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Popular Computing Weekly (GB)

241 programs

[ Page: 1 | 2 | 3 ]

Program Author Requirements Files Info
Snakes Alive

Vol 1 No 1 (23 Apr 1982),
Pages 13-14.
Dave Middleton Unexpanded Snakes Alive.prg
Screenshot
Snake game. Eat as many boxes as you can within 60 seconds but don't hit the walls or your own tail.
Controls:
; (left), Return (right), * (up), Shift (down).
Poetry

Vol 1 No 1 (23 Apr 1982),
Pages 16-17.
Jim Butterfield Unexpanded Poetry.prg
Screenshot
Produces computer-generated poems.
Controls:
Follow on-screen prompts.
Simon

Vol 1 No 2 (29 Apr 1982),
Pages 20-21.
Dave Middleton Unexpanded Simon.prg
Screenshot
Simon memory game. Remember the sequence of colours and repeat them without making any mistakes.
Controls:
P (up), . (down), L (left), ; (right).
Sound & Vision: Music Level 1

Vol 1 No 2 (29 Apr 1982),
Page 25.
Sam Blythe Unexpanded Music Level 1.prg
Screenshot
Template for a music-making program. Enter a tune for the computer to play.
Controls:
Type the number of notes, then for each note type the values (1-15) that you want each of the three voices to play.
Hell Driver

Vol 1 No 3 (6 May 1982),
Pages 8-9.
Vol 1 No 7 (3 Jun 1982),
Page 19.
Dave Middleton Unexpanded Hell Driver.prg
Screenshot
Text-based driving game, drive around the track in the quickest possible time.
Controls:
A (accelerate), B (brake), F1/F3/F5/F7 (select gear).
Ikebukuro

Vol 1 No 3 (6 May 1982),
Pages 12-13.
Dave Middleton Unexpanded Ikebukuro.prg
Screenshot
Money Wars-style game. Collect the bags of money from the right of the screen and carry them back to the left, but don't get hit by the arrows.
Controls:
, (left), . (right).
Sound & Vision: Music Level 2

Vol 1 No 3 (6 May 1982),
Page 19.
Sam Blythe Unexpanded Music Level 2.prg
Screenshot
Updated version of the template for a music making program. Enter a tune for the computer to play.
Controls:
Enter the number of notes, then for each note type the letter (A-G) that you want each of the three voices to play.
Telephone Book

Vol 1 No 4 (13 May 1982),
Page 15.
C Palmer and/or Dave Middleton Unexpanded Telephone Book.prg
Screenshot
Save your telephone numbers on the computer.
Controls:
Follow on-screen prompts.
Australia

Vol 1 No 4 (13 May 1982),
Page 16.
Chris Palmer Unexpanded Australia.prg
Screenshot
A small program that turns your font upside down.
Controls:
None.
Knockout

Vol 1 No 5 (20 May 1982),
Page 17.
Lee Tanner Unexpanded Knockout.prg
Screenshot
Breakout-style game, try to demolish all the bricks with your bat & ball.
Controls:
, (left), . (right).
Computer Concerto

Vol 1 No 6 (27 May 1982),
Page 8-9.
Nick Hampshire Unexpanded Computer Concerto.prg
Screenshot
Turn your computer into a musical keyboard.
Controls:
A-G (play note), Shift (upper octave).
Spacefighter

Vol 1 No 6 (27 May 1982),
Pages 16-17.
S Mahmood Unexpanded Space Fighter.prg
Screenshot
Stellar Wars-style game. Move your crosshairs to shoot as many alien ships as you can in 60 seconds.
Controls:
. (left), / (right), F1 (up), F3 (down), F5 (fire).
Programming: Function Keys

Vol 1 No 6 (27 May 1982),
Page 20.
Nick Hampshire Unexpanded Function Key Routine.prg
Screenshot
Small routine demonstrating how to detect the function keys.
Controls:
Press F1-F8.
3D Noughts and Crosses

Vol 1 No 7 (3 Jun 1982),
Pages 14-15.
Martin Burke Unexpanded 3D Noughts and Crosses.prg
Screenshot
Play three-dimensional noughts and crosses against the computer, the first player to get 4-in-a-row wins.
Controls:
Type the location of your next move in the format P,R,C (panel, row, column).
Space Warrior

