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Magazines > Compute mit


Compute mit (DE)

Download all programs from this magazine on four disks:


CompMit1.d64
(85-05 to 86-02)

CompMit2.d64
(86-03 to 86-12)

CompMit3.d64
(87-01 to 87-09)

CompMit4.d64
(87-10 to 88-03)

90 programs

Program Author Requirements Files Info
Olypmia

May 1985,
Pages 33-35.
Thorsten Schlaeger Unexpanded olympia.prg
Screenshot
Try to set a new world record in the 1985 long jump Olympiad.
Controls:
Return (run), Space (jump).
Flowers

May 1985,
Pages 35-37.
T Schlaeger & M Ritter Unexpanded flowers.t64
Screenshot
You must pick at least five flowers from each row, but do not pick any flowers that had bees over them.
Controls:
Joystick.
Einbrecher
(Housebreaker)

Jun 1985,
Pages 29-33.
Juergen Lubi & Herbet Hoeberl Unexpanded einbrecher.t64
Screenshot
You are a burglar. Find the correct door to enter the house, steal the money bag, then return to your car.
Controls:
Joystick.
Tanker

Jun 1985,
Pages 36-37.
Ralf Probst Unexpanded tanker.t64
Screenshot
Use your tanker to shoot the purple grenades and catch the yellow barrels.
Controls:
Joystick or A (up), Z (down), > (fire).
Jupiter Rescue

Jun 1985,
Pages 38-40.
Sven Carstensen Unexpanded jupiter rescue.t64
Screenshot
Vertically-scrolling space game. Fly as far into the cave as you can, collecting the blue air tanks.
Controls:
Joystick.
Stuntman

Jul 1985,
Pages 26-31.
Rainer Zimmermann 3K expansion stuntman-3k.t64
Screenshot
You are a motorcycle stunt rider. Find the correct speed to jump over the cars safely.
Controls:
F5 (accelerate).
Sepp

Jul 1985,
Pages 31-33.
Lukes Heinz Peter Unexpanded sepp.t64
Screenshot
Pac Man-style game. Guide Sepp home through the maze, and avoid being run over by the cars.
Controls:
@ (up), / (down), : (left), = (right).
Balloon Shot

Jul 1985,
Pages 33-36.
Hartmut Keller Unexpanded balloonshot.t64
Screenshot
Shoot all of the balloons. After every five shots, you must return to the top of the screen to reload your gun.
Controls:
A (up), Z (down), = (fire).
Drucker List
(Printer List)

Aug 1985,
Page 5.
Thomas Rosenthal Unexpanded & printer drucker list.prg
Screenshot
Utility, make a printout of all the filenames & sizes on a tape.
Controls:
Follow on-screen prompts.
Flowers II

Aug 1985,
Pages 5-8.
Holger Unterhalt Unexpanded flowers2.t64
Screenshot
Sequel to Flowers (85-05). Plant seeds and water them to grow flowers. You can't get water if you have more than 2 seeds, and can't get seeds if you have more than 50 water. Get enough points in 30 seconds to advance to the next round.
Controls:
Joystick (push up to get seeds, down to get water).
Dino Eggs

Aug 1985,
Pages 8-12.
Joerg Hansen Unexpanded dino-eggs.t64
Screenshot
Platform game. Collect the dinosaur eggs. You can only carry three eggs at a time, and must then return to the portal at the top of the screen.
Controls:
Joystick (push up to jump upwards, fire to jump in walking direction).
Hospital

Sep 1985,
Pages 32-34.
Ralf Hopperdietzel Unexpanded hospital.t64
Screenshot
Platform game. Collect the medicine from the cabinet in the basement and take it to the sick patients.
Controls:
Joystick.
Flipper Ball

Sep 1985,
Pages 34-37.
Oliver R Sohinger 3K expansion flipper-b-3k.prg
Screenshot
Pinball game. Score points by hitting the objects with your ball. Hit the inversed cross to move to the next screen.
Controls:
1 (left paddle), Clr/Home (right paddle).
Alien

