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Magazines > 64'er Magazin


64'er Magazin (DE)

57 programs

Program Author Requirements Files Info
Kalender

Issue 1 (Apr 1984),
Pages 50-55.
Joerg Fuhr 16K expansion & VC1515 printer kalender-16k.prg
Screenshot
Print a monthly calender, and add notes for each day.
Controls:
Follow on-screen prompts.
Rennfahrer

Issue 1 (Apr 1984),
Pages 86-87.
Andreas Lerch Unexpanded rennfahrer.prg
Screenshot
Drive your car around the track, and remember to refuel after every 5 laps.
Controls:
L (turn left), R (turn right).
Schmatzer

Issue 2 (May 1984),
Pages 76-77.
Hannes Kaltenbach Unexpanded schmatzer.prg
Screenshot
Pac Man-style maze game. Eat the dots and avoid the monster.
Controls:
Joystick or J (up), M (down), < (left), > (right).
Grafik

Issue 2 (May 1984),
Pages 78-80.
Philip Bethge 8K expansion grafik-8k.prg (loader)
grafik2 (program)
Screenshot
Paint program that lets you record your movements by pressing F3, then replay them with F5.
Controls:
Follow on-screen prompts.
Supergraphik

Issue 2 (May 1984),
Page 81.
Rudolf Doerr Unexpanded supergraphik.prg
Screenshot
Draws a hi-res sine curve by redefining characters dynamically, allowing a larger screen area.
Controls:
None.
Movemaster

Issue 3 (Jun 1984),
Pages 78-81.
Artur Wystub 8K expansion movemaste-8k.prg
Screenshot
Create animations with up to 47 frames.
Controls:
See the magazine for details.
Ghost Manor

Issue 3 (Jun 1984),
Pages 104-106.
Frank Backes Unexpanded ghostmanor.prg (graphics)
ghostmanor2 (machine code)
ghostmanor3 (game)
Screenshot
Try to escape from the haunted manor house.
Controls:
Joystick or A (up), Z (down), B (left), N (jump), M (right). Press O/fire to start the game after loading. To double-jump, press fire immediately followed by the direction.
Logic Disassembler

Issue 3 (Jun 1984),
Pages 108-109.
Fred Hammer 8K expansion logic-dis-8k.prg
Screenshot
Disassembler to watch a machine code program in progress.
Controls:
Enter the start address, then press Y to follow a branch/jump, N to skip over it, or X to exit.
Underground

Issue 3 (Jun 1984),
Pages 120-126.
Oliver Joppich 16K expansion undergro-16k.prg (loader)
ug.data (graphics)
ug.bas (game)
Screenshot
Escape from New York's underground system in this multi-level game. Screen 1, navigate the elevators. Screen 2, collect the numbers in order. Screen 3, collect the black 'piplips'. Screen 4, navigate the elevators. Screen 5, navigate the maze avoiding the two objects, but you cannot stop or change direction until you hit a wall.
Controls:
Joystick.
Raetsel

Issue 4 (Jul 1984),
Pages 122-123.
Juergen Curdt 8K expansion raetsel-8k.prg
Screenshot
Wordsearch game, find the words hidden among the random jumble.
Controls:
Follow on-screen prompts. Modify lines 700-999 to enter your own words.
Croussaider

Issue 4 (Jul 1984),
Pages 124-125.
Eberhard Aust Unexpanded croussaider.prg
Screenshot
Space Invaders-type game. Shoot the invading ships that are attacking your planet. A new level starts every 33 seconds.
Controls:
Joystick.
Kudiplo

Issue 5 (Aug 1984),
Pages 80-82.
Juergen Curdt 3K expansion & VC1520 plotter kudiplo-3k.prg
Screenshot
Draw various curves on the 1520 plotter.
Controls:
Follow on-screen prompts.
Escape

Issue 5 (Aug 1984),
Pages 86-88.
Michael Werner Unexpanded escape.prg (instructions)
escape2 (game)
Screenshot
Escape from the alien ships.
Controls:
Joystick.
Printat Restoren

Issue 5 (Aug 1984),
Page 101.
Juergen Reinert Unexpanded printatrestn.prg
Screenshot
Basic extension, adds three extra commands.
Controls:
x,y (clear lines X-Y)
@x,y"string" (print at position X,Y)
RESTORE n (set the data pointer to a specific line number)
Schiebespiel

Issue 6 (Sep 1984),
Page 77.
Gerhard Gaber Unexpanded schiebespiel.prg
Screenshot
Sliding tile game. Slide the letters around the grid to arrange them vertically instead of horizontally.
Controls:
A-X (move letter), F1 (when finished).
Video-vorspann

