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Magazines > Commodore Magazine


Commodore Magazine (ES)

Commodore Magazine was a Spanish magazine dedicated to Commodore computers. They published news, reviews, tutorials, and type-in program listings. A total of 40 issues were produced, from Mar 1984 until Jun 1987. Issue 30 has not been scanned.

Download all programs from this magazine on two disks:


ComMag1.d64
Issues 1-15

ComMag2.d64
Issues 16-40

Note: The games Open de golf (85-07), Stript Dados (86-04) and El coche fantástico (87-01) are not included on disk because they currently only load from cassette tape.

71 programs

Program Author Requirements Files Info
Comando estelar
(Star Command)

Issue 1 (Mar 1984),
Pages 16-17.
? [Nigel Littlewood] Unexpanded comando-estelar.prg
Screenshot
Shoot the enemy ships before they reach the right-hand side of the screen.

Controls:
Joystick or F1 (up), F7 (down), F (fire).
Sintetizador
(Synthesizer)

Issue 1 (Mar 1984),
Pages 23-24.
? Unexpanded sintetizador.prg
Screenshot
Music program with three envelope settings. Play your own tunes on the keyboard.

Controls:
Z-/ and A-; (play note), F3/F5/F7 (select envelope).
Navegando por el rio
(Sailing down the river)

Issue 1 (Mar 1984),
Pages 24-26.
? Unexpanded navegando-rio.prg
Screenshot
Vertically scrolling boat race. Navigate down the river avoiding the logs.

Controls:
+ (left), - (right).
La flecha astuta
(The cunning arrow)

Issue 1 (Mar 1984),
Pages 27-28.
? Unexpanded flecha-astuta.prg
Screenshot
Snake game, eat the numbers while avoiding your tail.

Controls:
T (up), B (down), F (left), H (right).
Campo de minas
(Minefield)

Issue 1 (Mar 1984),
Pages 32-33.
? [Pete Gerrard] Unexpanded campo-de-minas.prg
Screenshot
Minesweeper game. Try to find a path to the top-right corner of the screen without hitting any mines. Your detector (the number at the top of the screen) shows how many mines are within one square of your current location.

Controls:
I (up), M (down), A (left), D (right).
Uso de las teclas de función
(Use of function keys)

Issue 1 (Mar 1984),
Page 34.
? Unexpanded teclas-funcion.prg
Screenshot
Programming demo showing how to read the function keys within a program.

Controls:
Press a function key (F1-F8).
Salta ranas
(Jump frogs)

Issue 1 (Mar 1984),
Pages 35-37.
? 3K expansion salta-ranas-3k.prg
Screenshot
Move the frogs one at a time until their positions are reversed, with the white frogs on the left and green frogs on the right. You can only move frogs into an empty space and you cannot jump over more than one frog to get there.

Controls:
Type the number (1-11) of the frog that you want to move.
Tron

Issue 1 (Mar 1984),
Pages 62-65.
? [David Pearson] Unexpanded tron.t64
Screenshot
Tron game. Use your light cycle to rescue all the men. Do not cross your trail, hit any obstacles, or leave the grid.

Controls:
Z (left), X (right), L (up), , (down).
El dragón temible
(The Fearsome Dragon)

Issue 2 (Apr 1984),
Pages 22-24.
Issue 3 (May 1984),
Page 28.
? [Steven R McCloskey] Unexpanded dragon-temible.prg
Screenshot
Platform game. Guide the dragon around the ladders and platforms, to eat as much food as you can. The food moves randomly.

Controls:
Joystick. Press fire to eat the food by extending your tongue.
Aracnido
(Spider)

Issue 2 (Apr 1984),
Pages 25-26.
? [Joe Thompson] Unexpanded aracnido.prg
Screenshot
Snake/Tron game. Eat as many spiders as you can without touching your trail or leaving the screen.

Controls:
J (left), K (right), I (up), M (down).
Perro pastor
(Sheep dog)

Issue 2 (Apr 1984),
Pages 32-33.
José Antonio Serrano Bergali 3K expansion perro-pastor-3k.prg
Screenshot
Sheep herding game. Use your sheepdog to herd all the animals into the pen as quickly as possible.

Controls:
A (up), Z (down), , (left), . (right).
Bingo

Issue 3 (May 1984),
Pages 18-19.
Angel León Negrín Unexpanded bingo.prg
Screenshot
Bingo program. This program generates and displays bingo numbers.