Sep 1985,
Pages 38-41.
Ralf Hansen Unexpanded alien.t64
Screenshot
Shoot the alien eggs and return to your space ship to escape.
Controls:
Joystick.
The Castle of Dr Creep

Oct 1985,
Pages 3-7.
Andr. Spindler Unexpanded drcreepscast.t64
Screenshot
Shoot the alien eggs and return to your space ship to escape.
Controls:
Joystick or A (up), Z (down), B (left), M (right), N (jump), O (start game).
Catchgo

Oct 1985,
Pages 7-10.
Frank Wuggenig Unexpanded catchgo.t64
Screenshot
Platform game. Use the elevators at the sides of the screen to move between the different levels. Collect all the eggs, then get the key and go to the lock.
Controls:
J (up), Space (down), B (left), M (right).
Sub-Zone

Oct 1985,
Pages 12-14.
Lutz Blomberg Unexpanded sub-zone.t64
Screenshot
Shoot the U-boats.
Controls:
Joystick.
Dangerous Planet

Nov 1985,
Pages 29-34.
? Unexpanded dangerouspla.t64
Screenshot
Collect all of the crystals from the cavern floor and take them to your ship.
Controls:
W (up), X (down), A (left), D (right).
Geo-Zaxxon

Nov 1985,
Pages 34-37.
Holger Unterhalt Unexpanded geo-zaxxon.t64
Screenshot
Shoot the enemies and ammunition. When the robot arrives shoot his left leg 10 times, if you shoot any other part you will die.
Controls:
Joystick.
Froggies Nightmare

Dec 1985,
Pages 5-7.
Lutz Blomberg Unexpanded froggiesnigh.t64
Screenshot
Frogger-style game. Guide your frogs across the road and river. On the final line, press fire to catch the flies.
Controls:
Joystick.
Tempel

Dec 1985,
Pages 8-11.
Holger Unterhalt Unexpanded tempel.t64
Screenshot
Pengo-style game. Slide blocks to kill the baddies. Arrange the three amphoras vertically or horizontally. If you arrange the middle amphora last you need to push against the side of the amphoras once more for the program to recognize it.
Controls:
Joystick.
Locos

Jan 1986,
Pages 31-35.
? Unexpanded locos.t64
Screenshot
Keep the trains running on the tracks by controlling the points.
Controls:
1-6 (change points).
Rock Me

Jan 1986,
Pages 36-37.
H G Nowacki 8K expansion rockme-8k.t64
Screenshot
Rhythm generator.
Controls:
First create an ADSR by pressing F1 - you can choose a volume by pressing 0-9 and A-F for each. Then push F7 and create a rhythm by entering Shift+Q where you want a beat. Push Return key to start listening to the rhythm you created. You can then use the first two keyboard rows (with 1 and Q) to adjust the pitch of Bass 1 and Bass 2.
Schneller Farbwechsel
(Fast Colour Change)

Jan 1986,
Page 37.
? Unexpanded schneller farbwechsel.prg
Screenshot
Machine code routine that shows all 255 screen colour combinations so quickly that it can only be seen in a FOR/NEXT loop.
Controls:
Run the routine with SYS7670.
Programmschutz
(Program Protection)

Jan 1986,
Page 37.
? Unexpanded programmschutz.prg
Screenshot
Machine code routine to help protect your BASIC programs. It disables the SAVE and LIST commands, disables the Run/Stop and Restore keys, and disables switching between upper & lower case characters.
Controls:
Run the routine with SYS7640.
Charly

Jan 1986,
Pages 38-40.
Karolj Nadj Unexpanded charly.t64
Screenshot
Use your jetpack to collect sticks of dynamite while avoiding the air mines. Each time you collect 10 dynamites, more of them will appear.
Controls:
Joystick.
Defender

