Magazines > Computronic
Computronic (DE)
Computronic was a German multi-format magazine published by Tronic-Verlag. It started as a monthly magazine in April 1984, and turned bi-monthly with the Nov/Dec 1984 issue. When Homecomputer magazine ceased publication, it was incorporated into Computronic from the Nov/Dec 1986 issue onwards. The final issue of this magazine was published in Nov/Dec 1987.
Download all programs from this magazine on two disks:
![]() Computronic1.d64 (Apr 84 to Mar/Apr 86) |
![]() Computronic2.d64 (May/Jun 86 to Nov/Dec 87) |
50 programs
Program | Author | Requirements | Files | Info |
Quadratische Gleichung (Quadratic Equation) ![]() Apr 1984, Page 23. |
Hartmut Weber | Unexpanded | quadr gleich.prg Screenshot |
Maths utility, solve quadratic equations. Controls: Follow on-screen prompts. |
Saurer Regen (Acid Rain) ![]() Apr 1984, Pages 23-24. |
Hartmut Weber | Unexpanded | saurer regen.prg Screenshot |
Catch the acid rain. The rain kills any trees that it touches, and the game ends if the rain hits the ground. Controls: Z (left), / (right). |
Hangman![]() Apr 1984, Pages 23, 25-26. |
Hartmut Weber | Unexpanded | hangman.prg Screenshot |
Hangman game. Try to identify the German animals. Controls: Type your guess for each letter (A-Z). |
Bestellschein (Order Form) ![]() Jun 1984, Page 42. |
Erwin Michel | 3K expansion & printer | bestellsc-3k.prg Screenshot |
Business utility, print order forms on your printer. Controls: Follow on-screen prompts. |
Gluecky![]() Jun 1984, Page 45. |
Marek von Wnuck | 3K expansion | gluecky-3k.prg Screenshot |
Fruit machine game. Controls: Space (stop reels), Left Arrow (transfer money), Pound (end). |
Multigraph![]() Jul 1984, Pages 54-57. |
Bernd Bollmann | Super Expander+3K | multigraph-se3k.prg Screenshot |
Draws hi-res mathematical graphs. Controls: Follow on-screen prompts. On the title screen, press "J" to use automatic mode. |
All-Rammer![]() Jul 1984, Pages 58-60. |
? | Unexpanded | all-rammer.t64 Screenshot |
Snake game. Collect 15 atomic containers without hitting the space stations. Controls: T (up), V (down), F (left), G (right). |
Zyklo![]() Aug 1984, Pages 63-66. |
Johann Strauss | Unexpanded | zyklo.t64 Screenshot |
Maze game. Collect the purple treasure from the middle of the screen. If you collect one of the fruits from the edge of the screen, then you can use it to blast a hole in the wall by pressing : followed by a direction. Controls: P (up), L (left), ; (right), Space (down), : (fire fruit). |
Meteorit (Meteorite) ![]() Aug 1984, Pages 66-67. |
Robert Diepold | Unexpanded | meteorit.prg Screenshot |
Protect the city by shooting the meteorites before they destroy the buildings. Controls: Joystick. |
Garten (Garden) ![]() Sep 1984, Pages 52-53. |
H Loepp | Unexpanded | garten.prg Screenshot |
Plant flowers, water them, fertilize, scare away birds, and collect the flowers and deposit them. You can only perform one action at a time, by selecting icons on the right. Controls: Joystick. |
Schloss Gruselstein (Castle Gruselstein) ![]() Sep 1984, Pages 54-55. |
Gabriel Winkler | Unexpanded | schloss grus.prg Screenshot |
Capture the ghosts inside the purple cages without getting caught. Trap them by building bricks, by pressing F7 followed by a direction key. Controls: W (up), Space (down), A (left), D (right), F7 (build brick). |
Fressmann (Eating Man) ![]() Oct 1984, Pages 36-37. |
