Magazines > 64'er Magazin
64'er Magazin (DE)
64'er Magazin was a German magazine dedicated to Commodore computers, published by Markt & Technik Verlag. The first edition was launched at German tradeshow CeBIT in April 1984. It was a Commodore-only spin-off from Happy Computer magazine, designed to fill the growing need for moderate-level information about Commodore computers following the launch of the C64.
Download all programs from this magazine on four disks:
![]() 64er-1.d64 (1984) |
![]() 64er-2.d64 (1985) |
![]() 64er-3.d64 (S.I. 1986-03) |
![]() 64er-4.d64 (S.I. 1986-08) |
57 programs
Program | Author | Requirements | Files | Info |
Kalender![]() Issue 1 (Apr 1984), Pages 50-55. |
Joerg Fuhr | 16K expansion & VC1515 printer | kalender-16k.prg Screenshot |
Print a monthly calender, and add notes for each day. Controls: Follow on-screen prompts. |
Rennfahrer![]() Issue 1 (Apr 1984), Pages 86-87. |
Andreas Lerch | Unexpanded | rennfahrer.prg Screenshot |
Drive your car around the track, and remember to refuel after every 5 laps. Controls: L (turn left), R (turn right). |
Schmatzer![]() Issue 2 (May 1984), Pages 76-77. |
Hannes Kaltenbach | Unexpanded | schmatzer.prg Screenshot |
Pac-Man maze game. Eat the dots and avoid the monster. Controls: Joystick or J (up), M (down), < (left), > (right). |
Grafik![]() Issue 2 (May 1984), Pages 78-80. |
Philip Bethge | 8K expansion | grafik-8k.d64 Screenshot |
Paint program that lets you record your movements by pressing F3, then replay them with F5. Controls: Follow on-screen prompts. |
Supergraphik![]() Issue 2 (May 1984), Page 81. |
Rudolf Doerr | Unexpanded | supergraphik.prg Screenshot |
Draws a hi-res sine curve by redefining characters dynamically, allowing a larger screen area. Controls: None. |
Movemaster![]() Issue 3 (Jun 1984), Pages 78-81. |
Artur Wystub | 8K expansion | movemaste-8k.prg Screenshot |
Create animations with up to 47 frames. Controls: See the magazine for details. |
Ghost Manor![]() Issue 3 (Jun 1984), Pages 104-106. |
Frank Backes | Unexpanded | ghostmanor.d64 Screenshot |
Try to escape from the haunted manor house. Controls: Joystick or A (up), Z (down), B (left), N (jump), M (right). Press O/fire to start the game after loading. To double-jump, press fire immediately followed by the direction. |
Logic Disassembler![]() Issue 3 (Jun 1984), Pages 108-109. |
Fred Hammer | 8K expansion | logic-dis-8k.prg Screenshot |
Disassembler to watch a machine code program in progress. Controls: Enter the start address, then press Y to follow a branch/jump, N to skip over it, or X to exit. |
Underground![]() Issue 3 (Jun 1984), Pages 120-126. |
Oliver Joppich | 16K expansion | undergro-16k.d64 Screenshot |
Escape from New York's underground system in this multi-level game. Screen 1, navigate the elevators. Screen 2, collect the numbers in order. Screen 3, collect the black 'piplips'. Screen 4, navigate the elevators. Screen 5, navigate the maze avoiding the two objects, but you cannot stop or change direction until you hit a wall. Controls: Joystick. |
Raetsel![]() Issue 4 (Jul 1984), Pages 122-123. |
Juergen Curdt | 8K expansion | raetsel-8k.prg Screenshot |
Wordsearch game, find words hidden among the random letters. Controls: Follow on-screen prompts. Modify lines 700-999 to enter your own words. |
Croussaider![]() Issue 4 (Jul 1984), Pages 124-125. |
Eberhard Aust | Unexpanded | croussaider.prg Screenshot |
Space Invaders-type game. Shoot the invading ships that are attacking your planet. A new level starts every 33 seconds. Controls: Joystick. |
Kudiplo![]() Issue 5 (Aug 1984), Pages 80-82. |
Juergen Curdt | 3K expansion & VC1520 plotter | kudiplo-3k.prg Screenshot |
Draw various curves on the 1520 plotter. Controls: Follow on-screen prompts. |
Escape![]() Issue 5 (Aug 1984), Pages 86-88. |
Michael Werner | Unexpanded | escape.d64 Screenshot |
Escape from the alien ships. Controls: Joystick. |
Printat Restoren![]() Issue 5 (Aug 1984), Page 101. |