Feb 1986,
Pages 34-37.
? Unexpanded defender.prg
Screenshot
Scramble-style game, written in machine code. Aliens have landed and drilled a tunnel beneath the Atlantic to America. You must fly through the tunnel shooting as many invaders as you can, while avoiding the mines and barriers.
Controls:
Joystick.
Memory Display

Feb 1986,
Pages 38-40.
Waldemar Raaz Unexpanded memorydisply.prg
Screenshot
Programming utility, displays a short overview of BASIC memory allocation when you press F1.
Controls:
F1 (show info).
Formel 1
(Formula 1)

Feb 1986,
Pages 40-42.
Dirk Trabhardt Unexpanded formel 1.t64
Screenshot
Car racing game played against the computer.
Controls:
Joystick or Z (left), X (right), F5 (up), F7 (down).
VC-Check 1.0

Mar 1986,
Pages unknown.
Frank Brall Unexpanded vc-check 1.0.prg
Screenshot
Displays a checksum at the top of the screen after entering each line of a program, to help when typing in listings.
Controls:
Follow on-screen prompts.
Robin at Ravenwreck

Mar 1986,
Pages unknown.
Ronald Koerber 8K expansion robinatra-8k.t64
Screenshot
Guide Robin through the castles of Durghan the Evil, collect all the diamonds, then go to the exit before you run out of time. There are five screens to play, each repeated three times with increasing difficulty.
Controls:
Joystick. Move down by falling, and use the archways to go up.
Autonumber

Mar 1986,
Pages unknown.
? Unexpanded autonumber.prg
Screenshot
Programming utility, automatically displays line numbers when typing in a program.
Controls:
Follow on-screen prompts.
Mini-Karate

Mar 1986,
Pages unknown.
T Kleinert Unexpanded mini-karate.prg
Screenshot
Karate fighting game. Try to eliminate the computer-controlled player.
Controls:
Joystick. Hold fire button and move up, down or right to perform kicks and punches.
Shuttle

Apr 1986,
Pages 3-5.
Richard Hemb Unexpanded shuttle.t64
Screenshot
Collect the green satellites and return them to your shuttle. Either shoot or avoid the white aliens.
Controls:
Z (left), X (right), K (up), M (down), L (fire).
Josef in den Hoehlen
(Joseph in the Caves)

Apr 1986,
Pages 5-7.
Michael Alt Unexpanded josef.t64
Screenshot
Fly your helicopter through the maze, collect all 7 treasures, then return to your base. Note: Josef in den Katakomben was published in Computronic (86-07).
Controls:
Joystick.
Sicherheitskopien fur Kassetten
(Security Copies for Cassettes)

Apr 1986,
Page 7.
? Unexpanded sicherheitskopien.prg
Screenshot
Make backup copies of BASIC and machine code routines.
Controls:
Pressing Run/Stop generates a sound that can be stopped with Run/Stop & Restore. Insert the program that you want to save, and type RUN. After a new tone, change the cassette and press record. Type SYS256 to restart the process for multipart programs. (I think.)
Shoot It

Apr 1986,
Pages 8-10.
Ferdinand Huebers Unexpanded shoot it.t64
Screenshot
Duck Shoot-style game. Shoot as many objects as you can with 15 bullets. When the bonus round starts, move the joystick forward as soon as the countdown starts for maximum bonus points.
Controls:
Joystick.
Merge

Apr 1986,
Pages 10-12.
Waldemar Raaz Unexpanded merge.code
Screenshot
Programming utility, merge two BASIC programs together. Make sure the second program has higher line numbers than the first program.
Controls:
Load the 'merge.code' machine code routine. Then load the first BASIC program, and type SYS678, "prgtomerge",dn to append a second program to the original one.
Datazeilen Erzeugen
(Generate Data Lines)

