Books > Zap! Pow! Boom! (US)
Zap! Pow! Boom! Arcade Games for the VIC-20 (US)
Tim Hartnell & Mark Ramshaw
Reston Publishing, 1982
Download all programs from this book on one disk:
![]() Zap Pow Boom US.d64 |
80 programs (100% complete)
Program | Author | Requirements | Files | Info |
Monster Maze![]() Pages 1-2. |
? | Unexpanded | monster maze.prg Screenshot |
Pac Man-style game, eat the dots and avoid the ghosts. Controls: A (left), D (right), W (up), X (down). |
Hyperspace Escape![]() Pages 3-4. |
? | Unexpanded | hyperspc escape.prg Screenshot |
Asteroids-style game, dodge & shoot the asteroids. Controls: Z (rotate left), C (rotate right), M (thrust), Space (fire), Return (hyperspace). |
Gunfight![]() Pages 5-6. |
? | Unexpanded | gunfight.prg Screenshot |
Boot Hill-style game, try to outshoot the other cowboy. Controls: Z (up), C (down), M (fire). |
Scramble![]() Pages 7-9. |
? | Unexpanded | scramble.prg Screenshot |
Scramble-style game without the sideways scrolling. Controls: A (left), D (right), W (up), X (down), Space (fire laser), S (drop bomb). |
Alien Maurauders![]() Pages 9-11. |
? | Unexpanded | alien maurauder.prg Screenshot |
Space Invaders-style game, shoot the aliens. Controls: Z (left), C (right), M (fire). |
Airplane![]() Pages 11-12. |
? | Unexpanded | airplane.prg Screenshot |
Flight simulator, land your plane on the runway. When the distance reads 0, you have reached the runway and must stop before it reads -200. Controls: A (tilt left), D (tilt right), W (nose up), X (nose down), 0-9 (thrust), Space (air brakes) S (lower undercarriage), Return (raise undercarriage). |
Marathon![]() Pages 13-15. |
? | Unexpanded | marathon.prg Screenshot |
Bet on one of three athletes and then watch the race. Controls: Type your bets. |
Wizard![]() Pages 15-16. |
? | Unexpanded | wizard.prg Screenshot |
Simon-style game, the computer flashes a number sequence that you have to remember and repeat. Controls: 1-6. |
Tail Gunner![]() Pages 17-18. |
? | Unexpanded | tail gunner.prg Screenshot |
First-person space shooter. Controls: A (left), D (right), W (up), X (down), S (fire). |
Astro Wars![]() Page 19. |
? | Unexpanded | astro wars.prg Screenshot |
Galaxians-style game, shoot the aliens. Controls: Z (left), C (right), M (fire). |
Swarm![]() Pages 20-21. |
? | Unexpanded | swarm.prg Screenshot |
Shoot the aliens, but your ship slows down each time they collide with you. Controls: A (left), D (right), W (up), X (down), S (fire). |
3-D Maze![]() Pages 21-22. |
? | Unexpanded | 3-d maze.prg Screenshot |
Find your way to cell 25 to escape from the maze. Controls: Crsr-Left (left), Crsr-Right (right), Return (forward). |
Brands Hatch![]() Pages 23-24. |
? | Unexpanded | brands hatch.prg Screenshot |
Try to overtake thirty cars on a vertically-scrolling race track. Controls: Z (left), M (right). |
Lightning Bolt![]() Pages 25-26. |
? | Unexpanded | lightning bolt.prg Screenshot |
Move your cursor to build a wall, and try to make the lightning bolt pass through it. Controls: A (left), D (right), W (up), X (down). |
Space Birds![]() Pages 26-27. |
? | Unexpanded | space birds.prg Screenshot |
Eggs fall from the sky and hatch into large birds that feed on a valuable mineral in the clouds. Shoot the eggs/birds before all the mineral is gone. Controls: Z (left), C (right), M (fire). |
Arkenstone![]() Pages 28-30. |
? | Unexpanded | arkenstone.prg Solution Map Screenshot |
Text adventure. An evil dragon has stolen the mythical arkenstone from the dwarves. It is up to you to recover it. Controls: When typing commands, you must press Return after each word and put a full stop after the final word. Commands: go/move, kick, listen, catch, pick, drop, skewer, swing, throw, fill, inventory, recover. |
Gomoku![]() Pages 31-32. |
? | Unexpanded | gomoku.prg Screenshot |
Board game, try to get five pieces in a line. Controls: Type your coordinates for each move using the format X,Y (two numbers separated by a comma). |
Lunar Lander![]() Pages 32-34. |