Vol 1 No 7 (3 Jun 1982),
Pages 17-18.
Gerhard Nath Unexpanded Space Warrior.prg
Screenshot
Stellar Wars-style game. Use your crosshairs to shoot 10 aliens within the time limit, or you will be destroyed.
Controls:
Z (left), C (right), G (up), V (down), M (fire).
Vic-Orator

Vol 1 No 7 (3 Jun 1982),
Pages 18-19.
Ken Clark Unexpanded Vic-Orator.prg
Screenshot
Displays double-height characters on the screen.
Controls:
None.
Colourama

Vol 1 No 8 (10 Jun 1982),
Page 15.
Chris Palmer Unexpanded Colourama.prg
Screenshot
Displays a randomly changing pattern on the screen.
Controls:
None.
Bridges

Vol 1 No 8 (10 Jun 1982),
Page 19.
Tibor Marosi Unexpanded Bridges.prg
Screenshot
Manhole-style game. There are three roads, each with two holes in it. Place the bridge in one of the holes to stop the cross falling through.
Controls:
Q (upper left), A (middle left), Z (lower left), O (upper right), K (middle right), M (lower right).
Sound & Vision: Eleanor Rigby

Vol 1 No 8 (10 Jun 1982),
Page 23.
Neil Jayakumar Unexpanded Eleanor Rigby.prg
Screenshot
Plays the song Eleanor Rigby.
Controls:
None.
Rocket Blaster

Vol 1 No 9 (17 Jun 1982),
Pages 13-14.
Philip Rollason Unexpanded Rocket Blaster.prg
Screenshot
Missile Command-style game. Destroy the incoming missiles before they destroy your city's fuel cells.
Controls:
1 (up), Q (down), + (left), - (right), Left Arrow (fire).
Side Shoot

Vol 1 No 9 (17 Jun 1982),
Pages 17-18.
Stephen Nelson Unexpanded Side Shoot.prg
Screenshot
Shoot the alien ships before they reach your base on the right side of the screen.
Controls:
F1 (up), F7 (down), Space (fire).
Random Choice
(a.k.a. Stones-Scissors-Paper Game)

Vol 1 No 9 (17 Jun 1982),
Page 19.
Stuart Maclaren Unexpanded Random Choice.prg
Screenshot
Play paper-scissors-stone against the computer.
Controls:
Type 0 (stone), 1 (paper), 2 (scissors).
Dec Binary Conversion
(a.k.a. DecBin)

Vol 1 No 10 (24 Jun 1982),
Pages 12-13.
Ken Clark Unexpanded Decbin.prg
Screenshot
Utility, convert decimal numbers into binary.
Controls:
Enter the decimal number that you want to convert.
Big Letters

Vol 1 No 10 (24 Jun 1982),
Page 13.
Martin Howse Unexpanded Big Letters.prg
Screenshot
Enter a message and the computer will scroll it up the screen in large letters.
Controls:
Type the message that you want to display.
Hex-Decimal Converter
(a.k.a. Vic-DecHexDec)

Vol 1 No 10 (24 Jun 1982),
Pages 17-18.
Ken Clark Unexpanded Hex-Decimal Converter.prg
Screenshot
Utility, convert decimal numbers into hex and vice versa.
Controls:
Enter the number that you want to convert. If entering a hex number then put the letter H at the end.
Square Roots

Vol 1 No 10 (24 Jun 1982),
Page 19.
Czes Kosniowski Unexpanded Square Roots1.prg
Square Roots2.prg
Screenshot
Two programs for working out square roots using different approximations.
Controls:
Type the number that you want to work out the square root of.
Brass Envelope

Vol 1 No 11 (1 Jul 1982),
Page 7.
D Whittaker Unexpanded Brass Envelope.prg
Screenshot
Sound subroutine to produce a brass envelope.
Controls:
Add this subroutine to your program, set up your note, then GOSUB1000 after each poke.
Solitaire

Vol 1 No 11 (1 Jul 1982),
Page 19-20.
Colin McCormick Unexpanded Solitaire.prg
Screenshot
Solitaire game. Try to remove all the pegs so that you only have one peg remaining. Pegs are removed by jumping over them to land in an empty space. Red numbers represent pegs, yellow numbers are empty spaces.
Controls:
Type the from & to location for each move.
Sound & Vision: Greensleeves