Apr 1986,
Page 12.
? Unexpanded datazeilen.prg
Screenshot
Programming utility, converts a block of memory into DATA statements. Enter the starting line, increment, start address, and end address.
Controls:
Follow on-screen prompts.
A-B-C Legen

May 1986,
Pages 16-17.
? Unexpanded a-b-c legen.prg
Screenshot
Sliding tile puzzle. Arrange the tiles into alphabetical order, A-O.
Controls:
A-O (move tile), F1 (restart), F3 (choose level).
3D Labyrinth

May 1986,
Pages 21-22.
? Unexpanded 3d labyrinth.prg
Screenshot
Maze game. Try to find the exit in the fewest possible moves.
Controls:
L (turn left & walk forward), R (turn right & walk forward), V (walk forward), D (turn around 180 degrees), P (show map, you will be moved to a random location).
Tron

May 1986,
Pages 23-24.
M Spotke Unexpanded tron.prg
Screenshot
Tron-style game played against the computer. Try to trap your opponent without hitting the trails that both ships leave behind them.
Controls:
G (left), J (right), Y (up), B (down).
Karate-Kid

Jun 1986,
Pages 28-29.
? Unexpanded karate-kid.t64
Screenshot
Karate fighting game. Kick the lethal objects that are flying towards you, to avoid certain death.
Controls:
Joystick. Push up, down or right to kick at just the right moment.
Data-Maker

Jun 1986,
Pages 30-34.
Waldemar Raaz Unexpanded datagen.code
Screenshot
Programming utility, convert a block of memory into DATA statements.
Controls:
Load the 'merge.code' machine code routine, then type SYS828, start,end,line. To convert Data-Maker into DATA statements starting at line 10000, type SYS828, 828,999,10000.
The Q-Bert

Jun 1986,
Pages 30-34.
Andreas Spindler 3K expansion the qbert-3k.t64
Screenshot
Q-Bert-style game with lots of different screens. Jump on the cubes to change them all to the destination colour, while avoiding the monsters.
Controls:
Joystick (do not use diagonals).
Mad Rush

Jul 1986,
Pages 5-8.
Heinz Kroos Unexpanded mad-rush.prg
Screenshot
Vertically-scrolling race game. Ride your pushbike along the road while avoid the obstacles.
Controls:
Joystick.
Ghost Hell

Jul 1986,
Pages 8-10.
Roland Scholz Unexpanded ghost hell.t64
Screenshot
Collect all 8 pills, then get the key and escape through the gate.
Controls:
A (left), D (right), F1 (up), F7 (down), Space (jump).
Cool Rock

Jul 1986,
Page 12.
Thomas Welp Unexpanded cool rock.prg
Screenshot
Music demo, plays a rock tune.
Controls:
None.
Bahnhof
(Railway Station)

Aug 1986,
Pages 6-8.
Sean & Maggie McCarroll Unexpanded bahnhof.t64
Screenshot
You control the red train. Visit all stations by pressing fire when your train is placed directly under them, you can also use the switches while standing directly in front of one and pressing fire, but you can only set the switches forwards. In Level 2 you need to visit the stations in the order that is announced on the screen. The last station will be secret.
Controls:
Joystick.
Omega Attack

Aug 1986,
Pages 8-10.
Thomas Becker & Olaf Mueller Unexpanded omega attack.t64
Screenshot
Catch all the enemies to prevent them from landing on the ground. You lose if two aliens land on top of each other.
Controls:
B (left), N (right).
Sound Hoch
(Sound Up)

Aug 1986,
Pages 10-12.
Rainer Graf Unexpanded song 1.prg
song 2.prg
Screenshot
Two music programs. Song 1 plays Muess I Denn (I Have To), and Song 2 plays Wenn Wir Erklimmen (When We Climb). Note: Songs 3 & 4 were published in Computronic (86-09).
Controls:
None.
Moon Patrol

