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Magazines > Papersoft (IT)


Papersoft (IT)

Papersoft was an Italian multi-format magazine published by J. Soft. This magazine was unusual because they did not publish news or reviews, instead it was dedicated exclusively to type-in program listings. Many of the programs were modified/translated versions of programs that were previously published elsewhere. A total of 77 issues were produced, from 15 Jun 1984 until 27 Dec 1985.

Download all programs from this magazine on one disk:


Papersoft1.d64
Jun-Oct 1984

Papersoft2.d64
Nov 1984-Mar 1985

Papersoft3.d64
Apr-Aug 1985

Papersoft4.d64
Sep-Dec 1985

Note: Caverne di Marte (85-11-29) is not included on disk because it currently only loads from cassette tape.

162 programs

Program Author Requirements Files Info
Quattro
(Four)

Vol 1 No 1 (15 Jun 1984),
Pages 28-30.
Vol 1 No 2 (22 Jun 1984),
Pages 24-26.
Vol 1 No 6 (20 Jul 1984),
Page 31.
S Puckett & U Barzaghi 3K expansion quattro-3k.prg
Screenshot
Puzzle game. Toggle the squares to match the design shown at the bottom right.

Adapted from Quatrainment (Compute!, 84-02; Compute!'s Second Book of VIC Games).

Controls:
Joystick.
VIC-Tastiera
(VIC-Keyboard)

Vol 1 No 1 (15 Jun 1984),
Pages 30-31.
D Bingamon & U Barzaghi Unexpanded vic-tastiera.prg
Screenshot
Utility. Type BASIC keywords using a single keypress, like on the Sinclair Spectrum.

Adapted from VICKey (Compute!, 84-02).

Controls:
Type SYS7501 to activate the routine, then press Shift+A to Shift+Z to access the shortcuts. Shift+A is "ASC", Shift+B is "STEP" etc.
Gotcha!

Vol 1 No 2 (22 Jun 1984),
Pages 27-28.
D Smoak & U Barzaghi Unexpanded gotcha.prg
Screenshot
Collect the dollars while avoiding the tax collector.

Adapted from Gotcha! (Compute!, 84-02; Compute!'s Second Book of VIC Games).

Controls:
Joystick.
Circo
(Circus)

Vol 1 No 2 (22 Jun 1984),
Pages 29-31.
Vol 1 No 5 (13 Jul 1984),
Page 6.
C Setera & U Barzaghi Unexpanded circo.t64
Screenshot
Pop the balloons by catapulting clowns from the seesaw.

Adapted from Circus (Compute!, 84-02).

Controls:
Joystick.
Mille Miglia
(1000 Miles)

Vol 1 No 3 (29 Jun 1984),
Pages 28-29.
B Foley & F Sarcina Unexpanded mille-miglia.prg
Screenshot
Vertically scrolling car game. Drive as far as you can along the twisty road. Do not get close to the obstacles.

Adapted from Roader (Compute!, 84-03).

Controls:
C (left), M (right).
Incrociatore spaziale
(Space Cruiser)

Vol 1 No 3 (29 Jun 1984),
Pages 29-31.
T Catsburg & E Comini Unexpanded incrociatore-sp.t64
Screenshot
Vertically scrolling space game. Fly through the twisty canyon without crashing.

Adapted from Canyon Cruiser (Compute!'s Gazette, 84-01).

Controls:
: (left), ; (right).
Spara all'alfabeto
(Save the Alphabet)

Vol 1 No 4 (6 Jul 1984),
Pages 29-30.
N T Capaldi & U Barzaghi Unexpanded spara-alfabeto.prg
Screenshot
Educational game for young children. Learn the alphabet by shooting each letter.

Adapted from Alpha-Shoot (Compute!'s Gazette, 84-01; Compute!'s Second Book of VIC Games).

Controls:
Joystick or C (left), B (right), Space (fire).
Memory Trainer

Vol 1 No 4 (6 Jul 1984),
Pages 30-31.
H B Herman & U Barzaghi Unexpanded memory-trainer.prg
Screenshot
Memory game. A sequence of numbers is shown one digit at a time. You must remember the entire sequence and repeat it correctly.

Adapted from Memory Trainer (Compute!, 83-06).

Controls:
Follow on-screen prompts.
Bowling

Vol 1 No 5 (13 Jul 1984),
Pages 27-29.
J Ganci & F Sarcina Unexpanded bowling.prg
Screenshot
Ten pin bowling game for 1-3 players. Press any key to release the ball, and try to knock down all the pins.

Adapted from Bowling Champ (Compute!'s Gazette, 83-12).

Controls:
Any key (release ball).
Lancio!
(Launch!)

Vol 1 No 5 (13 Jul 1984),
Pages 29-31.
A Crossley & F Sarcina Unexpanded lancio.prg
Screenshot
Choose a target, launch your skydiver from the plane, and try to land safely.

Adapted from Skydiver (Compute!'s Gazette, 83-07; Compute!'s First Book of VIC Games).

Controls:
Joystick. The game might not respond to joystick-right unless you press RunStop & Restore to exit and then RUN it again.
Il giocoliere
(The Juggler)

Vol 1 No 6 (20 Jul 1984),
Pages 25-26.
D Ferguson & D Sarli Unexpanded il-giocoliere.prg
Screenshot
Move the juggler's hands to keep the balls in the air.

Adapted from Juggler (Compute!, 83-01; Compute!'s First Book of VIC Games).

Controls:
Joystick.
Space Shooter

Vol 1 No 6 (20 Jul 1984),
Pages 27-28.
R Watts & D Sarli Unexpanded space-shooter.prg
Screenshot
Defend against the alien ships, and also shoot their diagonal bombs.

Adapted from Saucer Shooter (Compute!'s Gazette, 83-12).

Controls:
Joystick.
Poker!

Vol 1 No 6 (20 Jul 1984),
Pages 28-31.
J Kwitoski & D Sarli 3K expansion poker-3k.prg
Screenshot
Video poker game. You can change up to three cards in each hand. Try to win as much money as you can.

Adapted from Poker (Compute!'s Gazette, 84-03; Compute!'s Second Book of VIC Games).

Controls:
Follow on-screen prompts.
Prigioniero Marziano
(Martian Prisoner)

Vol 1 No 7 (27 Jul 1984),
Pages 25-27.
A Poole & F Sarcina Unexpanded prigioniero-mar.prg
Screenshot
Text adventure. Martians are holding you captive on a space cruiser that is about to attack Earth. You must destroy the ship and its secret weapon, and save yourself.

Adapted from Martian Prisoner (Compute!'s Gazette, 83-11).

Controls:
Type two-word commands.
Inseguimento
(Chase)

Vol 1 No 7 (27 Jul 1984),
Pages 27-29.
D Sarli Unexpanded inseguimento.t64
Screenshot
Repair all the potholes by driving over them, but do not the sheriff's car catch you.

Controls:
* (up), ; (down), A (left), D (right).
CruciVIC
(VIC Crosses)

Vol 1 No 7 (27 Jul 1984),
Pages 30-31.
J R Finkie & D Sarli Unexpanded crucivic.prg
Screenshot
Crossword maker. Select how many words you need, and the computer lines them up on a horizontal & vertical grid.

Adapted from Crosswords (Compute!, 83-05).

Controls:
Follow on-screen prompts.
Nevets

Vol 1 No 8 (3 Aug 1984),
Pages 29-30.
S R McCloskey & D Sarli Unexpanded nevets.prg
Screenshot
Nevets are trying to steal the four energy capsules. Shoot them using the Jota gun in the middle of the screen, which can be raised up/down and aimed left/right.

Adapted from Nevets (Compute!'s Gazette, 84-04).

Controls:
Joystick.
Introduci la lettera
(Introduce the Letter)

Vol 1 No 8 (3 Aug 1984),
Pages 30-31.
A McCright & D Sarli Unexpanded intro-lettera.prg
Screenshot
Typing tutor. Characters are shown on screen, and you must press the corresponding key as quickly as possible. It then displays your typing speed.

Adapted from Typing Teacher (Compute!, 83-04).

Controls:
Press the required key.
Serpentone

Vol 1 No 9 (10 Aug 1984),
Pages 23-26.
D Biderdorf & F Sarcina Unexpanded serpentone.prg
Screenshot
Snake game. You must escape from the garden by reaching the blue door. Do not touch the mushrooms or your tail.

Adapted from Snake Escape (Compute!'s Gazette, 83-07).

Controls:
I (up), M (down), J (left), K (right).
Quindici
(Fifteen)

Vol 1 No 9 (10 Aug 1984),
Pages 26-28.
B Jordan & F Sarcina Unexpanded quindici.prg
Screenshot
Sliding tile puzzle. Enter the starting positions of the tiles, then rearrange them back into order.

Adapted from Mosiac Puzzle (Compute!, 83-10).