Juergen Reinert | Unexpanded | printatrestn.prg Screenshot |
Basic extension, adds three extra commands. Controls: ,y (clear lines X-Y) @x,y"string" (print at position X,Y) RESTORE n (set the data pointer to a specific line number) |
Schiebespiel![]() Issue 6 (Sep 1984), Page 77. |
Gerhard Gaber | Unexpanded | schiebespiel.prg Screenshot |
Sliding tile game. Slide the letters around the grid to arrange them vertically instead of horizontally. Controls: A-X (move letter), F1 (when finished). |
Video-vorspann![]() Issue 7 (Oct 1984), Pages 80-81. |
Wolfgang Schulz | Unexpanded | video-vorspa.prg Screenshot |
Create 'professional' introductions for your VHS video tapes. Controls: Follow on-screen prompts. |
Epedemic![]() Issue 7 (Oct 1984), Pages 112-115. Issue 8 (Nov 1984), Page 94. |
Wolf-D. Robrahn | 8K expansion | epedemic-8k.prg Screenshot |
War Games strategy game. In the far future (1989) a meteor storm heads towards Earth carrying a virus that threatens humanity. Make decisions to stop the virus spreading while keeping human losses to a minimum. Controls: Follow on-screen prompts. |
Disketten-Organisation![]() Issue 7 (Oct 1984), Pages 97-100. |
Wilhelm Boosz | 8K expansion | diskorga-8k.prg Screenshot |
Disk manager utility, performs various operations. Controls: Follow on-screen prompts. |
Laterna Magica![]() Issue 8 (Nov 1984), Pages 68-70. |
Bernd Schroedter | Unexpanded | laternamagic.d64 Screenshot |
Create animations. Controls: Follow on-screen prompts. |
Supergrafik II![]() Issue 8 (Nov 1984), Page 73. |
Rudolf Doerr | Unexpanded | supergrafik ii.prg Screenshot |
Enhanced version of Supergraphik (84-05), draws hi-res graphics by dynamically redefining characters on a 200x256 screen. Controls: None. |
Pseudo-Sprites![]() Issue 8 (Nov 1984), Pages 76-80. |
Markus Leberecht | 8K expansion | pseudospr-8k.d64 Screenshot |
Create and animate sprite-like objects using user defined graphics. Controls: Follow on-screen prompts. |
Betriebssystem-Erweiterung![]() Issue 8 (Nov 1984), Pages 88-89. |
Manfred Weigt | 24K expansion | erweiter-24k.prg Screenshot |
Programming tool, adds various new functions. Controls: See the magazine for details. |
Mathematical Basic![]() Issue 9 (Dec 1984), Pages 50, 55-60. |
Wolfgang W Wirth | 24K expansion | mathebas-24k.prg Screenshot |
Basic extension, adds various mathematical functions. Controls: See the magazine for details. |
Fast Tape![]() Issue 9 (Dec 1984), Pages 80-81. |
Thomas Kolbe | 8K expansion | fast-tape-8k.prg Screenshot |
Turbo tape program for loading & saving programs more quickly. Controls: Run the program, then use the following new commands: !L (load), !S (save). |
Checksummer![]() Issue 10 (Jan 1985), Pages 72-74. |
F Lonczewski | Unexpanded | checksummer.prg Screenshot |
Checksum program to assist typing in programs from this issue onwards. Controls: Follow on-screen prompts. |
Familienplanung![]() Issue 11 (Feb 1985), Pages 52-55. |
Peter Sprockhoff | 3K expansion | familienp-3k.prg Screenshot |
Plan your family with the VIC. Controls: Follow on-screen prompts. |
Q+Bert![]() Issue 11 (Feb 1985), Pages 78-80. |
Oliver Pabst | 3K expansion | q+bert-3k.prg Screenshot |
Q-Bert game with three screens. Jump on all the squares to change their colour, while avoiding the enemy. Controls: A (up-left), F (up-right), Z (down-right), C (down-left). |
Elektrotechnisches Zeichnon![]() Issue 12 (Mar 1985), Pages 71-75. |
Elmar Baer | 16K expansion | e-zeichn-16k.d64 Screenshot |
Electronics utility for creating circuit diagrams. Controls: Follow on-screen prompts. |
IRQ-Clock![]() Issue 12 (Mar 1985), Pages 155-160. |
Christoph Sauer | 8K expansion | irq-clock-8k.prg Screenshot |
Displays a clock below the screen. Controls: None. |
Mousetrap![]() Special Issue (Mar 1985), Pages 56-61. |
Jirco Kos | 8K expansion | mousetrap-8k.prg Screenshot |
Radar Rat Race game, written in machine code. Collect the cheese from the maze while avoiding the enemies. Controls: Joystick or I (up), M (down), J (left), L (right). After the intro, press Ctrl to start. |