Vol 1 No 11 (1 Jul 1982),
Page 24.
Nagaraj Jayakumar Unexpanded Greensleeves.prg
Yellow Rose of Texas.prg
Screenshot
Two programs that play 'Greensleeves' and 'Yellow Rose of Texas'.
Controls:
None.
Nimrod

Vol 1 No 12 (8 Jul 1982),
Page 17.
Vol 1 No 14 (22 Jul 1982),
Page 7.
Mike O'Connor Unexpanded Nimrod.prg
Screenshot
Try to bomb the submarine as many times as you can.
Controls:
B (drop bomb).
Brickout

Vol 1 No 12 (8 Jul 1982),
Pages 18-20.
John Ireland Unexpanded Brickout.prg
Screenshot
Breakout-style game on a horizontal board. Destroy all the bricks with your bat and ball.
Controls:
> (up), < (down).
User Characters

Vol 1 No 13 (15 Jul 1982),
Pages 19-20.
John Ireland 16K expansion User Characters.prg
Screenshot
Code demo, shows how to relocate memory so that a redefined character set can be stored at location 5120 onwards.
Controls:
None.
Reverses

Vol 1 No 13 (15 Jul 1982),
Page 20.
R W Unexpanded Reverses.prg
Screenshot
Short program that reverses any non-reversed characters and vice versa.
Controls:
None.
Character Maker

Vol 1 No 13 (15 Jul 1982),
Page 24.
Andrew Blackham Unexpanded Character Maker.prg
Screenshot
Utility to create user defined characters.
Controls:
Type the coordinates in the format 'XY' (column followed by row) for each pixel that you want to turn on. Type '99' when finished.
Starblast

Vol 1 No 14 (22 Jul 1982),
Page 27.
Philip Murphy Unexpanded Starblast.prg
Screenshot
Shoot the stars before they hit the wall protecting your power pods. If any of the power pods are hit then you will be destroyed.
Controls:
Z (left), C (right), V (fire).
Accounts

Vol 1 No 15 (29 Jul 1982),
Pages 17-18.
Keith Hall Unexpanded Accounts.prg
Screenshot
Accounting program, keep track of your money.
Controls:
Follow on-screen prompts.
Maths Quiz

Vol 1 No 15 (29 Jul 1982),
Pages 19-20.
Neil Sibley Unexpanded Maths Quiz.prg
Screenshot
Test your mental arithmetic skills.
Controls:
Type the answer to each sum.
Programming: Screenprint

Vol 1 No 15 (29 Jul 1982),
Page 23.
Vol 1 No 22 (16 Sep 1982),
Page 6.
Ken Clark Unexpanded Screenprint.prg
Screenshot
Routine for making a printout of the screen.
Controls:
None.
Muncher

Vol 1 No 16 (5 Aug 1982),
Pages 17-19.
Andrew Berti Unexpanded Muncher.prg
Screenshot
Dodgems-style game. Navigate your ghost through the maze collecting as much fruit as you can, but don't get on a collision course with the space ship.
Controls:
F1 (move inwards), F3 (move outwards).
Street Alley

Vol 1 No 17 (12 Aug 1982),
Pages 8-10.
Robert Maydew Unexpanded Street Alley.prg
Screenshot
Frogger-style game. Dodge the cars and then leap from log to log as you try to return home.
Controls:
@ (up), / (down), : (left), ; (right).
Grand Prix

Vol 1 No 17 (12 Aug 1982),
Pages 17-19.
Alan Horrell Unexpanded Grand Prix.prg
Screenshot
Gambling game. Place your bets on the car that you think will win the race.
Controls:
Follow on-screen instructions.
Maths Tables

Vol 1 No 17 (12 Aug 1982),
Pages 19-21.
Alan Horrell Unexpanded Maths Tables.prg
Screenshot
Utility, performs a range of mathematical functions.
Controls:
Follow on-screen instructions.
Super Nova

Vol 1 No 18 (19 Aug 1982),
Pages 17-19.
Neil Sibley Unexpanded Super Nova.prg
Screenshot
Vertically scrolling space game. Fly your rocket into the aliens but don't touch the asteroids or missiles.
Controls:
Crsr-Down (left), Crsr-Right (right).
Vic Functions

