Magazines > Popular Computing Weekly
Popular Computing Weekly (GB)
Popular Computing Weekly was a British multi-format magazine published by Sunshine Publications. It was mostly a serious magazine that provided news, hardware & software reviews, programming tutorials, type-in program listings, and some games coverage. The front cover used high quality artwork on early issues, then the cover was used for announcements and editorial content. When Home Computing Weekly ceased publication, it was incorporated into Popular Computing Weekly from Vol 4 No 42 (7-23 Oct 1985) onwards. The editors included Duncan Scot (V1-N01 to V1-N08), Brendan Gore (V1-N09 to V3-N24), David Kelly (V3-N25 to V4-N50) and Christina Erskine (V4-N51 to V6?).
Download all programs from this magazine on four disks:
PopCompWeekly1.d64 (Apr-Nov 1982) |
PopCompWeekly2.d64 (Dec 1982-Aug 1983) |
PopCompWeekly3.d64 (Sep 1983-Nov 1984) |
PopCompWeekly4.d64 (Dec 1984 onwards) |
Note: The game Lunar Lander (83-05-05) is not included on disk because it currently only loads from cassette tape.
253 programs
Program | Author | Requirements | Files | Info |
Trace (Twin-Trace Display) Vol 2 No 1 (6 Jan 1983), Page 19. |
Richard Barton | Super Expander+3K | twin-trace se3k.prg Screenshot |
Use the paddle inputs to control an oscilloscope-style graph. Controls: None. |
Bird and Caterpillar Vol 2 No 1 (6 Jan 1983), Page 21. |
Czes Kosniowski | Unexpanded | bird caterpillar.prg Screenshot |
Snake game, eat as much food as you can but don't touch the walls or let the bird catch you. Controls: Z (left), X (right), . (up), / (down). |
Joysticks Vol 2 No 2 (13 Jan 1983), Page 23. |
Tim Vanes | Unexpanded | joysticks.prg Screenshot |
Machine code routine to read the joystick. Controls: SYS 6656 to read joystick, PEEK(7664) for right, PEEK (7665) for down, PEEK (7666) for left, PEEK(7667) for up, PEEK(7668) for fire. |
Sketchpad Vol 2 No 2 (13 Jan 1983), Page 27. |
R Morgan | Super Expander+3K | sketchpad se3k.prg Screenshot |
Hi-res drawing program. Controls: Joystick (move), Left Arrow (erase mode), 1 (draw mode), Space (clear screen), * (exit program). |
Flipside (Ping Pong #1) Vol 2 No 3 (20-26 Jan 1983), Pages 8-9. |
Shahid Butt | Unexpanded | ping pong1.prg Screenshot |
Bat-and-ball game, a cross between Pong and Deflex. Direct your ball around the screen to hit the letters A-Z in alphabetical order before you run out of time. Controls: W (up), A (left), D (right), X (down), Q/E/Z/C (diagonals). |
Lane Racer Vol 2 No 3 (20-26 Jan 1983), Page 15. |
Alan Blackham | Unexpanded | lane racer.prg Screenshot |
Dodgems game. Collect the dots by moving from one lane to another, but don't put yourself on a collision course with the other cars. Controls: Z (left), C (right). |
Music Transposer Vol 2 No 3 (20-26 Jan 1983), Page 19. |
Andy Horrell | Unexpanded | music transposer.prg Screenshot |
Music utility. When transposing music from one instrument to another, some notes may be too high or low. Use this to convert notes from one key to another. Controls: Enter the 'from' and 'to' keys, then the note that you want to convert. Press '3' to enter '#'. |
Vic Printing Vol 2 No 4 (27 Jan-2 Feb 1983), Page 20. |
John Pell | Super Expander+3K & VIC 1515 printer | vic print se3k.prg Screenshot |
Redefine the functions keys for use with a VIC 1515 printer. Controls: Follow on-screen prompts. |
Clock Vol 2 No 4 (27 Jan-2 Feb 1983), Page 21. |