Controls:
E (up), X (down), A (left), F (right).
3D Tic Tac Toe

Vol 1 No 9 (10 Aug 1984),
Pages 28-31.
M Doyle & E Comini 3K expansion 3d-tictactoe-3k.prg
Screenshot
Noughts and crosses game for two players, with a 3D board. Try to get three in a row before your opponent.

Adapted from 3D Tic-Tac-Toe (Compute!'s Gazette, 84-06).

Controls:
Joystick.
Il predatore del programma perduto
(The Predator of the Lost Program)

Vol 1 No 9 (10 Aug 1984),
Page 31.
J Wilcox & M Cristuib Grizzi Unexpanded unnew.prg
Screenshot
Programming utility, recover BASIC programs after accidentally using the NEW command. The machine code routines resides in the tape buffer.

Adapted from Unnew (Compute!'s Gazette, 83-11).

Controls:
After typing NEW, load UNNEW and type SYS850.
Calendario perpetuo
(Perpetual Calendar)

Vol 1 No 10 (24 Aug 1984),
Pages 26-27.
R Lewis & D Sarli Unexpanded calendario-perp.prg
Screenshot
Display a calendar for any month from 1901 onwards.

Adapted from Perpetual Calendar (Compute!, 82-06; Compute!'s Third Book of VIC).

Controls:
Enter the year, press any key to advance through the months, or press F1 to enter a new year.
Econometro
(Econometer)

Vol 1 No 10 (24 Aug 1984),
Pages 27-29.
R Blue & F Sarcina Super Expander+3K econometro-se3k.prg
Screenshot
Calculate your car's fuel economy. The data files are saved on floppy disk.

Adapted from Gas Mileage (Compute!, 83-12).

Controls:
Follow on-screen prompts.
Mister Mind

Vol 1 No 10 (24 Aug 1984),
Pages 29-31.
J E Rykee & D Sarli Unexpanded mister-mind.prg
Screenshot
Mastermind logic puzzle. The computer selects a 4-digit number, where each digit is from 1-6 and no digits are repeated. Can you work out the number? A black dot is a correct digit in the correct place, and a white dot is a correct digit in the wrong place.

Adapted from Mind Boggle (Compute!'s Gazette, 84-05).

Controls:
Type your guess.
Campo minato
(Minefield)

Vol 1 No 11 (31 Aug 1984),
Pages 26-28.
S Igo & F Sarcina 3K expansion campo-minato-3k.prg
Screenshot
Defuse all the bombs (circles) by driving over them with your truck (diamond), but do not hit any mines (crosses).

Adapted from Minefield (Compute!, 83-06).

Controls:
Joystick.
Il pescatore
(Frantic Fisherman)

Vol 1 No 11 (31 Aug 1984),
Pages 29-31.
D Lacey & R Comini Unexpanded il-pescatore.t64
Screenshot
You are out fishing when the sky clouds over and sharks begin to circle your boat. Club the sharks with your oar and block raindrops with your umbrella.

Adapted from The Frantic Fisherman (Compute!'s Gazette, 84-06; Compute!'s Second Book of VIC Games).

Controls:
< (left), > (right), Space (use oar or umbrella).
Calendari
(Calendars)

Vol 1 No 12 (7 Sep 1984),
Pages 20-29.
P C Lin & F Sarcina Unexpanded/8K calendari.t64
Screenshot
Four programs to display or print a calendar. Program 1 displays a calendar on the screen. Program 2 prints a large wall calendar for a chosen month. Program 3 prints a diary calendar for a chosen month, with spaces for appointments. Program 4 prints a yearly calendar on a single page.

Adapted from Making Calendars (Compute!'s Gazette, 84-04).

Controls:
Follow on-screen prompts.
Zap!!

Vol 1 No 12 (7 Sep 1984),
Pages 30-31.
D Scroggin & M Anticoli Unexpanded zap.prg
Screenshot
You control the blue square. Collect all the objects and avoid the asterisks, which will zap you if you touch them.

Adapted from Zap!! (Compute!, 82-01; Compute!'s First Book of VIC).

Controls:
F5 (up), F7 (down), Crsr-Down (left), Crsr-Right (right).
Random Music

Vol 1 No 13 (14 Sep 1984),
Pages 27-28.
R Hagerty & F Sarcina Unexpanded random-music.prg
Screenshot
Music program, produces random sounds.

Adapted from Random Music (Compute!, 84-03).

Controls:
Left paddle with button pressed (change frequency), right paddle with button pressed (change duration), Function keys (select voice).
Hawkmen

Vol 1 No 13 (14 Sep 1984),
Pages 28-30.
E Aguilar & F Sarcina Unexpanded hawkmen.t64
Screenshot
Fly through the sky collecting golden stones and eating prey, but do not hit anything.

Adapted from The Hawkmen of Dindrin (Compute!, 83-06; Compute!'s First Book of VIC Games).

Controls:
Joystick. Note: After loading the game you must stop & detach the tape, press Run/Stop & Restore, then RUN it again, otherwise the controls will not work.
Demon Star

Vol 1 No 14 (21 Sep 1984),
Pages 27-28.
Vol 1 No 18 (26 Oct 1984),
Page 17.
S McDaniel & F Sarcina Unexpanded demon-star.t64
Screenshot
Defend yourself from Quasars and Demon Stars, and transmit energy units back to your home planet.

Adapted from Demon Star (Compute!'s Gazette, 83-09; Compute!'s Third Book of VIC).

Controls:
Joystick.
L'invasione dei Cyon
(The Invasion of the Cyon)

Vol 1 No 14 (21 Sep 1984),
Pages 29-30.
M Reinman & E Comini Unexpanded invasione-cyon.prg
Screenshot
Destroy the Cyon ships by shooting them with your crosshairs. You only get seven shots for each ship.

Adapted from Revenge of Cyon (Compute!'s Gazette, 84-06).

Controls:
Joystick.
Fastadd

Vol 1 No 15 (28 Sep 1984),
Pages 37-39.
S C Bye, M Anticoli & S Albarelli Unexpanded fastadd.prg
Screenshot
Mental arithmetic game. You have a maximum of 30 seconds to solve each addition problem.

Adapted from Fastadd (Compute!'s Gazette, 84-05).

Controls:
Type the correct answer, starting with the rightmost digit and work leftwards.
Il nome della nota
(The Name of the Note)

Vol 1 No 15 (28 Sep 1984),
Pages 39-40.
J Behrens, M Anticoli & S Albarelli Unexpanded nome-della-nota.prg
Screenshot
Music game. You must identify each note that is played and shown on the screen.

Adapted from The Note Name Game (Compute!'s Gazette, 83-12).

Controls:
Type the correct answer.
Il tesoro nel castello
(The Treasure in the Castle)

Vol 1 No 15 (28 Sep 1984),
Pages 41-44.
S Albarelli & M Anticoli 3K expansion tesoro-castl-3k.prg
Screenshot
Graphic adventure. You must explore the castle and find the treasure. Avoid the ghosts, trapdoors and other hazards. The rooms are viewed from above. You get the key by passing over the flowers in front of the castle, before crossing the drawbridge. The treasure chest is constantly filled and emptied by ghosts.

Controls:
Joystick. If you find the treasure chest while it's full, and if you've got the key, then open it by pressing the 'Pound' key.
Ski Physics

Vol 1 No 15 (28 Sep 1984),
Pages 44-46.
G & B Schereler, M Anticoli & S Albarelli Unexpanded ski-physics.t64
Screenshot
Mental arithmetic game. Solve maths problems to help the skier land safely.

Adapted from Ski Physics (Compute!'s Gazette, 84-05).

Controls:
Type the correct answer.
Gestione degli errori
(Error Handling)

Vol 1 No 16 (5 Oct 1984),
Pages 25-26.
A Kapanam & M Cristuib Grizzi Unexpanded gestione-errori.prg
Screenshot
Programming utility. Machine code routine to add an 'On Error Goto' function.

Adapted from Error Trap (Compute!'s Gazette, 84-08).

Controls:
None.
Tutto fare
(Handyman)

Vol 1 No 16 (5 Oct 1984),
Pages 26-29.
S Albarelli & M Anticoli Unexpanded tutto-fare.prg
Screenshot
Simple office utility to store text and other information. The user interface shows an office desk with calculator, typewriter, drawers, a basket, and a door in the background. The calculator performs mathermatical operations, the typewriter saves information on tape, the drawers load information from tape, the basket deletes files, and selecting the door will exit the program.

Controls:
Joystick.
Bomba a orologeria
(Time Bomb)

Vol 1 No 16 (5 Oct 1984),
Pages 29-30.
D Smoack & N Barzaghi Unexpanded bomba-orologeria.prg
Screenshot
Maze game. Navigate through the maze and find the bomb before it explodes.

Adapted from Time Bomb (Compute!, 83-07; Compute!'s First Book of VIC Games).

Controls:
Joystick.
Barrier Battle

Vol 1 No 17 (19 Oct 1984),
Pages 25-27.
Vol 1 No 23 (30 Nov 1984),
Page 16.
L Lawrence, M Anticoli & S Albarelli Unexpanded barrier-battle.prg
Screenshot
Tron game for two players. Both players leave a trail as they move. Try to make your opponent crash into the trails or walls without hitting them yourself.

