter the number to be converted. |
Wordsearch Issue 8 (May 1984), Page 35. |
Keith Edwards | Unexpanded | wordsearch.prg Screenshot |
Wordsearch puzzle game. Enter a list of up to 30 words, then try to find them among the random letters. You can optionally print the wordsearch to solve it on paper. Controls: Cursor keys (move), Return (highlight letter), R (rub out), G (give up), Q (finish). |
Tape Index Issue 8 (May 1984), Page 37. |
Richard Harper | Unexpanded | tape index.prg Screenshot |
Utility to help you locate where programs are saved on a C60 cassette tape. Controls: See the magazine for details. |
Shrink Issue 8 (May 1984), Page 38. |
Ian Creasey | Unexpanded | shrink.prg Screenshot |
Programming tool. Reduce the size of your Basic programs by removing REM statements and unnecessary spaces. Controls: Type SYS7424 to run, or POKE56,30:CLR to remove from memory. |
Alpha Sort Issue 8 (May 1984), Page 46. |
C Peacock | Unexpanded | alpha sort.t64 Screenshot |
Two programs to arrange lists of words & numbers into order. Controls: Follow on-screen prompts. |
Alternative Hi-res Issue 8 (May 1984), Page 86. |
Richard Iken | 8K expansion | alt hi-res 8k.prg Screenshot |
Programming routine. Move the screen to location 7680 on the 8K Vic, to assist with creating hi-res graphics. Intended to be used as part of a loader program. Controls: None. |
Scrap Yard Issue 9 (Jun 1984), Pages 32-34. |
A Veryard | Unexpanded | scrap yard.t64 Screenshot |
Use your crane to collect the scrap by lowering the jib to pick up an item and then placing it on the correct pile to the right of the screen. Controls: Space (press once to collect an item, and a second time to release it). |
Copter Run Issue 10 (Jul 1984), Pages 44-45. |
Kulvinder Bhupal | 3K expansion | copter run 3k.prg Screenshot |
Scramble game. Fly your helicopter through the caverns while shooting fuel dumps and avoiding the asteroids. If you can reach the landing pad, you switch to a rocket ship. Controls: Joystick. |
Albert's Assessment Aid: Financial Aid Program Issue 10 (Jul 1984), Page 81. Issue 13 (Oct 1984), Page 8. |
Albert van Aardt | Unexpanded | finance program.prg Screenshot |
Perform various types of financial calculation. Controls: Follow on-screen prompts. |
Printing by Numbers Issue 10 (Jul 1984), Page 102. |
David J Wright | Unexpanded | print numbers.prg Screenshot |
A 'Print Using' subroutine that aligns numbers according to the decimal point. Controls: None. |
Extra Vic Graphics Issue 10 (Jul 1984), Pages 102-103. |
Alan Rumsey | Unexpanded | extra vic gfx.prg Screenshot |
Programming demo showing how to use multicolour mode to produce additional graphic characters. Controls: None. |
Line Printer Program Issue 10 (Jul 1984), Page 106. |
Ray Vyse | Unexpanded & printer | line printer.prg Screenshot |
Simple typewriter program, for writing letters etc. Controls: Select the character width, then start typing. Each time you press Return, that line is sent to the printer. Use CLOSE#4 when finished. |
Tinymon Issue 11 (Aug 1984), Pages 30-31. |
Jim Butterfield | Unexpanded | tinymon.prg Screenshot |
Machine language monitor. Controls: .R (display registers), .M (display memory), .G (goto address), .L (load), .S (save), .X (exit). |
Selective Renumber Issue 11 (Aug 1984), Pages 48-49. |
M C Hart | Unexpanded | renumber-loader.prg Screenshot |
Programming tool to renumber part of a program instead of the entire program. Controls: Select the lines you want to renumber using "SYS828,A,B" where A is the starting line and B is the ending line+1. Renumber it with a renumbering routine loaded from elsewhere. Stitch your program back together with "SYS856". |
