Books > Giant Book Of Games For Your VIC 20
Giant Book Of Games For Your VIC 20 (GB)
Tim Hartnell, Roger Bush & Robert Young
Fontana Paperbacks, 1984
Download all programs from this book on one disk:
Giant Book Games.d64 |
Note: The following games are not included on disk because they currently only load from cassette tape: VIC Skiing, Donkey King.
48 programs (100% complete)
Program | Author | Requirements | Files | Info |
Space Shootout Pages 19-22. |
Les Battyanyi | Unexpanded | space shootout.prg Screenshot |
Shoot the alien as many times as you can. Controls: L (left), ; (right), F (fire). |
Pick a Pair Pages 23-29. |
Flavio Giurco | Unexpanded | pick a pair.t64 Screenshot |
Memory game for one or two players. 36 cards are dealt face down, comprising 18 pairs. Turn over two cards and try to find a matching pair. It also includes a more challenging version of the game where there are three cards of each type that have to be matched. Controls: Type which cards to turn over. |
Pirate Treasure Pages 30-33. |
Ken Staples | Unexpanded | pirate treasure.prg Screenshot |
Collect as much treasure as you can in two minutes. You can see your trail, and you will be warned when there is treasure or pirates nearby. Controls: N, S, W, E (move). |
Reflex Typer Pages 34-36. |
Flavio Giurco | Unexpanded | reflex typer.prg Screenshot |
Typing test. A giant character is displayed, and you must press the appropriate key as quickly as possible. How many can you get before time runs out? Controls: Type each character. |
Number Catch Pages 37-39. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | number catch.prg Screenshot |
Catch the numbers by moving the X over them before they disappear. Controls: A (up), Z (down), , (left), . (right). |
Zoo Keeper Pages 40-43. |
Flavio Giurco | Unexpanded | zoo keeper.prg Screenshot |
Memory game. You are told the type and quantity of animals in each cage, which you must must remember and repeat without making any mistakes. Note: the final report seems buggy, and flags correct answers as being incorrect. Controls: Follow on-screen prompts. |
Multi Pack 21 Pages 44-50. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | multi-pack 21.prg Screenshot |
Card game, play pontoon against the computer. Controls: Follow on-screen prompts. |
Dog Catcher Pages 51-53. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | dog catcher.prg Screenshot |
You are the dog (purple blob) and you are being chased by the dog catcher (pound sign). How long can you survive without being caught? Controls: A (up), Z (down), , (left), . (right). |
Monster Caves Pages 54-59. |
Todd Harrison & Les Battyanyi | Unexpanded | monster caves.prg Screenshot |
Text adventure. Dare you enter the caves and battle monsters to collect as much treasure as you can? There is a time limit, do not run out of air. Controls: Follow on-screen prompts. |
Trapper Pages 60-64. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | trapper.prg Screenshot |
Move the green asterisk to the hearts at the bottom of the screen without getting trapped by the blobs. Controls: A (up), Z (down), , (left), . (right). |
Conman Pages 65-67. |
Geoff Ridden | Unexpanded | conman.prg Screenshot |
Practical joke. Use this to pretend that you can effortlessly write a program. Controls: Type randomly on the keyboard and a realistic-looking program listing will appear, as if you are typing it in. When the screen is full, the program stops appearing. Then type RUN and press return, to produce a noisy colourful display. |
Jason Pages 68-73. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | jason.prg Screenshot |
Snake game. You are in a maze occupied by three spiders (asterisks). You can eat the spiders by touching them with your head (X). If the spiders touch your tail then they will kill you. Controls: A (up), Z (down), , (left), . (right). |
Dungeon Maze Pages 74-77. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | dungeon maze.prg Solution Map Screenshot |
Text adventure. You are a poor traveller who has been wrongly imprisoned by an evil Baron. You successfully pick the lock on your cell door. Can you escape through the maze of identical looking dungeon rooms? Controls: Choose a direction for each move (N, S, W, E). |
Cowboy Pages 78-81. |
Les Battyanyi | Unexpanded | cowboy.prg Screenshot |
Twenty hearts will fall from the sky. How many can you shoot? Controls: F (fire). |
Battleships Pages 82-86. |
Ken Staples | Unexpanded | battleships.prg Screenshot |
There are two battleships, four cruisers, six destroyers and eight frigates hidden in the grid. How many can you find & destroy before you run out of shells? Controls: Type the X,Y coordinates for each shot. |
Follow Me Pages 87-90. |
Flavio Giurco | Unexpanded | follow me.prg Screenshot |
Simon game. A sequence of colours are shown on the screen, starting with one colour. Each time you repeat the sequence correctly, another colour is added. You win if the line reaches the spot without making any mistakes. Controls: 5 (purple), 6 (green), 7 (blue), 8 (yellow). |
Guess Pages 91-94. |