Adapted from Barrier Battle (Compute!, 84-03).

Controls:
Player 1: Joystick.
Player 2: I (up), M (down), J (left), K (right).
Quilt Squares

Vol 1 No 17 (19 Oct 1984),
Pages 28-29.
C Regena, S Albarelli & M Anticoli Unexpanded quilt-squares.prg
Screenshot
Drawing program. Use the blocks at the top of the screen to draw a pattern on the 4x4 grid, then the computer will fill the screen with that design.

Adapted from Quilt Squares (Compute!'s Gazette, 84-07).

Controls:
F1 (move to next block), Return (select current block).
Space Patrol

Vol 1 No 18 (26 Oct 1984),
Pages 22-25.
S Alcantara, M Anticoli & S Albarelli Unexpanded space-patrol.t64
Screenshot
Space shooter. Shoot the flying saucers before they land on the planet. When you run out of bullets, you can get more ammo by landing on one of the bases.

Adapted from Space Patrol (Compute!'s Gazette, 84-07). Note: this crashes with an 'out of memory' error when loaded from disk.

Controls:
Joystick.
VIC Organetto

Vol 1 No 18 (26 Oct 1984),
Pages 25-27.
M Anticoli & S Albarelli Unexpanded vic-organetto.t64
Screenshot
Music program. The intro program plays various sound effects. Then it loads the main program, which turns the computer into a musical keyboard.

Controls:
Q-I & Z-Comma (play note), F1-F8 (select voice), Arrow Left (quit).
Bee Trap

Vol 1 No 18 (26 Oct 1984),
Pages 28-29.
R L Lykins, S Albarelli & M Anticoli Unexpanded bee-trap.prg
Screenshot
Alien bees have invaded the meadow. You must collect the native bees and take them to safety in the flower patch at the top of the screen.

Adapted from Bee Trap (Compute!, 83-06).

Controls:
Joystick.
Sing-Sing

Vol 1 No 19 (2 Nov 1984),
Pages 27-28.
D Trigiglia Unexpanded sing-sing.prg
Screenshot
Convicts are throwing bombs from the prison roof. Catch the bombs with your basket.

Controls:
H (left), K (right).
Castle Dungeon

Vol 1 No 19 (2 Nov 1984),
Pages 28-31.
D & C Gardner, M Anticoli & S Albarelli 3K expansion castle-dun-3k.t64
Screenshot
Maze game. With your lamp barely illuminating the area around you, you must explore the castle dungeon and defuse three bombs. A levitation spell can be used to cross over bottomless pits and, if found, a magic key will open the locked doors and an enchanted sword can be used to defeat the beasts.

Adapted from Castle Dungeon (Compute!'s Gazette, 84-06; Compute!'s Second Book of VIC Games).

Controls:
Joystick with L (levitate).
Le tre carte
(The Three Cards)

Vol 1 No 20 (9 Nov 1984),
Pages 25-26.
C Molinari Unexpanded le-tre-carte.prg
Screenshot
Card game. The computer shuffles three cards. Can you find the ace?

Controls:
Choose which card you think is the ace (1-3), then enter how much you want to bet.
French Tutor

Vol 1 No 20 (9 Nov 1984),
Pages 26-29.
M Quigley, S Albarelli & M Anticoli Unexpanded french-tutor.t64
Screenshot
Language study aid. Translate words between French and Italian, and test your vocabulary. French accents are supported via user-defined graphics.

Adapted from French Tutor (Compute!'s Gazette, 84-04; Compute!'s Commodore Collection: Volume Two).

Controls:
Follow on-screen prompts.
Figure

Vol 1 No 21 (16 Nov 1984),
Pages 21-23.
M Reich & F Sarcini 8K expansion figure-8k.prg
Screenshot
Educational game for young children. A shape is displayed on the left of the screen, and boxes containing four shapes on the right. A question mark moves between the four boxes. Players must hit a key when the question mark is in the same box as the shape on the left.

Adapted from Shape Match (Compute!'s Gazette, 84-06).

Controls:
Press any key when the question mark is in the correct box.
Balloon Blitz

Vol 1 No 21 (16 Nov 1984),
Pages 23-27.
R Wright, S Albarelli & M Anticoli 8K expansion balloon-blitz-8k.t64
Screenshot
Use your hot air balloon to drop bombs on the enemy tanks.

Adapted from Balloon Blitz (Compute!'s Gazette, 84-08).

Controls:
Joystick.
La tomba del faraone
(The Tomb of the Pharaoh)

Vol 1 No 22 (23 Nov 1984),
Pages 29-30.
M Scharland, M Anticoli & S Albarelli Unexpanded tomba-faraone.prg
Screenshot
Maze game. Collect the gold from the pharaoh's tomb. Avoid the guardians who can walk through walls.

Adapted from The Tomb (Compute!'s Gazette, 84-10).

Controls:
Joystick. You can move diagonally.
Jackpot

Vol 1 No 23 (30 Nov 1984),
Pages 26-27.
R Rothstein, S Albarelli & M Anticoli Unexpanded jackpot.prg
Screenshot
Fruit machine game. Start with $50 and try to win as much money as you can.

Adapted from Jackpot (Compute!, 84-08; Compute!'s Commodore Collection: Volume Two).

Controls:
P (spin reels), E (end game).
Il coniglietto
(The Bunny)

Vol 1 No 24 (7 Dec 1984),
Pages 25-26.
A Cybanski, M Anticoli & S Albarelli Unexpanded il-coniglietto.prg
Screenshot
Platform game. Jump on the platforms and clouds to collect all the carrots.

Adapted from Bunny Hop (Compute!, 84-07).

Controls:
Joystick.
Dama
(Checkers)

Vol 1 No 25 (14 Dec 1984),
Pages 24-26.
F Hambrecht, S Albarelli & M Anticoli 3K expansion dama-3k.prg
Screenshot
Board game. Play draughts/checkers against the computer. The computer plays black, and the player is white.

Adapted from Checkers (Compute!'s Gazette, 84-02; Compute!'s Second Book of VIC Games).

Controls:
Type the XY coordinates (two numbers) for the from & to position of each move.
Annunci
(Ads)

Vol 1 No 25 (14 Dec 1984),
Pages 26-27.
A Van Duyne, S Albarelli & M Anticoli Unexpanded annunci.prg
Screenshot
Utility. Use your computer to create advertising displays, using large characters.

Adapted from unknown.

Controls:
Follow on-screen prompts.
Devastator

Vol 1 No 25 (14 Dec 1984),
Pages 27-29.
D R Arnold, S Albarelli & M Anticoli Unexpanded devastator.t64
Screenshot
Space shooter. Use your crosshairs to shoot the alien ships. There are ten hordes, and each horde must be destroyed in twenty seconds to stop them from destroying the planet.

Adapted from Devastator (Compute!, 84-08).

Controls:
Joystick.
Il paroliere
(The Lyricist)

Vol 1 No 26 (21 Dec 1984),
Pages 27-30.
B Meyers Jr, M Anticoli & S Albarelli 3K expansion il-paroliere-3k.prg
Screenshot
Wordsearch game. Enter ten words and the computer will hide them in a grid. You must then find each word.

Adapted from Word Hunt (Compute!'s Gazette, 83-07; Compute!'s First Book of VIC Games).

Controls:
Enter the row, column and direction for each word.
Torneo
(Tournament)

Vol 1 No 27 (4 Jan 1985),
Pages 52-54.
K Woram, M Buhidar & F Sarcini 8K expansion torneo-8k.t64
Screenshot
Two-player game. Two teams of knights battle for control of a kingdom.

Adapted from Olympiad (Compute!, 84-06; Compute!'s Second Book of VIC Games).

Controls:
Player 1 (black): Joystick.
Player 2 (red): I (up), M (down), J (left), K (right), Space (fire).
Il giardiniere
(The Gardener)

Vol 1 No 27 (4 Jan 1985),
Pages 55-56.
D K Woram, M Anticoli & S Albarelli 8K expansion giardiniere-8k.t64
Screenshot
Fumigate the flowers and spray the weeds. All the flowers must be sprayed within two minutes to protect them.

Adapted from Pests (Compute!, 84-06).

Controls:
Joystick.
Il tesoro perduto
(The Lost Treasure)

Vol 1 No 27 (4 Jan 1985),
Pages 57-60.
C Overhulser, M Anticoli & S Albarelli 3K expansion tes-perduto-3k.prg
Screenshot
You are a pirate on a remote island. Collect the gold coins & bars, and avoid the evil spirits. Drinking the rum bottles will make you briefly lose control. If you hold the fire button, there is a 70% chance of crossing the swamp to reach the treasure chest in the middle of the screen.

Adapted from Treasure Hunt (Compute!'s Gazette, 84-09).