Controls:
Press any key if somebody calls bingo. The program then shows all the numbers drawn, so that you can check if they won.
Socarrado

Issue 3 (May 1984),
Pages 26-27.
José Fernando Ferrando Unexpanded socarrado.prg
Screenshot
Money Wars game. Collect money from the right side of the screen and carry it back to the left. Avoid the falling objects.

Controls:
, (left), . (right).
Andromeda

Issue 3 (May 1984),
Pages 40-43.
? [Caspian Prince] 3K expansion andromeda-3k.prg
Screenshot
Space shooter. Clear the galaxy of alien attackers by shooting them with your crosshairs.

Controls:
Y (up), B (down), G (left), H (right), Return (fire).
Test

Issue 4 (Jun 1984),
Pages 50-51.
Alfred José Díaz Unexpanded test.prg
Screenshot
Shoot the boats and helicopters from your submarine.

Controls:
Crsr-Down (left), Crsr-Right (right), ArrowLeft (fire).
Alunizaje
(Moon landing)

Issue 5 (Jul 1984),
Pages 20-21.
Bernardo Berrocal Martí Unexpanded alunizaje.prg
Screenshot
Jupiter Lander game. Pilot your fragile craft onto one of the landing sites. Be careful not to run out of fuel or hit the cavern walls.

Controls:
Z,X,C (select direction), N,M (thrust).
Mastermind

Issue 5 (Jul 1984),
Pages 26-27.
José Antonio García Cortés Unexpanded master-mind.prg
Screenshot
Mastermind logic game. The computer chooses a random code 2-8 digits long, where no digits are repeated. You must work out the code. A '@' denotes a correct number in the wrong position, and a 'spade' denotes a correct number in the correct position.

Controls:
Type your guess.
Piano

Issue 5 (Jul 1984),
Pages 40-41.
Xavier Escobar Bonet Unexpanded piano.prg
Screenshot
Music program, play your own tunes on the keyboard. Tunes can be recorded, played back, and saved on cassette.

Controls:
Q-* plus number keys (play note), F1 (record), F3 (playback), F5 (clear), F7 (load or save).
Piedras a los topos
(Stone the moles)

Issue 5 (Jul 1984),
Pages 44-45.
? [Martyn Frederickson] Unexpanded topos.prg
Screenshot
Kill the moles by dropping bombs on their molehills.

Controls:
F7 (drop bomb).
Tranvia
(Trolley car)

Issue 5 (Jul 1984),
Pages 46-47.
? Unexpanded tranvia.prg
Screenshot
Maze game. Navigate the tram (inverted square) to the bottom of the screen. The tram starts at the top of the screen. You move sideways to select a tram line, then press Return. Now use the direction keys to follow the tram line, and change direction as required at each junction. Press Return again to give up.

Controls:
F (left), G (right), Y (up), B (down), T/U/V/N (diagonal).
El Ahorcado
(Hangman)

Issue 5 (Jul 1984),
Pages 48-50.
Jesús Fernández Unexpanded juego-ahorcado.prg
Screenshot
Hangman game for two players. One player types a secret word, then presses Return. The other player must guess the word one letter at a time. The game ends if the bar reaches the top of the screen.

Controls:
Follow on-screen prompts.
Ataque marciano
(Martian Attack)

Issue 5 (Jul 1984),
Pages 50-53.
José M Campos Unexpanded ataque-marciano.t64
Screenshot
Fly around the planets and asteroids, and shoot the alien ships.

Controls:
A (left), D (right), O (up), , (down), Space (fire).
Pelota loca
(Crazy ball)

Issue 5 (Jul 1984),
Pages 54-56.
José Constanti Unexpanded pelota-loca.prg
Screenshot
Breakout game. Destroy the letters using your bat & ball.

Controls:
Z (left), C (right).
Manzamón
(Apple monster)

Issue 6 (Aug 1984),
Pages 12-13.
? Unexpanded manzamon.prg
Screenshot
Shoot the monster before it reaches the apple at the bottom of the screen.

Controls:
Z (left), / (right), Space (fire).
Comecocos
(Pac-Man)

Issue 6 (Aug 1984),
Pages 14-16.
? 16K expansion comecocos-16k.prg
Screenshot
Pac-Man maze game. Eat all the dots and avoid the monsters (X).

Controls:
F (up), S (down), B (left), M (right)
Galáctica
(Galactic)

Issue 6 (Aug 1984),
Pages 20-22.
? Unexpanded galactica.prg
Screenshot
Move your sights to destroy the alien ships. You have two minutes.

