Magazines > Popular Computing Weekly
Popular Computing Weekly (GB)
Popular Computing Weekly was a British multi-format magazine published by Sunshine Publications. It was mostly a serious magazine that provided news, hardware & software reviews, programming tutorials, type-in program listings, and some games coverage. The front cover used high quality artwork on early issues, then the cover was used for announcements and editorial content. When Home Computing Weekly ceased publication, it was incorporated into Popular Computing Weekly from Vol 4 No 42 (7-23 Oct 1985) onwards. The editors included Duncan Scot (V1-N01 to V1-N08), Brendan Gore (V1-N09 to V3-N24), David Kelly (V3-N25 to V4-N50) and Christina Erskine (V4-N51 to V6?).
Download all programs from this magazine on four disks:
PopCompWeekly1.d64 (Apr-Nov 1982) |
PopCompWeekly2.d64 (Dec 1982-Aug 1983) |
PopCompWeekly3.d64 (Sep 1983-Nov 1984) |
PopCompWeekly4.d64 (Dec 1984 onwards) |
Note: The game Lunar Lander (83-05-05) is not included on disk because it currently only loads from cassette tape.
253 programs
Program | Author | Requirements | Files | Info |
Snakes Alive Vol 1 No 1 (23 Apr 1982), Pages 13-14. |
Dave Middleton | Unexpanded | snakes alive.prg Screenshot |
Snake game. Eat as many boxes as you can within 60 seconds but don't hit the walls or your own tail. Controls: ; (left), Return (right), * (up), Shift (down). |
Poetry Vol 1 No 1 (23 Apr 1982), Pages 16-17. |
Jim Butterfield | Unexpanded | poetry.prg Screenshot |
Produces computer-generated poems. Controls: Follow on-screen prompts. |
Simon Vol 1 No 2 (30 Apr 1982), Pages 20-21. |
Dave Middleton | Unexpanded | simon.prg Screenshot |
Simon memory game. Remember the sequence of colours and repeat them without making any mistakes. Controls: P (up), . (down), L (left), ; (right). |
Music Level 1 Vol 1 No 2 (30 Apr 1982), Page 25. |
Sam Blythe | Unexpanded | music level1.prg Screenshot |
Template for a music-making program. Enter a tune for the computer to play. An updated version was published in Vol 1 No 3. Controls: Type the number of notes, then for each note type the values (1-15) that you want each of the three voices to play. |
Hell Driver Vol 1 No 3 (6 May 1982), Pages 8-9. Vol 1 No 7 (3 Jun 1982), Page 19. |
Dave Middleton | Unexpanded | hell driver.prg Screenshot |
Text-based driving game, drive around the track in the quickest possible time. Controls: A (accelerate), B (brake), F1/F3/F5/F7 (select gear). |
Ikebukuro Vol 1 No 3 (6 May 1982), Pages 12-13. |
Dave Middleton | Unexpanded | ikebukuro.prg Screenshot |
Money Wars game. Collect money from the right side of the screen and carry it back to the left. Avoid the falling objects. Controls: , (left), . (right). |
Music Level 2 Vol 1 No 3 (6 May 1982), Page 19. |
Sam Blythe | Unexpanded | music level2.prg Screenshot |
Updated version of the template from Vol 1 No 2 for a music making program. Enter a tune for the computer to play. Controls: Enter the number of notes, then for each note type the letter (A-G) that you want each of the three voices to play. |
Telephone Book Vol 1 No 4 (13 May 1982), Page 15. |
C Palmer | Unexpanded | telephone book.prg Screenshot |
Save your telephone numbers on the computer. Controls: Follow on-screen prompts. |
Australia Vol 1 No 4 (13 May 1982), Page 16. |
Chris Palmer | Unexpanded | australia.prg Screenshot |
A small program that turns your font upside down. Controls: None. |
Knockout Vol 1 No 5 (20 May 1982), Page 17. |
Lee Tanner | Unexpanded | knockout.prg Screenshot |
Breakout game. Demolish the bricks with your bat & ball. Controls: , (left), . (right). |
Computer Concerto Vol 1 No 6 (27 May 1982), Page 8-9. |
Nick Hampshire | Unexpanded | comp concerto.prg Screenshot |