Vol 1 No 18 (19 Aug 1982),
Page 21.
? Unexpanded Vic Functions.prg
Screenshot
Utility, assigns a set action to the function keys.
Controls:
F1 (quotes off), F2 (quotes on), F3 (screen black), F4 (screen normal).
Pegasus

Vol 1 No 19 (26 Aug 1982),
Pages 8-9.
Robert Harrold Unexpanded Pegasus.prg
Screenshot
As prostetnic vogon Jeltz you must destroy the required quota of planets to make space for a galactic hyperspace bypass.
Controls:
A (up), Z (down), : (left), ; (right).
Hi-Res Sketcher

Vol 1 No 19 (26 Aug 1982),
Pages 19-20.
Simon Parker Unexpanded Hi-Res Sketcher.prg
Screenshot
Simple art program to produce hi-res images. You must draw in a continuous line and cannot lift the pen from the paper.
Controls:
Joystick or keys 8 (up), 2 (down), 4 (left), 6 (right), 1/3/7/9 (diagonal), 5 (clear screen), E (end program).
Sound & Vision: Music Composer

Vol 1 No 19 (26 Aug 1982),
Pages 22-23.
Alan Webb 3K expansion Music Composer.prg
Screenshot
Music program. Compose tunes by entering the note for each of the three voices, e.g. A3 or G#2.
Controls:
Follow on-screen instructions.
Block Graph

Vol 1 No 20 (2 Sep 1982),
Page 16.
? Unexpanded Block Graph.prg
Screenshot
Utility, enter the height of each column and the computer will display a bar chart.
Controls:
Follow on-screen instructions.
Polypen

Vol 1 No 20 (2 Sep 1982),
Page 17.
R Barton Unexpanded & lightpen Polypen.prg
Screenshot
Stylophone program, create sounds using a lightpen.
Controls:
Follow on-screen instructions.
Sound & Vision: A Little Peace

Vol 1 No 20 (2 Sep 1982),
Page 21.
Andy Horrell Unexpanded A Little Peace.prg
Screenshot
Plays the song 'A Little Peace'.
Controls:
None.
Pucman
(a.k.a. Puckman)

Vol 1 No 21 (9 Sep 1982),
Pages 18-19.
Nicholas Webster Unexpanded Puckman.prg
Screenshot
Pac Man-style game. Eat all the dots but don't let the monster catch you.
Controls:
Y (up), N (down), G (left), J (right).
Programming: Relocation

Vol 1 No 21 (9 Sep 1982),
Page 20.
Malcolm Peltz 8K expansion Relocation.prg
Screenshot
Subroutine to add to the start of your own programs, to make the program relocate itself beyond the user-defined character set.
Controls:
None.
Programming: Contact Wear

Vol 1 No 21 (9 Sep 1982),
Page 20.
JS & JC Dale 16K expansion Contact wear.prg
Screenshot
Run unexpanded machine code programs without removing your 16K RAM expansion. Run this program, then load & run your machine code program.
Controls:
None.
Super Expander

Vol 1 No 22 (16 Sep 1982),
Pages 12-13.
Andy Horrell Super Expander & 3K expansion String & Nails.prg
Circle Cones.prg
Tunnel Vision.prg
Wine Glass.prg
Screenshot
Four hi-res graphic demo programs.
Controls:
None.
Meteor Run

Vol 1 No 22 (16 Sep 1982),
Page 13.
Nigel Ayling Unexpanded Meteor Run.prg
Screenshot
Vertically-scrolling space game, navigate your ship through the meteor storm without hitting anything.
Controls:
A (left), L (right).
Scramble

Vol 1 No 22 (16 Sep 1982),
Page 18.
Neil Eckersley Unexpanded Scramble.prg
Screenshot
Scramble-style game, fly through a tunnel destroying as many enemy installations as you can.
Controls:
Q (up), A (down), Space (fire).
Sound & Vision: Sound Generation

Vol 1 No 22 (16 Sep 1982),
Page 21.
John Ingham Unexpanded Sound Generation.prg
Screenshot
Sound generator, produce novel sound effects.
Controls:
Press A, B, C, D, W, X, Y or Z and enter the start, end and step values.
Double Height

Vol 1 No 23 (23 Sep 1982),
Page 7.
Chris Groenhout Unexpanded Double Height.prg
Screenshot
Short program to give you double-height characters.
Controls:
None.
Black Hole

