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Books > Compute!'s Second Book of VIC Games


Compute!'s Second Book of VIC Games (US)
Compute! Books, 1984

Download all programs from this book on one disk:


Compute Games2.d64

28 programs (100% complete)

Chapter 1: Ideas and Applications

Program Author Requirements Files Info
Tic-Tac-Toe

Pages 4-9.
C Regena Unexpanded tic-tac-toe.prg
Screenshot
Noughts and Crosses puzzle game, get three in a row before the computer.
Controls:
1-9 (position of next move).

Chapter 2: Arcade-Style Games

Program Author Requirements Files Info
Hardhat Climber

Pages 58-62.
Chris Lesher Unexpanded hardhat climber.t64
Screenshot
Crazy Kong-style platform game. Collect all the toolboxes while avoiding the barrels.
Controls:
Joystick.
Worm of Bemer

Pages 63-70.
Stephen D Flutz & Kevin Martin 8K expansion worm bemer 8k.d64
Screenshot
Snake game with 11 levels. Help Nerm the Worm escape from Bemer Castle by eating all the mushrooms in each room, but don't touch the walls or your own tail.
Controls:
Joystick.
Gotcha!

Pages 71-74.
Doug Smoak Unexpanded gotcha.prg
Screenshot
Collect as much money as possible without getting caught.
Controls:
Joystick.
Freeway Zapper

Pages 75-77.
Steve Elder Unexpanded freeway zapper.prg
Screenshot
Vertically-scrolling car game, dodge the oncoming robots that patrol the freeway.
Controls:
Joystick.
Wheeler

Pages 78-80.
Phil Callister Unexpanded wheeler.prg
Screenshot
Manoeuvre your wheel across the desert leaping over pits, rocks and other hazards.
Controls:
1-3 (jump 1, 2 or 3 spaces), H (jump a random number of spaces from 2-9), F1 (start game).
Olympiad

Pages 81-86.
Kevin Woram & Mike Buhidar Jr 8K expansion olympiad 8k.d64
Screenshot
2-player game. Two teams of knights battle for control of a kingdom.
Controls:
Player 1: Joystick.
Player 2: I (up), M (down), J (left), K (right), Space (fire).
The Frantic Fisherman

Pages 87-92.
David Lacey Unexpanded frantic fishman.t64
Screenshot
You are out fishing when the sky clouds over and sharks begin to circle your boat. Club the sharks with your bat and block raindrops with your umbrella.
Controls:
< (left), > (right), Space (use club or umbrella).

Chapter 3: Educational Games

Program Author Requirements Files Info
Tree Tutor for Tots

Pages 96-100.
Janet Arnold Unexpanded tree tutor.prg
Screenshot
Help small children to learn & practice addition with the aid of an apple tree.
Controls:
Type the answer for each sum (2-9).
Snertle

Pages 101-106.
Soori Sivakumaran Unexpanded snertle.prg
Screenshot
Practice addition, subtraction and multiplication sums with Snertle the turtle.
Controls:
Type your answer backwards, e.g. for 8x5=40 you'd press "0" then "4".
Alpha-Shoot

Pages 107-110.
Neil T Capaldi Unexpanded alpha-shoot.prg
Screenshot
Four games to help young children learn and recognise letters of the alphabet. Shoot each letter as it appears. In game 1 the letters appear in random order, in game 2 they appear in alphabetical order, in game 3 you press a key to make the chosen letter appear, in game 4 random letters move across the screen.
Controls:
Joystick, or keys C (left), B (right), Space (fire).
Word Scramble

Pages 111-113.
Mike Salman Unexpanded word scramble.prg
Screenshot
2-player anagram game. One player enters a word and the computer scrambles the letters for the other player to guess.
Controls:
Type your guess for the word.
Typing Derby

Pages 114-118.
Carlos Esteves 3K expansion typing derby 3k.prg
Screenshot
Practice your typing skills. Your red horse moves along the track as you type the letter sequence shown at the bottom of the screen. Can you beat the black horse to the finishing line?
Controls:
Keyboard.

