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Magazines > Popular Computing Weekly


Popular Computing Weekly (GB)

Popular Computing Weekly was a British multi-format magazine published by Sunshine Publications. It was mostly a serious magazine that provided news, hardware & software reviews, programming tutorials, type-in program listings, and some games coverage. The front cover used high quality artwork on early issues, then the cover was used for announcements and editorial content. When Home Computing Weekly ceased publication, it was incorporated into Popular Computing Weekly from Vol 4 No 42 (7-23 Oct 1985) onwards. The editors included Duncan Scot (V1-N01 to V1-N08), Brendan Gore (V1-N09 to V3-N24), David Kelly (V3-N25 to V4-N50) and Christina Erskine (V4-N51 to V6?).

Download all programs from this magazine on four disks:


PopCompWeekly1.d64
(Apr-Nov 1982)

PopCompWeekly2.d64
(Dec 1982-Aug 1983)

PopCompWeekly3.d64
(Sep 1983-Nov 1984)

PopCompWeekly4.d64
(Dec 1984 onwards)

Note: The game Lunar Lander (83-05-05) is not included on disk because it currently only loads from cassette tape.

253 programs

[ Page: 1 | 2 | 3 ]

Program Author Requirements Files Info
Trace
(Twin-Trace Display)

Vol 2 No 1
(6 Jan 1983),
Page 19.
Richard Barton Super Expander+3K twin-trace se3k.prg
Screenshot
Use the paddle inputs to control an oscilloscope-style graph.

Controls:
None.
Bird and Caterpillar

Vol 2 No 1
(6 Jan 1983),
Page 21.
Czes Kosniowski Unexpanded bird caterpillar.prg
Screenshot
Snake game, eat as much food as you can but don't touch the walls or let the bird catch you.

Controls:
Z (left), X (right), . (up), / (down).
Joysticks

Vol 2 No 2
(13 Jan 1983),
Page 23.
Tim Vanes Unexpanded joysticks.prg
Screenshot
Machine code routine to read the joystick.

Controls:
SYS 6656 to read joystick, PEEK(7664) for right, PEEK (7665) for down, PEEK (7666) for left, PEEK(7667) for up, PEEK(7668) for fire.
Sketchpad

Vol 2 No 2
(13 Jan 1983),
Page 27.
R Morgan Super Expander+3K sketchpad se3k.prg
Screenshot
Hi-res drawing program.

Controls:
Joystick (move), Left Arrow (erase mode), 1 (draw mode), Space (clear screen), * (exit program).
Flipside
(Ping Pong #1)

Vol 2 No 3
(20-26 Jan 1983),
Pages 8-9.
Shahid Butt Unexpanded ping pong1.prg
Screenshot
Bat-and-ball game, a cross between Pong and Deflex. Direct your ball around the screen to hit the letters A-Z in alphabetical order before you run out of time.

Controls:
W (up), A (left), D (right), X (down), Q/E/Z/C (diagonals).
Lane Racer

Vol 2 No 3
(20-26 Jan 1983),
Page 15.
Alan Blackham Unexpanded lane racer.prg
Screenshot
Dodgems game. Collect the dots by moving from one lane to another, but don't put yourself on a collision course with the other cars.

Controls:
Z (left), C (right).
Music Transposer

Vol 2 No 3
(20-26 Jan 1983),
Page 19.
Andy Horrell Unexpanded music transposer.prg
Screenshot
Music utility. When transposing music from one instrument to another, some notes may be too high or low. Use this to convert notes from one key to another.

Controls:
Enter the 'from' and 'to' keys, then the note that you want to convert. Press '3' to enter '#'.
Vic Printing

Vol 2 No 4
(27 Jan-2 Feb 1983),
Page 20.
John Pell Super Expander+3K & VIC 1515 printer vic print se3k.prg
Screenshot
Redefine the functions keys for use with a VIC 1515 printer.

Controls:
Follow on-screen prompts.
Clock

Vol 2 No 4
(27 Jan-2 Feb 1983),
Page 21.
R Tinman Super Expander+3K clock se3k.prg
Screenshot
Displays a hi-res analogue clock on the screen.

Controls:
When prompted, enter the current time in the format 'HHMMSS' (six digits with no spacers).
Notes:
When first run the graphics may become corrupt. If this happens, press Run Stop & Restore and run the program again.
Keyboard Talk

Vol 2 No 4
(27 Jan-2 Feb 1983),
Page 23.
Jim Parren Unexpanded keyboard bleep.prg
Screenshot
Utility, produces a beep each time a key is pressed.