R Tinman | Super Expander+3K | clock se3k.prg Screenshot |
Displays a hi-res analogue clock on the screen. Controls: When prompted, enter the current time in the format 'HHMMSS' (six digits with no spacers). Notes: When first run the graphics may become corrupt. If this happens, press Run Stop & Restore and run the program again. |
Keyboard Talk Vol 2 No 4 (27 Jan-2 Feb 1983), Page 23. |
Jim Parren | Unexpanded | keyboard bleep.prg Screenshot |
Utility, produces a beep each time a key is pressed. Controls: None. |
In The Round Vol 2 No 4 (27 Jan-2 Feb 1983), Page 23. |
Cyril Aubry | Unexpanded | circle.prg Screenshot |
Draws a hi-res circle on the screen. Controls: None. |
Alien Shoot Vol 2 No 5 (3-9 Feb 1983), Page 17. |
Max Addie | Unexpanded | alien shoot.prg Screenshot |
Shoot the alien as many times as you can before it takes over your base. Controls: Space (fire). |
Generator Vol 2 No 5 (3-9 Feb 1983), Page 20. |
David McIntyre | Unexpanded | generator.prg Screenshot |
Basic extension, adds the command 'old' to recover a 'new'ed prorgram. Controls: None. Notes: Load & run the program, then type 'RUN' again to patch the new command into memory. |
Pontoon Vol 2 No 6 (10-16 Feb 1983), Pages 15-17. |
Kelvin Hepburn | 3K expansion | pontoon 3k.prg Screenshot |
Card game, try to get your score as close to 21 as possible but don't go bust. Controls: S (stick), T (twist). |
Morse Code Vol 2 No 6 (10-16 Feb 1983), Pages 19-20. |
Alan Blackham | Unexpanded | morse code.prg Screenshot |
Type a message to convert it into morse code. Controls: Enter the message. |
Showing Up The Nature Of The Character Vol 2 No 6 (10-16 Feb 1983), Pages 22-23. |
Colin Cattanach | Unexpanded | showing up char.t64 Screenshot |
Two programs for searching in memory. Character Recognition displays the character bitmap at a memory location. Record Search searches through data entered in lines 100-184 of the listing. Controls: Follow on-screen prompts. |
Horizontal Graphs Vol 2 No 7 (17-23 Feb 1983), Page 15. |
Alan Blackham | Unexpanded & printer | horiz graphs.prg Screenshot |
Print a bar chart. Controls: Follow on-screen prompts. |
Alien Attack Vol 2 No 7 (17-23 Feb 1983), Pages 18-19. |
Alan Webb | 3K expansion | alien attack 3k.prg Screenshot |
Space shooter. Aliens are attacking from the bottom of the screen, you must shoot them from your constantly moving ship. Controls: Left Arrow (change direction), Space (fire). |
AV Timer Vol 2 No 8 (24 Feb-2 Mar 1983), Pages 15-19. |
Geoff Crowther | Unexpanded | av timer.prg Screenshot |
10-minute timer that plays a warning tone at various intervals to help with film processing. Controls: None. |
Voyager Vol 2 No 8 (24 Feb-2 Mar 1983), Page 21. |
Kevin Boyd | Super Expander+3K | voyager se3k.prg Screenshot |
Short hi-res animation simulating the Voyager II flypast of Saturn. Controls: None. |
Earth Attack Vol 2 No 9 (3-9 Mar 1983), Page 18. |
Emile Wakefield | Unexpanded | earth attack.prg Screenshot |
Space Invaders game. Destroy the alien ships before they land. Controls: Crsr-Down (left), Crsr-Right (right), Space (fire). |
Bounce Vol 2 No 9 (3-9 Mar 1983), Page 19. |
Steven Cranshaw | Unexpanded | bounce.prg Screenshot |
Ball game, bounce off the obstacles to reach the circle in the bottom-right corner in the quickest possible time. Controls: F1 (up), F3 (right), F5 (diagonal down), F7 (diagonal up). |
Striker's Revenge Vol 2 No 10 (10-16 Mar 1983), Page 15. |
