Books > More Games For Your VIC20
More Games For Your VIC20 (GB) / Altri giochi per il vostro VIC 20 (IT)
Andrew Nelson
Virgin Books, 1984 (GB) / Gremese Editore, 1984 (IT)
Download all programs from this book on one disk:
![]() More Games VIC20.d64 |
20 programs (100% complete)
Program | Author | Requirements | Files | Info |
Deathrace 2000![]() Pages 15-19. |
M Gluckstein & N Jivani | Unexpanded | deathrace 2000.prg Screenshot |
Your car moves horizontally across the screen. Run over the people (arrows) and avoid crashing into anything else. Kill 20 people to move onto the next level. Controls: A (up), Z (down). |
Club Smasher![]() Pages 20-22. |
? | Unexpanded | club smasher.prg Screenshot |
Breakout game. Destroy all the clubs with your bat & ball. Controls: Z (left), M (right). |
Poet![]() Pages 23-26. |
Don Thorpe | Unexpanded | poet.prg Screenshot |
Displays a semi-random poem. Controls: Press H for a printout, or Space for another poem. |
Fast Bongo Drums![]() Pages 28-29. |
Geoff Ridden | Unexpanded | bongo drums.prg Screenshot |
Sound effect of bongo drums. Controls: None. |
Superchord![]() Pages 30-31. |
Geoff Ridden | Unexpanded | superchord.prg Screenshot |
Music program, plays four chords in the key of C Major. Controls: C, F, G, A (play chord), W (whiplash), S (silence). |
Arpeggio![]() Pages 32-33. |
Geoff Ridden | Unexpanded | arpeggio.prg Screenshot |
Music program, plays an arpeggio of four chords. Controls: C, A, E, D (play chord), S (end program). |
Payout![]() Pages 34-35. |
Geoff Ridden | Unexpanded | payout.prg Screenshot |
Sound effect of a fruit machine paying out. Controls: None. |
Configure![]() Pages 36-37. |
Don Thorpe | 16K expansion | configure 16k.prg Screenshot |
Utility, configure the computer's memory without unplugging any cartridges. Controls: Follow on-screen prompts. |
Special Character Definer![]() Page 38. |
Don Thorpe | 16K expansion | char def 16k.prg Screenshot |
Machine code routine to use high res graphics with 8K or 16K memory expansion. It relocates memory, copies the character set into RAM, then auto-loads the next program from tape. Controls: None. |
Meteor Storm![]() Pages 39-41. |
Mathew Boek | Unexpanded | meteor storm.prg Screenshot |
Vertically scrolling space game. Fly as far as possible avoiding the meteors. Controls: Z (left), M (right). |
Plutonium Terrorists![]() Pages 42-49. |
Don Thorpe | 3K expansion | plutonium 3k.prg Solution Screenshot |
Text adventure. Terrorists have stolen some plutonium and kidnapped Professor Kindness, so they can use his expertise to make a bomb. You must stop them from escaping. Controls: Use one-word commands: north, south, east, west, stop, wait, search, shoot, faster, shout, wave, beg. |
Big Grid![]() Pages 50-51. |
? | Unexpanded | big grid.prg Screenshot |
Magic square game on a 3*3 grid. Every row, column and diagonal must add up to the same total. Can you work out the missing values? Controls: Enter each missing value (the position is filled in automatically). |
Future Shock![]() Pages 52-55. |
Andrew Nelson | Unexpanded | future shock.prg Screenshot |
Fortune teller. The computer draws six mystical cards from The Deck of Ages, e.g. The Knave of Dust, and then interprets them. Controls: Follow on-screen prompts. |
Radiesthesia![]() Pages 56-58. |
? | Unexpanded | radiesthesia.prg Screenshot |
Vibrations are being emitted from an object hidden somewhere in a 10 x 10 x 10 cube, but the readings are somewhat unreliable. Can you find it? Controls: U (up), D (down), L (left), R (right), F (forward), B (back). |
Machine Code Joystick Routine![]() Pages 59-61. |
Don Thorpe | Unexpanded | m-c joystick.prg Screenshot |
Machine code routine to read the joystick. Move a star around on the screen. Note: This does not work properly, see the footnote for details. The star moves on its own until it reaches the edge of the screen, then the program stops responding. Controls: Joystick. |
Mirror, Mirror![]() Pages 62-64. |
? | Unexpanded | mirror mirror.prg Screenshot |
Memory game. A random number is displayed, which you must repeat correctly. An extra digit is then added, until the number is seven digits long. You must correctly repeat all seven digits to win. It plays random bursts of music as a distraction. Controls: Type the number correctly. |
Margor, the Cave Beast![]() Pages 65-67. |
? | Unexpanded | margor.prg Screenshot |
You are in an underground cave system, and you must shoot Margor with a bow and arrow. Margor will kill you if you enter his cave, but you can smell when he is nearby. Draughts indicate you are near a bottomless put, and flapping sounds mean bats are nearby who will randomly transport you to another location. Controls: Enter a cave number. |
Yeti![]() Pages 68-74. |
Don Thorpe | 3K expansion | yeti 3k.prg Screenshot |
You must return home across the snowfields, but don't let the Yeti catch you. Controls: Joystick. |
The Stockbroker Belt![]() Pages 75-77. |
Alastair Gourlay | Unexpanded | stockbroker.prg Screenshot |
Stock market simulator. Make as much money as you can from buying and selling shares. Controls: Select the company you are interested in (1-4), followed by a positive number to buy shares or a negative number to sell shares. Enter 0 to pass that day and earn interest on your cash holdings. |
Biorhythms![]() Pages 78-80. |
Alastair Gourlay | Unexpanded | biorhythms.prg Screenshot |
Biorhythm program, calculate your physical, emotional and intellectual cycles. This version displays them as a percentage. Controls: Enter a birthday and prediction date. |
Notes