Sep 1986,
Pages 9-12.
Thomas Roedern 3K expansion moon patr-3k.t64
Screenshot
Drive your buggy across the lunar surface, jumping over obstacles and shooting the robots.
Controls:
F1 (jump), F3 (fire), F7 (pause).
Falcons Lander

Sep 1986,
Pages 13-15.
H Akbiyik 8K expansion falconsla-8k.prg
Screenshot
Rescue the people by navigating your fragile ship through the caves. This requires pixel-perfect accuracy.
Controls:
Joystick.
Frogger

Sep 1986,
Pages 15-18.
? Unexpanded frogger.t64
Screenshot
Frogger-style game. Guide the frog home by dodging the traffic and jumping across the logs.
Controls:
F (left), H (right), T (up), V (down).
Treasure Robber

Oct 1986,
Pages unknown.
Oliver Windel Unexpanded treasurerobb.t64
Screenshot
Pac Man-style game. Collect all the treasures from the maze, but beware of the ghost. The ghost can walk through walls, like in Escape MCP.
Controls:
Joystick.
Scrumble

Oct 1986,
Pages unknown.
Nov 1986,
Page 19.
Martin Riedl Unexpanded scrumble.t64
Screenshot
Vertically-scrolling Scramble game with 5 levels.
Controls:
Joystick.
Laufschrift
(Running Magazine)

Oct 1986,
Pages unknown.
? 3K expansion laufschri-3k.prg
Screenshot
Enter a message, and it will scroll across the screen with a mirrored font.
Controls:
Follow on-screen prompts.
Cooky!

Nov 1986,
Pages 12-14.
? 3K expansion cooky-3k.t64
Screenshot
Catch the crabs by hitting them with your frying pan.
Controls:
Joystick.
Gambol

Nov 1986,
Pages 14-16.
Heinz Kroos Unexpanded gambol.t64
Screenshot
Puzzle game with multiple screens, a cross between RIP and Rockman. Collect all the white energy containers, and avoid the monsters. You can also push the boulders.
Controls:
Joystick.
Wostok

Nov 1986,
Pages 17-18.
Thomas Huettner Unexpanded wostok.t64
Screenshot
Fly your helicopter down the mine, fill up on gas and return to the top. Beware of the red air-mines.
Controls:
Joystick.
Ballon Hopper

Dec 1986,
Pages 9-10.
Thomas Kolbe Unexpanded ballonhopper.t64
Screenshot
Grab the points from the bottom of the screen and carry them to the top, while avoiding the balloons.
Controls:
Joystick.
Fight Night

Dec 1986,
Pages 10-12.
Heinz Kroos Unexpanded fightnight.t64
Screenshot
Shoot the invaders.
Controls:
Joystick.
Torch

Jan 1987,
Pages unknown.
Timm Haase & Bjoern Groeger Unexpanded torch.t64
Screenshot
Move right through the haunted woods, avoiding the ghosts.
Controls:
Joystick.
Bomberman

Jan 1987,
Pages unknown.
Oliver Gumtau 3K expansion bomberman-3k.t64
Screenshot
Set bombs to destroy the balloons, and try not to get killed in the explosions.
Controls:
Joystick. Press F3 to begin each level, and F1 to pause.
Quest For Tires

Feb 1987,
Pages unknown.
Thomas Roedern 3K expansion questfort-3k.t64
Screenshot
Clone of BC's Quest for Tires. Catch the flies and avoid the obstacles.
Controls:
Joystick. Press fire to pause, and any key to resume.
Cave Fighter

Feb 1987,
Pages unknown.
M Alt Unexpanded cave fighter.t64
Screenshot
Move your ship through the cave to collect all four energy blocks, then avoid the meteorites.
Controls:
Joystick.
Action Ball

Mar 1987,
Pages unknown.
Stefan Hoetzel 3K expansion action ba-3k.t64
Screenshot
Clone of Marble Madness. Move the ball across the narrow platforms and into the hole, without falling off or hitting the obstacles.
Controls:
Joystick (use diagonals).
Star Attack