Controls:
Joystick.
Satelliti
(Satellites)

Vol 2 No 1 (11 Jan 1985),
Pages 27-29.
D Sanders, S Albarelli & M Anticoli Unexpanded satelliti.prg
Screenshot
Breakout game. Launch satellites to destroy the meteorites. The 'pitted' meteorites are indestructible, hitting them will release a laser beam creating an additional barrier.

Adapted from Thunderbird (Compute!, 83-01; Compute!'s First Book of VIC Games).

Controls:
Crsr-Down (left), Crsr-Right (right).
Salto
(Jump)

Vol 2 No 1 (11 Jan 1985),
Pages 29-31.
F Ciccarelli, M Ferreira, M Anticoli & S Albarelli Unexpanded salto.prg
Screenshot
Space shooter. Destroy the alien ships without being hit. Do not let your ship fall into any of the craters.

Adapted from Jump! (Compute!'s Gazette, 84-11).

Controls:
Z (left), C (right), Space (fire). When moving, hold down the Shift key to jump over craters.
Attacco letterale
(Letter Attack)

Vol 2 No 2 (18 Jan 1985),
Pages 25-26.
T Heimarck, S Albarelli & M Anticoli Unexpanded attacco-letter.prg
Screenshot
Educational game. Aliens are attacking Earth with alphabet bombs. The type of bomb (A-Z) is shown in the top right corner. Activate your defenses by pressing that key, then destroy the bomb by pressing the number key (0-9) for the city under attack.

Adapted from Letter Attack (Compute!'s Gazette, 84-12).

Controls:
A-Z (select required defense), 0-9 (select required city).
Memdata

Vol 2 No 2 (18 Jan 1985),
Pages 27-28.
M Milligan, S Albarelli & M Anticoli Unexpanded memdata.prg
Screenshot
Programming utility. Convert a block of memory into DATA statements.

Adapted from Memdata (Compute!, 84-05).

Controls:
Follow on-screen prompts.
Frana
(Landslide)

Vol 2 No 2 (18 Jan 1985),
Pages 28-30.
P L Bupp, S Drop & F Sarcina Unexpanded frana.prg
Screenshot
3D maze game. Ten miners are trapped underground; each miner is at the bottom of a dead-end tunnel. You must explore the mine, find all ten men, and take them back to the entrance before the mine collapses.

Adapted from Cave-In (Compute!'s Gazette, 84-01; Compute!'s Second Book of VIC Games).

Controls:
Joystick. Press fire to see a map of the areas that you have already explored.
Catalogatore di nastri
(Tape Cataloger)

Vol 2 No 3 (25 Jan 1985),
Pages 28-29.
K Gough & F Sarcina Unexpanded catalog-nastri.prg
Screenshot
Utility. Make a list of all the programs on cassette tape, and optionally print it out.

Adapted from Cassette Cataloger (Compute!'s Gazette, 84-02).

Controls:
Follow on-screen prompts.
Dragon

Vol 2 No 3 (25 Jan 1985),
Pages 29-31.
S R McCloskey, M Anticoli & S Albarelli Unexpanded dragon.prg
Screenshot
Platform game. Guide the dragon around the ladders and platforms, to eat as much food as you can. The food moves randomly.

Adapted from Dragon (Compute!, 83-08).

Controls:
Joystick. Press fire to eat the food by extending your tongue.
Dots

Vol 2 No 4 (1 Feb 1985),
Pages 23-24.
J Arnold & F Sarcina Unexpanded dots.prg
Screenshot
Educational game. Draw a picture by entering the coordinates for each line. There are four pictures to complete.

Adapted from Dots (Compute!, 83-09).

Controls:
For each move, type the coordinates highlighted by the dot.
Crash

Vol 2 No 4 (1 Feb 1985),
Pages 24-26.
D Liu & F Sarcina Unexpanded crash.prg
Screenshot
Dodgems game. Drive around the track collecting all the dots, and do not crash into the rival car.

Adapted from Crash (Commodore Power/Play, 84-06).

Controls:
S (left), D (right), F5 (up), F7 (down).
Disegnatore
(Designer)

Vol 2 No 4 (1 Feb 1985),
Pages 27-28.
J Wise & F Sarcina Unexpanded disegnatore.prg
Screenshot
Art program, make your own hi-res drawings on a 96x120 pixel screen.

Adapted from Microdraw (Compute!, 84-08).

Controls:
Joystick. Fire toggles draw & erase modes. F1 (clear screen), F3 (return to menu), F5 (save picture).
Fotoreporter
(Photojournalist)

Vol 2 No 4 (1 Feb 1985),
Pages 28-30.
C D Lane & F Sarcina Unexpanded fotoreporter.prg
Screenshot
3D maze game. You must photograph the giant ants that are nesting in the city sewers. You have 5 minutes or 24 frames of film, whichever runs out first.

Adapted from Shutter Bug (Commodore Power/Play, 84-06).

Controls:
Joystick. Press fire to take a photo, and Space to wind the film afterwards.
Il tassinaro
(Taxi Driver)

Vol 2 No 5 (8 Feb 1985),
Pages 23-27.
K Jones, S Albarelli & M Anticoli 16K expansion tassinaro-16k.t64
Screenshot
Drive around the city collecting passengers, and take them to their destination.

Adapted from Cabby (Compute!'s Gazette, 84-10).

Controls:
Joystick.
Tetracrystals of veluria

Vol 2 No 5 (8 Feb 1985),
Pages 27-30.
T Heimarck, S Albarelli & M Anticoli 3K expansion tetracrystals-3k.d64
Screenshot
While exploring the asteroid belt, the Velurians discover some large crystals that have no commercial value, which grow when dropped in water and exposed to sunlight... This displays interesting and fast-changing patterns, with accompanying music.

Adapted from Tetracrystals of Veluria (Compute!'s Gazette, 84-01).

Controls:
After choosing the colours, press F7 to start. Enter the growth speed (0 is quickest) & character set (1-4). A 16x16 grid now appears. Plant your crystals by entering the X & Y coordinates, P refers to the type of seed (1=normal, 2=grown), and C is the colour (1-8). Press F7 to start growing. See the magazine for additional details.
Pulcino
(Flea)

Vol 2 No 6 (15 Feb 1985),
Pages 23-25.
S Swap & F Sarcina Unexpanded pulcino.t64
Screenshot
Pieces of the sky are falling towards the baby chicken. You must throw a stone at the rocks to shatter them.

Adapted from Chicken Little (Compute!'s Gazette, 83-11).

Controls:
I (up), M (down), J (left), K (right), Space (fire).
Guitar

Vol 2 No 6 (15 Feb 1985),
Pages 25-29.
M Ravagnan Unexpanded guitar.t64
Screenshot
Music utility. Tune your guitar and learn how to play various chords.

Controls:
Follow on-screen prompts.
Astrostorm

Vol 2 No 7 (22 Feb 1985),
Pages 25-27.
P Lear, M Anticoli & S Albarelli Unexpanded astrostorm.prg
Screenshot
Vertically scrolling space game. You must navigate through the asteroid field without crashing.

Adapted from Astrostorm (Compute!, 83-06).

Controls:
Joystick or Z (left), C (right). When the asteroids are scrolling up the screen, press either Fire or H to start.
Petrolio
(Petroleum)

Vol 2 No 7 (22 Feb 1985),
Pages 27-31.
F Gordon Wheat & F Sarcina Unexpanded petrolio.t64
Screenshot
Earn as much money as possible by drilling for oil. After extracting oil, the empty spaces may form gas pockets that could explode if you re-enter them. Dynamite can be used to destroy rocks, to stop them from breaking your drill. Note: you must detach the datasette after loading.

Adapted from Oil Tycoon (Compute!'s Gazette, 83-10).

Controls:
Joystick.
Catapulta
(Catapult)

Vol 2 No 8 (1 Mar 1985),
Pages 27-29.
J Bedard & F Sarcina Unexpanded catapulta.t64
Screenshot
Prince Valiant is fighting a fire-breathing dragon. Collect rocks from the rock bin at the left of the screen, and launch them using the catapult. On the first level you must hit the dragon once on the head, on the second level you must hit him twice, and so on. Defeat the dragon before his flames destroy the wall.

Adapted from Catapult (Commodore Power/Play, 84-06).

Controls:
Z (left), C (right), F1 (long throw), F3 (medium throw), F5 (short throw).
Easydir

Vol 2 No 9 (8 Mar 1985),
Pages 23-24.
R Mansfield & S Colombo Unexpanded easydir.prg
Screenshot
Disk utility. Display the disk directory without disturbing BASIC memory. The machine code routine resides in the tape buffer.

Adapted from Easydir, part of Machine Language for Beginners: Customizing (Compute!'s Gazette, 84-12).

Controls:
Type SYS830 to display the disk directory.
Speedreader

Vol 2 No 9 (8 Mar 1985),
Pages 24-25.
P Geiser, M Anticoli & S Albarelli Unexpanded speedreader.prg
Screenshot
Educational utility. Learn how to read more quickly.