Controls:
None.
In The Round

Vol 2 No 4
(27 Jan-2 Feb 1983),
Page 23.
Cyril Aubry Unexpanded circle.prg
Screenshot
Draws a hi-res circle on the screen.

Controls:
None.
Alien Shoot

Vol 2 No 5
(3-9 Feb 1983),
Page 17.
Max Addie Unexpanded alien shoot.prg
Screenshot
Shoot the alien as many times as you can before it takes over your base.

Controls:
Space (fire).
Generator

Vol 2 No 5
(3-9 Feb 1983),
Page 20.
David McIntyre Unexpanded generator.prg
Screenshot
Basic extension, adds the command 'old' to recover a 'new'ed prorgram.

Controls:
None.
Notes:
Load & run the program, then type 'RUN' again to patch the new command into memory.
Pontoon

Vol 2 No 6
(10-16 Feb 1983),
Pages 15-17.
Kelvin Hepburn 3K expansion pontoon 3k.prg
Screenshot
Card game, try to get your score as close to 21 as possible but don't go bust.

Controls:
S (stick), T (twist).
Morse Code

Vol 2 No 6
(10-16 Feb 1983),
Pages 19-20.
Alan Blackham Unexpanded morse code.prg
Screenshot
Type a message to convert it into morse code.

Controls:
Enter the message.
Showing Up The Nature Of The Character

Vol 2 No 6
(10-16 Feb 1983),
Pages 22-23.
Colin Cattanach Unexpanded showing up char.t64
Screenshot
Two programs for searching in memory. Character Recognition displays the character bitmap at a memory location. Record Search searches through data entered in lines 100-184 of the listing.

Controls:
Follow on-screen prompts.
Horizontal Graphs

Vol 2 No 7
(17-23 Feb 1983),
Page 15.
Alan Blackham Unexpanded & printer horiz graphs.prg
Screenshot
Print a bar chart.

Controls:
Follow on-screen prompts.
Alien Attack

Vol 2 No 7
(17-23 Feb 1983),
Pages 18-19.
Alan Webb 3K expansion alien attack 3k.prg
Screenshot
Space shooter. Aliens are attacking from the bottom of the screen, you must shoot them from your constantly moving ship.

Controls:
Left Arrow (change direction), Space (fire).
AV Timer

Vol 2 No 8
(24 Feb-2 Mar 1983),
Pages 15-19.
Geoff Crowther Unexpanded av timer.prg
Screenshot
10-minute timer that plays a warning tone at various intervals to help with film processing.

Controls:
None.
Voyager

Vol 2 No 8
(24 Feb-2 Mar 1983),
Page 21.
Kevin Boyd Super Expander+3K voyager se3k.prg
Screenshot
Short hi-res animation simulating the Voyager II flypast of Saturn.

Controls:
None.
Earth Attack

Vol 2 No 9
(3-9 Mar 1983),
Page 18.
Emile Wakefield Unexpanded earth attack.prg
Screenshot
Space Invaders game. Destroy the alien ships before they land.

Controls:
Crsr-Down (left), Crsr-Right (right), Space (fire).
Bounce

Vol 2 No 9
(3-9 Mar 1983),
Page 19.
Steven Cranshaw Unexpanded bounce.prg
Screenshot
Ball game, bounce off the obstacles to reach the circle in the bottom-right corner in the quickest possible time.

Controls:
F1 (up), F3 (right), F5 (diagonal down), F7 (diagonal up).
Striker's Revenge

Vol 2 No 10
(10-16 Mar 1983),
Page 15.
Simon Tweed Unexpanded strikers revenge.prg
Screenshot
Catch the apples and spanners with your stretcher, and put them in the blue lorry.

Controls:
Crsr-Down (left), Crsr-Right (right).
Reconfiguration

Vol 2 No 10
(10-16 Mar 1983),
Page 29.
Vol 2 No 15
(14-20 Apr 1983),
Page 7.
Peter Wilson & Mike Todd 24K expansion reconfig 24k.prg
Screenshot
Reconfigure the computer without removing a memory expansion cartridge.

Controls:
Follow on-screen prompts.
The Kingdom of Cedrick

Vol 2 No 11
(17-23 Mar 1983),
Pages 8-9.
Gwyn Jones Unexpanded king cedrick.prg
Screenshot
Strategy game. As the King, you face threats each year from floods, famine, bandits and invasion. Decide how to best allocate your resources. Can you survive until old age?