Vol 1 No 24 (30 Sep 1982),
Pages 16-17.
Neil Eckersley 3K expansion Black Hole.prg
Screenshot
Stellar Wars-style game. Shoot as many aliens as you can but don't let your sights touch any of the invisible black holes that are hidden on the screen.
Controls:
I (up), M (down), J (left), L (right), K (fire).
Mystery

Vol 1 No 25 (7 Oct 1982),
Page 16.
Andy Horrell Unexpanded Mystery.prg
Screenshot
A short program where the listing gives no clue what it does. Load & run the program, wait for the 'Ready' prompt, then run it again.
Controls:
Follow on-screen prompts.
Letter Writer

Vol 1 No 25 (7 Oct 1982),
Pages 16-17.
Richard Barton Unexpanded Letter Writer.prg
Screenshot
Mini word processor-style program to help you write letters by typing them one line at a time.
Controls:
Follow on-screen prompts.
Hex to Decimal

Vol 1 No 26 (14 Oct 1982),
Page 17.
Matthew Saxon Unexpanded Hex to Decimal.prg
Screenshot
Utility, convert hexadecimal numbers into decimal. Only works for hex numbers <= 9F (159 decimal).
Controls:
Follow on-screen prompts.
Mini-maze

Vol 1 No 26 (14 Oct 1982),
Pages 17-18.
Huw Evans Unexpanded Mini-maze.prg
Screenshot
Maze game. Try to reach the star at the top of the screen in the quickest possible time.
Controls:
W (up), A (left), D (right), X (destroy block in front of you), S (stuck).
Programming: Joystick Drawing

Vol 1 No 26 (14 Oct 1982),
Page 23.
Peter Wilson Unexpanded Joystick Drawing.prg
Screenshot
Simple art program, demonstrating how to use joystick controls instead of the keyboard.
Controls:
Joystick.
Moon Landing

Vol 1 No 27 (21 Oct 1982),
Pages 8-9.
Czes Kosniowski Unexpanded Moon Landing.prg
Screenshot
Lunar Lander-style game. Using only your thrusters, try to land your ship on the lunar surface. Too slow and you will run out of fuel, too fast and you will crash.
Controls:
Space (thrust).
Martians
(a.k.a. Martian's Revenge)

Vol 1 No 27 (21 Oct 1982),
Page 15.
John Coun Unexpanded Martians.prg
Screenshot
Space Invaders-style game. As a Martian, you must shoot the humans who are trying to destroy you. Be careful not to shoot their arms.
Controls:
G (left), J (right), H (fire).
Night Bomber

Vol 1 No 27 (21 Oct 1982),
Page 16.
Peter Bartley Unexpanded Night Bomber.prg
Screenshot
Blitz-style game. Drop bombs on the buildings to make a runway to land your plane.
Controls:
F5 (fire missile), F7 (drop bomb).
Resistor

Vol 1 No 27 (21 Oct 1982),
Page 16.
Richard Barton Unexpanded Resistor.prg
Screenshot
Utility, calculate the colour bands on resistors.
Controls:
Enter the resistance value as three separate numbers.
Tank Battle

Vol 1 No 28 (28 Oct 1982),
Pages 16-17.
Philip Jones Unexpanded Tank Battle.prg
Screenshot
Two-player strategy game. Find and destroy your opponent's tank before he does the same to you.
Controls:
Player 1 (blue): Q (rotate left), W (rotate right), P (thrust), @ (fire).
Player 2 (yellow): Joystick.
Pacman
(a.k.a. Mini Pac-Man)

Vol 1 No 28 (28 Oct 1982),
Pages 17-18.
Ian Henderson Unexpanded Pacman.prg
Screenshot
Pac Man-style game. Eat the dots in the maze but don't let the ghosts catch you.
Controls:
3 (left), 4 (right), 6 (up), 7 (down).
Egghead

Vol 1 No 29 (4 Nov 1982),
Page 18.
Robin Haynes Super Expander & 3K expansion Egghead.prg
Screenshot
Graphic demo, displays a pattern of concentric circles.
Controls:
Type the width of the gap between each circle.
Alarm Clock