Music program, turn your computer into a musical keyboard. Controls: A-G (play note), Shift (upper octave). |
Spacefighter Vol 1 No 6 (27 May 1982), Pages 16-17. |
S Mahmood | Unexpanded | spacefighter.prg Screenshot |
3D space shooter. Move your crosshairs to shoot as many alien ships as you can in 60 seconds. Controls: . (left), / (right), F1 (up), F3 (down), F5 (fire). |
Function Key Routine Vol 1 No 6 (27 May 1982), Page 20. |
Nick Hampshire | Unexpanded | fkey routine.prg Screenshot |
Small routine demonstrating how to read the function keys. Controls: Press F1-F8. |
3D Noughts and Crosses Vol 1 No 7 (3 Jun 1982), Pages 14-15. |
Martin Burke | Unexpanded | 3d nought cross.prg Screenshot |
Play three-dimensional noughts and crosses against the computer, the first player to get 4-in-a-row wins. Controls: Type the location of your next move in the format P,R,C (panel, row, column). |
Space Warrior Vol 1 No 7 (3 Jun 1982), Pages 17-18. |
Gerhard Nath | Unexpanded | space warrior.prg Screenshot |
3D space shooter. Use your crosshairs to shoot 10 aliens within the time limit, or you will be destroyed. Controls: Z (left), C (right), G (up), V (down), M (fire). |
Vic-Orator Vol 1 No 7 (3 Jun 1982), Pages 18-19. |
Ken Clark | Unexpanded | vic-orator.prg Screenshot |
Displays double-height characters on the screen. Controls: None. |
Colourama Vol 1 No 8 (10 Jun 1982), Page 15. |
Chris Palmer | Unexpanded | colourama.prg Screenshot |
Displays a randomly changing pattern. Controls: None. |
Bridges Vol 1 No 8 (10 Jun 1982), Page 19. |
Tibor Marosi | Unexpanded | bridges.prg Screenshot |
Manhole game. There are three roads, each with two holes in it. Place the bridge in one of the holes to stop the cross falling through. Controls: Q (upper left), A (middle left), Z (lower left), O (upper right), K (middle right), M (lower right). |
Eleanor Rigby Vol 1 No 8 (10 Jun 1982), Page 23. |
Neil Jayakumar | Unexpanded | eleanor rigby.prg Screenshot |
Music program, plays "Eleanor Rigby" by The Beatles. Controls: None. |
Rocket Blaster Vol 1 No 9 (17 Jun 1982), Pages 13-14. |
Philip Rollason | Unexpanded | rocket blaster.prg Screenshot |
Missile Command game. Destroy the incoming missiles before they destroy your city's fuel cells. Controls: 1 (up), Q (down), + (left), - (right), Left Arrow (fire). |
Side Shoot Vol 1 No 9 (17 Jun 1982), Pages 17-18. |
Stephen Nelson | Unexpanded | side shoot.prg Screenshot |
Shoot the alien ships before they reach your base on the right side of the screen. Controls: F1 (up), F7 (down), Space (fire). |
Random Choice (Stones-Scissors-Paper Game) Vol 1 No 9 (17 Jun 1982), Page 19. |
Stuart Maclaren | Unexpanded | stones-scissors.prg Screenshot |
Play paper-scissors-stone against the computer. Controls: Type 0 (stone), 1 (paper), 2 (scissors). |
Dec Binary Conversion (DecBin) Vol 1 No 10 (24 Jun 1982), Pages 12-13. |
Ken Clark | Unexpanded | decbin.prg Screenshot |
Utility, convert decimal numbers into binary. Controls: Enter the decimal number that you want to convert. |
Big Letters Vol 1 No 10 (24 Jun 1982), Page 13. |
Martin Howse | Unexpanded | big letters.prg Screenshot |
Enter a message and the computer will scroll it up the screen in large letters. Controls: Type the message that you want to display. |
Maze (Maze Race) Vol 1 No 10 (24 Jun 1982), Page 17. |
T Wolton | Unexpanded | maze race.prg Screenshot |
Maze game. You must reach the top-left corner of the screen as quickly as possible. Beware there are four invisible mines hidden somewhere on the screen. Controls: F1 (up), F7 (down), F3 (left), F5 (right). |
Hex-Decimal Converter (DecHexDec) Vol 1 No 10 (24 Jun 1982), Pages 17-18. |
Ken Clark | Unexpanded | dechexdec.prg Screenshot |
Utility, convert decimal numbers into hex and vice versa. Controls: Enter the number that you want to convert. If entering a hex number then put the letter H at the end. |