Controls:
For each year, enter how many people you want as dyke men, farmers, guards and soldiers.
Matrix
(Matrix Multiplier)

Vol 2 No 11
(17-23 Mar 1983),
Page 15.
I Shambrook Unexpanded matrix multiply.prg
Screenshot
Mathematical tool, multiply two matrices.

Controls:
Follow on-screen instructions.
Invert

Vol 2 No 11
(17-23 Mar 1983),
Page 21.
D Selwood Unexpanded invert.prg
Screenshot
Short machine language routine to invert the screen, could be used to make a flash routine.

Controls:
Type 'SYS673' to invert the screen.
Skylander

Vol 2 No 11
(17-23 Mar 1983),
Page 25.
N M Jayakumar Unexpanded skylander.prg
Screenshot
Parachute game, jump from the plane and try to land on the ship.

Controls:
F1 (jump), A (left), L (right).
Map

Vol 2 No 12
(24-30 Mar 1983),
Page 21.
C Aubry Unexpanded map.prg
Screenshot
Displays a hi-res map of France. This program uses an unusual technique to set up the graphics.

Controls:
None.
Cat and Mouse

Vol 2 No 13
(31 Mar-6 Apr 1983),
Page 17.
Malcolm Forbes Unexpanded cat and mouse.prg
Screenshot
Maze game. Can you reach the exit on the other side of the maze without being eaten by the cat?

Controls:
Z (left), C (right), F1 (up), F7 (down).
Notes:
Program may be incomplete, part of the listing appears to be missing.
Timer
(Timer/Alarm Clock)

Vol 2 No 13
(31 Mar-6 Apr 1983),
Page 20.
C Aubry Unexpanded timer alarm clk.prg
Screenshot
Turn your computer into a clock with countdown timer and alarm.

Controls:
Follow on-screen prompts.
Dice

Vol 2 No 14
(7-13 Apr 1983),
Page 17.
Maur Gifford Unexpanded dice.prg
Screenshot
Utility, rolls 1-4 dice and displays what numbers come up.

Controls:
Follow on-screen prompts.
Bar Graph

Vol 2 No 14
(7-13 Apr 1983),
Pages 23-24.
Michael Clarke Unexpanded bar graph.prg
Screenshot
Display a vertical bar graph on the screen.

Controls:
Follow on-screen prompts.
Hi-Res Printout

Vol 2 No 15
(14-20 Apr 1983),
Page 23.
James Brennan Super Expander+3K & printer hres print se3k.prg
Screenshot
Subroutine to make a hi-res printout of the screen, to add to your own programs.

Controls:
Merge into your program and activate with 'GOSUB10000'.
Super Tables

Vol 2 No 15
(14-20 Apr 1983),
Page 30.
J Roberts Unexpanded super tables.prg
Screenshot
Maths quiz, practice your times tables. It plays a tune if you answer every question correctly.

Controls:
Enter which times table you want to practice, then type the answer to each problem.
Sing

Vol 2 No 15
(14-20 Apr 1983),
Page 35.
D Charles Unexpanded sing harmony.prg
Screenshot
Music program. Plays the song "I'd Like To Teach The World To Sing (In Perfect Harmony)".

Controls:
None.
Hypnotic

Vol 2 No 15
(14-20 Apr 1983),
Page 35.
D Charles Unexpanded hypnotic.prg
Screenshot
Graphics demo, makes the screen zoom in and out.

Controls:
None.
Functions
(Solve F(x)=0)

Vol 2 No 16
(21-27 Apr 1983),
Pages 27-28.
O G Garside Unexpanded solve fx0.prg
Screenshot
Mathematical tool, solve functions of f(x) and draw them on graphs.

Controls:
Follow on-screen prompts.
Alpha Fighter

Vol 2 No 17
(28 Apr-4 May 1983),
Pages 10-11.
A Petts 3K expansion alphafighter 3k.prg
Screenshot
Horizontally-scrolling space game. Dodge the rocks while shooting the supply pods and invaders.

Controls:
Joystick or U (up), N (down), H (left), J (right), Space (fire).
Asteroids

Vol 2 No 17
(28 Apr-4 May 1983),
Page 28.
C Duncan Unexpanded asteroids.prg
Screenshot
Asteroids game. Dodge or shoot as many asteroids and alien ships as you can.

