VIC-20 Listings

Books > VIC Games


VIC Games (GB)
Kevin Bergin
Gerald Duckworth, 1984

Download all programs from this book on one disk:


VIC Games KB.d64

19 programs (100% complete)

Program Author Requirements Files Info
Golf

Pages 13-20.
? Unexpanded golf.prg
Screenshot
9-hole golf game. To make a shot, position the club behind the ball and rotate it so that it is square to the desired direction of travel.
Controls:
1-9 (choose club), S,M,H (soft, medium or hard shot), A,D,W,X (move left, right, up, down), <,> (change angle of club), Space (strike ball).
Air Attack

Pages 21-27.
? Unexpanded air attack.prg
Screenshot
Line up your plane with the enemy planes, and shoot them before they reach the bottom of the screen.
Controls:
S (up), X (down), < (left), > (right), Space (fire).
Snake
(Snake Line)

Pages 29-35.
? Unexpanded snake line.prg
Screenshot
Tron-style game. Collect the numbers. Avoid the objects and your own tail.
Controls:
Z (up), X (down), CrsrDown (left), CrsrRight (right).
Punter

Pages 37-44.
? Unexpanded punter.prg
Screenshot
Frogger-style game. Dodge the cars and then leap from log to log as you try to return home.
Controls:
@ (up), / (down), : (left), ; (right).
Car Dodge

Pages 45-50.
? Unexpanded car dodge.prg
Screenshot
Vertically scrolling car race. Drive as far as you can avoiding the oil slicks.
Controls:
A (left), D (right).
Defense

Pages 51-62.
Santa Claus Unexpanded defense.prg
Screenshot
Horizontally scrolling space shooter. Dodge and shoot the yellow blocks, and land on the cross.
Controls:
Joystick.
Tape Search

Pages 63-70.
? Unexpanded tape search.prg
Screenshot
Utility. Modify the program to set up a list of files saved on cassette tape, then the program will help you fast-forward to the start of a chosen program.
Controls:
Follow on-screen prompts.
Code Creator

Pages 71-75.
? Unexpanded code creator.prg
Screenshot
Utility. Convert an block of memory into DATA statements, complete with a checksum.
Controls:
Follow on-screen prompts.
Grobbitt

Pages 77-87.
? Unexpanded grobbitt.prg
Screenshot
Text adventure. You are in a cave with 20 numbered rooms, where each room is connected to three other rooms. One room contains the fearsome Grobbitt, which you can either shoot or run away from; three rooms contain bats, which will cause you to flee; one room contains a deadly pit. If you can feel a draught then one of the adjoining rooms contains the exit. Can you escape?
Controls:
Type the room number that you want to move to, and follow on-screen prompts.
Responses

Pages 89-97.
? Unexpanded responses.prg
Screenshot
Fast-moving game. Move the flashing object to the cross at the bottom of the screen without touching any balls.
Controls:
W (up), X (down), A (left), D (right).
Block Graph

Pages 99-103.
? Unexpanded block graph.prg
Screenshot
Enter a value for each month of the year, and display them on a bar chart.
Controls:
Follow on-screen prompts. After the graph is shown, press any key to see the average.
Dot Muncher

Pages 105-114.
? Unexpanded dot muncher.prg
Screenshot
Pac Man-style game. Eat as many dots as possible in two minutes, while avoiding the ghost.
Controls:
W (up), X (down), A (left), D (right).
Firing Tank

Pages 115-122.
? 3K expansion firing tank 3k.prg
Screenshot
Move the tank around the screen and shoot all the houses.
Controls:
, (turn left), . (turn right), Z (fire).
Two Large

Pages 123-129.
? Unexpanded two large.prg
Screenshot
Programming demo that sets up two screens with large letters.
Controls:
Wait until the screen clears, then type a message. Press F1 to switch to the second screen, where another message can be typed. Press F3 to restart/end the program.
Agent
(Killer Agent)

Pages 131-146.
? 8K expansion killer agent 8k.prg
Solution
Map
Screenshot
Text adventure. You work for a secret government agency, and you have traced a stolen microfilm to an east coast resort. Your mission is to recover the microfilm and give it to your contact.
Controls:
Use two-word commands. Move by typing GO NORTH, GO SOUTH etc. Other commands include LOOK, INV, GET, DROP, DIG, GIVE, CALL, LIGHT, UNLOCK, OPEN, KILL, READ.
Raider

Pages 147-151.
? Unexpanded raider.prg
Screenshot
You have 100 rockets, try to shoot as many fighter planes as you can.
Controls:
Any key (fire).
Gamble

Pages 153-160.
? Unexpanded gamble.prg
Screenshot
Gambling game. Place your bets on the car that you think will win the race.
Controls:
Follow on-screen prompts.
Invaders
(Space Fighter)

Pages 161-168.
? Unexpanded invaders.prg
Screenshot
Stellar Wars-style game. Move your crosshairs to shoot as many alien ships as you can in 150 seconds.
Controls:
W (up), X (down), A (left), D (right), Space (fire).
Tinymon

Pages 169-179.
Jim Butterfield Unexpanded tinymon.prg
Screenshot
Machine language monitor.
Controls:
.R (display registers), .M (display memory), .G (goto address), .L (load), .S (save), .X (exit).

Notes

  1. Slightly different versions of Golf (p. 13-20) have been published as Golf (VIC Innovative Computing) and Golf (Commodore Computing International, 83-07).
  2. Punter (p. 37-44) appears to be a modified version of Street Alley (Popular Computing Weekly, 82-08-12).
  3. Car Dodge (p. 45-50) appears to be a modified version of Riverboat (Commodore Computing International, 82-12).
  4. Defense (p. 51-62) appears to be a modified version of Dodgem Docker (Commodore Computing International, 83-07).
  5. Dot Muncher (p. 105-114) appears to be a modified version of Pacman (Computer & Video Games, 82-09).
  6. Raider (p. 147-151) appears to be a modified version of Fighter Raid (Your Computer, 82-05).
  7. Gamble (p. 153-160) appears to be a modified version of Grand Prix (Popular Computing Weekly, 82-08-12).
  8. Invaders (p. 161-168) appears to be a modified version of Spacefighter (Popular Computing Weekly, 82-05-27).
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This page was last updated 20-Jul-2019.