? | Unexpanded | fressmann.t64 Screenshot |
Pac-Man game. Eat the dots while avoiding the ghosts. Some ghosts create new dots, others remove them. Controls: Joystick. |
Outlaw![]() Oct 1984, Pages 38-39. |
M Kraus | Unexpanded | outlaw.t64 Screenshot |
Boot Hill game. Try to shoot your enemy before he shoots you. Only head shots count, and you can reload at the bottom of the screen when you run out of ammo. Controls: Joystick. |
Buffalo Bill![]() Nov/Dec 1984, Pages 27-29. Jan/Feb 1985, Page 31. |
? | Unexpanded | buffalo-bill.prg Screenshot |
Cowboy game with three screens. Collect all the gold while avoiding Billy the Kid, ride through the canyon dodging the arrows, and avoid the stampede as you cross the street to reach the bank. Controls: Joystick. |
Prost (Cheers) ![]() Nov/Dec 1984, Pages 29-30. |
A Bachler | Unexpanded | prost.prg Screenshot |
Collect all the bottles, and then go to the flag before you run out of time. There are three rounds to complete. Controls: Joystick. |
Powerpack![]() Jan/Feb 1985, Pages 26-27. |
Gabriel Winkler | Unexpanded | powerpack.t64 Screenshot |
Pac-Man game with revolving gates. Eat all the dots and avoid the ghosts. Controls: W (up), Space (down), A (left), D (right), F7 (warp to home). |
Joy Man![]() Jan/Feb 1985, Pages 28-31. |
Timm Haase | Unexpanded | joy man.t64 Screenshot |
Collect the large mushrooms, and avoid everything else. Go to 'help' to move to the next field. Controls: Joystick or W (up), X (down), A (left), D (right). |
Der rasende Malocher (Workman) ![]() Mar/Apr 1985, Pages 36-40. |
Laubmann | Unexpanded | workman.t64 Screenshot |
Platform game. Move all the objects into the containers at the bottom of the screen. If you move one object on top of another then they will count as one and you cannot solve the level. Controls: Joystick. |
Frankie Goes to Pharao![]() Mar/Apr 1985, Pages 40-41 & 62. |
Maik Jablonski | 3K expansion | pharao-3k.prg Screenshot |
Pac-Man game. Collect the red dots until you have scored 500 points, then collect the yellow Pharao and go to the exit. Controls: Joystick. |
Obst (Fruit) ![]() May/Jun 1985, Pages 28-30. |
Maik Jablonski | 3K expansion | obst-3k.prg Screenshot |
The fruit bounces from side-to-side as it falls through the trees. Catch each one before it hits the ground. Controls: Joystick. |
Matron![]() May/Jun 1985, Pages 30-32. |
Carsten Bieker | Unexpanded | matron.t64 Screenshot |
Tron game for one or two players. Each light cycle leaves a deadly trail behind it. Try to trap the other player without getting trapped yourself. Enter a speed from 1 (fast) to 21 (slow), then press "J" to play against the computer. Controls: Player 1: Joystick. Player 2: W (up), Z (down), A (left), S (right). |
Gestaltungsmittel fur Spielanleitungen (Design Tool for Game Instructions) ![]() Jul/Aug 1985, Page 35. |
A Schaer | Unexpanded | anleitung.prg Screenshot |
Enter a message and watch it scroll vertically down the screen. Could be used to display game instructions. Controls: Type a message. |
Race On![]() Jul/Aug 1985, Pages 35-37. |
? | Unexpanded | race on.t64 Screenshot |
Vertically scrolling race game with lots of configurable options. Controls: Joystick. Use fire button to change gear. |
Cagy![]() Jul/Aug 1985, Pages 37-40. |
Timm Haase | Unexpanded | cagy.t64 Screenshot |
Eat a yellow ghost, and then try to eat a blue ghost within 10 seconds. Controls: Joystick. |
Nuerburg 3-D![]() Sep/Oct 1985, Pages 29-32. |