Controls:
Z (turn left), C (turn right), M (thrust), Space (fire).
Deathtrap

Vol 2 No 17
(28 Apr-4 May 1983),
Page 31.
M Ayub Unexpanded deathtrap.prg
Screenshot
Move around the grid collecting the diamonds but don't trap yourself or let the alien touch you.

Controls:
Joystick.
Space Zombies

Vol 2 No 18
(5-11 May 1983),
Pages 27-28.
Alan Blackham Super Expander+3K spc zombies se3k.prg
Screenshot
Duck Shoot game. Shoot as many aliens as you can in two minutes.

Controls:
Joystick, or Z (left), C (right), M (fire).
Lunar Lander

Vol 2 No 18
(5-11 May 1983),
Pages 31-33.
B J Davison Unexpanded lunar lander.t64
Screenshot
Lunar Lander game. Try to land your space ship on the landing pad. To land safely your velocity must be between 0 and -30.

Controls:
1 (left thruster), 5 (down thruster), 9 (right thruster).
Polynomial

Vol 2 No 19
(12-18 May 1983),
Page 30.
Cyril Aubry Unexpanded polynomial.prg
Screenshot
Mathematical tool to analyse a polynomial (quadratic) equation.

Controls:
Follow on-screen prompts.
Morse
(Morse Monitor)

Vol 2 No 20
(19-25 May 1983),
Page 34.
Bjarni Birgisson Unexpanded morse monitor.prg
Screenshot
Translate messages into Morse Code, displaying them on the screen as well as sounding the tones.

Controls:
Follow on-screen prompts.
Alien Alert

Vol 2 No 20
(19-25 May 1983),
Page 39.
C Anderson Unexpanded alien alert.prg
Screenshot
3D space shooter. Move your sights to shoot as many aliens as possible.

Controls:
I (up), M (down), J (left), K (right), H (fire).
Depth Charge

Vol 2 No 21
(26 May-1 Jun 1983),
Pages 10-11.
Robert Irvine Unexpanded depth charge.prg
Screenshot
Destroy the enemy submarines by dropping depth charges as they pass beneath you.

Controls:
Joystick.
Prime Number

Vol 2 No 21
(26 May-1 Jun 1983),
Page 41.
M Valentine Unexpanded prime number.prg
Screenshot
Calculate all prime numbers between 2 and an entered value.

Controls:
Follow on-screen prompts.
Mastermind

Vol 2 No 22
(2-8 Jun 1983),
Pages 34-35.
Michael Clarke Unexpanded mastermind.prg
Screenshot
Mastermind game. You must work out a 4-digit number chosen by the computer. A black peg means you have a correct number in the correct place and a white peg means a correct number in the wrong place.

Controls:
Enter your guess (a 4-digit number) for each round.
Elements

Vol 2 No 22
(2-8 Jun 1983),
Page 35.
Asghar Ahmed Unexpanded elements.prg
Screenshot
Type the name of an element to see its atomic number & weight from the periodic table.

Controls:
Type the name of an element.
Function X

Vol 2 No 22
(2-8 Jun 1983),
Page 39.
Cyril Aubry Unexpanded function x.prg
Screenshot
Mathematical tool, find the roots to solve an equation F(X).

Controls:
Modify line 28 to enter your equation and then enter the limits of the search.
Programming: Speaking Of

Vol 2 No 23
(9-15 Jun 1983),
Page 17.
Mark Martin Unexpanded speaking of.prg
Screenshot
Subroutine to create the illusion that the computer is speaking by producing a beep on each vowel.

Controls:
None.
Invaders
(Seahawk)

Vol 2 No 23
(9-15 Jun 1983),
Page 29.
Paul Hampson Unexpanded seahawk.prg
Screenshot
Shoot the seahawk as many times as you can.

Controls:
, (left), . (right), F (fire).
XXX

Vol 2 No 23
(9-15 Jun 1983),
Page 35.
Steven Jonas Unexpanded xxx.prg
Screenshot
Mystery program. What happens when you use the Return key?

Controls:
Run with SYS7538, press Run Stop & Restore to exit.
Super Breakout

Vol 2 No 24
(16-22 Jun 1983),
Page 29.
C Anderson Unexpanded super break.prg
Screenshot
Breakout game, demolish the bricks using your bat & ball.

Controls:
< (left), > (right).
Screen Colour

Vol 2 No 24
(16-22 Jun 1983),
Page 35.
Robert Watson Unexpanded screen colour.prg
Screenshot
Utility, change the screen colour by pressing the function keys.