Controls:
A (left), D (right), W (up), X (down), S (fire).
Pinguino
(Penguin)

Issue 6 (Aug 1984),
Pages 39-40.
Enric Corberó Unexpanded pinguino.prg
Screenshot
Collect all the rubbish by pushing it together into a single pile. The rubbish will bounce off the walls and obstacles.

Controls:
Q (up), A (down), , (left), . (right).
En busca del tesoro
(Looking for the treasure)

Issue 6 (Aug 1984),
Pages 44-46.
Ignacio Parellada & Ricardo Portabelda Unexpanded busca-tesoro.prg
Screenshot
Maze game. Use your helicopter (white circle) to collect all the money ($) without touching the walls. Each time you collect the arrow, you can remove a block.

Controls:
I (up), M (down), J (left), L (right).
Simon

Issue 7 (Sep 1984),
Pages 33-35.
Antonio Font Unexpanded simon.prg
Screenshot
Memory game for 1 or 2 players. A sequence of numbers & colours are shown on the screen. You must repeat them without making any mistakes.

Controls:
1-4 (number shown).
Minas ocultas
(Hidden mines)

Issue 9 (Nov 1984),
Pages 38-40.
Carlos Plumed Unexpanded minas-ocultas.prg
Screenshot
Tron game. Collect all the spades without hitting any of the hidden mines.

Controls:
I (up), M (down), J (left), K (right), F1 (hyperspace, jump to a new location), F7 (detonates any nearby mines, can be used up to five times).
Batalla naval
(Naval Battle)

Issue 9 (Nov 1984),
Pages 44-48.
José M Pérez Murano 3K expansion batalla-nav-3k.prg
Screenshot
Battleships game. The computer hides its naval ships on a 10x10 grid. You must find & sink all of the ships.

Controls:
Type the position of your next shot e.g. "A10".
Cálculo de intereses
(Interest Calculation)

Issue 9 (Nov 1984),
Pages 44-48.
Jordi Pallarés Mulet 8K expansion calc-interes-8k.prg
Screenshot
Financial utility, performs various interest rate calculations.

Controls:
Follow on-screen prompts.
Morse

Issue 10 (Dec 1984),
Pages 19-20.
José Luis Castaño Unexpanded morse.prg
Screenshot
Type a word or phrase, and the computer will convert it into Morse Code.

Controls:
Follow on-screen prompts.
Supermat 1

Issue 10 (Dec 1984),
Pages 20-23.
Pablo Alvarez Castaño Unexpanded matematicas.prg
Screenshot
Mathematical utility, solves a variety of problems.

Controls:
Follow on-screen prompts.
Othello

Issue 10 (Dec 1984),
Pages 32-33.
Andrés Portas Afenjar Unexpanded othello.prg
Screenshot
Board game a.k.a. Reversi. You are red and the computer is green. Capture pieces by putting a piece on the board where there is at least one of the computer's pieces between your move and another of your pieces.

Controls:
Type your move, a number (row) followed by a letter (column) e.g. "3D".
Solitario
(Solitaire)

Issue 10 (Dec 1984),
Pages 36-39.
Miguel Angel Rodríguez 3K expansion solitario-3k.prg
Screenshot
Golf solitaire card game. The computer deals 16 cards, then turns one card face up. You can remove any card whose value is one higher/lower than the card shown. Can you remove all 16 cards?

Controls:
Type the column (1-4) of the next card to remove, or 0 to pass and draw another card.
Fórmula Vic-20

Issue 11 (Jan 1985),
Pages 34-36.
Marcelli Subirana Unexpanded formula-vic.prg
Screenshot
Car race, change lanes to overtake as many vehicles as you can. Cars can overtake you from behind so watch for their headlights in your side mirrors.

Controls:
Z (left), X (right), F1-F7 (select gear). Press F1 to start.
Biorritmos
(Biorhythms)

Issue 12 (Feb 1985),
Pages 32-34.
Ramón Marin Unexpanded biorritmos.prg
Screenshot
Biorhythm calculator, predict your physical, emotional and intellectual abilities. It can produce lo-res or hi-res graphs. Note: there might be typing mistakes, the hi-res graph corrupts most of the screen.

Controls:
Follow on-screen prompts.
Salto de longitud
(Long Jump)

Issue 12 (Feb 1985),
Pages 40-42.
Gabriel Torres Unexpanded salto-longitud.prg
Screenshot
Athletics game. Try to set a new record for the long jump.