Richard Hemb | Unexpanded | nuerburg3-d.t64 Screenshot |
Pole Position racing game. Drive down a straight track avoiding the other cars. Controls: < (left), > (right). |
Duesi![]() Sep/Oct 1985, Pages 33-34. |
Sascha Oestreich | Unexpanded | duesi.t64 Screenshot |
Collect all the oxygen tanks and take them to the storage facility. Gravity always pulls you to the right. Controls: Joystick. |
Breaker![]() Nov/Dec 1985, Pages 33-36. |
Frank Wuggenig | Unexpanded | breaker.t64 Screenshot |
Shoot the purple barrier, and then shoot the ship at the top of the screen. Controls: J (left), L (right), P (fire). |
Expulsion![]() Nov/Dec 1985, Pages 37-38. |
Eberhard Aust | Unexpanded | expulsion.prg Screenshot |
Scramble game. Drop bombs on the targets and oil barrels, but not the buildings. Controls: Joystick. |
Brueckenbau (Bridge Building) ![]() Jan/Feb 1986, Page 25. Mar/Apr 1986, Page 78. |
Michael Potsch | Unexpanded | brueckenbau.t64 Screenshot |
Build a bridge over the river by dropping bricks from your helicopter, so the car can cross safely. Controls: Joystick or F1 (drop brick). |
Jango![]() Jan/Feb 1986, Page 28. |
Manfred Frey | Unexpanded | jango.t64 Screenshot |
Platform game. Collect the suitcases. You can only carry three suitcases at a time, and must then return to the portal at the top of the screen. Controls: Joystick (push up to jump upwards, fire to jump in walking direction). |
Checksummer VC 1.0![]() Mar/Apr 1986, Pages 6-7. |
Frank Brall | Unexpanded | vc-check 1.0.prg Screenshot |
Displays a checksum at the top of the screen after entering each line of a program, to help when typing in listings. Controls: Follow on-screen prompts. |
Miner![]() Mar/Apr 1986, Pages 20-23. |
Siegfried Goerk | 3K expansion | miner-3k.prg Screenshot |
Platform game. Change the colour of all the platforms by walking over them. Collecting a hammer will briefly turn the monsters purple, allowing you to kill them. Controls: Joystick. |
Inkaschatz (Inca Treasure) ![]() Mar/Apr 1986, Pages 24-26. |
O Windel | Unexpanded | inkaschatz.t64 Screenshot |
Collect all the treasures and avoid the hazards. Controls: Joystick. |
Bergshooting (Mountain Shooting) ![]() May/Jun 1986, Pages unknown. |
Michael Potsch | 3K expansion | bergshoot-3k.t64 Screenshot |
Fire your gun as the sights pass over each target. Controls: Joystick. |
Booby in Action![]() May/Jun 1986, Pages unknown. |
Klaus Kiewert | 3K expansion | boobyinac-3k.t64 Screenshot |
Collect all the treasures and avoid the traps. When the key appears, collect it and go through the door at the bottom of the screen to move to the next level. Once you start moving, you move continuously and cannot stop. Controls: Joystick. |
Josef in den Katakomben (Joseph in the Catacombs) ![]() Jul/Aug 1986, Pages 27-29. |
M Alt | Unexpanded | josef.t64 Screenshot |
Platform game. Collect all the treasures and avoid the mudpiles. Flip the switch at the top to close the gap. After collecting everything, get the key and escape at the bottom-left. Note: Josef in den Hoehlen was published in Compute mit (86-04). Controls: Joystick. |
Joy-test![]() Jul/Aug 1986, Pages 79-80. |
? | Unexpanded | joy-test.prg Screenshot |
Small machine code routine to read the joystick. Controls: Read the joystick with SYS829, then use PEEK(250) to detect the firebutton and PEEK(253) to detect the direction. |
Hot Food![]() Sep/Oct 1986, Pages unknown. |