Controls:
SYS673 to start. F1 (decrease register), F3 (increase register), F5 (reset colours).
Defender

Vol 2 No 25
(23-29 Jun 1983),
Page 29.
Jonathan Thompson Unexpanded defender.prg
Screenshot
Scramble game. Try to reach the enemy base by flying over mountains and shooting fuel dumps.

Controls:
1 (up), Z (down) Crsr-Down (drop bomb), Crsr-Right (fire).
Break the Code

Vol 2 No 25
(23-29 Jun 1983),
Pages 32-33.
Ken Adnams Unexpanded break the code.prg
Screenshot
Mastermind game played against the clock. You must work out a secret code chosen by the computer. A black peg means you have a correct colour in the correct place and a white peg means a correct colour in the wrong place.

Controls:
Press the colour keys for each guess, 1 (black), 2 (white), 3 (red), 5 (purple), 6 (green), 8 (yellow), then press either Y to confirm or N to re-enter your selection.
Piano

Vol 2 No 26
(30 Jun-6 Jul 1983),
Page 32.
G K Birgisson Unexpanded piano.prg
Screenshot
Turn your computer into a musical keyboard, displaying the notes on a stave as you play.

Controls:
1-8 (play note), 9 (silence & clear stave).
Screen Movement

Vol 2 No 26
(30 Jun-6 Jul 1983),
Page 33.
Sean Marsh Unexpanded screen movement.prg
Screenshot
Short program demonstrating how to move the screen.

Controls:
L (left), R (right), U (up), D (down), * (restore & exit).
Mini Pacman

Vol 2 No 27
(7-13 Jul 1983),
Pages 10-11.
Richard Watson [Alan Blackham] Super Expander+3K mini pacman se3k.prg
Screenshot
Pacman game, eat the dots and avoid the ghosts.

Controls:
Joystick or keys W (up), X (down), A (left), D (right).
Maths

Vol 2 No 27
(7-13 Jul 1983),
Page 32.
Shahida Ahmed Unexpanded maths test.prg
Screenshot
Maths test, asks a series of 10 questions to test your maths knowledge. The questions are the same each time.

Controls:
Type the answer to each question.
Deathrace 2000

Vol 2 No 27
(7-13 Jul 1983),
Page 36.
C Anderson Unexpanded deathrace 2000.prg
Screenshot
Vertically-scrolling car game. Race through the streets of New York hitting pedestrians and avoiding police cars.

Controls:
< (left), > (right).
Function Repeat

Vol 2 No 29
(21-27 Jul 1983),
Page 35.
Tony Dickens Unexpanded function repeat.prg
Screenshot
Utility to make all the keys auto-repeat.

Controls:
F1 (auto-repeat on), F7 (auto-repeat off).
Money Snake

Vol 2 No 30
(28 Jul-3 Aug 1983),
Pages 10-11.
Ian Craighill Unexpanded money snake.prg
Screenshot
Snake game. Eat the pounds & diamonds but avoid the dollars.

Controls:
A (up), Z (down), < (left), > (right), P (pause).
City Defence
(City Guard)

Vol 2 No 30
(28 Jul-3 Aug 1983),
Pages 29-31.
Benedict MacCarty 3K expansion city guard 3k.t64
Screenshot
You control the bank of missiles beneath the city. Select which missiles to launch at the enemy aircraft. Destroy four aircraft to win.

Controls:
Z (left), C (right), B (fire).
Bomb Disposal
(Bomb Squad)

Vol 2 No 31
(4-10 Aug 1983),
Pages 34-35.
Benedict MacCarty 3K expansion bomb squad 3k.prg
Screenshot
You must defuse six bombs before they explode. Your car has a steering fault so don't hit any shoppers.

Controls:
Y (up), B (down), G (left), H (right), Left Arrow (pause).
Rabbit Blitz

Vol 2 No 32
(11-17 Aug 1983),
Page 35.
C Simon Unexpanded rabbit blitz.prg
Screenshot
Blitz game. Drop bombs to flatten the buildings so you can land your plane safely. You only have 30 bombs, the left number at the bottom of the screen shows how many buildings you've destroyed, and the right number is how many bombs you've dropped.

Controls:
Space (drop bomb), Up Arrow (pause).
Battleships

Vol 2 No 33
(18-24 Aug 1983),
Pages 10-11.
I Shambrook 3K expansion battleships 3k.prg
Screenshot
Classic strategy game. Find the hidden locations of the enemy ships before your ships are discovered.