Issue 7 (Oct 1984),
Pages 80-81.
Wolfgang Schulz Unexpanded video-vorspa.prg
Screenshot
Create 'professional' introductions for your VHS video tapes.
Controls:
Follow on-screen prompts.
Epedemic

Issue 7 (Oct 1984),
Pages 112-115.
Issue 8 (Nov 1984),
Page 94.
Wolf-D. Robrahn 8K expansion epedemic-8k.prg
Screenshot
War Games-style strategy game. In the far future (1989) a meteor storm heads towards Earth carrying a virus that threatens humanity. Make the decisions to stop the virus spreading while keeping human losses to a minimum.
Controls:
Follow on-screen prompts.
Disketten-Organisation

Issue 7 (Oct 1984),
Pages 97-100.
Wilhelm Boosz 8K expansion diskorga-8k.prg
Screenshot
Disk manager utility, performs various operations.
Controls:
Follow on-screen prompts.
Laterna Magica

Issue 8 (Nov 1984),
Pages 68-70.
Bernd Schroedter Unexpanded laternamagic.prg (machine code)
laterna magica (program)
Screenshot
Create animations.
Controls:
Follow on-screen prompts.
Supergrafik II

Issue 8 (Nov 1984),
Page 73.
Rudolf Doerr Unexpanded supergrafik.prg
Screenshot
Enhanced version of Supergraphik (84-05), draws hi-res graphics by dynamically redefining characters on a 200x256 screen.
Controls:
None.
Pseudo-Sprites

Issue 8 (Nov 1984),
Pages 76-80.
Markus Leberecht 8K expansion pseudospr-8k.prg (loader)
pseudosprts.bin (machine code)
pseudosprts.data (data)
spritegenerator (editor)
sprite-demo.prg (demo)
Screenshot
Create and animate sprite-like objects using user defined graphics.
Controls:
Follow on-screen prompts.
Betriebssystem-Erweiterung

Issue 8 (Nov 1984),
Pages 88-89.
Manfred Weigt 24K expansion erweiter-24k.prg
Screenshot
Programming tool, adds various new functions.
Controls:
See the magazine for details.
Mathematical Basic

Issue 9 (Dec 1984),
Pages 50, 55-60.
Wolfgang W Wirth 24K expansion mathebas-24k.prg
Screenshot
Basic extension, adds various mathematical functions.
Controls:
See the magazine for details.
Fast Tape

Issue 9 (Dec 1984),
Pages 80-81.
Thomas Kolbe 8K expansion fast tape.prg
Screenshot
Turbo tape program for loading & saving programs more quickly.
Controls:
Run the program, then use the following new commands: !L (load), !S (save).
Checksummer

Issue 10 (Jan 1985),
Pages 72-74.
F Lonczewski Unexpanded checksummer.prg
Screenshot
Checksum program to assist typing in programs from this issue onwards.
Controls:
Follow on-screen prompts.
Familienplanung

Issue 11 (Feb 1985),
Pages 52-55.
Peter Sprockhoff 3K expansion familienp-3k.prg
Screenshot
Plan your family with the VIC.
Controls:
Follow on-screen prompts.
Q+Bert

Issue 11 (Feb 1985),
Pages 78-80.
Oliver Pabst 3K expansion q+bert-3k.prg
Screenshot
Q-Bert game with three screens. Jump on all the squares to change their colour, while avoiding the enemy.
Controls:
A (up-left), F (up-right), Z (down-right), C (down-left).
Elektrotechnisches Zeichnon

Issue 12 (Mar 1985),
Pages 71-75.
Elmar Baer 16K expansion e-zeichn-16k.prg (loader)
ezeichnen2 (machine code)
ezeichnen3 (main prog)
Screenshot
Electronics utility for creating circuit diagrams.
Controls:
Follow on-screen prompts.
IRQ-Clock

Issue 12 (Mar 1985),
Pages 155-160.
Christoph Sauer 8K expansion irq-clock-8k.prg
Screenshot
Displays a clock below the screen.
Controls:
None.
Mousetrap

Special Issue (Mar 1985),
Pages 56-61.
Jirco Kos 8K expansion mousetrap-8k.prg
Screenshot
Radar Rat Race-style game, written in machine code. Collect the cheese from the maze while avoiding the enemies.
Controls:
Joystick or I (up), M (down), J (left), L (right). After the intro, press Ctrl to start.
Circle Circuit

Special Issue (Mar 1985),
Pages 62-66.
Hannes Kaltenbach 8K expansion circlecircuit-8k.prg
Screenshot
Top-down car racing game with smooth movement and a track designer.
Controls:
Joystick. Track designer, use keys T,F,G,H,V,W,X,Y,Z and # for finish line, F3 to F7 to position your car. F1 returns to menu.
Spion