Controls:
Run by repeatedly pressing F7 as quickly as possible.
Ratas
(Rats)

Issue 12 (Feb 1985),
Pages 43-46.
Jaume María Saguer Unexpanded ratas.prg
Screenshot
Rats have invaded a desolate mansion in Transylvania. Catch the rats by moving under them and jumping to eat them. Rats become dangerous if they fall through the hole in the floor, they can reach through the hole to eat the cat.

Controls:
: (left), = (right), Space (jump to catch rat).
El Vic en el espacio
(The Vic in Space)

Issue 13 (Mar 1985),
Pages 10-11.
? Unexpanded el-vic-espacio.t64
Screenshot
Programming demo. Movimiento [movement] lets you move an object around the screen by pressing W (up), X (down), A (left), D (right), Q,E,Z,C (diagonal). Animacion [animation] displays a moving object.

Controls:
See above.
Poker dados
(Poker Dice)

Issue 13 (Mar 1985),
Pages 44-46.
Daniel González Unexpanded poker.prg
Screenshot
Poker Dice game for two players. Try to get the highest score.

Controls:
Follow on-screen prompts.
Black Jack

Issue 13 (Mar 1985),
Pages 48-52.
Paqui Grimaldi Unexpanded black-jack.prg
Screenshot
Card game, play blackjack (aka pontoon) against the computer. You start with one card and must keep deciding whether to take another card. Try to get a higher total than the computer without exceeding 21.

Controls:
Follow on-screen prompts.
Electricidad
(Electrical Circuits)

Issue 14 (Apr 1985),
Pages 34-39.
Juan Villa 3K expansion circuit-elec-3k.prg
Screenshot
Utility, perform various calculations for electronic circuits.

Controls:
Follow on-screen prompts.
Fantomas
(Phantoms)

Issue 14 (Apr 1985),
Pages 58-59.
Miguel A Vélez Unexpanded fantomas.prg
Screenshot
Pac-Man game. Eat all the dots while avoiding the ghost. Beware the ghost can walk through walls.

Controls:
A (up), Z (down), , (left), . (right).
Aeropuerto 2001
(Airport 2001)

Issue 14 (Apr 1985),
Pages 62-66.
José Rafael Acosta Unexpanded aeropuerto-2001.prg
Screenshot
The airport is being attacked by aliens. Shoot them with your laser, and keep a close watch on your remaining fuel levels.

Controls:
Z (left), C (right), M (fire).
Editor de Música
(Music Editor)

Issue 15 (May 1985),
Pages 58-60.
Enrique Trallero Unexpanded editor-musica.prg
Screenshot
Music program. Compose your own tunes, store them in memory, and convert them into DATA statements for use in other programs.

Controls:
Q-UpArrow (play note), F1 (activate buffer), F3 (create DATA statements).
Pekis

Issue 16 (Jun 1985),
Pages 47-49.
Miguel Ballesteros Unexpanded pekis.t64
Screenshot
Platform game. Collect the screws while avoiding the radioactive ball. Move between platforms by jumping through the holes. Collecting the key will take you to the next level.

Controls:
Z (left), X (right), M (jump).
Campo minado
(Minefield)

Issue 16 (Jun 1985),
Pages 54-56.
Diego Acedo Unexpanded campo-minado.prg
Screenshot
Minesweeper game. Try to cross the minefield without touching any hidden mines. Your detector ("Minas" at the top of the screen) shows how many mines are within one square of your current location.

Controls:
Y (up), B (down), G (left), J (right).
Open de golf
(Golf Open)

Issue 17 (Jul 1985),
Pages 48-50.
Carlos Plumed Unexpanded open-de-golf.t64
Screenshot
Golf game. Try to complete each hole with the fewest strokes. Note: this crashes with an 'out of memory' error when loaded from disk.

Controls:
Type the angle (0-360) and distance (1-100) for each stroke. Angles are North=90, West=180 etc.
Invasión espacial
(Space Invasion)

Issue 17 (Jul 1985),
Pages 60-62.
Manuel Lazardo Unexpanded invasion-espac.prg
Screenshot
Space Invaders game. Shoot the aliens before they reach the ground. Watch out for the cannons on either side of your ship. If they fire then you must quickly press F7 to activate your shields.

Controls:
Crsr-Down (left), Crsr-Right (right), Space (fire), F7 (activate shield).
Caracteres Alba
(Alba Characters)

Issue 17 (Jul 1985),
Pages 63-65.
Daniel Valente Unexpanded caracteres-alba.prg
Screenshot
Character designer, make your own user-defined graphics.