Chapter 4: Brain Games

Program Author Requirements Files Info
Checkers

Pages 122-125.
Fred Hambrecht Unexpanded checkers.prg
Screenshot
Board game, aka draughts. Try to remove all of your opponent's pieces.
Controls:
Type the XY coordinates (two numbers) for the from & to position of each move.
Poker

Pages 126-131.
August J Kwitowski 8K expansion poker 8k.prg
Screenshot
Video poker game, you can change up to three cards in each round.
Controls:
For each card press K (keep) or C (change).
Quatrainment

Pages 132-135.
Sean Puckett 3K expansion quatrainment 3k.prg
Screenshot
Puzzle game, try to get the pattern on the left of the screen to match the computer-generated one on the right.
Controls:
Joystick.
Mind Boggle

Pages 136-140.
James E Rylee Unexpanded mind boggle.prg
Screenshot
Mastermind-style game. Guess a sequence of four random colours, where a black dot indicates a correct colour in the correct position and a white dot means a correct colour in the wrong position.
Controls:
Type your guess (a 4-digit number) for each round.
Therapy

Pages 141-146.
Steven Rubio 3K expansion therapy 3k.prg
Screenshot
Eliza/Smalltalk-style program, tell the computer about your problems.
Controls:
Type your answers.

Chapter 5: Adventure Games

Program Author Requirements Files Info
Cave-In

Pages 150-154.
Paul L Bupp & Stephen P Drop Unexpanded cave-in.prg
Screenshot
3D maze, find all the miners and then return to the exit before the mine caves in.
Controls:
Joystick.
Castle Dungeon

Pages 155-161.
Dave Gardner & Casey Gardner Unexpanded castle dungeon.t64
Screenshot
With your lamp barely illuminating the area around you, you must explore the castle dungeon and defuse three bombs. A levitation spell can be used to cross over bottomless pits and, if found, a magic key will open the locked doors and an enchanted sword can be used to defeat the beasts.
Controls:
Joystick, with L (levitate).
Time Capsule

Pages 162-178.
David Florance 8K expansion time capsule 8k.prg
Solution
Screenshot
Text adventure. You are captured while searching for missing astronauts. The enemy put you in a time capsule that transports you to the year 2185. You must escape and return to your own time to warn your leaders of the enemy's actions.
Controls:
Keyboard, commands include N, S, W, E, sit, run, show, inv, drop, get, take, talk, use, look, enter, hit, kill.
Sigma Mission

Pages 179-191.
George Miller Unexpanded sigma mission.prg
Screenshot
Text adventure. You must get to the central terminal to reset the computer on your space ship. But watch out for locked doors, robots digging holes, and a roving alien with a transporter beam.
Controls:
Keyboard, commands include go (n/s/w/e), take, inv.

Chapter 6: Machine Language Games

Program Author Requirements Files Info
Shooting Gallery

Pages 196-200.
Siva R Krishna & Prabhudeva N Kavi Unexpanded shooting gallry.t64
Screenshot
Duck Shoot-style game. Shoot as many targets as you can before running out of time.
Controls:
Joystick.
Demons of Osiris

Pages 201-204.
Steve Haynal Unexpanded demons osiris.prg
Screenshot
Shoot the incoming Osarian ships.
Controls:
T (left), U (right), Shift (fire).
Cut-Off!

Pages 205-213.
Tom R Halfhill Unexpanded
To run type:
SYS6063
cut-off.prg
Screenshot
2-player Tron-style game. Try to force the other player to crash into a wall or his own tail.
Controls:
Player 1: Joystick.
Player 2: I (up), K (down), J (left), L (right).
Trenchfire

Pages 214-221.
Don Gibson Unexpanded trenchfire.prg
Screenshot
Star Wars-style game. In an attempt to infiltrate evil King Krypos's lair, you must fly your ship through a trench while battling deadly kamikaze drone ships.
Controls:
Joystick, with Shift (pause game).

Appendices

Program Author Requirements Files Info
The Automatic Proofreader

Pages 229-232.
? Unexpanded auto proofread.prg
Screenshot
Utility to help find typing errors when entering program listings. A checksum is displayed on the screen each time you enter a BASIC line. This replaces the original version of Proofreader from Compute!'s Gazette, October 1983.
Controls:
None.
Tiny MLX

Pages 233-236.
? Unexpanded tiny mlx.prg
Screenshot
Utility for typing in machine language programs.
Controls:
Modify line 20 to enter the required start & end addresses, then follow the instructions as appropriate.

Notes

  1. Freeway Zapper (p. 75-77) was republished with permission as Freeway Dodger (Commodore User, 85-04).
  2. Therapy (p. 141-146) was also published in Compute!'s Commodore Collection: Volume Two.
  3. A slightly modified version of The Automatic Proofreader (p.229-232) was published as Vic/64 Proofreader (Computer & Video Games, 85-04).

With thanks to DLH's Commodore Archive for making this book available in PDF format.

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