Special Issue (Mar 1985),
Pages 128-132.
Axel Blau 8K expansion spion-8k.prg (graphics)
spion s (game)
Screenshot
Spy game. Collect the 1-coins in each room to obtain various items. You need the key, identity card and codenumber to open the embassy safe. Sneakers help you move quicker, glasses stop the enemies spies noticing you.
Controls:
Joystick.
Supergrafik III

Issue 13 (Apr 1985),
Pages 73-74.
Rudolf Doerr Unexpanded supergrafik iii.prg
Screenshot
Draws 3D hi-res graphics on a 200x256 screen.
Controls:
None.
Minigrafik

Issue 14 (May 1985),
Page 69.
Wolfgang Wirth Unexpanded minigrafik.prg (program)
minigrafik demo.prg (demo)
Screenshot
Basic extension, draws hi-res graphics on a 128x128 screen.
Controls:
New commands: @ON (graphics mode), @CLR (clear screen), @f,x,y (set [f=1] or clear [f=0] pixel at x,y), @(x,y) (returns -1 if pixel is set), @RETURN (text mode).
Longscreen

Issue 14 (May 1985),
Page 83.
Wolfgang Wirth 8K expansion longscreen-8k.prg
Screenshot
Rotates the screen by 90 degrees.
Controls:
Follow on-screen prompts.
VIC

Issue 14 (May 1985),
Page 173-178.
Robert Treichler 8K expansion vic-8k.prg
Screenshot
Eliza-type program, tell the computer about your problems.
Controls:
Follow on-screen prompts.
Hyper Graphics

Special Issue (Mar 1986),
Pages unknown.
Joachim Brocke 8K expansion hyper-graphic-8k.prg (prog)
hyper-demo.prg (demo)
Screenshot
Basic extension for using hi-res graphics on a 208x256 virtual resolution. It produces an error if you use more than half the screen.
Controls:
See the magazine for details.
TH.Basic

Special Issue (Mar 1986),
Pages unknown.
Th. Schaper 8K expansion th-basic-8k.prg (prog)
th-basic-demo.prg (demo)
Screenshot
Basic extension for using hi-res graphics, which supports a flexible screen size.
Controls:
See the magazine for details.
Checksummer V3

Special Issue (Mar 1986),
Pages unknown.
F Lonczewski Unexpanded checksummer-v3.prg
Screenshot
V3 of the checksum program to assist typing in programs.
Controls:
Follow on-screen prompts.
Zinsen

Special Issue (Mar 1986),
Pages unknown.
Gurtner Helmut 8K expansion zinsen-8k.prg
Screenshot
Calculate interest.
Controls:
Follow on-screen prompts.
Musik Maestro

Special Issue (Mar 1986),
Pages unknown.
C Neupert 16K expansion musikmaestro-16k.prg
Screenshot
Music program, compose and play your own tunes.
Controls:
Follow on-screen prompts.
Asteroids

Special Issue (Mar 1986),
Pages unknown.
C Neupert 8K expansion asteroids-8k.prg (loader)
asteroids2 (data)
asteroids3 (game)
Screenshot
Asteroids-style game. Shoot as many rocks as you can but don't let any of them hit you.
Controls:
Z (rotate left), C (rotate right), B (fire), Space (hyperspace), F7 (thrust).
Das Boot

Special Issue (Mar 1986),
Pages unknown.
Roger Desideri & Martin Grzibek 16K expansion das boot-16k.prg (loader)
das boot2 (graphics)
das boot3 (game)
Screenshot
Submarine game, based on the iconic war film. Navitage your submarine to safety while avoiding the mines and collecting food parcels.
Controls:
Joystick.
Penco

Special Issue (Mar 1986),
Pages unknown.
? 8K expansion penco-8k.prg (loader)
penco2 (game)
Screenshot
Pengo-style game. Push the blocks to slide them into the enemy, and don't get caught.
Controls:
Joystick or Z (left), X (right), ; (up), / (down), Shift (push), F5 (pause), F7 (reset). Centre screen using X and /.
Out-Break

Special Issue (Mar 1986),
Pages unknown.
Gudrun Disser 16K expansion out-break-16k.prg (graphics)
out-break2 (game)
Screenshot
Graphic adventure, escape from the house.
Controls:
See the magazine for details. Use commands like VOR, RECHTS, LINKS, ZURUECK, LAMPE AN, etc.
Life

Special Issue (Mar 1986),
Pages unknown.
C Neupert 3K expansion life-3k.prg (machine code)
life2 (main prog)
Screenshot
John Conway's Game of Life. Cells either thrive or die depending on the number of neighbours they have.
Controls:
Follow on-screen prompts. Press 1 to set the cells (* to set, Space to erase, Crsr keys to move, R to return to menu), then press 3 to watch them evolve (F7 to return to menu).
Imperium Romanum