Spike Issue 12 (Sep 1984), Pages 26-27. |
S Johnson | Unexpanded | spike.prg Screenshot |
Kill the spider by dropping your spike onto it from above, but don't get caught in the spider's web or run out of time. Controls: Z (left), X (right), F5 (up), F7 (down). |
Upside Down Issue 12 (Sep 1984), Page 74. |
Albert Plattner | Unexpanded | upside down.prg Screenshot |
Single line program, turns the font upside down. Controls: None. |
Dec to Hex Issue 12 (Sep 1984), Page 74. |
B Davis | Unexpanded | dec to hex.prg Screenshot |
Single line program, converts decimal numbers into hexadecimal. Controls: Type the number that you want to convert. |
Screen Display Issue 12 (Sep 1984), Page 74. |
Simon Veryard | Unexpanded | screen display.prg Screenshot |
Single line program, produces an interesting screen effect. Controls: None. |
Drawing Program Issue 12 (Sep 1984), Page 74. |
Andrew Hannay | Unexpanded | drawing program.prg Screenshot |
Single line program, produce low-res drawings. Controls: 3 (up), W (down), ArrowLeft (left), 1 (right). |
Control Your Home 2 Issue 13 (Oct 1984), Pages 26-33. |
Chris Durham | Unexpanded | mains control.prg Screenshot |
Use the user port interface described in the article to switch your devices on/off. Controls: Follow on-screen prompts, press Shift+E to exit. |
Hi-Res Plot Issue 13 (Oct 1984), Page 49. |
Jason Dobbs | 8K expansion | hi-res plot 8k.t64 Screenshot |
Art program. Draw hi-res pictures on a 152x160 pixel screen. Controls: Joystick. Hold fire to move without drawing. |
Escape Issue 13 (Oct 1984), Page 50. |
Rupert Willard | Unexpanded | escape.prg Screenshot |
Breakout game. Use your bat and ball to destroy the bricks and escape to the top of the screen. Controls: Z (left), C (right). |
Three Scrolls for the Vic Issue 13 (Oct 1984), Page 53. |
Neil Phillips | Unexpanded | three scrolls.t64 Screenshot |
Three scrolling routines - vertical, horizontal and screen scroll - to add variety to your programs. Controls: None. |
Commodore Francais Issue 13 (Oct 1984), Pages 77-83. |
George Pike | 3K expansion | test french 3k.prg Screenshot |
Educational program, enter English and French words to test your vocabulary. Controls: Follow on-screen prompts. Use the function keys to type accents. |
Spymaster Issue 14 (Nov 1984), Page 65. |
Albert van Aardt | Unexpanded | spymaster.prg Screenshot |
Exchange secret coded messages with your friends using a letter substitution. Controls: Select whether to encode or decode a message, then type the message on the keyboard. |
Named Subroutine Calls Issue 14 (Nov 1984), Pages 67-69. |
M C Hart | Unexpanded | named gosub.prg Screenshot |
Machine code subroutine, use the GOSUB and GOTO commands with a named variable. Controls: None. |
Two Routines for the Vic Issue 14 (Nov 1984), Page 73. Issue 16 (Jan 1985), Page 8. |
David Gardiner | Unexpanded | two routines.t64 Screenshot |
Two machine code routines. Reverse will instantly reverse all onscreen characters. Retrieve recovers a NEWed Basic program. Controls: Use SYS688 to reverse the screen, or SYS684 to retrieve a NEWed program. |
Horse Races Issue 15 (Dec 1984), Pages 86-87. |
Hadge Smith | Unexpanded | horse races.prg Screenshot |
Horse racing game for up to 6 players. Place your bets and find out which horse will win each race. Controls: Follow on-screen prompts. |
Your Own Characters Issue 15 (Dec 1984), Pages 86-87. |
George & William Pike | Unexpanded | starter program.prg Screenshot |
Programming demo, showing how to create your own user defined characters. Controls: None. |
Ureka Issue 16 (Jan 1985), Pages 70-72. |
Simon Veryard | Unexpanded | ureka.t64 Screenshot |