Adapted from Speed Reader (Compute!'s Gazette, 84-02).

Controls:
Follow on-screen prompts.
Corsa all'oro
(Gold Rush)

Vol 2 No 9 (8 Mar 1985),
Pages 26-28.
J Weber, M Anticoli & S Albarelli Unexpanded corsa-alloro.prg
Screenshot
Collect the gold from your garden and take it to the bank. The gold price is constantly falling, and you will die of despair when it becomes worthless.

Adapted from Gold Rush (Compute!, 82-07).

Controls:
Joystick. Press fire to use dynamite.
Jumping Jack

Vol 2 No 9 (8 Mar 1985),
Pages 28-30.
P Burger, M Anticoli & S Albarelli Unexpanded jumping-jack.prg
Screenshot
Jump over holes that appear in the unstable platforms to reach the bottom of the screen.

Adapted from Jumping Jack (Compute!, 83-05; Compute!'s First Book of VIC Games).

Controls:
Space (jump).
List & Scroll

Vol 2 No 10 (15 Mar 1985),
Pages 29-30.
Tom Fozsythe & F Sarcina Unexpanded list-e-scroll.prg
Screenshot
Programming utility. Make listings easier to read by displaying each command on a separate line with indented loops etc.

Adapted from List & Scroll (Compute!, 83-12).

Controls:
To display a program line in the new format, type a period followed by the line number e.g. ".10".
Snap

Vol 2 No 11 (22 Mar 1985),
Pages 25-28.
T Hartnell, R Bush, R Young, M Anticoli & S Albarelli Unexpanded snap.prg
Screenshot
Children's card game. Pairs of cards are dealt on the screen. When a matching pair is shown, you must beat the computer by pressing any key as quickly as possible.

Adapted from Snap (Giant Book Of Games For Your VIC 20).

Controls:
Press any key (when a pair is shown).
Lander Pilot

Vol 2 No 11 (22 Mar 1985),
Pages 28-29.
T Hartnell, R Bush, R Young, M Anticoli & S Albarelli Unexpanded lander-pilot.prg
Screenshot
Lunar Lander game. You must launch from the mothership and land safely on the lunar surface, without hitting any obstacles.

Adapted from Lander Pilot (Giant Book Of Games For Your VIC 20).

Controls:
Any key (launch ship), L (left), ; (right), A (thrust).
One on one

Vol 2 No 12 (29 Mar 1985),
Pages 26-27.
C York, M Anticoli & S Albarelli Unexpanded one-on-one.prg
Screenshot
Breakout game for two players. Use the bat and ball to break through your opponent's wall.

Adapted from One On One (Compute!, 83-05).

Controls:
Paddles.
Vicowboy

Vol 2 No 13 (5 Apr 1985),
Pages 26-27.
T Hartnell, R Bush, R Young, M Anticoli & S Albarelli Unexpanded vicowboy.prg
Screenshot
Twenty hearts will fall from the sky. How many can you shoot?

Adapted from Cowboy (Giant Book Of Games For Your VIC 20).

Controls:
F (fire).
Jason

Vol 2 No 14 (12 Apr 1985),
Pages 6-7.
K Richarson, M Anticoli & S Albarelli Unexpanded jason.prg
Screenshot
Snake game. You are in a maze occupied by three spiders (asterisks). You can eat the spiders by touching them with your head (X). If the spiders touch your tail then they will kill you.

Adapted from Jason (Giant Book Of Games For Your VIC 20).

Controls:
A (up), Z (down), , (left), . (right).
Preset 22

Vol 2 No 14 (12 Apr 1985),
Pages 8-10.
Vol 2 No 28 (19 Jul 1985),
Page 30.
Vincenzo Silvestroni 3K expansion preset-22-3k.prg
Screenshot
Music program with 20 preset timbres. Play tunes on your computer.

Controls:
Select an instrument by pressing 0-9 (use Shift for the right column). Play notes using the top two rows of the keyboard. Change voices with Shift (low frequency), Commodore (medium frequency), Shift & Commodore (high frequency), Control (white noise). ArrowLeft returns to the menu, to select a different instrument.
Seguimi!
(Follow Me!)

Vol 2 No 14 (12 Apr 1985),
Pages 10-11.
F Giurco & F Sarcina Unexpanded seguimi.prg
Screenshot
Simon game. A sequence of colours are shown on the screen, starting with one colour. Each time you repeat the sequence correctly, another colour is added. You win if the line reaches the spot without making any mistakes.

Adapted from Follow Me (Giant Book Of Games For Your VIC 20).

Controls:
5 (purple), 6 (green), 7 (blue), 8 (yellow).
Il cacciatore
(The Hunter)

Vol 2 No 15 (19 Apr 1985),
Pages 6-7.
Michael Bews & F Sarcina Unexpanded il-cacciatore.prg
Screenshot
Shoot the geese as they fly overhead. You have 100 shots.

Adapted from Flying Geese (Sixty Programs for the VIC 20).

Controls:
F7 (fire).
Difesa
(Defence)

Vol 2 No 15 (19 Apr 1985),
Pages 7-10.
J K Williamson & F Sarcina Unexpanded difesa-3k.prg
Screenshot
Defender game played on a non-scrolling screen. Protect the humans by shooting the aliens.

Adapted from Defend (Sixty Programs for the VIC 20).

Controls:
A (up), Z (down), Shift (fire), Space (reverse direction).
Battaglia navale
(Battleship)

Vol 2 No 15 (19 Apr 1985),
Pages 10-12.
Ken Staples & F Sarcina Unexpanded battaglia-navale.prg
Screenshot
There are two battleships, four cruisers, six destroyers and eight frigates hidden in the grid. How many can you find & destroy before you run out of shells?

Adapted from Battleships (Giant Book Of Games For Your VIC 20).

Controls:
Type the X,Y coordinates for each shot.
Bastketball

Vol 2 No 16 (26 Apr 1985),
Pages 6-7.
F Sarcina Unexpanded basketball.prg
Screenshot
Basketball game for two players. Taking it in turns, each player uses the joystick to control the yellow dot, and must shoot as many baskets as they can. Each attacking round lasts 20 seconds, and the game is played in two halves lasting 3 minutes each.

Controls:
Joystick. The game pauses after each round so the joystick can be passed to the other player. Move the joystick to resume playing.
Star war

Vol 2 No 16 (26 Apr 1985),
Pages 7-9.
F Sarcina Unexpanded star-war.prg
Screenshot
Space shooter. Defend your base against the invading Vega ships. The barriers block your missiles but the enemy bombs can penetrate through them.

Controls:
O (left), P (right), Space (fire).
Typing derby

Vol 2 No 17 (3 May 1985),
Pages 6-7.
C Esteves, M Anticoli & S Albarelli Unexpanded typing-derby.prg
Screenshot
Horse race typing game. Move your horse by typing the characters shown at the bottom of the screen, including spaces. Can you reach the finishing line before the computer's horse?

Adapted from Typing Derby (Compute!'s Gazette, 84-02; Compute!'s Second Book of VIC Games).

Controls:
Type the displayed characters.
Slalom

Vol 2 No 17 (3 May 1985),
Pages 8-9.
A Davies & Carlo Panzalis Unexpanded slalom.prg
Screenshot
Vertically scrolling ski race for up to ten players. Guide the skier (yellow dot) through the gates (red & blue diamonds) to reach the finishing line (checkerboard square) as quickly as possible.

Adapted from unknown.

Controls:
Joystick.
Air defense

Vol 2 No 18 (10 May 1985),
Pages 4-6.
T L Wahl, M Anticoli & S Albarelli Unexpanded air-defense.prg
Screenshot
Missile Command game. Use the crosshairs to shoot the bombs before they hit the ground.

Adapted from Air Defense (Compute!, 83-04; Compute!'s First Book of VIC Games).

Controls:
S (up), X (down), Crsr-Down (left), Crsr-Right (right), Space (fire).
3x3

Vol 2 No 18 (10 May 1985),
Pages 6-7.
R Collin, M Anticoli & S Albarelli Unexpanded 3x3.prg
Screenshot
Graphic designer. Create large user defined characters on a 3x3 character grid. The graphics data is stored in locations 6144-6215.

Adapted from unknown.

Controls:
Cursor keys (move), Asterisk (set pixel), Space (clear pixel).
Bioritmi
(Biorhythms)

Vol 2 No 19 (17 May 1985),
Pages 5-6.
Franco Sarcina Unexpanded bioritmi.prg
Screenshot
Biorhythm calculator, predict your physical, emotional and intellectual cycles. The results are shown as a daily bar chart.

Controls:
F1 (exit chart), F7 (new plot date), Return (show next day).
Cubo magico!
(Magic Cube)

Vol 2 No 19 (17 May 1985),
Pages 6-7.
M Anticoli & S Albarelli Unexpanded cubo-magico.prg
Screenshot
Rubik's Cube puzzle game. Rotate the rows & columns on a 3D cube until each side has the same colour.