Controls:
First position your ships on the grid by typing the location of each one (a number followed by a letter, then press Return), then enter the co-ordinates for each shot (a number followed by a letter, without pressing Return).
Tank Patrol

Vol 2 No 33
(18-24 Aug 1983),
Pages 29-30.
Mark Manns Unexpanded tank patrol.prg
Screenshot
Get your tank back to HQ as quickly as possible without hitting any mines.

Controls:
Z (left), C (right), F1 (up), F7 (down).
Notes:
Program may be incomplete, part of the listing appears to be missing.
Atomic Collision

Vol 2 No 33
(18-24 Aug 1983),
Page 32.
Richard Baton Unexpanded atomic coll sim.prg
Screenshot
Simulates how atoms from a radioactive source are randomly scattered and split when hit by stray particles.

Controls:
None.
Racer

Vol 2 No 34
(25-31 Aug 1983),
Page 29.
Steven Parker Unexpanded racer.prg
Screenshot
Top-down racing game. Complete as many laps as you can without crashing or hitting the barrel. Note: the track spacing is difficult to get right, so I improvised a replacement track. If anyone has a working copy with the original track then please let me know.

Controls:
S (up), X (down), < (left), > (right).
Star Trek

Vol 2 No 35
(1-7 Sep 1983),
Pages 32-33.
Mark Manns Unexpanded star trek.prg
Screenshot
3D space shooter. Line your sights on the alien ships to shoot them.

Controls:
W (up), X (down), A (left), D (right), S (fire).
Astro-Transporter

Vol 2 No 36
(8-14 Sep 1983),
Pages 10-11.
Benedict MacCarty Unexpanded astro-transport.prg
Screenshot
Vertically scrolling space game. Collect fuel & cargo as you journey through space, dodging the planets and meteors, then dock with one of the space stations 1,300 light years away. Note: this program may be incomplete, part of the listing appears to be missing.

Controls:
Z (left), C (right), B (hyperspace).
Hello Universe
(NASA Data Simulation)

Vol 2 No 36
(8-14 Sep 1983),
Page 30.
Richard Barton Unexpanded nasa data sim.prg
Screenshot
Simulation of what it might look like to decode a radio signal from another world.

Controls:
None.
Alien Maze

Vol 2 No 37
(15-21 Sep 1983),
Pages 40-41.
Fiwad Moied Unexpanded alien maze.prg
Screenshot
Platform game. Climb the platforms while dodging the arrows and other hazards to reach the bomb (flashing cross), then jump to defuse the bomb and gain an extra life.

Controls:
A (up), Z (down), X (left), C (right), Space (jump).
Alien Destroyer

Vol 2 No 38
(22-28 Sep 1983),
Pages 18-19.
Peter Bartley Unexpanded alien destroyer.t64
Screenshot
3D space shooter. Line your sights on the alien ships to shoot them before you run out of energy.

Controls:
P (up), . (down), L (left), : (right), K (fire).
Maze

Vol 2 No 38
(22-28 Sep 1983),
Page 31.
A Morris Unexpanded maze.prg
Screenshot
Navigate your diamond through the maze to the circle at the bottom of the screen in the least number of moves.

Controls:
U (up), N (down), H (left), J (right), 8 (demolish surrounding blocks).
Death Race

Vol 2 No 39
(29 Sep-5 Oct 1983),
Page 37.
J Vanderslims Unexpanded death race.prg
Screenshot
Vertically-scrolling car race. Run over as many pedestrians as possible but don't hit the pits or oil slicks.

Controls:
Z (left), M (right).
Cosmic Cascade

Vol 2 No 40
(6-12 Oct 1983),
Pages 33-35.
Mark Manus Unexpanded cosmic cascade.t64
Screenshot
Space Invaders game, shoot the aliens.

Controls:
Joystick.
Icarus

Vol 2 No 42
(20-26 Oct 1983),
Pages 10-11.
H Rivera Unexpanded icarus.t64
Screenshot
Icarus has flown too close to the sun, melting the wax on his wings. You must catch the feathers as they fall and return them to him.

Controls:
A (up), Z (down), * (left), UpArrow (right).
Play
(Vic Sequencer)

Vol 2 No 42
(20-26 Oct 1983),
Page 36.
Richard Barton Unexpanded vic sequencer.prg
Screenshot
Music sequencer. Enter a tune using keys 1-8, then replay it while adjusting the voice and speed.