Catch the money bags while avoiding the thunderbolts and cyclons. You must collect 10 bags to pay for a rocket trip. Controls: You move right if no key is pressed. Pressing any key moves you left. |
Sparkle Issue 16 (Jan 1985), Page 80. |
S Johnson | Unexpanded | sparkle.prg Screenshot |
Displays a sparkling smiley face. Controls: None. |
Robot Bricky Issue 16 (Jan 1985), Games Extra supplement, Pages 3-4. |
Hadge Smith | Unexpanded | robot bricky.prg Screenshot |
Drop bombs to destroy the robot brickies on the wall. Controls: Space (drop bomb). |
Hoppa Issue 16 (Jan 1985), Games Extra supplement, Pages 10-11. |
Michael Mok | Unexpanded | hoppa.prg Screenshot |
Frogger game. Guide your frog home to the top of the screen, dodging cars and leaping across the logs. Controls: Z (left), X (right), F1 (up), F3 (down). |
Beeglebug Issue 16 (Jan 1985), Games Extra supplement, Pages 16-18. |
Michael Mok | Unexpanded | beeglebug.t64 Screenshot |
Fast-moving maze game. Collect the blue dots and avoid the mushrooms. Controls: < (left), > (right), S (up), X (down). |
Dracula Issue 16 (Jan 1985), Games Extra supplement, Pages 31-32. |
Alistair Cook | Unexpanded | dracula.t64 Screenshot |
Count Dracula wants a midnight snack and must collect 15 cups of blood before he can go to bed. Do not touch the stakes. Note: The original graphics were missing so I created a simple replacement. Controls: A (left), D (right), W (up), X (down), S (stand still). |
Sucker Issue 16 (Jan 1985), Games Extra supplement, Pages 33-34. |
John Murray | Unexpanded | sucker.prg Screenshot |
Use your hollow white sucker to move all six blue balls to the corresponding position at the bottom of the screen. If you hit a block while carrying a ball then you will lose it and have to restart. Controls: Z (left), X (right), F5 (up), F7 (down). |
Hi-Lo Poker Issue 17 (Feb 1985), Pages 30-32. |
? | Unexpanded | hi-lo poker.prg Screenshot |
Card game, based on Play Your Cards Right. Five cards are dealt, and you guess whether the next card will be higher or lower than the current one. Controls: H (higher), L (lower). |
Graf-Vics Issue 18 (Mar 1985), Pages 66-67. |
M D MacDonald | Unexpanded | graf-vics.prg Screenshot |
Graphic designer, create your own user defined graphics with four characters on a 16x16 grid. Controls: U (up), D (down), L (left), R (right), I (fill pixel), O (clear pixel), C (clear grid), B (fill grid), P (show data values), N (enter data values), X (invert grid), E (quit program). |
2-D Spirals Issue 18 (Mar 1985), Page 68. |
Neil Phillips | Unexpanded | 2-d spirals.prg Screenshot |
Graphics program. Press a key, and it prints that character in a spiral pattern on the screen. Controls: A-Z, 0-9 (show character), Shift+Return (exit). |
Data Statement Generator Issue 18 (Mar 1985), Page 68. |
C Walls | Unexpanded | data gen.prg Screenshot |
Programming utility. Automates the process of entering data statements when typing in programs. Controls: Enter the line number for the data statement (e.g. 100), then enter each value, then press Return to generate that line and add it to the listing. |
Micro-Wave Radio Pt2 Issue 19 (Apr 1985), Pages 37-39. |
Jim Grubbs | Unexpanded | radiopost morse.prg Screenshot |
Receive morse code signals using the circuit described in the article. Controls: See the magazine for details. |
Make a Date Issue 19 (Apr 1985), Pages 64-65. |
Richard Hunt | 3K expansion | make a date 3k.prg Screenshot |
Calendar program for the years 1900-4902. Calculate the number of days between two dates, the day of the week, the number of days left in the year, or display a monthly calendar. Controls: Follow on-screen prompts. |