Todd Harrison & Les Battyanyi | Unexpanded | guess.prg Screenshot |
Number guessing game. The computer chooses a random number from 1000-9999. You have one minute to work out what it is. Controls: Type your guess. |
Typing Tutor Pages 95-98. |
Todd Harrison & Les Battyanyi | Unexpanded | typing tutor.prg Screenshot |
Typing test, calculate your typing speed (words per minute). A series of words are shown on the screen, and you must type each word as quickly as possible. Controls: Type each word. |
Laserball & Tunnelball Pages 99-107. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | laserball.t64 Screenshot |
Two similar games. You control the club, and you must avoid the bouncing balls for as long as possible. Controls: A (up), Z (down), , (left), . (right). |
Traffic Light Pages 108-111. |
Todd Harrison & Les Battyanyi | Unexpanded | traffic light.prg Screenshot |
Reaction time game for two players. A traffic light counts down, and the final colour can be green, cyan or purple. If a green light appears then either player can press their key, and the quickest player wins 1 point. Player 1 can only press if the light turns cyan, and player 2 can only press if the light turns purple. Pressing on the wrong colour will lose 3 points. The first player to score 10 points wins. Controls: A (player 1), = (player 2). |
Farmer Jack Pages 112-117. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | farmer jack.prg Screenshot |
Strategy game, try to make a profit from running a farm. Decide whether to borrow money from the bank, buy land or header equipment, whether to irrigate your crops, and which crop to plant. The book also includes an expanded version of this game, Farmer Jack II (p. 220-235). Controls: Follow on-screen prompts. |
Ropes and Manholes Pages 118-123. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | ropes manholes.prg Screenshot |
Board game for 2 players, similar to Snakes and Ladders. Try to reach the top of the screen, climbing ropes (#) and avoiding manholes (O). Controls: Press any key (roll dice). |
Brickout Pages 124-128. |
Les Battyanyi | Unexpanded | brickout.prg Screenshot |
Breakout-style game. Use your bat & ball to destroy at least 92% of the bricks in the wall. Controls: L (left), ; (right). |
Snap Pages 129-131. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | snap.prg Screenshot |
Children's card game. Pairs of cards are dealt on the screen. When a matching pair is shown, you must beat the computer by pressing any key as quickly as possible. Controls: Press any key (when a pair is shown). |
Super Bingo Pages 132-134. |
Flavio Giurco | Unexpanded | super bingo.prg Screenshot |
Bingo game. Choose six numbers from 1-40, then the computer draws six numbers. If you match any numbers then you win a prize. Controls: Follow on-screen prompts. |
Ordeal Pages 135-139. |
Mark Staples | Unexpanded | ordeal.prg Screenshot |
Top Trumps card game played against the computer. A pack of 32 cards are dealt between the player and computer. Each card features a horror creature with four attributes: strength, fear, killing power, horror rating. Select which attribute you want to fight with, and the monster with the highest points wins the battle. The winner takes that card, and the game ends when one player has gained all the cards. Controls: Follow on-screen prompts. |
Gridiron Pages 140-145. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | gridiron.prg Screenshot |
American football game. Choose your plays and try to score as many touchdowns as you can. Controls: When the message "Its your ball" appears, press: 1 (safe play), 2 (ambitious) or 3 (grandstand). |
Masterword Pages 146-149. |
Todd Harrison & Les Battyanyi | Unexpanded | masterword.prg Screenshot |
Mastermind game. The computer randomly selects a word from its dictionary, and you must work out the word. After each guess, you are told how many correct letters are in the right place and how many correct letters are in the wrong place. Controls: Type your guess. |
Catch a Star Pages 150-152. |
Flavio Giurco | Unexpanded | catch a star.prg Screenshot |
Use the bucket to catch as many stars as you can. Controls: , (left), . (right). |
Asteroid Belt Pages 153-156. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | asteroid belt.prg Screenshot |
Vertically scrolling space game. Fly your ship (*) through the asteroid belt without hitting anything. Score 300 points to win. Controls: , (left), . (right). |
Match Wits Pages 157-160. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | match wits.prg Screenshot |
Strategy game played against the computer. A random number of matches is displayed on the screen. Players take it in turns to remove up to three matches from the pile. The player who picks up the last match loses. Controls: Type how many matches you want to remove (1-3). When the final score is displayed press Run/Stop to exit the program. |
One-Armed Bandit Pages 161-164. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | one arm bandit.prg Screenshot |
Four reels are spun. You win if you get four different symbols, three identical symbols, or four identical symbols. The game ends if you win 50 tokens. Controls: Any key (spin reels). |