Mar 1987,
Pages unknown.
S Schmidt Unexpanded star attack.t64
Screenshot
Space shooter. Battle through 9 levels avoiding the blue blocks. Do not let the green ship reach the bottom of the screen.
Controls:
Joystick.
Moth

Apr 1987,
Pages 8-9.
Bjoern Groeger & Timm Haase Unexpanded moth.t64
Screenshot
Catch the butterflies by pressing the fire button when they are directly over your head.
Controls:
Joystick.
Jeeper's

Apr 1987,
Pages 10-11.
A Neidhart 8K expansion jeeper-8k.d64
Screenshot
Move the spider to change the colour of all the leaves, while avoiding the bug.
Controls:
Joystick.
Monitor

Apr 1987,
Page 12.
Marcus Goerling Unexpanded monitor.prg
Screenshot
Machine language monitor. View memory, enter hex codes, and convert decimal numbers into hex.
Controls:
View memory: SYS7241,addr
Enter hex: SYS7296,addr
Convert dec to hex: SYS680,num:SYS695
Traffic Memory

May 1987,
Pages 11-13.
Ralf Trabhardt 8K expansion traffic m-8k.t64
Screenshot
Concentration-style memory game. Each square has a road traffic sign hidden underneath. Select two squares and if the signs match then they will be removed.
Controls:
Joystick.
Shooter

May 1987,
Page 14.
? Unexpanded shooter.t64
Screenshot
Asteroids-style game. Rotate your ship and shoot all three aliens.
Controls:
Joystick.
Mountain Jack

Jun 1987,
Pages 9-11.
Stefan Hoetzel 3K expansion mountainj-3k.t64
Screenshot
Platform game, collect all the bags of money while avoiding the ghosts. Move the joystick up/down to jump between platforms.
Controls:
Joystick. Inbuilt cheat: F1 (skip level).
REM Zeileninvertierer
(REM Line Inverter)

Jun 1987,
Pages 11-12.
Oliver Gumtau Unexpanded rem-zeilenin.prg
Screenshot
Programming utility, invert the REM statements in a specific line of your program.
Controls:
Type: SYS680,ln
Bomb Scare

Jul 1987,
Pages unknown.
Timm Haase 8K expansion bomb scar-8k.t64
Screenshot
Isometric game. Find the bomb and disarm it.
Controls:
Joystick (move), fire (pick up object), F1 (view items), F3 (disarm bomb), F5 (pause), F6 (unpause).
Elxanor 7

Jul 1987,
Pages unknown.
Bruno Nyffeler 3K expansion elxanor 7-3k.t64
Screenshot
Navigate through a randomly generated maze to reach the building at the bottom of the screen, while avoiding the enemy ship.
Controls:
Joystick.
ZS-Gen

Aug 1987,
Pages 14-15.
Heidrich Reinhard 3K expansion zs-gen-3k.t64
Screenshot
Character editor, design your own user defined graphics. Use Data-Maker to convert them into DATA statements.
Controls:
Follow on-screen prompts.
Batman

Aug 1987,
Pages 16-17.
Timm Haase Unexpanded batman.t64
Screenshot
Jump over the arrows, and don't fall into the traps. If you manage that in level 2 you need to hit your target 12 times, with no more than 10 misses.
Controls:
Joystick.
Tauziehen
(Tug of war)

Sep 1987,
Pages 14-16.
Maarten Donders 8K expansion tauziehen-8k.t64
Screenshot
Tug-of-war game for 1/2 players. Take it in turns to launch a parachutist from the UFO, each time the target is hit the opposing team is pulled closer to the river. The computer can optionally control player two.
Controls:
A (player 1), = (player 2).
Handwerker
(Craftsman)