Freeway Dodger Issue 19 (Apr 1985), Page 66. |
Steve Elder | Unexpanded | freeway zapper.prg Screenshot |
Vertically scrolling car game, dodge the oncoming robots that patrol the freeway. Controls: Joystick. |
Micro-Wave Radio Pt3 Issue 20 (May 1985), Pages 53-55. Issue 21 (Jun 1985), Page 80. |
Jim Grubbs | Unexpanded | radiopost tx.prg Screenshot |
Transmit morse code signals using the circuit described in the article. Controls: See the magazine for details. |
Minefield Issue 20 (May 1985), Pages 62-63. |
David Gardiner | Unexpanded | minefield.t64 Screenshot |
Rescue the princess from the minefield and take her to the exit at the top of the screen. The mines are invisible but your mine detector tells you how many mines are in the immediate vicinity. Controls: W (up), X (down), A (left), D (right). |
Micro-Wave Radio Pt4 Issue 21 (Jun 1985), Pages 27-39. |
Jim Grubbs | Unexpanded | radiopost rtty.prg Screenshot |
Simple teletype program using the circuit described in the article. Controls: See the magazine for details. |
Speedski Issue 21 (Jun 1985), Free Games from the Top Names supplement, Pages 31-32. |
Dub Scroggin | Unexpanded | speedski.prg Screenshot |
Vertically scrolling downhill skier. Race to the bottom of the course passing through gates, hitting jumps, and dodging trees. Controls: < (left), > (right). |
Hissing Sid Issue 22 (Jul 1985), Pages 40-41. |
Rupert Willard | Unexpanded | hissing sid.prg Screenshot |
Snake game. Eat the centipedes and beetles but avoid the deadly bee swarms. Controls: Define your own keys. |
Spy Eyes Issue 23 (Aug 1985), Page 44. |
P Donahoe | Unexpanded | spy eyes.prg Screenshot |
Spy game. A list of directions are shown for a split second. Can you remember the list and repeat it correctly? Controls: L (left), R (right). |
Surprise Poem Issue 23 (Aug 1985), Page 45. |
A Baker | Unexpanded | surprise poem.prg Screenshot |
Displays a humerous poem, using an encrypted listing to conceal the twist at the end. Controls: None. |
Dam Defender Issue 24 (Sep 1985), Pages 49-50. |
Clifford Hobby | Unexpanded | dam defender.t64 Screenshot |
Nibblers game. Protect the dam by launching your helicopter and dropping bombs on the attackers. Controls: Space (press once to launch, and a second time to drop your bomb). |
Build Your Own Adventure (The Phantom of Priory Court) Issue 25 (Oct 1985), Pages 44-46. Issue 26 (Nov 1985), Pages 70-72. Issue 27 (Dec 1985), Page 8. |
John Ransley | 16K expansion | phantom pc 16k.prg Solution Screenshot |
Text adventure. You must track down the Phantom of Priory Court, a mischievous poltergeist that has been causing havoc at the offices of Commodore User. Controls: Use two-word commands: N, S, W, E, GET, DROP, I (inventory), H (help), FIX, LOAD, SWALLOW, THROW, USE. |
Secret Service Pt1 Issue 28 (Jan 1986), Pages 87-88. |
John Ransley | Unexpanded | secret service1.t64 Screenshot |
Subroutines demonstrating various cipher techniques. Mirror Coding reverses the text, Caesar Alphabet moves each character forward three places, Polybius Square converts a single character into two numbers. Controls: Follow on-screen prompts. |
Secret Service Pt2 Issue 29 (Feb 1986), Pages 46-47. |
John Ransley | Unexpanded | secret service2.t64 Screenshot |
Subroutines demonstrating various cipher techniques. Grille Cipher conceals words within a message, Open Letter Cipher displays the first letter of each word, Zigzag Cipher displays coded words on two lines to help you decode them, Encode Mode uses colour codes to hide words. Controls: Follow on-screen prompts. |
Notes
With thanks to Mort, DLH's Commodore Archive and Internet Archive for scanning this magazine.