Square Roots Vol 1 No 10 (24 Jun 1982), Page 19. |
Czes Kosniowski | Unexpanded | square roots.t64 Screenshot |
Two programs for working out square roots using different approximations. Controls: Type the number that you want to work out the square root of. |
Brass Envelope Vol 1 No 11 (1 Jul 1982), Page 7. |
D Whittaker | Unexpanded | brass envelope.prg Screenshot |
Sound subroutine to produce a brass envelope. Controls: Add this subroutine to your program, set up your note, then GOSUB1000 after each poke. |
Character Plot Vol 1 No 11 (1 Jul 1982), Pages 15-16. |
John Ireland | Unexpanded | character plot.t64 Screenshot |
Graphic editor, draw your own user defined characters. This program draws as you move the cursor. It also includes a loader program that POKEs the characters into memory. Controls: Cursor keys (move), P (plot mode), M (move mode), R (clear character), F (finish character). |
Solitaire Vol 1 No 11 (1 Jul 1982), Page 19-20. |
Colin McCormick | Unexpanded | solitaire.prg Screenshot |
Peg solitaire game. Try to remove all the pegs so that you only have one peg remaining. Pegs are removed by jumping over them to land in an empty space. Red numbers represent pegs, yellow numbers are empty spaces. Controls: Type the from & to location for each move. |
Greensleeves Vol 1 No 11 (1 Jul 1982), Page 24. |
Nagaraj Jayakumar | Unexpanded | greensleeves.t64 Screenshot |
Two music programs that play "Greensleeves" and "Yellow Rose of Texas". Controls: None. |
Nimrod Vol 1 No 12 (8 Jul 1982), Page 17. Vol 1 No 14 (22 Jul 1982), Page 7. |
Mike O'Connor | Unexpanded | nimrod.prg Screenshot |
Try to bomb the submarine as many times as you can. Controls: B (drop bomb). |
Brickout Vol 1 No 12 (8 Jul 1982), Pages 18-20. |
John Ireland | Unexpanded | brickout.prg Screenshot |
Breakout game on a vertical board. Destroy all the bricks with your bat and ball. Controls: > (up), < (down). |
Spy Hunt Vol 1 No 13 (15 Jul 1982), Pages 15-16. |
Czes Kosniowski | Unexpanded | spy hunt.prg Screenshot |
A spy is hiding behind one of the bushes. You can shine your flashlight on any bush, and a number will show the approximate distance to the spy. Can you find him? Controls: None. |
Vic Vol 1 No 13 (15 Jul 1982), Page 18. |
David Pounter | Unexpanded | vic.prg Screenshot |
Educational game for young children. The times tables are shown on the screen, then the child must answer six questions. Controls: Type the correct answer. |
User Characters Vol 1 No 13 (15 Jul 1982), Pages 19-20. |
John Ireland | 16K expansion | user chars 16k.prg Screenshot |
Programming demo, shows how to relocate memory so that a redefined character set can be stored at location 5120 onwards. Controls: None. |
Hangman Vol 1 No 13 (15 Jul 1982), Page 20. |
David Pounter | Unexpanded | hangman.prg Screenshot |
Hangman game. Try to identify the hidden word by guessing one letter at a time. Controls: Type your next guess (A-Z). |
Reverses Vol 1 No 13 (15 Jul 1982), Page 20. |
R W | Unexpanded | reverses.prg Screenshot |
Short program that reverses any non-reversed characters and vice versa. Controls: None. |
Anagram Birds Vol 1 No 13 (15 Jul 1982), Pages 20-21. |
David Pounter | Unexpanded | anagram bird.prg Screenshot |
Word game. The anagram bird lays an egg that turns into an anagram. You have 20 seconds to unscramble the word. Controls: Type the word, pressing Return after the final character. |
Character Maker Vol 1 No 13 (15 Jul 1982), Page 24. |
Andrew Blackham | Unexpanded | character maker.prg Screenshot |
Utility to create user defined characters. Controls: Type the coordinates in the format 'XY' (column followed by row) for each pixel that you want to turn on. Type '99' when finished. |
Starblast Vol 1 No 14 (22 Jul 1982), Page 27. |