Simon Tweed | Unexpanded | strikers revenge.prg Screenshot |
Catch the apples and spanners with your stretcher, and put them in the blue lorry. Controls: Crsr-Down (left), Crsr-Right (right). |
Reconfiguration Vol 2 No 10 (10-16 Mar 1983), Page 29. Vol 2 No 15 (14-20 Apr 1983), Page 7. |
Peter Wilson & Mike Todd | 24K expansion | reconfig 24k.prg Screenshot |
Reconfigure the computer without removing a memory expansion cartridge. Controls: Follow on-screen prompts. |
The Kingdom of Cedrick Vol 2 No 11 (17-23 Mar 1983), Pages 8-9. |
Gwyn Jones | Unexpanded | king cedrick.prg Screenshot |
Strategy game. As the King, you face threats each year from floods, famine, bandits and invasion. Decide how to best allocate your resources. Can you survive until old age? Controls: For each year, enter how many people you want as dyke men, farmers, guards and soldiers. |
Matrix (Matrix Multiplier) Vol 2 No 11 (17-23 Mar 1983), Page 15. |
I Shambrook | Unexpanded | matrix multiply.prg Screenshot |
Mathematical tool, multiply two matrices. Controls: Follow on-screen instructions. |
Invert Vol 2 No 11 (17-23 Mar 1983), Page 21. |
D Selwood | Unexpanded | invert.prg Screenshot |
Short machine language routine to invert the screen, could be used to make a flash routine. Controls: Type 'SYS673' to invert the screen. |
Skylander Vol 2 No 11 (17-23 Mar 1983), Page 25. |
N M Jayakumar | Unexpanded | skylander.prg Screenshot |
Parachute game, jump from the plane and try to land on the ship. Controls: F1 (jump), A (left), L (right). |
Map Vol 2 No 12 (24-30 Mar 1983), Page 21. |
C Aubry | Unexpanded | map.prg Screenshot |
Displays a hi-res map of France. This program uses an unusual technique to set up the graphics. Controls: None. |
Cat and Mouse Vol 2 No 13 (31 Mar-6 Apr 1983), Page 17. |
Malcolm Forbes | Unexpanded | cat and mouse.prg Screenshot |
Maze game. Can you reach the exit on the other side of the maze without being eaten by the cat? Controls: Z (left), C (right), F1 (up), F7 (down). Notes: Program may be incomplete, part of the listing appears to be missing. |
Timer (Timer/Alarm Clock) Vol 2 No 13 (31 Mar-6 Apr 1983), Page 20. |
C Aubry | Unexpanded | timer alarm clk.prg Screenshot |
Turn your computer into a clock with countdown timer and alarm. Controls: Follow on-screen prompts. |
Dice Vol 2 No 14 (7-13 Apr 1983), Page 17. |
Maur Gifford | Unexpanded | dice.prg Screenshot |
Utility, rolls 1-4 dice and displays what numbers come up. Controls: Follow on-screen prompts. |
Bar Graph Vol 2 No 14 (7-13 Apr 1983), Pages 23-24. |
Michael Clarke | Unexpanded | bar graph.prg Screenshot |
Display a vertical bar graph on the screen. Controls: Follow on-screen prompts. |
Hi-Res Printout Vol 2 No 15 (14-20 Apr 1983), Page 23. |
James Brennan | Super Expander+3K & printer | hres print se3k.prg Screenshot |
Subroutine to make a hi-res printout of the screen, to add to your own programs. Controls: Merge into your program and activate with 'GOSUB10000'. |
Super Tables Vol 2 No 15 (14-20 Apr 1983), Page 30. |
J Roberts | Unexpanded | super tables.prg Screenshot |
Maths quiz, practice your times tables. It plays a tune if you answer every question correctly. Controls: Enter which times table you want to practice, then type the answer to each problem. |
Sing Vol 2 No 15 (14-20 Apr 1983), Page 35. |
D Charles | Unexpanded | sing harmony.prg Screenshot |