Controls:
Follow on-screen prompts.
Heli-Bomber

Vol 2 No 20 (24 May 1985),
Pages 5-7.
R Bush & S Albarelli Unexpanded heli-bomber.prg
Screenshot
Missile Command game. Enemy helicopters are dropping bombs on your city. You must use the photon tower's crosshairs to destroy them.

Adapted from Heli-Bomber (Sixty Programs for the VIC 20).

Controls:
A (up), Z (down), N (left), M (right), Space (fire).
Scacchi
(Chess)

Vol 2 No 20 (24 May 1985),
Pages 7-10.
R Woolcock & F Sarcina 3K expansion scacchi-3k.prg
Screenshot
Board game, play chess against the computer. White (the human player) always goes first.

Adapted from Chess (VIC Innovative Computing).

Controls:
Type the from & to co-ordinates for each move in the format X,Y (two numbers separated by a comma).
Fiammiferi
(Matches)

Vol 2 No 21 (31 May 1985),
Pages 5-7.
M Anticoli & S Albarelli Unexpanded fiammiferi.prg
Screenshot
Strategy game played against the computer. A random number of matches is displayed on the screen. Players take it in turns to remove up to three matches from the pile. The player who picks up the last match loses.

Adapted from Match Wits (Giant Book Of Games For Your VIC 20).

Controls:
Type how many matches you want to remove (1-3). When the final score is displayed press Run/Stop to exit the program.
Joypaint

Vol 2 No 21 (31 May 1985),
Pages 7-12.
P Villani 8K expansion joypaint-8k.t64
Screenshot
Drawing program. Create hi-res pictures and optionally print them using an MPS-802 printer.

Controls:
Follow on-screen prompts. Use the joystick to draw. The fire button toggles between 'draw' and 'erase' modes. Press fire+up to return to the menu.
Stop Bug

Vol 2 No 22 (7 Jun 1985),
Pages 4-6.
? Unexpanded stop-bug.prg
Screenshot
Utility to help find typing errors when entering program listings. A checksum is displayed on the screen each time you enter a BASIC line.

Adapted from The Automatic Proofreader (Compute!, 84-03).

Controls:
None.
Semaforo
(Stoplight)

Vol 2 No 22 (7 Jun 1985),
Pages 8-10.
T Harrison & S Albaretti Unexpanded semaforo.prg
Screenshot
Reaction time game for two players. A traffic light counts down, and the final colour can be green, cyan or purple. If a green light appears then either player can press their key, and the quickest player wins 1 point. Player 1 can only press if the light turns cyan, and player 2 can only press if the light turns purple. Pressing on the wrong colour will lose 3 points. The first player to score 10 points wins.

Adapted from Traffic Light (Giant Book Of Games For Your VIC 20).

Controls:
A (player 1), = (player 2).
Insegne luminose
(Illuminated Signs)

Vol 2 No 22 (7 Jun 1985),
Pages 11-14.
P Stanley & F Sarcina 3K expansion insegne-lumi-3k.prg
Screenshot
Utility, displays a horizontally scrolling message on the screen. It could be used to advertise in shop windows or entertain friends.

Adapted from Show Sign (Sixty Programs for the VIC 20).

Controls:
Follow on-screen prompts.
Spacca ventuno
(Smash Twenty-One)

Vol 2 No 23 (14 Jun 1985),
Pages 6-10.
R Rush & M Anticoli Unexpanded spacca-ventuno.prg
Screenshot
Card game, play pontoon against the computer.

Adapted from Multi Pack 21 (Giant Book Of Games For Your VIC 20).

Controls:
Follow on-screen prompts.
Asteroid belt

Vol 2 No 23 (14 Jun 1985),
Pages 10-12.
T Hartnell & M Anticoli Unexpanded asteroid-belt.prg
Screenshot
Vertically scrolling space game. Fly your ship (*) through the asteroid belt without hitting anything. Score 300 points to win.

Adapted from Asteroid Belt (Giant Book Of Games For Your VIC 20).

Controls:
, (left), . (right).
Le parole
(The Words)

Vol 2 No 24 (21 Jun 1985),
Pages 6-8.
F Shelling & M Anticoli Unexpanded le-parole.prg
Screenshot
Mastermind game. The computer randomly selects a word from its dictionary, and you must work out the word. After each guess, you are told how many correct letters are in the right place and how many correct letters are in the wrong place.

Adapted from Masterword (Giant Book Of Games For Your VIC 20).

Controls:
Type your guess.
Trova le monete
(Find the Coins)

Vol 2 No 24 (21 Jun 1985),
Pages 8-11.
K Staples & S Albarelli Unexpanded trova-le-monete.prg
Screenshot
A quantity of gold, silver & bronze is buried somewhere among locations 001 to 286. Search as many locations as you can in two minutes. How much treasure will you find?

Adapted from Treasure Trove (Giant Book Of Games For Your VIC 20).

Controls:
Keep typing three-digit numbers (001 to 286).
L'accoppiata
(The Pairing)

Vol 2 No 25 (28 Jun 1985),
Pages 6-8.
F Giurco & S Albaretti Unexpanded accoppiata.prg
Screenshot
Memory game for one or two players. 36 cards are dealt face down, comprising 18 pairs. Turn over two cards and try to find a matching pair.

Adapted from Pick a Pair (Giant Book Of Games For Your VIC 20).

Controls:
Type which cards to turn over.
Football

Vol 2 No 25 (28 Jun 1985),
Pages 8-13.
D Fielder & F Sarcina Unexpanded football.prg
Screenshot
American football game. Choose your plays and try to score as many touchdowns as you can.

Adapted from Gridiron (Giant Book Of Games For Your VIC 20).

Controls:
When the prompt appears, press: 1 (safe play), 2 (ambitious) or 3 (grandstand).
Generatore di quiz
(Quiz Generator)

Vol 2 No 26 (5 Jul 1985),
Pages 6-8.
G Trepal & M Anticoli 3K expansion generat-quiz-3k.prg
Screenshot
Quiz game. Test your knowledge of books and their authors.

Adapted from VIC Quiz Generator (Compute!'s Gazette, 85-02).

Controls:
Type the correct answer.
Campi di forza
(Force Fields)

Vol 2 No 26 (5 Jul 1985),
Pages 9-12.
P Fenley & F Sarcina 3K expansion campi-forza-3k.prg
Screenshot
You are guarding the ends of a time tunnel. Set up energy fields at the open ends of the system to stop alien ships getting through.

Adapted from Energy Fields (Sixty Programs for the VIC 20).

Controls:
I (up-left), P (up-right), Q (down-left), E (down-right), Space (fire).
Mister cubo
(Mister Cube)

Vol 2 No 27 (12 Jul 1985),
Pages 5-11.
M Marinai 8K expansion mister-cubo-8k.t64
Screenshot
Q*Bert game. Jump on all the ice cubes to change their colour, while avoiding the monsters. There are four screens.

Controls:
Joystick.
Orrore
(Horror)

Vol 2 No 27 (12 Jul 1985),
Pages 11-14.
R Rush & M Anticoli Unexpanded orrore.prg
Screenshot
Top Trumps card game played against the computer. A pack of 32 cards are dealt between the player and computer. Each card features a horror creature with four attributes: strength, fear, killing power, horror rating. Select which attribute you want to fight with, and the monster with the highest points wins the battle. The winner takes that card, and the game ends when one player has gained all the cards.

Adapted from Ordeal (Giant Book Of Games For Your VIC 20).

Controls:
Follow on-screen prompts.
La Corona di Pietra
(The Stone Crown)

Vol 2 No 28 (19 Jul 1985),
Pages 7-12.
Vol 2 No 29 (26 Jul 1985),
Pages 7-12.
E Ceppi 16K expansion corona-piet-16k.prg
Screenshot
Text adventure. You are a prince, and a treacherous counsellor has stolen your stone crown, turning him into an evil tyrant. You must recover the crown to free your people from oppression.

For more information, including a map & solution, see: CASA (Classic Adventures Solution Archive).

Controls:
Type commands as single words, or phrases with the general format "verb article/preposition object".
Guerra spaziale
(Space War)

Vol 2 No 28 (19 Jul 1985),
Pages 13-17.
W Hanker & F Sarcina 3K expansion guerra-spaz-3k.t64
Screenshot
Space War game. You control the purple ship. Shoot your opponent before he destroys you. There are three gravity modes: Sun's gravity, black hole, no gravity.

Adapted from Using the VIC Joystick (Home and Educational Computing!, Fall 1981; Compute!'s First Book of VIC).

Controls:
Joystick with Space (hyperspace jump).
Night Duel

Vol 2 No 29 (26 Jul 1985),
Pages 12-14.
H Pierce & F Sarcina Unexpanded night-duel.prg
Screenshot
Shoot the enemy planes before they get too close.

Adapted from Nightfighter (Sixty Programs for the VIC 20).