Controls:
E (up), Space (down), S (left), F (right), F1 (clear current pixel), F7 (display POKE values).
Ataque sideral
(Sidereal Attack)

Issue 18 (Aug 1985),
Pages 34-35.
Carlos Plumed Unexpanded ataque-sideral.prg
Screenshot
Shoot the aliens by moving your sights onto their ships.

Controls:
U (up), N (down), H (left), J (right), Space (fire).
Siete y media
(Seven and a half)

Issue 18 (Aug 1985),
Pages 60-63.
Lorenzo Maura Unexpanded siete-y-medio.t64
Screenshot
Card game played against the computer. Each player starts with one card, and must decide whether to turn over the next card. The winner is the player who scores closest to 7.5 without exceeding it. Number cards are worth their face value, character cards are worth half a point.

Controls:
Follow on-sreen prompts.
Reloj
(Clock)

Issue 19 (Sep 1985),
Pages 48-50.
Pablo Pompa 3K expansion reloj-3k.prg
Screenshot
Displays a large digital clock, with AM/PM indicator.

Controls:
Enter the correct time (HHMMSS).
Estrellas
(Stars)

Issue 19 (Sep 1985),
Pages 51-53.
Francisco José Rivero Unexpanded estrellas.prg
Screenshot
Astronomy program. Enter the name of a star (e.g. "rigel") to view its constellation, magnitude, spectral type, and distance.

Controls:
Follow on-screen prompts.
Ataque
(Attack)

Issue 19 (Sep 1985),
Pages 54-55.
Issue 25 (Mar 1986),
Page 58.
Andrés Avelino Fernández Unexpanded ataque.prg
Screenshot
Nibblers game. Shoot the Martians before they break through the force field that is protecting the planet.

Controls:
A (up), Z (down), C (fire).
El capitalista
(The Capitalist)

Issue 20 (Oct 1985),
Pages 36-38.
Luis Llorente Unexpanded el-capitalista.prg
Screenshot
Collect as much money & interest as you can, without hitting the obstacles.

Controls:
Commodore (up), Shift (down), Crsr-Down (left), Crsr-Right (right).
Examen
(Exam)

Issue 20 (Oct 1985),
Pages 54-61.
Carlos & Marta Fuentes 16K expansion examen-16k.prg
Screenshot
Multiple choice quiz. Answer questions about science, geography, nature, etc.

Controls:
Follow on-screen prompts.
Frontón

Issue 21 (Nov 1985),
Pages 36-38.
Carlos Alonso Unexpanded fronton.prg
Screenshot
Tennis game. Try to score 50 points, but don't leave the tennis court or let the ball pass you.

Controls:
F5 (up), F7 (down), Z (left), X (right).
Graficos
(Graphics)

Issue 24 (Feb 1986),
Pages 37-38.
Salvador Llorens Noé Unexpanded graficos.prg
Screenshot
Graphics utility. Draw hi-res graphics on a 40x40 grid, then convert it into DATA statements.

Controls:
Move the cursor with K (up), M (down), Z (left), X (right). Press Space to select a character from the bottom of the screen, or to place it on the grid. F1 clears the screen to restart. F7 converts it into DATA statements.
El hortelano
(The Gardener)

Issue 24 (Feb 1986),
Pages 39-40.
Emeterio Delgado Delgado Unexpanded el-hortelano.prg
Screenshot
Maze game. Collect all the crops while avoiding the killer ball. You only have limited fuel, and you can collect more fuel by navigating through the deadly flashing hearts to reach the tank in the centre of the screen.

Controls:
I (up), Space (down), J (left), L (right).
Stript dados
(Strip Dice)

Issue 26 (Apr 1986),
Pages 29-32.
Antonio Miguel Lucas Unexpanded dados.t64
Screenshot
Dice game played against the computer. Try to make the naked lady appear in the window by winning at dice. Two dice are rolled, and you then have three options: 1 Apostar (bet money), 2 Cambiar (roll one dice again), 3 Terminar (end turn). The player with the highest total wins, and part of the lady is revealed each time she runs out of money. Note: this crashes with an 'out of memory' error when loaded from disk.

Controls:
Press any key to roll the dice, then select 1-3 and follow on-screen prompts.
El gato y el ratón
(The Cat and the Mouse)

Issue 26 (Apr 1986),
Pages 33-34.
José Miguel López Unexpanded gato-y-raton.prg
Screenshot
Board game for two players. Player 1 controls the mouse, who must reach one of the white squares at the bottom of the board without getting caught. Player 2 controls the cats, who must trap the mouse to prevent it from moving.