Sep 1987,
Pages 16-19.
Torben Dormann & Sebastian Grueber 3K expansion handwerke-3k.t64
Screenshot
A house is displayed for 10 seconds. You have until sundown to build a copy of the house. You can carry up to 10 bricks. Collect more bricks on the bottom left. When you think you are finished go to the top right and push fire. Beware of the dog that can kill you while on the ground or on one of the ladders.
Controls:
Joystick.
Fragezeichen
(Question Mark)

Oct 1987,
Pages unknown.
Oliver Gumtau (English translation by Kweepa) 3K expansion fragezeic-3k.t64 (German)
questionmark-3k.t64 (English)
Solution
Map
Screenshot
Graphic adventure. You do not know where you are or how you got there. Can you solve the big mystery?
Controls:
German: N (norden), S (sueden), W (westen), O (osten), T (tausche), B (benutze gegenstand), E (ende).
English: N (north), S (south), W (west), E (east), T (take item, drops what you're currently holding), U (use current item), Q (quit).
Wormy

Nov 1987,
Pages unknown.
Ronald Koerber 8K expansion wormy-8k.t64
Screenshot
Snake game. Eat 20 seeds to complete the level, but do not touch the walls or crosses.
Controls:
Joystick or O (up), , (down), K (left), L (right).
Alien Attack

Dec 1987,
Pages 17-18.
Roland Scholz Unexpanded alien attack.t64
Screenshot
Shoot the alien before it lands. If you are attacked by an alien moving across the bottom of the screen, move up to avoid it but go down again before the counter reaches seven.
Controls:
A (left), D (right), F1 (up), F7 (down), Space (fire).
Super Senso

Dec 1987,
Pages 19-21.
Bruno Nyffeler 3K expansion super-sen-3k.t64
Screenshot
Simon-style game, the computer plays a colour sequence that you have to remember and repeat.
Controls:
Joystick.
Kupka-Kola

Jan 1988,
Pages unknown.
Holger Unterhalt Unexpanded kupka-kola.t64
Screenshot
Remove the empty bottles from the lower conveyor and put them on the top conveyor. You can stop the belt three times by pressing Space. After sorting 10 empty bottles, in the bonus round try to remember the music and replay it with keys 1 to 5.
Controls:
Joystick with Space (stop conveyor), 1-5 (replay music in bonus round).
Pac

Jan 1988,
Pages unknown.
Wolfgang Tannhaeuser 8K expansion pac-8k.t64
Screenshot
Pac Man-style game with a large screen. Eat the dots and avoid the ghosts.
Controls:
Joystick.
Fred the Snake

Feb 1988,
Pages unknown.
Stefan Hoetzel 3K expansion fredthesn-3k.t64
Screenshot
Snake game, set in a maze. Eat all the diamonds but don't touch your own tail. There are five screens to complete, and nine difficulty levels.
Controls:
Joystick.
Pixel-Graphic

Mar 1988,
Page 16.
Muharrem Topal Unexpanded pixel-graphi.t64
Screenshot
Machine code routine to help you draw high resolution graphics. Includes a demo program that shows how to use it.
Controls:
Load & run the machine code routine, then load the demo program.
Pooyan

Mar 1988,
Pages 17-18.
Matthias Rustler Unexpanded pooyan.prg
Screenshot
Pooyan clone. Shoot the balloons that the wolves are using to lower themselves to the ground.
Controls:
Joystick.

Notes

  1. The Castle of Dr Creep (85-10) appears to be a modified version of Ghost Manor (64er, 84-06).
  2. A modified version of Dino Eggs (85-08) appears to have been published as Jango (Computronic, 86-01), with different graphics.
  3. VC-Check 1.0 (86-03) was also published in Computronic (86-03).
  4. Tron (86-05) appears to be a modified version of Tron (CPU, 1984).
  5. Frogger (86-09) appears to be a modified version of Squashed Frog (Home Computing Weekly, 85-05-07).

With thanks to Plus/4 World for scanning this magazine, and all the members of the Vic 20 Denial forum.

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