Music program. Plays the song "I'd Like To Teach The World To Sing (In Perfect Harmony)". Controls: None. |
Hypnotic Vol 2 No 15 (14-20 Apr 1983), Page 35. |
D Charles | Unexpanded | hypnotic.prg Screenshot |
Graphics demo, makes the screen zoom in and out. Controls: None. |
Functions (Solve F(x)=0) Vol 2 No 16 (21-27 Apr 1983), Pages 27-28. |
O G Garside | Unexpanded | solve fx0.prg Screenshot |
Mathematical tool, solve functions of f(x) and draw them on graphs. Controls: Follow on-screen prompts. |
Alpha Fighter Vol 2 No 17 (28 Apr-4 May 1983), Pages 10-11. |
A Petts | 3K expansion | alphafighter 3k.prg Screenshot |
Horizontally-scrolling space game. Dodge the rocks while shooting the supply pods and invaders. Controls: Joystick or U (up), N (down), H (left), J (right), Space (fire). |
Asteroids Vol 2 No 17 (28 Apr-4 May 1983), Page 28. |
C Duncan | Unexpanded | asteroids.prg Screenshot |
Asteroids game. Dodge or shoot as many asteroids and alien ships as you can. Controls: Z (turn left), C (turn right), M (thrust), Space (fire). |
Deathtrap Vol 2 No 17 (28 Apr-4 May 1983), Page 31. |
M Ayub | Unexpanded | deathtrap.prg Screenshot |
Move around the grid collecting the diamonds but don't trap yourself or let the alien touch you. Controls: Joystick. |
Space Zombies Vol 2 No 18 (5-11 May 1983), Pages 27-28. |
Alan Blackham | Super Expander+3K | spc zombies se3k.prg Screenshot |
Duck Shoot game. Shoot as many aliens as you can in two minutes. Controls: Joystick, or Z (left), C (right), M (fire). |
Lunar Lander Vol 2 No 18 (5-11 May 1983), Pages 31-33. |
B J Davison | Unexpanded | lunar lander.t64 Screenshot |
Lunar Lander game. Try to land your space ship on the landing pad. To land safely your velocity must be between 0 and -30. Controls: 1 (left thruster), 5 (down thruster), 9 (right thruster). |
Polynomial Vol 2 No 19 (12-18 May 1983), Page 30. |
Cyril Aubry | Unexpanded | polynomial.prg Screenshot |
Mathematical tool to analyse a polynomial (quadratic) equation. Controls: Follow on-screen prompts. |
Morse (Morse Monitor) Vol 2 No 20 (19-25 May 1983), Page 34. |
Bjarni Birgisson | Unexpanded | morse monitor.prg Screenshot |
Translate messages into Morse Code, displaying them on the screen as well as sounding the tones. Controls: Follow on-screen prompts. |
Alien Alert Vol 2 No 20 (19-25 May 1983), Page 39. |
C Anderson | Unexpanded | alien alert.prg Screenshot |
3D space shooter. Move your sights to shoot as many aliens as possible. Controls: I (up), M (down), J (left), K (right), H (fire). |
Depth Charge Vol 2 No 21 (26 May-1 Jun 1983), Pages 10-11. |
Robert Irvine | Unexpanded | depth charge.prg Screenshot |
Destroy the enemy submarines by dropping depth charges as they pass beneath you. Controls: Joystick. |
Prime Number Vol 2 No 21 (26 May-1 Jun 1983), Page 41. |
M Valentine | Unexpanded | prime number.prg Screenshot |
Calculate all prime numbers between 2 and an entered value. Controls: Follow on-screen prompts. |
Mastermind Vol 2 No 22 (2-8 Jun 1983), Pages 34-35. |
Michael Clarke | Unexpanded | mastermind.prg Screenshot |
Mastermind game. You must work out a 4-digit number chosen by the computer. A black peg means you have a correct number in the correct place and a white peg means a correct number in the wrong place. Controls: Enter your guess (a 4-digit number) for each round. |
Elements Vol 2 No 22 (2-8 Jun 1983), Page 35. |
Asghar Ahmed | Unexpanded | elements.prg Screenshot |