Special Issue (Mar 1986),
Pages unknown.
Ralf Trabhardt 8K expansion imperiumroman-8k.prg (loader)
imperiumromanum2 (graphics)
imperiumromanum3 (game)
Screenshot
Strategy game for two players. The Germanic tribes must capture the Roman cities, while the Romans move their armies to defend against this. The Germanic tribes start off stronger, but the Romans will be favoured when the armies are replenished in the year 405.
Controls:
Joystick. Press key when your move is finished, and hand the joystick to the other player.
Tacco

Special Issue (Mar 1986),
Pages unknown.
Richard Weisang & Frank Ammann Unexpanded tacco.prg
Screenshot
Traxx-style game, written in machine code. Paint all the lines on the grid red, while avoiding the aliens.
Controls:
Joystick.
Reloctable

Special Issue (Mar 1986),
Pages unknown.
M Zimmermann 8K expansion reloctable-8k.prg
Screenshot
Programming tool to assist converting programs from the VIC-20 to the C64.
Controls:
Follow on-screen prompts.
16 Farben

Special Issue (Mar 1986),
Pages unknown.
? Unexpanded 16farben.prg
Screenshot
Basic extension to use extended colour mode.
Controls:
Follow on-screen prompts.
Dangerous Pyramid

Special Issue (Aug 1986),
Pages 123-128.
Stefan Kaiser (English translation by Kweepa) 16K expansion dangerous py-16k.prg (German)
danger-pyr-en-16k.prg (English)
Solution
Screenshot
Graphical text adventure with impressive PETSCII graphics. Explore the pyramid and overcome deadly traps to recover the mask of the sphinx.
Controls:
Type two-word commands.
German: GEHE, LEGE, NIMM, WIRF, OEFFNE, ZUENDE, STECKE, TRINKE, SAGE, SPRINGE, BESITZ, ENDE, SCHLIESSE, KLETTERE.
English: MOVE, TAKE, DROP, THROW, LIGHT, INSERT, DRINK, OPEN, CLOSE, CLIMB, JUMP, INVENTORY, SPEAK, SAVE, LOAD, QUIT.
Disk-Format

Special Issue (Aug 1986),
Pages 138-139.
K H Templin 8K expansion (also requires 8K in block 5 at $A000) disk-format vc20.prg
Screenshot
Utility, fast disk formatter (30 seconds). Can format up to track 41.
Controls:
Load and run the program, then type SAVE to start. Follow on-screen prompts.
Hypra-Copy

Special Issue (Aug 1986),
Pages 139-143.
Burkhard Graves & K H Templin 8K expansion hypra-copy vc20.prg
Screenshot
Utility, fast file copier.
Controls:
Follow on-screen prompts.
Hypra-System

Special Issue (Aug 1986),
Pages 144-145.
K H Templin 8K expansion (also requires 8K in block 5 at $A000) hypra-syst vc20.prg (original)
hypra2b.prg (bug fixed)
Screenshot
Utility, fast disk accelerator. LOAD works 6x faster, SAVE works 3x faster.
Controls:
Load and run the program, then reset the computer with SYS64802 to start.
SMON

Special Issue (Aug 1986),
Pages 146-149.
K H Templin 8K expansion (also requires 8K in block 5 at $A000) smon.ex vc20.prg
Screenshot
Machine language monitor.
Controls:
Load and run the program, then type SYS40960 to start. See the magazine for details.
Disk-Monitor

Special Issue (Aug 1986),
Pages 150-153.
K H Templin and/or Horst Reichert 8K expansion (also requires 8K in block 5 at $A000) disk-monitorvc20.prg
Screenshot
Disk monitor utility.
Controls:
Load and run the program, then type SYS40960 to start. See the magazine for details.
40 Zeichen

Special Issue (Aug 1986),
Pages 154-156.
Matthias Fichtner 8K expansion (also requires 8K in block 5 at $A000) 40 zeichen.prg
Screenshot
Basic extension, add commands for a 40-column screen.
Controls:
See the magazine for details.

Notes

  1. 64'er Magazin was a Commodore-only spin-off from the multi-format Happy Computer magazine.
  2. A modified version of Ghost Manor (84-06) appears to have been published as The Castle of Dr Creep (Compute Mit, 85-10).
  3. Tacco (86-03SI) was republished with permission from Happy Computer (84-10).

With thanks to 64er-online for scanning this magazine, and all the members of the Vic 20 Denial forum.

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This page was last updated 23-Jun-2018.