Philip Murphy | Unexpanded | starblast.prg Screenshot |
Shoot the stars before they hit the wall protecting your power pods. If any of the power pods are hit then you will be destroyed. Controls: Z (left), C (right), V (fire). |
Meltdown Vol 1 No 15 (29 Jul 1982), Pages 8-9. Vol 1 No 22 (16 Sep 1982), Page 6. |
Malcolm North | Unexpanded | meltdown.prg Screenshot |
The nuclear power station's automatic control system has broken. You must regulate neutron levels by raising & lowering the carbon damper rods, to keep the readings as close as possible to the optimal level indicated by the arrow. Can you keep things under control until the repair team arrives? Controls: F1 (raise rods), F7 (lower rods). |
Accounts Vol 1 No 15 (29 Jul 1982), Pages 17-18. |
Keith Hall | Unexpanded | accounts.prg Screenshot |
Accounting program, keep track of your money. Controls: Follow on-screen prompts. |
Maths Quiz Vol 1 No 15 (29 Jul 1982), Pages 19-20. |
Neil Sibley | Unexpanded | maths quiz.prg Screenshot |
Test your mental arithmetic skills. Controls: Type the answer to each sum. |
Screenprint Vol 1 No 15 (29 Jul 1982), Page 23. Vol 1 No 22 (16 Sep 1982), Page 6. |
Ken Clark | Unexpanded | screenprint.prg Screenshot |
Routine for making a printout of the screen. Controls: None. |
Reflexes Vol 1 No 16 (5 Aug 1982), Pages 16-18. |
Ca Saphier | Unexpanded | reflexes.prg Screenshot |
You control 'x' and you must reach the '+' at the bottom of the screen without hitting any balls. Controls: 4 (up), 2 (down), 6 (left), 8 (right), F1 (end), F7 (reset). |
Muncher Vol 1 No 16 (5 Aug 1982), Pages 17-19. |
Andrew Berti | Unexpanded | muncher.prg Screenshot |
Dodgems game. Navigate your ghost through the maze collecting as much fruit as you can, but don't get on a collision course with the space ship. Controls: F1 (move inwards), F3 (move outwards). |
Street Alley Vol 1 No 17 (12 Aug 1982), Pages 8-10. |
Robert Maydew | Unexpanded | street alley.prg Screenshot |
Frogger game. Dodge the cars and then leap from log to log as you try to return home. Controls: @ (up), / (down), : (left), ; (right). |
Grand Prix Vol 1 No 17 (12 Aug 1982), Pages 17-19. |
Alan Horrell | Unexpanded | grand prix.prg Screenshot |
Gambling game. Bet on which car will win the race. Controls: Follow on-screen prompts. |
Maths Tables Vol 1 No 17 (12 Aug 1982), Pages 19-21. |
Alan Horrell | Unexpanded | maths tables.prg Screenshot |
Utility, performs a range of mathematical functions. Controls: Follow on-screen instructions. |
Super Nova Vol 1 No 18 (19 Aug 1982), Pages 17-19. |
Neil Sibley | Unexpanded | super nova.prg Screenshot |
Vertically scrolling space game. Fly your rocket into the aliens but don't touch the asteroids or missiles. Controls: Crsr-Down (left), Crsr-Right (right). |
Vic Functions Vol 1 No 18 (19 Aug 1982), Page 21. |
? | Unexpanded | vic functions.prg Screenshot |
Utility, use the function keys to toggle quote mode and change the screen colour. Controls: F1 (quotes off), F2 (quotes on), F3 (screen black), F4 (screen normal). |
Pegasus Vol 1 No 19 (26 Aug 1982), Pages 8-9. |
Robert Harrold | Unexpanded | pegasus.prg Screenshot |
As prostetnic vogon Jeltz you must destroy the required quota of planets to make space for a galactic hyperspace bypass. Controls: A (up), Z (down), : (left), ; (right). |
Hi-Res Sketcher Vol 1 No 19 (26 Aug 1982), Pages 19-20. |
Simon Parker | Unexpanded | hi-res sketcher.prg Screenshot |
Simple art program to produce hi-res images. You must draw in a continuous line and cannot lift the pen from the paper. Controls: Joystick or keys 8 (up), 2 (down), 4 (left), 6 (right), 1/3/7/9 (diagonal), 5 (clear screen), E (end program). |
Music Composer Vol 1 No 19 (26 Aug 1982), Pages 22-23. |
Alan Webb | 3K expansion | music compose 3k.prg Screenshot |