Type the name of an element to see its atomic number & weight from the periodic table. Controls: Type the name of an element. |
Function X Vol 2 No 22 (2-8 Jun 1983), Page 39. |
Cyril Aubry | Unexpanded | function x.prg Screenshot |
Mathematical tool, find the roots to solve an equation F(X). Controls: Modify line 28 to enter your equation and then enter the limits of the search. |
Programming: Speaking Of Vol 2 No 23 (9-15 Jun 1983), Page 17. |
Mark Martin | Unexpanded | speaking of.prg Screenshot |
Subroutine to create the illusion that the computer is speaking by producing a beep on each vowel. Controls: None. |
Invaders (Seahawk) Vol 2 No 23 (9-15 Jun 1983), Page 29. |
Paul Hampson | Unexpanded | seahawk.prg Screenshot |
Shoot the seahawk as many times as you can. Controls: , (left), . (right), F (fire). |
XXX Vol 2 No 23 (9-15 Jun 1983), Page 35. |
Steven Jonas | Unexpanded | xxx.prg Screenshot |
Mystery program. What happens when you use the Return key? Controls: Run with SYS7538, press Run Stop & Restore to exit. |
Super Breakout Vol 2 No 24 (16-22 Jun 1983), Page 29. |
C Anderson | Unexpanded | super break.prg Screenshot |
Breakout game, demolish the bricks using your bat & ball. Controls: < (left), > (right). |
Screen Colour Vol 2 No 24 (16-22 Jun 1983), Page 35. |
Robert Watson | Unexpanded | screen colour.prg Screenshot |
Utility, change the screen colour by pressing the function keys. Controls: SYS673 to start. F1 (decrease register), F3 (increase register), F5 (reset colours). |
Defender Vol 2 No 25 (23-29 Jun 1983), Page 29. |
Jonathan Thompson | Unexpanded | defender.prg Screenshot |
Scramble game. Try to reach the enemy base by flying over mountains and shooting fuel dumps. Controls: 1 (up), Z (down) Crsr-Down (drop bomb), Crsr-Right (fire). |
Break the Code Vol 2 No 25 (23-29 Jun 1983), Pages 32-33. |
Ken Adnams | Unexpanded | break the code.prg Screenshot |
Mastermind game played against the clock. You must work out a secret code chosen by the computer. A black peg means you have a correct colour in the correct place and a white peg means a correct colour in the wrong place. Controls: Press the colour keys for each guess, 1 (black), 2 (white), 3 (red), 5 (purple), 6 (green), 8 (yellow), then press either Y to confirm or N to re-enter your selection. |
Piano Vol 2 No 26 (30 Jun-6 Jul 1983), Page 32. |
G K Birgisson | Unexpanded | piano.prg Screenshot |
Turn your computer into a musical keyboard, displaying the notes on a stave as you play. Controls: 1-8 (play note), 9 (silence & clear stave). |
Screen Movement Vol 2 No 26 (30 Jun-6 Jul 1983), Page 33. |
Sean Marsh | Unexpanded | screen movement.prg Screenshot |
Short program demonstrating how to move the screen. Controls: L (left), R (right), U (up), D (down), * (restore & exit). |
Mini Pacman Vol 2 No 27 (7-13 Jul 1983), Pages 10-11. |
Richard Watson [Alan Blackham] | Super Expander+3K | mini pacman se3k.prg Screenshot |
Pacman game, eat the dots and avoid the ghosts. Controls: Joystick or keys W (up), X (down), A (left), D (right). |
Maths Vol 2 No 27 (7-13 Jul 1983), Page 32. |
Shahida Ahmed | Unexpanded | maths test.prg Screenshot |
Maths test, asks a series of 10 questions to test your maths knowledge. The questions are the same each time. Controls: Type the answer to each question. |
Deathrace 2000 Vol 2 No 27 (7-13 Jul 1983), Page 36. |
C Anderson | Unexpanded | deathrace 2000.prg Screenshot |