Space Patrol Pages 165-169. |
Les Battyanyi | Unexpanded | space patrol.prg Screenshot |
Horizontally scrolling space shooter. Navigate your ship through the space rocks, with four levels of increasing difficulty. You have a limited number of smart bombs that will clear the screen. Controls: A (up), Z (down), Space (smart bomb). |
Nine-Hole Golf Pages 170-176. |
Tim Hartnell, Roger Bush & Robert Young | Unexpanded | nine-hole golf.prg Screenshot |
Golf game. Try to complete 9 holes in the fewest strokes. You have six clubs: 1 is the driver, 5 is the pitching iron, and 0 is for short delicate shots. Controls: 0-5 (choose club). |
Treasure Trove Pages 177-180. |
Ken Staples | Unexpanded | treasure trove.prg Screenshot |
A quantity of gold, silver & bronze is buried somewhere among locations 001 to 286. Search as many locations as you can in two minutes. How much treasure will you find? Controls: Keep typing three-digit numbers (001 to 286). |
User-Defined Graphics Pages 181-189. |
Flavio Giurco | Unexpanded | user-def gfx.t64 Screenshot |
Programming utility, draw your own hi-res user-defined graphics. Also includes a short demo program showing how to use graphics, which displays an alien & arrow on the screen. Controls: Follow on-screen prompts. |
VIC Skiing Pages 190-195. |
Les Battyanyi | Unexpanded | vic skiing.t64 Screenshot |
Vertically scrolling ski game. Pass between the flags while avoiding the rocks, trees and snow mobiles. Controls: L (left), ; (right). |
Lander Pilot Pages 196-199. |
Mathew Boek | Unexpanded | lander pilot.prg Screenshot |
Lunar Lander game. You must launch from the mothership and land safely on the lunar surface, without hitting any obstacles. Controls: Any key (launch ship), L (left), ; (right), A (thrust). |
Donkey King Pages 200-207. |
Todd Harrison & Les Battyanyi | Unexpanded | donkey king.t64 Screenshot |
Donkey Kong-style platform game. Climb ladders and jump over the barrels & holes. A rope appears when you reach the top. Jump onto the rope & swing down to complete the screen. Controls: Y (left), O (right), 6 (jump left), 0 (jump right), Space (climb ladder). |
Their Finest Hour Pages 210-219. |
Tim Hartnell, Roger Bush & Robert Young | 16K expansion | finest hour 16k.prg Screenshot |
Strategy game. You are the commander of 11 Group during the first two weeks of 1940, and you must defend vital locations from the Luftwaffe. Controls: Follow on-screen prompts. |
Farmer Jack II Pages 220-235. |
Tim Hartnell, Roger Bush & Robert Young | 16K expansion | farmer jack 16k.prg Screenshot |
Strategy game, expanded version of Farmer Jack (p. 112-117). Try to make a profit from running a farm. Decide whether to borrow money from the bank, buy & sell land or sheep, whether to irrigate your crops, and which crop to plant. The game ends when you retire aged 50. Controls: Follow on-screen prompts. Type Y/N when asked if you want to borrow from the bank. When buying or selling, enter a positive quantity to buy or a negaive quantity to sell. When the game ends, press Run/Stop to exit. |
Galactic Tic-Tac-Toe Pages 236-249. |
Tim Hartnell, Roger Bush & Robert Young | 16K expansion | tic-tac-toe 16k.prg Screenshot |
3D noughts and crosses, played against the computer. The computer always plays 'X' and you always play 'O'. The winner is the first player to get three matching symbols in a straight line, either horizontally, vertically, diagonally, or between levels. Controls: Type the location of your next move (1-27). |
Screen Dump Pages 250-254. |
Mathew Boek | Super Expander+3K, 1525 printer | hires dump se3k.t64 Screenshot |
Make a printout of Super Expander hi-res screens. There are three programs, each draws a different variation on a sine curve. When the picture is finished the screen will clear, some numbers will be displayed, then the printout will begin. Controls: None. |
Day of the Week Pages 256-258. |
Todd Harrison & Les Battyanyi | Unexpanded | day of week.prg Screenshot |
Utility. Calculate the weekday of a specific date. Controls: Enter the day, month and year, pressing return after each number. |
Flight Mosaic Pages 259-261. |
Flavio Giurco | Unexpanded | flight mosaic.prg Screenshot |
Demo that produces a colourful display. An aeroplane flies across the screen leaving a coloured trail, while the computer plays a tune. Controls: None. |
Piano VIC Pages 262-263. |
Flavio Giurco | Unexpanded | piano.prg Screenshot |
Music program. Use the computer as a simple electronic piano. Controls: 1-9 (play note), F1/F3/F5 (select voice), F7 (raise pitch). |
Tape Pictures Pages 264-266. |
Flavio Giurco | Unexpanded | tape pictures.prg Screenshot |
Text utility. Anything that you type on the keyboard will be saved directly onto tape. You can also read the file to display it on the screen. Controls: Follow on-screen prompts. |
Big Letters Pages 267-269. |
Flavio Giurco | Unexpanded | big letters.t64 Screenshot |
Utility. Two programs that display characters on the screen in large letters. Controls: Press the required key. |
Notes