Music program. Compose tunes by entering the note for each of the three voices, e.g. A3 or G#2. Controls: Follow on-screen instructions. |
Block Graph Vol 1 No 20 (2 Sep 1982), Page 16. |
? | Unexpanded | block graph.prg Screenshot |
Utility, enter the height of each column and the computer will display a bar chart. Controls: Follow on-screen instructions. |
Polypen Vol 1 No 20 (2 Sep 1982), Page 17. |
R Barton | Unexpanded & lightpen | polypen.prg Screenshot |
Stylophone program, create sounds using a lightpen. Controls: Follow on-screen instructions. |
A Little Peace Vol 1 No 20 (2 Sep 1982), Page 21. |
Andy Horrell | Unexpanded | a little peace.prg Screenshot |
Music program, plays the song "A Little Peace". Controls: None. |
Pucman (Puckman) Vol 1 No 21 (9 Sep 1982), Pages 18-19. |
Nicholas Webster | Unexpanded | puckman.prg Screenshot |
Pac-Man game. Eat all the dots but don't let the monster catch you. Controls: Y (up), N (down), G (left), J (right). |
Relocation Vol 1 No 21 (9 Sep 1982), Page 20. |
Malcolm Peltz | 8K expansion | relocation 8k.prg Screenshot |
Subroutine to add to the start of your own programs, to make the program relocate itself beyond the user-defined character set. Controls: None. |
Contact Wear Vol 1 No 21 (9 Sep 1982), Page 20. |
JS & JC Dale | 16K expansion | contact wear 16k.prg Screenshot |
Run unexpanded machine code programs without removing your 16K RAM expansion. Run this program, then load & run your machine code program. Controls: None. |
Super Expander Vol 1 No 22 (16 Sep 1982), Pages 12-13. |
Andy Horrell | Super Expander+3K | super exp se3k.t64 Screenshot |
Four hi-res graphic programs. They draw a string pattern, cone, tunnel, and a wine glass. Controls: None. |
Meteor Run Vol 1 No 22 (16 Sep 1982), Page 13. |
Nigel Ayling | Unexpanded | meteor run.prg Screenshot |
Vertically scrolling space game, navigate your ship through the meteor storm without hitting anything. Controls: A (left), L (right). |
Scramble Vol 1 No 22 (16 Sep 1982), Page 18. |
Neil Eckersley | Unexpanded | scramble.prg Screenshot |
Scramble game, fly through a tunnel destroying as many enemy installations as you can. Controls: Q (up), A (down), Space (fire). |
Sound Generation Vol 1 No 22 (16 Sep 1982), Page 21. |
John Ingham | Unexpanded | sound generation.prg Screenshot |
Sound generator, produce novel sound effects. Controls: Press A, B, C, D, W, X, Y or Z and enter the start, end and step values. |
Double Height Vol 1 No 23 (23 Sep 1982), Page 7. |
Chris Groenhout | Unexpanded | double height.prg Screenshot |
Short program to give you double-height characters. Controls: None. |
Submarines Vol 1 No 23 (23 Sep 1982), Page 21. |
Neil Eckersley | Unexpanded | submarines.prg Screenshot |
You have 3 minutes to destroy the enemy submarines. Use the indicator to set the depth at which the charges will explode. Controls: I (depth up), M (depth down), J (ship left), L (ship right), K (fire). |
Black Hole Vol 1 No 24 (30 Sep 1982), Pages 16-17. |
Neil Eckersley | 3K expansion | black hole 3k.prg Screenshot |
3D space shooter. Shoot as many aliens as you can but don't let your sights touch any of the invisible black holes that are hidden on the screen. Controls: I (up), M (down), J (left), L (right), K (fire). |
Mystery Vol 1 No 25 (7 Oct 1982), Page 16. |
Andy Horrell | Unexpanded | mystery.prg Screenshot |
A short program where the listing gives no clue what it does. Load & run the program, wait for the 'Ready' prompt, then run it again. Controls: Follow on-screen prompts. |
Letter Writer Vol 1 No 25 (7 Oct 1982), Pages 16-17. |
Richard Barton | Unexpanded | letter writer.prg Screenshot |
Mini word processor program to help you write letters by typing them one line at a time. Controls: Follow on-screen prompts. |