Vertically-scrolling car game. Race through the streets of New York hitting pedestrians and avoiding police cars. Controls: < (left), > (right). |
Function Repeat Vol 2 No 29 (21-27 Jul 1983), Page 35. |
Tony Dickens | Unexpanded | function repeat.prg Screenshot |
Utility to make all the keys auto-repeat. Controls: F1 (auto-repeat on), F7 (auto-repeat off). |
Money Snake Vol 2 No 30 (28 Jul-3 Aug 1983), Pages 10-11. |
Ian Craighill | Unexpanded | money snake.prg Screenshot |
Snake game. Eat the pounds & diamonds but avoid the dollars. Controls: A (up), Z (down), < (left), > (right), P (pause). |
City Defence (City Guard) Vol 2 No 30 (28 Jul-3 Aug 1983), Pages 29-31. |
Benedict MacCarty | 3K expansion | city guard 3k.t64 Screenshot |
You control the bank of missiles beneath the city. Select which missiles to launch at the enemy aircraft. Destroy four aircraft to win. Controls: Z (left), C (right), B (fire). |
Bomb Disposal (Bomb Squad) Vol 2 No 31 (4-10 Aug 1983), Pages 34-35. |
Benedict MacCarty | 3K expansion | bomb squad 3k.prg Screenshot |
You must defuse six bombs before they explode. Your car has a steering fault so don't hit any shoppers. Controls: Y (up), B (down), G (left), H (right), Left Arrow (pause). |
Rabbit Blitz Vol 2 No 32 (11-17 Aug 1983), Page 35. |
C Simon | Unexpanded | rabbit blitz.prg Screenshot |
Blitz game. Drop bombs to flatten the buildings so you can land your plane safely. You only have 30 bombs, the left number at the bottom of the screen shows how many buildings you've destroyed, and the right number is how many bombs you've dropped. Controls: Space (drop bomb), Up Arrow (pause). |
Battleships Vol 2 No 33 (18-24 Aug 1983), Pages 10-11. |
I Shambrook | 3K expansion | battleships 3k.prg Screenshot |
Classic strategy game. Find the hidden locations of the enemy ships before your ships are discovered. Controls: First position your ships on the grid by typing the location of each one (a number followed by a letter, then press Return), then enter the co-ordinates for each shot (a number followed by a letter, without pressing Return). |
Tank Patrol Vol 2 No 33 (18-24 Aug 1983), Pages 29-30. |
Mark Manns | Unexpanded | tank patrol.prg Screenshot |
Get your tank back to HQ as quickly as possible without hitting any mines. Controls: Z (left), C (right), F1 (up), F7 (down). Notes: Program may be incomplete, part of the listing appears to be missing. |
Atomic Collision Vol 2 No 33 (18-24 Aug 1983), Page 32. |
Richard Baton | Unexpanded | atomic coll sim.prg Screenshot |
Simulates how atoms from a radioactive source are randomly scattered and split when hit by stray particles. Controls: None. |
Racer Vol 2 No 34 (25-31 Aug 1983), Page 29. |
Steven Parker | Unexpanded | racer.prg Screenshot |
Top-down racing game. Complete as many laps as you can without crashing or hitting the barrel. Note: the track spacing is difficult to get right, so I improvised a replacement track. If anyone has a working copy with the original track then please let me know. Controls: S (up), X (down), < (left), > (right). |
Star Trek Vol 2 No 35 (1-7 Sep 1983), Pages 32-33. |
Mark Manns | Unexpanded | star trek.prg Screenshot |
3D space shooter. Line your sights on the alien ships to shoot them. Controls: W (up), X (down), A (left), D (right), S (fire). |
Astro-Transporter Vol 2 No 36 (8-14 Sep 1983), Pages 10-11. |
Benedict MacCarty | Unexpanded | astro-transport.prg Screenshot |