? | Unexpanded | lunar lander.prg Screenshot |
Jupiter Lander-style game, pilot your fragile lunar module to one of the safe landing sites. Controls: Z (thrust left), C (thrust right), M (thrust upwards). |
Earth Defense![]() Pages 35-37. |
? | Unexpanded | earth defense.prg Screenshot |
Missile Command-style game, destroy the incoming missiles. Controls: A (left), D (right), W (up), X (down), S (fire). |
Nightmare Castle![]() Pages 38-40. |
? | Unexpanded | nightmre castle.prg Screenshot |
Graphic adventure, find the treasure and return it to the starting room. There are doors that open and close, and one that requires a key; there is a hidden passage that you can only find by trying to go through the wall; there is an invisble maze; and strange things happen in 'the room'. Controls: Crsr-Left (left), Crsr-Right (right), Crsr-Up (up), Crsr-Down (down), / (thrust, if you have the sword), Space (drop objects). |
Checkers![]() Pages 41-44. |
Graham Charlton | Unexpanded | checkers.prg Screenshot |
Board game (aka draughts), remove your opponents pieces. Controls: Type the XY coordinates (two letters) for the from & to position of each move. |
Dambuster![]() Pages 44-46. |
? | Unexpanded | dambuster.prg Screenshot |
Destroy the enemy dam with your bouncing bombs. Controls: Z (left), C (right), M (fire). |
Smash![]() Pages 46-47. |
? | Unexpanded | smash.prg Screenshot |
Breakout-style game, use your bat & ball to break through the brick wall. Controls: Z (left), M (right). |
Dogfight![]() Pages 47-49. |
? | Unexpanded | dogfight.prg Screenshot |
Shoot down the enemy plane. Controls: A (left), D (right), W (up), X (down), S (fire). |
Night Raid![]() Pages 49-51. |
? | Unexpanded | night raid.prg Screenshot |
As you fly in darkness over a city, you can only see the skyline in flashes from enemy flack. Bomb the reactor before you get hit by flack or missiles. Controls: A (back up), D (accelerate), W (up), X (down), S (drop bomb). |
Tank Battle![]() Pages 51-53. |
? | Unexpanded | tank battle.prg Screenshot |
Shoot the enemy tank & fuel drums. The winner is the first to reach 150 points. Controls: A (left), D (right), W (up), X (down), S (fire). |
Danger Star![]() Pages 53-55. |
? | Unexpanded | danger star.prg Screenshot |
Star Wars-style game, fly through the Death Star trench and try to fire a torpedo down the exhaust port. Controls: Z (left), C (right), M (fire), 1-9 (speed). |
Reversi![]() Pages 56-59. |
Charlton/Hartnell | Unexpanded | reversi.prg Screenshot |
Board game (aka Othello), capture as many pieces as you can. Controls: Type the YX coordinates (2-digit number) for each move. |
Fruit Machine![]() Pages 59-62. |
M. Kendall | Unexpanded | fruit machine.prg Screenshot |
Fruit machine game. Press any key to stop the reels spinning, then either hold or nudge each reel to try to get a winning combination. You begin with 5p, each spin costs 2p, and you must win 20p to break the bank. Controls: Any (stop reels), H (hold), N (nudge). |
Dr Watson & Dr Audio![]() Pages 62-63. |
? | Unexpanded | dr watson.t64 Screenshot |
Two guessing games, where you have to guess a number between 1 and 100. Dr Watson gives feedback in words, while Dr Audio plays a tone to indicate how close you are. Controls: Type your guess. |
Tight Squeeze![]() Pages 64-65. |
? | Unexpanded | tight squeeze.prg Screenshot |
The computer picks two random numbers from 1-13, and you must bet on the likelihood of a third number lying between those numbers. Controls: Type your bet. |
Time Guardian![]() Pages 66-68. |
Adam Burbidge | Unexpanded | time guardian.prg Screenshot |
Locate and recover the six parts of the key of time, by entering the co-ordinates for where to go next. Controls: Type the quadrant (0-6), 1st sector (0-6), 2nd sector (0-6) and time (0-1) for each move. Press any key to escape if your ship comes under attack. |
Long John Silver![]() Pages 68-69. |
? | Unexpanded | longjohn silver.prg Screenshot |
Find where the treasure is hidden on a 10*10 grid. Controls: Type the location (1-100) for each guess. |