Controls:
Follow on-screen prompts.
Dump

Vol 2 No 42
(20-26 Oct 1983),
Page 39.
Paul Lillington Unexpanded variable dump.prg
Screenshot
Subroutine that lists all the variables used in your program.

Controls:
None.
Speed Run

Vol 2 No 43
(27 Oct-2 Nov 1983),
Pages 36-37.
Mark Kedgley Unexpanded speed run.prg
Screenshot
Drive your car as quickly as possible to the checkpoint flag, but don't hit any rocks.

Controls:
U (up), N (down), H (left), J (right).
Number Quiz

Vol 2 No 44
(3-9 Nov 1983),
Page 28.
Nigel Littlewood Unexpanded number quiz.prg
Screenshot
Puzzle game. You must place the numbers 1-8 on the grid, positioning them so that no consecutive numbers are next to each other horizontally, vertically or diagonally.

Controls:
Type the number (1-8) to place in each square.
Apple Munch

Vol 2 No 44
(3-9 Nov 1983),
Pages 40-41.
Philip Bidwell Unexpanded apple munch.prg
Screenshot
Navigate through the maze to reach the apple in the shortest possible time.

Controls:
Z (left), C (right), F1 (forward), * (destroy block).
Cover Colour

Vol 2 No 46
(17-23 Nov 1983),
Page 13.
John Kennedy Unexpanded cover colour.prg
Screenshot
Small program to tell you the cover colour for any issue of PCW.

Controls:
Type the issue number.
Song Maker

Vol 2 No 46
(17-23 Nov 1983),
Page 21.
Marianne Elliott Unexpanded song maker.prg
Screenshot
Music program. First enter the notes of a song, then type the duration for each note.

Controls:
Follow on-screen prompts.
Number Puzzler

Vol 2 No 46
(17-23 Nov 1983),
Page 49.
R Morton Unexpanded number puzzler.prg
Screenshot
Sliding tile game. Slide the numbers around the grid to put them back into ascending numerical order.

Controls:
Type the number of the tile you want to move.
Shoot Out

Vol 2 No 47
(24-30 Nov 1983),
Page 49.
Ian Fielder Unexpanded shoot out.prg
Screenshot
Shoot the object with your gun.

Controls:
Z (fire).
Cavern Runner

Vol 2 No 47
(24-30 Nov 1983),
Pages 51-53.
Andrew Hampton 3K expansion cavern runner 3k.prg
Screenshot
Vertically-scrolling space race. Dodge the meteors while flying as far into the cavern as you can.

Controls:
Joystick or Z (left), C (right), M (fire), Space (hyperspace).
Quasimodo

Vol 2 No 47
(24-30 Nov 1983),
Page 59.
Glenn Ackroyd Unexpanded quasimodo.prg
Screenshot
Hunchback game. Jump over the fireballs to ring the bell.

Controls:
Crsr-Down (left), Crsr-Right (right), Space (jump).
Catch

Vol 2 No 48
(1-7 Dec 1983),
Page 49.
Darron Farrow Unexpanded catch.prg
Screenshot
2-player game. Who will be the first to catch the ball?

Controls:
Player 1: P (up), . (down), L (left), ; (right).
Player 2: Joystick.
Kaleidoscope

Vol 2 No 48
(1-7 Dec 1983),
Pages 53-55.
William Clements Unexpanded kaleidoscope.prg
Screenshot
Displays an animated Kaleidoscope pattern.

Controls:
None.
Planet Invader

Vol 2 No 49
(8-14 Dec 1983),
Page 47.
Stuart Elmes Unexpanded planet invader.prg
Screenshot
Shoot as many aliens as you can. Each alien needs two hits to be destroyed.

Controls:
Space (fire).
Abandon Earth

Vol 2 No 50
(15-21 Dec 1983),
Pages 10-13.
Mark Manns Unexpanded abandon earth.t64
Screenshot
Earth has been abandoned and you must launch the last remaining scientists to the mothership, avoiding the asteroids, aliens and mines.

Controls:
Joystick.
Double Height

Vol 2 No 50
(15-21 Dec 1983),
Page 54.
Julian Storer Unexpanded double height.prg
Screenshot
Small program demonstrating how to create double-height characters.