Vertically scrolling space game. Collect fuel & cargo as you journey through space, dodging the planets and meteors, then dock with one of the space stations 1,300 light years away. Note: this program may be incomplete, part of the listing appears to be missing. Controls: Z (left), C (right), B (hyperspace). |
Hello Universe (NASA Data Simulation) Vol 2 No 36 (8-14 Sep 1983), Page 30. |
Richard Barton | Unexpanded | nasa data sim.prg Screenshot |
Simulation of what it might look like to decode a radio signal from another world. Controls: None. |
Alien Maze Vol 2 No 37 (15-21 Sep 1983), Pages 40-41. |
Fiwad Moied | Unexpanded | alien maze.prg Screenshot |
Platform game. Climb the platforms while dodging the arrows and other hazards to reach the bomb (flashing cross), then jump to defuse the bomb and gain an extra life. Controls: A (up), Z (down), X (left), C (right), Space (jump). |
Alien Destroyer Vol 2 No 38 (22-28 Sep 1983), Pages 18-19. |
Peter Bartley | Unexpanded | alien destroyer.t64 Screenshot |
3D space shooter. Line your sights on the alien ships to shoot them before you run out of energy. Controls: P (up), . (down), L (left), : (right), K (fire). |
Maze Vol 2 No 38 (22-28 Sep 1983), Page 31. |
A Morris | Unexpanded | maze.prg Screenshot |
Navigate your diamond through the maze to the circle at the bottom of the screen in the least number of moves. Controls: U (up), N (down), H (left), J (right), 8 (demolish surrounding blocks). |
Death Race Vol 2 No 39 (29 Sep-5 Oct 1983), Page 37. |
J Vanderslims | Unexpanded | death race.prg Screenshot |
Vertically-scrolling car race. Run over as many pedestrians as possible but don't hit the pits or oil slicks. Controls: Z (left), M (right). |
Cosmic Cascade Vol 2 No 40 (6-12 Oct 1983), Pages 33-35. |
Mark Manus | Unexpanded | cosmic cascade.t64 Screenshot |
Space Invaders game, shoot the aliens. Controls: Joystick. |
Icarus Vol 2 No 42 (20-26 Oct 1983), Pages 10-11. |
H Rivera | Unexpanded | icarus.t64 Screenshot |
Icarus has flown too close to the sun, melting the wax on his wings. You must catch the feathers as they fall and return them to him. Controls: A (up), Z (down), * (left), UpArrow (right). |
Play (Vic Sequencer) Vol 2 No 42 (20-26 Oct 1983), Page 36. |
Richard Barton | Unexpanded | vic sequencer.prg Screenshot |
Music sequencer. Enter a tune using keys 1-8, then replay it while adjusting the voice and speed. Controls: Follow on-screen prompts. |
Dump Vol 2 No 42 (20-26 Oct 1983), Page 39. |
Paul Lillington | Unexpanded | variable dump.prg Screenshot |
Subroutine that lists all the variables used in your program. Controls: None. |
Speed Run Vol 2 No 43 (27 Oct-2 Nov 1983), Pages 36-37. |
Mark Kedgley | Unexpanded | speed run.prg Screenshot |
Drive your car as quickly as possible to the checkpoint flag, but don't hit any rocks. Controls: U (up), N (down), H (left), J (right). |
Number Quiz Vol 2 No 44 (3-9 Nov 1983), Page 28. |
Nigel Littlewood | Unexpanded | number quiz.prg Screenshot |
Puzzle game. You must place the numbers 1-8 on the grid, positioning them so that no consecutive numbers are next to each other horizontally, vertically or diagonally. Controls: Type the number (1-8) to place in each square. |
Apple Munch Vol 2 No 44 (3-9 Nov 1983), Pages 40-41. |
Philip Bidwell | Unexpanded | apple munch.prg Screenshot |