Michael Potsch | 3K expansion | hot food-3k.t64 Screenshot |
Move your head to eat all of the food that scrolls across the screen, but not the cyan ones. Controls: Joystick. |
Men Rescue![]() Sep/Oct 1986, Pages unknown. |
Gerd Woschnak | Unexpanded | men rescue.t64 Screenshot |
You have 30 seconds to rescue all the men from the cavern. There are 3 levels to complete. Controls: Joystick. |
Soundprogramm![]() Sep/Oct 1986, Pages unknown. |
Rainer Graf | Unexpanded | soundprogramm.t64 Screenshot |
Two music programs. Song 3 plays "When The Saints Go Marching in", and Song 4 plays "This Old House". Note: Songs 1 & 2 were published in Compute mit (86-08). Controls: None. |
Castle Dracula![]() Nov/Dec 1986, Pages unknown. |
Oliver Windel | 8K expansion | castledra-8k.t64 Screenshot |
Escape from Dracula's castle. There are two screens to complete. Controls: Joystick. |
UFO Destroyer![]() Nov/Dec 1986, Page 28. |
A.A. | Unexpanded | ufodestroyer.t64 Screenshot |
Try to shoot the UFOs. You cannot stop the crosshairs from moving. Controls: Joystick. Move joystick down to begin. |
Cosmic Bouncer![]() Jan/Feb 1987, Page 24. |
Thomas Meyer | 3K expansion | cosmicbou-3k.prg Screenshot |
Move the shield to protect the ship from the rocks. Controls: A (up), Z (down), : (left), ; (right). |
Cave Rider![]() Jan/Feb 1987, Page 25. |
Heinz Peter Lukes | 3K expansion | caverider-3k.t64 Screenshot |
Two-part game, press either 1 or 2 after the instructions to select which part to load. In part 1, you must explore the maze to find the yellow object and bring it back to the starting point. In part 2, use your thrusters to navigate through the cavern to the landing platform. The code needed for part 2 is 'BR147'. Controls: Part 1: + (left), - (right), J (jump), Space (stop falling). Part 2: + (left), - (right), Space (up). |
Biathlon![]() Mar/Apr 1987, Page 20. |
R.B. & C.W. | 8K expansion | biathlon-8k.t64 Screenshot |
Sports game. Ski across the landscape, then shoot the targets. Move forward by finding the correct rhythm with Z+X. Controls: Z, X (ski), Left Arrow (fire). |
Space Laboratory![]() Mar/Apr 1987, Page 23. |
Oli | Unexpanded | spacelab.t64 Screenshot |
Keep your space ship (the tiny dot) inside the moving energy field. Controls: F1 (up), F7 (down). |
Titan![]() May/Jun 1987, Pages 19-22. |
Thomas Roedern | 3K expansion | titan-3k.t64 Screenshot |
Build an energy shield by taking shuttle parts to the base. Avoid the killer satellite. You can use the beam satellite on the right to teleport to a random location. Controls: Joystick. |
Race-Driver![]() Jul/Aug 1987, Pages 21-23. |
? | Unexpanded | race-driver.prg Screenshot |
Vertically scrolling car race. Avoid the oncoming vehicles, and remember to collect fuel. Controls: Joystick. Change gear by holding fire and moving the joystick in the direction shown on screen. |
Saigon![]() Sep/Oct 1987, Pages 20-23. |
Lutz Blomberg | Unexpanded | saigon.t64 Screenshot |
Commando game. Rescue the POWs before you run out of time. Controls: Joystick. Shoot by pressing fire with a direction. |
Coconuts![]() Nov/Dec 1987, Pages unknown. |
Bruno Nyffeler | 3K expansion | coconuts-3k.t64 Screenshot |
Bounce the coconuts using the shield, to stop them falling into the pits. Controls: Joystick. |
Notes
Further information about this magazine can be found at Tronic-Verlag. With thanks to Internet Archive for scanning this magazine, and all the members of the Vic 20 Denial forum.