Controls:
Joystick.
Fuga spaziale
(Space Escape)

Vol 2 No 30 (2 Aug 1985),
Pages 6-8.
P Wolfer & M Anticoli Unexpanded fuga-spaziale.prg
Screenshot
Dock with the space station in the middle of the screen, while avoiding the heat seeking missiles.

Adapted from Space Chase (Winning Games on the VIC-20).

Controls:
Joystick.
Duello
(Duel)

Vol 2 No 30 (2 Aug 1985),
Pages 8-11.
G Webbs & F Sarcina 3K expansion duello-3k.prg
Screenshot
Shooting game. You are in a fight to the death against the computer - who will survive? Score 15 points to win.

Adapted from Duel (Sixty Programs for the VIC 20).

Controls:
A (aim higher), Z (aim lower), F7 (fire).
Bric

Vol 2 No 31 (9 Aug 1985),
Pages 6-8.
P Wolfer & M Auticoli Unexpanded bric.prg
Screenshot
Tron game. Lay as many bricks as you can without hitting the existing wall. There are bonus squares to collect, and it plays a tune.

Adapted from Brix (Winning Games on the VIC-20).

Controls:
Joystick.
Rescue

Vol 2 No 31 (9 Aug 1985),
Pages 9-12.
S Crippa 3K expansion rescue-3k.t64
Screenshot
Choplifter game. Use your helicopter to rescue all five men from the ravine. You only have 60 seconds, and you must avoid the enemy missiles.

Controls:
F1 (up), F3 (down), Z (left), X (right).
Caduta Libera
(Free Fall)

Vol 2 No 32 (23 Aug 1985),
Pages 6-9.
F Randall & Stefano Albarelli 3K expansion caduta-liber-3k.prg
Screenshot
Strategy game for two players. Move the walls left or right so that your men fall through the gaps. Who will reach the bottom of the screen first?

Adapted from Fall Guy (Sixty Programs for the VIC 20).

Controls:
Player 1: Q (left), W (right), 2 (up), A (down).
Player 2: O (left), P (right), 0 (up), L (down).
La diga
(The Dam)

Vol 2 No 32 (23 Aug 1985),
Pages 9-12.
E Tabber & M Anticoli Unexpanded la-diga.prg
Screenshot
Use your sights to shoot the bouncing bombs before your dam is destroyed.

Adapted from Dambusters (Sixty Programs for the VIC 20).

Controls:
Q (up), Z (down), I (left), P (right), Space (fire).
Sotterranei
(Underground)

Vol 2 No 32 (23 Aug 1985),
Pages 12-15.
Vol 2 No 33 (30 Aug 1985),
Pages 8-11.
Vol 2 No 38 (4 Oct 1985),
Page 7.
P Marker & F Sarcina Unexpanded sotterranei.prg
Screenshot
Explore the maze of rooms and battle evil monsters. Your fatigue decreases when you move or fight; you can increase your fatigue by standing still and turning around. The game ends if your injuries or fatigue fall to zero.

Adapted from Dungeon (VIC Innovative Computing).

Controls:
Crsr-Down (turn left), Crsr-Right (turn right), 1-9 (move forward selected number of spaces), Space (thrust sword).
Il mostro
(The Monster)

Vol 2 No 33 (30 Aug 1985),
Pages 6-7.
L Fawler & M Anticoli Unexpanded il-mostro.prg
Screenshot
You control the ghost. Eat all the dots, and avoid falling into the holes.

Adapted from Munch Monster (Winning Games on the VIC-20).

Controls:
Joystick.
Corsa pericolosa
(Dangerous Race)

Vol 2 No 34 (6 Sep 1985),
Pages 6-9.
H Peeler & S Albarelli Unexpanded corsa-pericolos.t64
Screenshot
Vertically scrolling car race. Collect the squares and avoid the hazards.

Adapted from Racer (VIC Games; Commodore Computing International, 82-11).

Controls:
K (left), L (right).
Mine nascoste
(Hidden Mines)

Vol 2 No 34 (6 Sep 1985),
Pages 9-13.
D Falkware & Stefano Albarelli 3K expansion mine-nascost-3k.prg
Screenshot
Logic game. Return home across the minefield without touching any of the hidden mines. An audible alert will warn you if you are near a mine.

Adapted from Landmine (VIC Games).

Controls:
8 (up), 2 (down), 4 (left), 6 (right), 1,3,7,9 (diagonals).
Quattro carte
(Four Cards)

Vol 2 No 35 (13 Sep 1985),
Pages 6-8.
P Shelk & M Anticoli Unexpanded quattro-carte.prg
Screenshot
Card game. Four cards are dealt, but only the suits are shown. You win if you get four different cards, three identical cards, or four identical cards. The game ends if you win 50 tokens.

Adapted from One-Armed Bandit (Giant Book Of Games For Your VIC 20).

Controls:
Press any key (deal cards).
Il pescatore
(The Fisherman)

Vol 2 No 35 (13 Sep 1985),
Pages 9-10.
P Braddock & M Anticoli Unexpanded il-pescatore.prg
Screenshot
Catch as many small fish as you can. Avoid the deadly sharks, and don't forget to occasionally come up for air.

Adapted from Scuba (Sixty Programs for the VIC 20).

Controls:
Q (up), Z (down), I (left), P (right).
La pulce
(The Flea)

Vol 2 No 36 (20 Sep 1985),
Pages 6-8.
L Fawler & M Anticoli Unexpanded la-pulce.prg
Screenshot
You control a flea. Eat the blue cakes while avoiding the poisonous white arrows.

Adapted from Bugs (Winning Games on the VIC-20).

Controls:
Joystick.
Traffico spaziale
(Space Traffic)

Vol 2 No 36 (20 Sep 1985),
Pages 8-11.
B Herman & S Albaretti 3K expansion traffico-spa-3k.prg
Screenshot
Vertically scrolling space shooter. Collect the yellow satellites but avoid the asteroids and enemy spaceships.

Adapted from Space Traffic (Sixty Programs for the VIC 20).

Controls:
Z (left), X (right), M (fire).
Guerra Stellare
(Star Wars)

Vol 2 No 37 (27 Sep 1985),
Pages 6-8.
P Ziabody & Franco Sarcina Unexpanded guerra-stellare.prg
Screenshot
Destroy all the satellites by ramming into them. You lose points if you hit any humans, and the edges of the screen are deadly.

Adapted from Interceptor (Winning Games on the VIC-20).

Controls:
Joystick.
Robot City

Vol 2 No 37 (27 Sep 1985),
Pages 8-12.
A Sperelli & Franco Sarcina 3K expansion robot-city-3k.prg
Screenshot
Maze game. Collect the power packs dropped by the robots, but do not let the robots catch you.

Adapted from Cyba City (Winning Games on the VIC-20).

Controls:
Joystick.
Battaglia galattica
(Galactic Battle)

Vol 2 No 38 (4 Oct 1985),
Pages 7-10.
Smith & S Albarelli 3K expansion bt-galattica-3k.prg
Screenshot
Move your sights to shoot the aliens. You only have 100 photon torpedoes so try to make every shot count.

Adapted from Crossfire (Winning Games on the VIC-20).

Controls:
Joystick.
Le palline
(The Balls)

Vol 2 No 39 (11 Oct 1985),
Pages 12-14.
T Hempstead & M Anticoli Unexpanded le-palline.prg
Screenshot
You control the galactic flower (club), and you must avoid the bouncing balls for as long as possible.

Adapted from Tunnelball (Giant Book Of Games For Your VIC 20).

Controls:
A (up), Z (down), , (left), . (right).
Battaglia aerea
(Air Battle)

Vol 2 No 39 (11 Oct 1985),
Pages 15-17.
C Coldfield & M Anticoli Unexpanded battaglia-aerea.prg
Screenshot
Two planes are locked in a battle to the death. Shoot the computer-controlled plane three times to win.

Adapted from Dogfight (Sixty Programs for the VIC 20).

Controls:
F1 (rotate anti-clockwise), F3 (rotate clockwise), F7 (fire).
Gara sciistica
(Ski Race)

Vol 2 No 40 (18 Oct 1985),
Pages 12-16.
R Wolf & S Albarelli 3K expansion ga-sciistica-3k.prg
Screenshot
Skiing game with four screens. Try to reach the end of each course without hitting any trees.

Adapted from Slalom (Winning Games on the VIC-20).

Controls:
Joystick.
Il saltatore folle
(The Insane Jumper)

Vol 2 No 41 (25 Oct 1985),
Pages 12-14.
J Grab & M Anticoli Unexpanded saltatore-folle.prg
Screenshot
Move the trampoline to keep the man bouncing in the air. You gain points when he hits the trampoline, and lose points if he bounces off the walls.

Adapted from Jumping Jehosophat (Winning Games on the VIC-20).

Controls:
Joystick.
Life

Vol 2 No 41 (25 Oct 1985),
Pages 15-18.
M Di Giulio Unexpanded life.t64
Screenshot
John Conway's Game of Life, simulating the birth, growth and death of cells. The grid can be configured to a maximum of 16*16 cells, with either a random or user-created starting pattern. A machine code routine performs rapid calculations.