Navigate through the maze to reach the apple in the shortest possible time. Controls: Z (left), C (right), F1 (forward), * (destroy block). |
Cover Colour Vol 2 No 46 (17-23 Nov 1983), Page 13. |
John Kennedy | Unexpanded | cover colour.prg Screenshot |
Small program to tell you the cover colour for any issue of PCW. Controls: Type the issue number. |
Song Maker Vol 2 No 46 (17-23 Nov 1983), Page 21. |
Marianne Elliott | Unexpanded | song maker.prg Screenshot |
Music program. First enter the notes of a song, then type the duration for each note. Controls: Follow on-screen prompts. |
Number Puzzler Vol 2 No 46 (17-23 Nov 1983), Page 49. |
R Morton | Unexpanded | number puzzler.prg Screenshot |
Sliding tile game. Slide the numbers around the grid to put them back into ascending numerical order. Controls: Type the number of the tile you want to move. |
Shoot Out Vol 2 No 47 (24-30 Nov 1983), Page 49. |
Ian Fielder | Unexpanded | shoot out.prg Screenshot |
Shoot the object with your gun. Controls: Z (fire). |
Cavern Runner Vol 2 No 47 (24-30 Nov 1983), Pages 51-53. |
Andrew Hampton | 3K expansion | cavern runner 3k.prg Screenshot |
Vertically-scrolling space race. Dodge the meteors while flying as far into the cavern as you can. Controls: Joystick or Z (left), C (right), M (fire), Space (hyperspace). |
Quasimodo Vol 2 No 47 (24-30 Nov 1983), Page 59. |
Glenn Ackroyd | Unexpanded | quasimodo.prg Screenshot |
Hunchback game. Jump over the fireballs to ring the bell. Controls: Crsr-Down (left), Crsr-Right (right), Space (jump). |
Catch Vol 2 No 48 (1-7 Dec 1983), Page 49. |
Darron Farrow | Unexpanded | catch.prg Screenshot |
2-player game. Who will be the first to catch the ball? Controls: Player 1: P (up), . (down), L (left), ; (right). Player 2: Joystick. |
Kaleidoscope Vol 2 No 48 (1-7 Dec 1983), Pages 53-55. |
William Clements | Unexpanded | kaleidoscope.prg Screenshot |
Displays an animated Kaleidoscope pattern. Controls: None. |
Planet Invader Vol 2 No 49 (8-14 Dec 1983), Page 47. |
Stuart Elmes | Unexpanded | planet invader.prg Screenshot |
Shoot as many aliens as you can. Each alien needs two hits to be destroyed. Controls: Space (fire). |
Abandon Earth Vol 2 No 50 (15-21 Dec 1983), Pages 10-13. |
Mark Manns | Unexpanded | abandon earth.t64 Screenshot |
Earth has been abandoned and you must launch the last remaining scientists to the mothership, avoiding the asteroids, aliens and mines. Controls: Joystick. |
Double Height Vol 2 No 50 (15-21 Dec 1983), Page 54. |
Julian Storer | Unexpanded | double height.prg Screenshot |
Small program demonstrating how to create double-height characters. Controls: None. |
Cell Attack Vol 2 No 50 (15-21 Dec 1983), Page 63. |
G Carrot | Unexpanded | cell attack.prg Screenshot |
Use your culture dish to block the attacking germs and chromosones from breaking through the spongy layer of the cell. Controls: < (left), > (right). |
Planet Vol 2 No 51 (22 Dec 1983-4 Jan 1984), Page 39. |
Guy Norton | Super Expander+3K | planet se3k.prg Screenshot |
Displays a hi-res picture of the surface of a globe. Controls: None. |
Ladders Run Vol 2 No 51 (22 Dec 1983-4 Jan 1984), Page 47. |
Steven Fletcher | Unexpanded | ladders run.prg Screenshot |
Platform game. Climb the ladders and race across the ledges to reach the top of the screen without being hit by the falling bricks. Controls: T (up), V (down), F (left), G (right). |
Notes
With thanks to Internet Archive and World of Spectrum for scanning this magazine.