Circle Circuit![]() Special Issue (Mar 1985), Pages 62-66. |
Hannes Kaltenbach | 8K expansion | circlecircuit-8k.prg Screenshot |
Top-down car racing game with smooth movement and a track designer. Controls: Joystick. Track designer, use keys T,F,G,H,V,W,X,Y,Z and # for finish line, F3 to F7 to position your car. F1 returns to menu. |
Spion![]() Special Issue (Mar 1985), Pages 128-132. |
Axel Blau | 8K expansion | spion-8k.d64 Screenshot |
Spy game. Collect the 1-coins in each room to obtain various items. You need the key, identity card and codenumber to open the embassy safe. Sneakers help you move quicker, glasses stop the enemy spies noticing you. Controls: Joystick. |
Supergrafik III![]() Issue 13 (Apr 1985), Pages 73-74. |
Rudolf Doerr | Unexpanded | supergrafik iii.prg Screenshot |
Draws 3D hi-res graphics on a 200x256 screen. Controls: None. |
Minigrafik![]() Issue 14 (May 1985), Page 69. |
Wolfgang Wirth | Unexpanded | minigrafik.d64 Screenshot |
Basic extension, draws hi-res graphics on a 128x128 screen. Controls: New commands: @ON (graphics mode), @CLR (clear screen), @f,x,y (set [f=1] or clear [f=0] pixel at x,y), @(x,y) (returns -1 if pixel is set), @RETURN (text mode). |
Longscreen![]() Issue 14 (May 1985), Page 83. |
Wolfgang Wirth | 8K expansion | longscreen-8k.prg Screenshot |
Rotates the screen by 90 degrees. Controls: Follow on-screen prompts. |
VIC![]() Issue 14 (May 1985), Page 173-178. |
Robert Treichler | 8K expansion | vic-8k.prg Screenshot |
Eliza-type program, tell the computer about your problems. Controls: Follow on-screen prompts. |
Hyper Graphics![]() Special Issue (Mar 1986), Pages unknown. |
Joachim Brocke | 8K expansion | hyper-graphic-8k.d64 Screenshot |
Basic extension for using hi-res graphics on a 208x256 virtual resolution. It produces an error if you use more than half the screen. Controls: See the magazine for details. |
TH.Basic![]() Special Issue (Mar 1986), Pages unknown. |
Th. Schaper | 8K expansion | th-basic-8k.d64 Screenshot |
Basic extension for using hi-res graphics, which supports a flexible screen size. Controls: See the magazine for details. |
Checksummer V3![]() Special Issue (Mar 1986), Pages unknown. |
F Lonczewski | Unexpanded | checksummer-v3.prg Screenshot |
V3 of the checksum program to assist typing in programs. Controls: Follow on-screen prompts. |
Zinsen![]() Special Issue (Mar 1986), Pages unknown. |
Gurtner Helmut | 8K expansion | zinsen-8k.prg Screenshot |
Calculate interest. Controls: Follow on-screen prompts. |
Musik Maestro![]() Special Issue (Mar 1986), Pages unknown. |
C Neupert | 16K expansion | musikmaestro-16k.prg Screenshot |
Music program, compose and play your own tunes. Controls: Follow on-screen prompts. |
Asteroids![]() Special Issue (Mar 1986), Pages unknown. |
C Neupert | 8K expansion | asteroids-8k.d64 Screenshot |
Asteroids game. Shoot as many rocks as you can but don't let any of them hit you. Controls: Z (rotate left), C (rotate right), B (fire), Space (hyperspace), F7 (thrust). |
Das Boot![]() Special Issue (Mar 1986), Pages unknown. |
Roger Desideri & Martin Grzibek | 16K expansion | das-boot-16k.d64 Screenshot |
Submarine game, based on the iconic war film. Navigate your submarine to safety while avoiding the mines and collecting food parcels. Controls: Joystick. |
Penco![]() Special Issue (Mar 1986), Pages unknown. |
? | 8K expansion | penco-8k.d64 Screenshot |
Pengo game. Push the blocks to slide them into the enemy, and don't get caught. Controls: Joystick or Z (left), X (right), ; (up), / (down), Shift (push), F5 (pause), F7 (reset). Centre screen using X and /. |
Out-Break![]() Special Issue (Mar 1986), Pages unknown. |
Gudrun Disser | 16K expansion | out-break-16k.d64 Screenshot |
Graphic adventure, escape from the house. Controls: See the magazine for details. Use commands like VOR, RECHTS, LINKS, ZURUECK, LAMPE AN, etc. |