Controls:
Player 1 (mouse): + (up left), Pound (up right), @ (down left), * (down right).
Plater 2 (cats): Crsr-Down & Crsr-Right (select cat), Z & X (move cat).
Moscas
(Flies)

Issue 27 (May 1986),
Pages 29-34.
Jaume M Sagner Unexpanded moscas.prg
Screenshot
Galaxians game written in machine code. Shoot the flies/aliens, and dodge their ships as they swoop down to attack you.

Controls:
: (left), = (right), Ctrl (fire).
Desensamblador para VIC-20
(Disassembler for VIC-20)

Issue 27 (May 1986),
Pages 35-36.
Eduardo Ahumada Unexpanded desensamblador.prg
Screenshot
Machine code disassembler. All values are entered & displayed in decimal.

Controls:
F1 (previous page), F7 (next page), F2 (restart program).
The Supermen

Issue 28 (Jun 1986),
Pages 38-40.
Carlos Thiriet Unexpanded the-supermen.prg
Screenshot
Nim game played against the computer. Multiple rows of Supermen are displayed on the screen. Players take it in turns to remove up to three Supermen from any row. The player who removes the last Superman loses.

Controls:
Enter a row (1-3) followed by the number of Supermen to remove (max 3).
El coche fantástico
(The Fantastic Car)

Issue 35 (Jan 1987),
Pages 36-40.
? Unexpanded coche-fantastic.t64
Screenshot
Platform game. Drive your car to the garage on the fifth screen. Jump over the helicopters, use elevators to move between platforms, and collect extra fuel when needed. Note: this crashes with an 'out of memory' error when loaded from disk.

Controls:
Joystick. Use diagonals to jump.
Templo Maldito
(Cursed Temple)

Issue 36 (Feb 1987),
Pages 29-31.
Carlos Alonso Losas Unexpanded templo-maldito.t64
Screenshot
Collect gold from the haunted temple, and carry it back to the top of the screen within 30 seconds. You can only carry up to 25kg of gold at a time. Do not touch the skulls or spectral ray. You must collect 500kg to win.

Controls:
Z (left), X (right), F5 (up), F7 (down).
Pengo

Issue 36 (Feb 1987),
Pages 32-34.
José Manuel Arroyo Unexpanded pengo.t64
Screenshot
Pengo game. Collect ten asterisks as quickly as possible. Don't let the monsters catch you.

Controls:
A (left), S (right), W (up), X (down).
Invasores
(Invaders)

Issue 39 (May 1987),
Pages 29-31.
Oscar Casado López Unexpanded invasores.prg
Screenshot
Blitz game. Drop bombs to flatten the buildings so you can land your helicopter safely.

Controls:
Space (Drop bomb).

Notes

  1. The following programs are missing from this magazine: Othello by Carlos, Paco, Mauricio & Angel (Issue 21, Nov 1985, p39-42) [I couldn't get this working]. If anyone has a working copy then please contact me.
  2. Comando estelar (Mar 1984) appears to be a modified version of Starship (Personal Computer News, 24 Aug 1983).
  3. Navegando por el rio (Mar 1984) appears to be a modified version of Riverboat (Commodore Computing International, Dec 1982).
  4. La flecha astuta (Mar 1984) appears to be a modified version of Arrow (Commodore Computing International, Jun 1983).
  5. Campo de minas (Mar 1984) appears to be a modified version of Minefield (Commodore Horizons, Dec 1983/Jan 1984).
  6. Salta ranas (Mar 1984) appears to be a modified version of Leapfrog (Commodore Computing International, Jun 1983).
  7. Tron (Mar 1984) appears to be a modified version of Grid Bike (Personal Computer News, 21 Dec 1983).
  8. El dragón temible (Apr 1984) appears to be a modified version of Dragon (Compute!, Aug 1983).
  9. Aracnido (Apr 1984) appears to be a modified version of Spider (Personal Computer News, 18 Mar 1983).
  10. Socarrado (May 1984) appears to be a modified version of Ikebukuro (Popular Computing Weekly, 6 May 1982).
  11. Andromeda (May 1984) appears to be a modified version of Invaders (Australian Personal Computer, Apr 1984).
  12. Test (Jun 1984) appears to be a modified version of Panique au fond des mers (L'Ordinateur Individuel, May 1983).
  13. Piedras a los topos (Jul 1984) appears to be a modified version of Moles (Commodore Horizons, Dec 1983/Jan 1984).

With thanks to Internet Archive for scanning this magazine.

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