Robot Nim![]() Page 70. |
? | Unexpanded | robot nim.prg Screenshot |
Playing against the computer, you must each decide how many pieces to remove (up to a maximum of three). The loser is the player who removes the final piece. Controls: Type how many pieces to remove (1-3). |
Night on a Wild Mountain![]() Page 71. |
? | Unexpanded | night wild mntn.prg Screenshot |
Computer-generated music with graphics. Controls: None. |
Victim![]() Pages 71-73. |
? | Unexpanded | victim.prg Screenshot |
Try to guess which of 6 'victims' will win the race. Controls: Type your guess (1-6). |
Evolution![]() Pages 73-75. |
Tim Hartnell | Unexpanded | evolution.prg Screenshot |
John Conway's Game of Life, simulating the birth, growth and death of cells on a 14x14 grid. Controls: None. |
Vic-et-un![]() Pages 75-77. |
? | Unexpanded | vic-et-un.prg Screenshot |
Dice version of Blackjack, roll dice to get your total as close to 21 as possible. Controls: Z (roll again), M (stand). |
Hangman![]() Pages 77-78. |
? | Unexpanded | hangman.prg Screenshot |
Two-player game. The first player enters a word (first enter the number of characters, then type the word one letter at a time), then the second player tries to guess the word before running out of time. Controls: Type your guess for each letter. |
Codebreaker![]() Pages 79-80. |
? | Unexpanded | codebreaker.prg Screenshot |
A simplified version of Mastermind/Bulls and Cows. Try to guess a three-digit code, where 'black' is a correct digit in the correct place and 'white' is a correct digit in the wrong place. Controls: Type your guess for each round. |
Symphony for a Melancholy Computer![]() Pages 80-81. |
? | Unexpanded | symphony.prg Screenshot |
Computer-generated music with an underlying form. Controls: None. |
Symphony for a Melancholy Computer with Zen Show![]() Pages 81-82. |
? | Unexpanded | symphony zen.prg Screenshot |
As above with visual display. Controls: None. |
Fairway![]() Pages 82-85. |
? | Unexpanded | fairway.prg Screenshot |
Nine hole golf game. Controls: Type a number for the club value. |
Jelly Bean Space Swarm![]() Pages 85-86. |
Adam Burbidge | Unexpanded | jellybean swarm.prg Screenshot |
Navigate your starship through the asteroid storm. Score 400 points to win. Controls: 4 (left), 6 (right). |
Superpoet![]() Page 87. |
? | Unexpanded | superpoet.prg Screenshot |
Generates random poetry. Controls: None. |
Zauper Attack![]() Pages 88-92. |
Christopher Hutber | Unexpanded | zauper attack.prg Screenshot |
Shoot the aliens before they are eaten by the Zaupers. Score 30 points to win. Controls: Z (left), C (right), X (fire), * (press when all aliens have gone). |
Superbowl![]() Pages 92-94. |
? | Unexpanded | superbowl.prg Screenshot |
10-pin bowling simulation. The computer bowls, knocks down the pins and keeps score. Controls: None. |
Zombie Island![]() Pages 95-96. |
? | Unexpanded | zombie island.prg Screenshot |
Your plane has crashed on a remote island populated by zombies. Your only chance is to lure the zombies into the round green swamps. Controls: A (up), Z (down), < (left), > (right). |
Motorcycle Jump![]() Pages 97-98. |
? | Unexpanded | motorcycle jump.prg Screenshot |
You are a motorcycle stunt rider. How many buses can you leap over without crashing? Controls: Type your speed for each jump. |
Traffic Jam![]() Pages 99-102. |
? | Unexpanded | traffic jam.t64 Screenshot |
Navigate your car through the traffic jam to reach the car park at the bottom-right corner of the screen. Controls: Joystick or A (up), Z (down), < (left), > (right). |
Hangman 11![]() Page 103. |
? | Unexpanded | hangman 11.prg Screenshot |
Hangman game similar to Hangman, except the computer chooses a word for you to guess. Controls: Type your guess for each letter. |
Antihang![]() Pages 104-105. |
Toni Baker | Unexpanded | antihang.prg Screenshot |