Life![]() Special Issue (Mar 1986), Pages unknown. |
C Neupert | 3K expansion | life-3k.d64 Screenshot |
John Conway's Game of Life. Cells either thrive or die depending on the number of neighbours they have. Controls: Follow on-screen prompts. Press 1 to set the cells (* to set, Space to erase, Crsr keys to move, R to return to menu), then press 3 to watch them evolve (F7 to return to menu). |
Imperium Romanum![]() Special Issue (Mar 1986), Pages unknown. |
Ralf Trabhardt | 8K expansion | imperiumroman-8k.d64 Screenshot |
Strategy game for two players. The Germanic tribes must capture the Roman cities, while the Romans move their armies to defend against this. The Germanic tribes start off stronger, but the Romans will be favoured when the armies are replenished in the year 405. Controls: Joystick. Press key when your move is finished, and hand the joystick to the other player. |
Tacco![]() Special Issue (Mar 1986), Pages unknown. |
Richard Weisang & Frank Ammann | Unexpanded | tacco.prg Screenshot |
Amidar/Traxx game, written in machine code. Paint all the lines on the grid red, while avoiding the aliens. Controls: Joystick. |
Reloctable![]() Special Issue (Mar 1986), Pages unknown. |
M Zimmermann | 8K expansion | reloctable-8k.prg Screenshot |
Programming tool to assist converting programs from the VIC-20 to the C64. Controls: Follow on-screen prompts. |
16 Farben![]() Special Issue (Mar 1986), Pages unknown. |
? | Unexpanded | 16farben.prg Screenshot |
Basic extension to use extended colour mode. Controls: Follow on-screen prompts. |
Dangerous Pyramid![]() Special Issue (Aug 1986), Pages 123-128. |
Stefan Kaiser (English translation by Kweepa) | 16K expansion | dangerous-py-16k.prg (German) danger-py-en-16k.prg (English) Solution Screenshot |
Graphical text adventure with impressive PETSCII graphics. Explore the pyramid and overcome deadly traps to recover the mask of the sphinx. Controls: Type two-word commands. German: GEHE, LEGE, NIMM, WIRF, OEFFNE, ZUENDE, STECKE, TRINKE, SAGE, SPRINGE, BESITZ, ENDE, SCHLIESSE, KLETTERE. English: MOVE, TAKE, DROP, THROW, LIGHT, INSERT, DRINK, OPEN, CLOSE, CLIMB, JUMP, INVENTORY, SPEAK, SAVE, LOAD, QUIT. |
Disk-Format![]() Special Issue (Aug 1986), Pages 138-139. |
K H Templin | 8K expansion (also requires 8K in block 5 at $A000) | disk-format vc20.prg Screenshot |
Utility, fast disk formatter (30 seconds). Can format up to track 41. Controls: Load and run the program, then type SAVE to start. Follow on-screen prompts. |
Hypra-Copy![]() Special Issue (Aug 1986), Pages 139-143. |
Burkhard Graves & K H Templin | 8K expansion | hypra-copy vc20.prg Screenshot |
Utility, fast file copier. Controls: Follow on-screen prompts. |
Hypra-System![]() Special Issue (Aug 1986), Pages 144-145. |
K H Templin | 8K expansion (also requires 8K in block 5 at $A000) | hypra-syst vc20.prg (original) hypra2b.prg (bug fixed) Screenshot |
Utility, fast disk accelerator. LOAD works 6x faster, SAVE works 3x faster. Controls: Load and run the program, then reset the computer with SYS64802 to start. |
SMON![]() Special Issue (Aug 1986), Pages 146-149. |
K H Templin | 8K expansion (also requires 8K in block 5 at $A000) | smon.ex vc20.prg Screenshot |
Machine language monitor. Controls: Load and run the program, then type SYS40960 to start. See the magazine for details. |
Disk-Monitor![]() Special Issue (Aug 1986), Pages 150-153. |
K H Templin and/or Horst Reichert | 8K expansion (also requires 8K in block 5 at $A000) | disk-monitorvc20.prg Screenshot |
Disk monitor utility. Controls: Load and run the program, then type SYS40960 to start. See the magazine for details. |
40 Zeichen![]() Special Issue (Aug 1986), Pages 154-156. |
Matthias Fichtner | 8K expansion (also requires 8K in block 5 at $A000) | 40zeichen.prg Screenshot |
Basic extension, add commands for a 40-column screen. Controls: See the magazine for details. |
Notes
With thanks to 64er-online for scanning this magazine, and all the members of the Vic 20 Denial forum.