Vol 1 No 29 (4 Nov 1982),
Pages 18-19.
Philip Edwards Unexpanded Alarm Clock.prg
Screenshot
Turn your computer into an alarm clock.
Controls:
Type the current time (a six-digit number 'HHMMSS') and the time when you want the alarm to go off. Press S to silence the alarm.
Note:
The screen becomes corrupt after a few seconds.
Vic Block Loader

Vol 1 No 29 (4 Nov 1982),
Page 19.
Ian Hegerty Unexpanded Block Loader.prg
Screenshot
Display the contents of memory in 100-byte chunks.
Controls:
Type the starting address.
World Map

Vol 1 No 30 (11 Nov 1982),
Page 19.
Gerhard Nath Unexpanded World Map.prg
Screenshot
Displays a hi-res map of the world.
Controls:
None.
Starfighter

Vol 1 No 31 (18 Nov 1982),
Pages 8-9.
Terence Wilson Unexpanded Starfighter.prg
Screenshot
Stellar Wars-style game. Shoot the alien ships but don't let your sights touch any super-novas.
Controls:
A (up), Z (down), , (left), / (right), . (fire).
City Bomber

Vol 1 No 31 (18 Nov 1982),
Page 21.
Ian Hegerty Unexpanded City Bomber.prg
Screenshot
Blitz-style game. Drop bombs on the buildings to make a runway to land your plane.
Controls:
Space (drop bomb).
Addresses

Vol 1 No 32 (25 Nov 1982),
Page 18.
Kevin Gray Unexpanded Addresses.prg
Screenshot
Address book. Enter and update your addresses by modifying the DATA statements in lines 300-8998.
Controls:
Enter the surname to search for.
Character Manipulator

Vol 1 No 32 (25 Nov 1982),
Page 19.
Simon Evans Unexpanded Character Manipulator.prg
Screenshot
Graphics utility. Enter the data values for a user-defined character and then perform various manipulations like reversing it or turning it upside down.
Controls:
Follow on-screen prompts.
Machine Code Monitor

Vol 1 No 32 (25 Nov 1982),
Page 23.
Colin McCormick Unexpanded Machine Code Monitor.prg
Screenshot
Programming utility, a simple machine code monitor.
Controls:
Follow on-screen prompts.
Colour Graphics
(a.k.a. Vic Kaleidoscope)

Vol 1 No 33 (2 Dec 1982),
Page 14.
William Stenning Unexpanded Colour Graphics.prg
Screenshot
Graphics demo, displays a kaleidoscope pattern on the screen.
Controls:
None.
Bugsplat

Vol 1 No 33 (2 Dec 1982),
Pages 18-20.
Mike Martin Unexpanded Bugsplat.prg
Screenshot
Build a bug by rolling a dice and then adding the corresponding piece. But you must start with a body and attach pieces to it. Can you complete your bug before the computer?
Controls:
F1 (stop dice).
Memory

Vol 1 No 33 (2 Dec 1982),
Page 20.
Antony Collyer 8K expansion Memory.prg
Screenshot
Short program to rearrange memory to put the screen at 7680, the start of Basic at 8192 and leave space at 4096-7679 for a user defined character set.
Controls:
None.
Grand Prix

Vol 1 No 34 (9 Dec 1982),
Page 17.
Brandon James Unexpanded Grand Prix.prg
Screenshot
Top-down car race. Complete three laps in the shortest time but don't touch any of the invisible oil patches.
Controls:
Q (up), A (down), N (left), M (right).
Spikey

Vol 1 No 34 (9 Dec 1982),
Page 18.
Robin Haynes Super Expander & 3K expansion Spikey.prg
Screenshot
Displays a hi-res pattern on the screen.
Controls:
Follow on-screen prompts.
Tape Index

Vol 1 No 34 (9 Dec 1982),
Page 23.
John Ingham Unexpanded Tape Index.prg
Screenshot
Index program to help you locate & load programs from cassette.
Controls:
Follow on-screen prompts.
Notes:
Measure how long it takes to fast forward a C60 cassette and enter this in line 160.
Carols

Vol 1 No 35 (16/23 Dec 1982),
Pages 22-23.
Alan Blackham Super Expander & 3K expansion Carols.prg
Screenshot
Festive musical program, plays various Christmas carols.
Controls:
Follow on-screen prompts.
Programming: The Skeleton

Vol 1 No 35 (16/23 Dec 1982),
Page 27.
Asghar Ahmed Unexpanded The Skeleton.prg
Screenshot
Educational game, tests how well you can name various bones in Latin.
Controls:
Type the answer to each question.
Dim Nim