Controls:
None.
Cell Attack

Vol 2 No 50
(15-21 Dec 1983),
Page 63.
G Carrot Unexpanded cell attack.prg
Screenshot
Use your culture dish to block the attacking germs and chromosones from breaking through the spongy layer of the cell.

Controls:
< (left), > (right).
Planet

Vol 2 No 51
(22 Dec 1983-4 Jan 1984),
Page 39.
Guy Norton Super Expander+3K planet se3k.prg
Screenshot
Displays a hi-res picture of the surface of a globe.

Controls:
None.
Ladders Run

Vol 2 No 51
(22 Dec 1983-4 Jan 1984),
Page 47.
Steven Fletcher Unexpanded ladders run.prg
Screenshot
Platform game. Climb the ladders and race across the ledges to reach the top of the screen without being hit by the falling bricks.

Controls:
T (up), V (down), F (left), G (right).

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Notes

  1. The following programs are missing from this magazine: 4 Stroke by A Blackham (Vol 3 No 14, 5-11 Apr 1984, p43) [incomplete program, only the second half of the listing was published].
  2. A modified version of Ikebukuro (82-05-06) appears to have been published as Socarrado (Commodore Magazine, May 1984).
  3. A modified version of Knockout (82-05-20) appears to have been published as Super Breakout (Popular Computing Weekly, 83-06-16).
  4. A modified version of Spacefighter (82-05-27) appears to have been published as Invaders (VIC Games).
  5. A slightly different version of Dec Binary Conversion (82-06-24) was published as Dec/Bin (VIC, Apr 1984).
  6. A slightly different version of Hex-Decimal Converter (82-06-24) was published as Dec/Hex/Dec (VIC, 83-12).
  7. A modified version of Street Alley (82-08-12) appears to have been published as Punter (VIC Games). The graphics from Street Alley were used in Frogrun (Your Computer, 83-05).
  8. A modified version of Grand Prix (82-08-12) appears to have been published as Gamble (VIC Games).
  9. Super Nova (82-08-19) appears to be a modified version of Alien Arcade (Your Computer, 82-04), with different graphics.
  10. A slightly different version of Vic Functions (82-08-19) was published as Pause/Functions (VIC, 83-04).
  11. Polypen (82-09-02) was also published as Poly-pen Music in Your Computer (82-10). Only the REM statements differ.
  12. A slightly different version of A Little Peace (82-09-02) was published as Multivoice Music (VIC, 83-06).
  13. A slightly different version of Double Height (82-09-23) was published as Programmable Characters (VIC, 83-06).
  14. Slightly different/modified versions of Colour Graphics (82-12-02) were published as VIC Kaleidoscoop (VIC, 83-12) and Kaleidoscope (VIC Games, 1983).
  15. Striker's Revenge (83-03-10) was also published in Pixel (83-10).
  16. The Kingdom of Cedrick (83-03-17) was also published in Pixel (84-05).
  17. Hypnotic (83-04-14) appears to be a modified version of Hypnotic (Vic Computing, 81-12).
  18. A slightly different version of Functions (83-04-21) was published as Graph Solutions (Personal Computing Today, 83-06).
  19. Asteroids (83-04-28) appears to be a modified version of Asteroids (Zap! Pow! Boom! Arcade Games for the VIC 20), with different graphics.
  20. Invaders [Seahawk] (83-06-09) was also published in Pixel (83-10).
  21. Super Breakout (83-06-16) appears to be a modified version of Knockout (Popular Computing Weekly, 82-05-20).
  22. Maze (83-09-22) appears to be a modified version of Tunnel Vision (Your Computer, 82-06).
  23. A slightly different/modified version of Kaleidoscope (83-12-01) appears to have been published as Kaleidoscope II (VIC, 83-12).
  24. Space Walk (84-02-23) and Pollen (85-01-17) appear to be modified versions of Tunnel Vision (Your Computer, 82-06), with different graphics.
  25. Fans of Grave Robber (84-03-08) should also try Dracula (Commodore User, 85-01GE), which has similar gameplay.
  26. A slightly different version of Scrap Yard (84-08-09) was published in Commodore User (84-06).
  27. UFO Attack (84-11-22) appears to be a modified version of Sub Attack (Computer & Video Games, 82-04), with different graphics.
  28. Distinct Rems (85-06-06) was also published in the 86-04-10 issue, the only difference between the two versions is that the REM statements differ. The machine code routine from this program was used as part of Reliable Routines 2 (Your Commodore, 85-06).

With thanks to Internet Archive and World of Spectrum for scanning this magazine.

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