Hangman in reverse. The computer tries to guess the word that you have chosen. Controls: When the computer guesses a letter that appears in your word, type the position of that letter and press Return. If the letter appears more than once then type the next position and press Return. If there are no further occurances of the letter (or if the letter isn't in your word) then type 0 and press Return. |
Treacle Balls![]() Pages 106-107. |
? | Unexpanded | treacle balls.prg Screenshot |
Logic game. There are three balls of treacle hidden somewhere among seven chutes. You must roll balls down the chutes to work out where the treacle is; when a ball hits treacle it will either vanish or be deflected into another chute. Controls: Type 1-7 to roll a ball down that chute, or 8 to enter where you think the treacle is. |
Craps![]() Pages 108-110. |
? | Unexpanded | craps.t64 Screenshot |
Two dice gambling games. Minimalist Craps rolls the dice but doesn't have any controls or allow you to place bets. SF Craps allows you to bet following casino-type rules. Controls: P (place bet on pass line), D (don't pass). |
Caveman![]() Pages 111-113. |
? | Unexpanded | caveman.prg Screenshot |
Text adventure, hunt for treasure in the caves while avoiding quicksand, monsters and blocked caves. Magic caves teleport you to a random location. A map of the cave network is occasionally flashed on the screen. Controls: Commands: N, S, W, E (move), F (fire arrow into adjoining cave). |
Tranquility Base![]() Pages 113-114. |
? | Unexpanded | tranquilty base.prg Screenshot |
Lunar Lander-style game. Land your ship on the lunar surface before running out of fuel. Controls: 1-9 (thrust). |
Lodestar/3-D Maze![]() Pages 114-116. |
? | Unexpanded | lodestar 3dmaze.prg Screenshot |
You must find the precious Lodestar in a maze. Controls: N,S,W,E (move), H (show map). |
Vincent Van Vic![]() Page 117. |
? | Unexpanded | vincent van vic.prg Screenshot |
Simple art program, draw your own pictures. Controls: A (up), Z (down), < (left), > (right), 1-7 (select colour). |
Monza![]() Pages 118-120. |
? | Unexpanded | monza.prg Screenshot |
Mathematical trick. You think of a number from 1-63 and the computer works out what it is. Controls: Follow on-screen prompts. |
Mento![]() Pages 120-121. |
? | Unexpanded | mento.prg Screenshot |
Mathematical trick. The computer works out your age and how much change you've got. Controls: Follow on-screen prompts. |
Flip![]() Pages 121-122. |
? | Unexpanded | flip.prg Screenshot |
Puzzle game. Flip the circles to try to get an empty circle in the middle and filled circles in all the other squares. Controls: 1-9 (next position to flip). |
Colourmind![]() Pages 122-124. |
? | Unexpanded | colourmind.prg Screenshot |
Colour version of the Mastermind logic game, where you have to guess the pattern of four coloured pegs. The first (black) number tells you how many pegs are the correct colour in the correct position, and the second (red) number is how many are the correct colour but in the wrong position. Controls: Type your guess as a 4-digit number. |
Cannibal Charlie![]() Pages 124-125. |
? | Unexpanded | cannibalcharlie.prg Screenshot |
You must decide how many cannibals and explorers are needed to create a society that will last as long as possible. Controls: Type the number of cannibals and explorers (1-99). |
Monte Carlo Molecule![]() Pages 125-126. |
? | Unexpanded | mc molecule.prg Screenshot |
Simulation of Brownian motion. You enter the starting co-ordinates and a molecule moves randomly until it reaches the bottom right corner. Controls: Type the X & Y start co-ordinates (1-10). |
Noughts and Crosses![]() Pages 127-128. |
Stuart Roberts | Unexpanded | noughts crosses.prg Screenshot |
Puzzle game, try to get three O's in a row. Controls: 1-9 (position of next move). Note: Seems buggy if you don't press 5 for your first move. |
Sepulcher Organ![]() Pages 128-129. |
? | Unexpanded | sepulcher organ.prg Screenshot |
Turns your computer into an organ. Controls: Z,X,C,V,B,N,M,< (play note), > (silence) |
Speedway![]() Pages 129-133. |
? | Unexpanded | speedway.t64 Screenshot |