Hex to Decimal Vol 1 No 26 (14 Oct 1982), Page 17. |
Matthew Saxon | Unexpanded | hex to decimal.prg Screenshot |
Utility, convert hexadecimal numbers into decimal. Only works for hex numbers <= 9F (159 decimal). Controls: Follow on-screen prompts. |
Mini-maze Vol 1 No 26 (14 Oct 1982), Pages 17-18. |
Huw Evans | Unexpanded | mini-maze.prg Screenshot |
Maze game. Try to reach the star at the top of the screen in the quickest possible time. Controls: W (up), A (left), D (right), X (destroy block in front of you), S (stuck). |
Joystick Drawing Vol 1 No 26 (14 Oct 1982), Page 23. |
Peter Wilson | Unexpanded | joystick drawing.prg Screenshot |
Simple art program, demonstrating how to use joystick controls instead of the keyboard. Controls: Joystick. |
Moon Landing Vol 1 No 27 (21 Oct 1982), Pages 8-9. |
Czes Kosniowski | Unexpanded | moon landing.prg Screenshot |
Lunar Lander game. Using only your thrusters, try to land your ship on the lunar surface. Too slow and you will run out of fuel, too fast and you will crash. Controls: Space (thrust). |
Martians (Martian's Revenge) Vol 1 No 27 (21 Oct 1982), Page 15. |
John Coun | Unexpanded | martians.prg Screenshot |
Space Invaders game. As a Martian, you must shoot the humans who are trying to destroy you. Be careful not to shoot their arms. Controls: G (left), J (right), H (fire). |
Night Bomber Vol 1 No 27 (21 Oct 1982), Page 16. |
Peter Bartley | Unexpanded | night bomber.prg Screenshot |
Blitz game. Drop bombs on the buildings to make a runway to land your plane. Controls: F5 (fire missile), F7 (drop bomb). |
Resistor Vol 1 No 27 (21 Oct 1982), Page 16. |
Richard Barton | Unexpanded | resistor.prg Screenshot |
Utility, calculate the colour bands on resistors. Controls: Enter the resistance value as three separate numbers. |
Tank Battle Vol 1 No 28 (28 Oct 1982), Pages 16-17. |
Philip Jones | Unexpanded | tank battle.prg Screenshot |
Strategy game for two players. Find and destroy your opponent's tank before he does the same to you. Controls: Player 1 (blue): Q (rotate left), W (rotate right), P (thrust), @ (fire). Player 2 (yellow): Joystick. |
Pacman (Mini Pac-Man) Vol 1 No 28 (28 Oct 1982), Pages 17-18. |
Ian Henderson | Unexpanded | pacman.prg Screenshot |
Pac-Man game. Eat the dots in the maze but don't let the ghosts catch you. Controls: 3 (left), 4 (right), 6 (up), 7 (down). |
Egghead Vol 1 No 29 (4 Nov 1982), Page 18. |
Robin Haynes | Super Expander+3K | egghead se3k.prg Screenshot |
Graphic demo, displays a pattern of concentric circles. Controls: Type the width of the gap between each circle. |
Alarm Clock Vol 1 No 29 (4 Nov 1982), Pages 18-19. |
Philip Edwards | Unexpanded | alarm clock.prg Screenshot |
Turn your computer into an alarm clock. Note: the screen becomes corrupt after a few seconds. Controls: Type the current time (a six-digit number 'HHMMSS') and the time when you want the alarm to go off. Press S to silence the alarm. |
Block Loader Vol 1 No 29 (4 Nov 1982), Page 19. |
Ian Hegerty | Unexpanded | block loader.prg Screenshot |
Display the contents of memory in 100-byte chunks. Controls: Type the starting address. |
World Map Vol 1 No 30 (11 Nov 1982), Page 19. |
Gerhard Nath | Unexpanded | world map.prg Screenshot |
Displays a hi-res map of the world. Controls: None. |
Starfighter Vol 1 No 31 (18 Nov 1982), Pages 8-9. |
Terence Wilson | Unexpanded | starfighter.prg Screenshot |
3D space shooter. Shoot the alien ships but don't let your sights touch any super-novas. Controls: A (up), Z (down), , (left), / (right), . (fire). |
City Bomber Vol 1 No 31 (18 Nov 1982), Page 21. |
Ian Hegerty | Unexpanded | city bomber.prg Screenshot |
Blitz game. Drop bombs on the buildings to make a runway to land your plane. Controls: Space (drop bomb). |
Addresses Vol 1 No 32 (25 Nov 1982), Page 18. |