Controls:
Follow on-screen prompts.
Fallout

Vol 2 No 42 (1 Nov 1985),
Pages 15-17.
C Davis & F Sarcina Unexpanded fallout.prg
Screenshot
Strategy game. Move the horizontal bars left or right so that the checkers fall through the gaps. Try to get all eight checkers out through the bottom of the screen in the fewest moves.

Adapted from Fallout (Volcanic Games For Your VIC 20).

Controls:
Type your move in the format BDS, where B is the horizontal bar to move (1-8), D is the direction (S=left, D=right) and S is the number is steps (1-15). For example, entering 2S1 will move the second bar one position to the left.
Pesi massimi

Vol 2 No 42 (1 Nov 1985),
Pages 17-20.
F McCornick & M Anticoli Unexpanded pesi-massimi.prg
Screenshot
Boxing game, can you survive three rounds against an opponent of your choice?

Adapted from Championship Boxing (Sixty Programs for the VIC 20).

Controls:
< (left), > (right), Z (up), X (down), Commodore (punch left), Shift (punch right).
Tank contro Ufo
(Tank vs Ufo)

Vol 2 No 43 (8 Nov 1985),
Pages 15-18.
Y Jawson & M Anticoli Unexpanded tank-con-ufo-3k.prg
Screenshot
Shoot the UFOs with your tank. The game ends if the UFO hits the tank five times.

Adapted from Tank-v-Ufo (VIC Games).

Controls:
Z (left), C (right), V (fire).
Il lupo e i 5 agnelli
(The Wolf and the 5 Lambs)

Vol 2 No 43 (8 Nov 1985),
Pages 18-20.
R Wayton & F Sarcina Unexpanded lupo-5-agnelli.prg
Screenshot
Board game. You control the wolf (WW) and the computer controls the lambs. The aim is to eat three lambs without being eaten. The computer says how many squares you must move, and the number beside each lamb (e.g. G3) shows how many squares they will move. To eat a lamb, you must land on it with the final step of your move. Can you eat three lambs without being killed?

Adapted from The Wolf and the Five Little Goats (Volcanic Games For Your VIC 20).

Controls:
Cursor keys (move up, down, left and right).
Qui vive
(Who Lives)

Vol 2 No 44 (15 Nov 1985),
Pages 12-17.
F Lemmlin & F Sarcina 8K expansion qui-vive-8k.prg
Screenshot
Board game played against the computer. Each player takes it in turns to place their five checkers on the board, then you move checkers to try to get a winning position. The winning patterns are: horizontal line (-), vertical line (|), diagonal line (/), rectangular cross (+), skewed cross (x), vertical wing (>), and horizontal wing (v).

Adapted from Qui Vive (Volcanic Games For Your VIC 20).

Controls:
Type the location for each move in the format XY (a letter followed by a number).
Cinodromo
(Dog Track)

Vol 2 No 44 (15 Nov 1985),
Pages 17-20.
F Voglioso Unexpanded cinodromo.t64
Screenshot
Racing game for one or two players. Players take it in turns to race their greyhound dog on a 200m track. Who will get the fastest time?

Controls:
Repeatedly press any key as quickly as possible.
STM

Vol 2 No 45 (22 Nov 1985),
Pages 10-11.
P Gravelor & F Sarcina Unexpanded stm.prg
Screenshot
Simon memory game. The computer briefly shows a series of letters or numbers. How many can you remember without making any mistakes?

Adapted from STM (Volcanic Games For Your VIC 20).

Controls:
Type the correct answer.
Gli spiriti
(The Spirits)

Vol 2 No 45 (22 Nov 1985),
Pages 12-16.
Unknown & S Albarelli 3K expansion gli-spiriti-3k.prg
Screenshot
Collect as much gold as you can, and lure the ghosts into the holes without falling into them yourself.

Adapted from Janx Spirits (Winning Games on the VIC-20).

Controls:
Joystick.
Solitario
(Solitary)

Vol 2 No 46 (29 Nov 1985),
Pages 11-12.
W Forkins & F Sarcina Unexpanded solitario.prg
Screenshot
Puzzle game featured on some Casio calculators. A grid contains a random pattern of digits between 0 and 5. For each move, you select a position and all the digits in a horizontal and vertical line through that location are increased by 1. To win, you must set all of the digits to 0.

Adapted from One To Five (Volcanic Games For Your VIC 20).

Controls:
Q-E, A-D, Z-C (position of next move).
Caverne di Marte
(Caves of Mars)

Vol 2 No 46 (29 Nov 1985),
Pages 13-17.
R Jod Unexpanded caverne-marte.t64
Screenshot
Vertically scrolling space shooter. Fly through the cave shooting the enemy ships. When you find the spaceship storage, destroy as many of them as you can.

Note: this currently only works when loaded from cassette tape. It crashes with an 'out of memory' error when loaded from disk.

Controls:
, (left), . (right), Z (fire).
Merge & Renumber

Vol 2 No 47 (6 Dec 1985),
Pages 12-14.
H Van Merk & F Sarcina Unexpanded merge-renumber.t64
Screenshot
Two programming utilities. Merge is a machine code routine to merge two programs together. Renumber is a BASIC routine that renumbers a BASIC listing, including GOTO statements and other jumps.

Adapted from unknown.

Controls:
Merge: Use the SYS command shown on screen. Remember to add ",8" when using disk.
Renumber: Use the merge program to incorporate this routine into your program. Modify all the GOTO statements and other jumps to give them five-digit numbers, e.g. GOTO 20 must be changed to GOTO 00020. Type RUN 63000 to use the routine.
Fuoristrada
(Off Road)

Vol 2 No 47 (6 Dec 1985),
Pages 14-18.
S Martiner & S Albarelli 3K expansion fuoristrada-3k.prg
Screenshot
Drive your moon buggy as far as you can across the lunar surface, jumping over the potholes.

Adapted from Jump Buggy (Winning Games on the VIC-20).

Controls:
Joystick (up to jump).
Oltre Cortina
(Beyond Cortina)

Vol 2 No 48 (13 Dec 1985),
Pages 10-12.
T Graham & F Sarcina Unexpanded oltre-cortina.prg
Screenshot
A wall is being built from the bottom of the screen. Drop bombs to make holes in the wall and then drop your men through the holes, to get them to the bottom of the screen safely.

Adapted from Bricklayer (Sixty Programs for the VIC 20).

Controls:
Z (drop bomb), M (drop man).
Immagini
(Images)

Vol 2 No 48 (13 Dec 1985),
Pages 12-16.
T Stanley Unexpanded immagini.t64
Screenshot
Graphical demo. Two programs (Quadri & Arabesque) that display constantly changing colour patterns, using the full screen with the borders removed.

Controls:
None.
Difesa aliena
(Alien Defense)

Vol 2 No 49 (20 Dec 1985),
Pages 13-16.
J Lock & M Anticoli Unexpanded difesa-aliena.prg
Screenshot
Your ship has been invaded by aliens. You must avoid being captured for as long as possible. You score points by moving without being caught.

Adapted from Alien Overun (VIC Innovative Computing).

Controls:
W (up), X (down), A (left), D (right).
Orbita
(Orbit)

Vol 2 No 49 (20 Dec 1985),
Pages 16-17.
L Forsythe & M Anticoli Unexpanded orbita.prg
Screenshot
Vertically scrolling space shooter. You must cross the asteroid belt between Mars and Jupiter. Either shoot or dodge the objects.

Adapted from Mushroom Invasion (Sixty Programs for the VIC 20).

Controls:
A (left), D (right), Return (fire).
Mini-Mancala

Vol 2 No 50 (27 Dec 1985),
Pages 14-18.
R Gasters & F Sarcina Unexpanded mini-mancala.prg
Screenshot
Traditional Arabian game. You & the computer take it in turns to remove all the counters from one of your cups and distribute them counterclockwise into the other cups. To win you must get all eight stones into one of your cups.

Adapted from Mini Mancala (Volcanic Games For Your VIC 20).

Controls:
Type which cup to move stones from (C or D).
Paroliamo
(Let's Talk)

Vol 2 No 50 (27 Dec 1985),
Pages 18-20.
C Harris & F Sarcina Unexpanded paroliamo.prg
Screenshot
Word game for one or more players. You are given ten vowels or consonants. You must make the longest word possible using each letter only once.

Adapted from Vowels and Consonants (Volcanic Games For Your VIC 20).

Controls:
When selecting your letters, press V for vowel or C for consonant. Then enter your word.

Notes

  1. This magazine published 162 VIC-20 programs, comprising 20 original programs that were unique to Papersoft, and 142 programs that were modified/translated versions of programs previously published elsewhere. 82 programs were from USA, 56 were from Great Britain, and 4 have not been identified (probably USA).

With thanks to Internet Archive for scanning this magazine, and everybody at www.vic-20.it.

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