Car race, see how far you can drive on the track without crashing. Controls: Joystick or A (up), Z (down), < (left), > (right). |
Battle![]() Pages 133-134. |
Chris Callender | Unexpanded | battle.prg Screenshot |
Board game, similar to draughts. You move diagonally one space at a time but capture your opponent's pieces by landing on them rather than jumping over them. The winner is the first player to capture six pieces. Controls: Type the from & to co-ordinates for each move in the format Y,X (two digits separated by a comma). |
Reverse![]() Page 135. |
? | Unexpanded | reverse.prg Screenshot |
Puzzle game, put the numbers in ascending order (0123456789) using as few 'reverses' as possible. Controls: Type the position from which to perform the next reverse. |
Space Fighter![]() Pages 135-136. |
? | Unexpanded | space fighter.prg Screenshot |
Pilot your ship across the void and hit the numbers before they disappear. Controls: A (up), Z (down), < (left), > (right). |
Zodiac Fortune Teller![]() Pages 137-139. |
A.G.T. Stevens | Unexpanded | fortune teller.prg Screenshot |
Displays a random horoscope prediction. Controls: Type your date of birth in the format MMDD. |
Engulf![]() Pages 139-140. |
? | Unexpanded | engulf.prg Screenshot |
Keep moving and try to avoid being boxed in by the blocks that randomly appear on the screen. Controls: A (up), Z (down), < (left), > (right). |
Reaction![]() Pages 140-141. |
? | Unexpanded | reaction.prg Screenshot |
Test your reaction time by pressing Space as quickly as possible when the prompt appears. When you eventually fail it displays your rating. Controls: Space. |
Spacetrek![]() Pages 142-144. |
? | Unexpanded | spacetrek.prg Screenshot |
You must roam the galaxy using your long- and short-range scanners to locate and destroy aliens. A short-range scan tells you if aliens are in any square immediately surrounding your current location, but not which direction they're in. A long-range scan tells you what is two squares away in a direction of your choice. Controls: 1 (scan), 2 (move), 3 (fire). Notes: Don't perform a short-range scan while either co-ordinate is 1 or 10; don't perform a long-range scan while either co-ordinate is 1, 2, 9 or 10; don't try to move off the galactic grid. |
Biorhythms![]() Page 145. |
Alastair Gourlay & Tim Hartnell | Unexpanded | biorhythms.prg Screenshot |
Predict your physical, emotional and intellectual state. Controls: Type your date of birth & date of prediction. |
Billboard![]() Page 146. |
? | Unexpanded | billboard.prg Screenshot |
Display messages in large letters, perhaps to use an instore billboard. Controls: None. |
Quack![]() Pages 147-148. |
? | Unexpanded | quack.prg Screenshot |
Duck Shoot-style game, shoot the ducks as they fly overhead. Controls: Z (left), M (right), Space (fire). |
Magic Square![]() Pages 148-149. |
? | Unexpanded | magic square.prg Screenshot |
The computer displays a 3x3 magic square where all the columns and rows add up to the same number, but replacing some of the numbers with zero. You must work out the missing values to complete the square. Controls: Type each guess. |
Simon![]() Pages 149-150. |
? | Unexpanded | simon.prg Screenshot |
Simon-style game, the computer plays a number sequence that you have to remember and repeat. Controls: 1-4. |
Roulette![]() Pages 150-154. |
? | Unexpanded | roulette.t64 Screenshot |
Two roulette games with lots of betting options. The American version has the double zero on the wheel. Controls: A (single number), B (two adjoining numbers), C (three numbers in adjoining columns), D (six numbers in adjoining columns), E (four numbers in a square), F (numbers 1-12, the first twelve), G (number 13-24, the second twelve), H (number 25-36, the third twelve), I (numbers 1-18, low), J (numbers 19-36, high) K (12 numbers in a horizontal row), L (two adjascent horizontal columns), M (any red number), N (any black number), O (any even number), P (any odd number), Q (end game). |
Notes
With thanks to DLH's Commodore Archive for making this book available in PDF format.