Kevin Gray | Unexpanded | addresses.prg Screenshot |
Address book. Enter and update your addresses by modifying the DATA statements in lines 300-8998. Controls: Enter the surname to search for. |
Character Manipulator Vol 1 No 32 (25 Nov 1982), Page 19. |
Simon Evans | Unexpanded | char manipulator.prg Screenshot |
Graphics utility. Enter the data values for a user-defined character and then perform various manipulations like reversing it or turning it upside down. Controls: Follow on-screen prompts. |
Machine Code Monitor Vol 1 No 32 (25 Nov 1982), Page 23. |
Colin McCormick | Unexpanded | mcode monitor.prg Screenshot |
Programming utility, a simple machine code monitor. Controls: Follow on-screen prompts. |
Colour Graphics (Vic Kaleidoscope) Vol 1 No 33 (2 Dec 1982), Page 14. |
William Stenning | Unexpanded | kaleidoscope.prg Screenshot |
Graphics demo, displays a kaleidoscope pattern on the screen. Controls: None. |
Bugsplat Vol 1 No 33 (2 Dec 1982), Pages 18-20. |
Mike Martin | Unexpanded | bugsplat.prg Screenshot |
Build a bug by rolling a dice and then adding the corresponding piece. But you must start with a body and attach pieces to it. Can you complete your bug before the computer? Controls: F1 (stop dice). |
Memory Vol 1 No 33 (2 Dec 1982), Page 20. |
Antony Collyer | 8K expansion | memory 8k.prg Screenshot |
Short program to rearrange memory to put the screen at 7680, the start of Basic at 8192 and leave space at 4096-7679 for a user defined character set. Controls: None. |
Grand Prix Vol 1 No 34 (9 Dec 1982), Page 17. |
Brandon James | Unexpanded | grand-prix.prg Screenshot |
Top-down car race. Complete three laps in the shortest time but don't touch any of the invisible oil patches. Controls: Q (up), A (down), N (left), M (right). |
Spikey Vol 1 No 34 (9 Dec 1982), Page 18. |
Robin Haynes | Super Expander+3K | spikey se3k.prg Screenshot |
Displays a hi-res pattern on the screen. Controls: Follow on-screen prompts. |
Tape Index Vol 1 No 34 (9 Dec 1982), Page 23. |
John Ingham | Unexpanded | tape index.prg Screenshot |
Index program to help you locate & load programs from cassette. Controls: Follow on-screen prompts. Notes: Measure how long it takes to fast forward a C60 cassette and enter this in line 160. |
Carols Vol 1 No 35 (16/23 Dec 1982), Pages 22-23. |
Alan Blackham | Super Expander+3K | carols se3k.prg Screenshot |
Festive music program, plays various Christmas carols. Controls: Follow on-screen prompts. |
The Skeleton Vol 1 No 35 (16/23 Dec 1982), Page 27. |
Asghar Ahmed | Unexpanded | the skeleton.prg Screenshot |
Educational game, tests how well you can name various bones in Latin. Controls: Type the answer to each question. |
Dim Nim Vol 1 No 36 (30 Dec 1982), Pages 8-9. |
Czes Kosniowski | Unexpanded | dim nim.prg Screenshot |
2-player board game. Each player in turn chooses a row and moves anywhere left or right. The first player to move all their pieces beside their opponent's pieces wins. Controls: U (up), D (down), L (left), R (right), * (end turn). |
Music Trainer Vol 1 No 36 (30 Dec 1982), Pages 17-18. |
Alan Blackham | Super Expander+3K | music train se3k.prg Screenshot |
Music program, turns your computer into a piano. Controls: 1-8 (play note), 9 (clear screen), Q-E (set tone), P (end program). |
Scramble Vol 1 No 36 (30 Dec 1982), Page 21. |
Alan Webb | Unexpanded | scramble-aw.prg Screenshot |
Scramble game. Dodge the asteroids or shoot them with your laser. Controls: A (up), Z (down), * (fire). |
Disassembler Vol 1 No 36 (30 Dec 1982), Page 23. |
David Angier | Unexpanded | disassembler.prg Screenshot |
Programming utility, disassemble machine code. Controls: Type the start & end addresses. |
Notes
With thanks to Internet Archive and World of Spectrum for scanning this magazine.