Vol 1 No 36 (30 Dec 1982),
Pages 8-9.
Czes Kosniowski Unexpanded Dim Nim.prg
Screenshot
2-player board game. Each player in turn chooses a row and moves anywhere left or right. The first player to move all their pieces beside their opponent's pieces wins.
Controls:
U (up), D (down), L (left), R (right), * (end turn).
Music Trainer

Vol 1 No 36 (30 Dec 1982),
Pages 17-18.
Alan Blackham Super Expander & 3K expansion Music Trainer.prg
Screenshot
Music program, turns your computer into a piano.
Controls:
1-8 (play note), 9 (clear screen), Q-E (set tone), P (end program).
Scramble

Vol 1 No 36 (30 Dec 1982),
Page 21.
Alan Webb Unexpanded Scramble.prg
Screenshot
Scramble-style game. Dodge the asteroids or shoot them with your laser.
Controls:
A (up), Z (down), * (fire).
Programming: Disassembler

Vol 1 No 36 (30 Dec 1982),
Page 23.
David Angier Unexpanded Disassembler.prg
Screenshot
Programming utility, disassemble machine code.
Controls:
Type the start & end addresses.

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Notes

  1. The following programs are missing from this magazine: Maze by T Wolton (24 Jun 1982), Character Plot by John Ireland (1 Jul 1982), Spy Hunt by Czes Kosniowski (15 Jul 1982), Vic by David Pounter (15 Jul 1982), Hangman by David Pounter (15 Jul 1982), Anagram Birds by David Pounter (15 Jul 1982), Meltdown by Malcolm North (29 Jul 1982), Reflexes by Ca Saphier (5 Aug 1982), Submarine by Neil Eckersley (23 Sep 1982), Map by C Aubry (24-30 Mar 1983), 4 Stroke by A Blackham (5-11 Apr 1984). If anyone has working copies then please contact me.
  2. A modified version of Knockout (82-05-20) appears to have been published as Super Breakout (Popular Computing Weekly, 83-06-16).
  3. A modified version of Spacefighter (82-05-27) appears to have been published as Invaders (VIC Games).
  4. A modified version of Street Alley (82-08-12) appears to have been published as Punter (VIC Games). The graphics from Street Alley were used in Frogrun (Your Computer, 83-05).
  5. A modified version of Grand Prix (82-08-12) appears to have been published as Gamble (VIC Games).
  6. Super Nova (82-08-19) appears to be a modified version of Alien Arcade (Your Computer, 82-04), with different graphics.
  7. Polypen (82-09-02) was also published as Poly-pen Music in Your Computer (82-10). Only the REM statements differ.
  8. Striker's Revenge (83-03-10) was also published in Pixel (83-10).
  9. The Kingdom of Cedrick (83-03-17) was also published in Pixel (84-05).
  10. Hypnotic (83-04-14) appears to be a modified version of Hypnotic (Vic Computing, 81-12).
  11. Asteroids (83-04-28) appears to be a modified version of Asteroids (Zap! Pow! Boom! Arcade Games for the VIC 20), with different graphics.
  12. Invaders [Seahawk] (83-06-09) was also published in Pixel (83-10).
  13. Super Breakout (83-06-16) appears to be a modified version of Knockout (Popular Computing Weekly, 82-05-20).
  14. Maze (83-09-22) appears to be a modified version of Tunnel Vision (Your Computer, 82-06).
  15. Space Walk (84-02-23) and Pollen (85-01-17) appear to be modified versions of Tunnel Vision (Your Computer, 82-06), with different graphics.
  16. Fans of Grave Robber (84-03-08) should also try Dracula (Commodore User, 85-01GE), which has similar gameplay.
  17. A slightly different version of Scrap Yard (84-08-09) was published in Commodore User (84-06).
  18. UFO Attack (84-11-22) appears to be a modified version of Sub Attack (Computer & Video Games, 82-04), with different graphics.
  19. Distinct Rems (85-06-06) was also published in the 86-04-10 issue, the only difference between the two versions is that the REM statements differ. The machine code routine from this program was used as part of Reliable Routines 2 (Your Commodore, 85-06).

With thanks to Internet Archive for scanning this magazine.

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