Magazines > Happy Computer
Happy Computer (DE)
Happy Computer was a German multi-format magazine published by Markt & Technik Verlag. The first issue was titled Hobby Computer, then it was renamed Happy Computer from the second issue onwards. It was published monthly from November 1983 until February 1990. 64'er Magazin was launched as a Commodore-only spin-off in April 1984. After the final issue, Happy Computer was relaunched as Computer Live.
Download all programs from this magazine on one disk:
![]() HappyComputer.d64 |
24 programs
Program | Author | Requirements | Files | Info |
Boxkampf (Boxing Match) ![]() Issue 1 (Nov 1983), Pages unknown. |
Josef Sieger | 8K expansion | boxkampf-8k.prg Screenshot |
Boxing game. Controls: A (left), L (right), B (punch). |
Adressen (Addresses) ![]() Issue 1 (Nov 1983), Pages unknown. |
Willi Boosz | 8K expansion | adressen-8k.t64 Screenshot |
Address database that supports German umlauts. Controls: Follow on-screen prompts. |
Ufo-Jagd (Ufo Hunt) ![]() Issue 2 (Dec 1983), Pages 57-61. |
Willi Boosz | 8K expansion | ufo-jagd-8k.prg Screenshot |
Use your tank to shoot the UFO as many times as possible. Controls: Z (left), C (right), F7 (fire). |
Regenbogen (Rainbow) ![]() Issue 2 (Dec 1983), Pages 62-64. |
Willi Boosz | 8K expansion | regenbogen-8k.prg Screenshot |
Board game. Try to move one of your diamonds to the top of the screen before the computer moves one of its pieces to the bottom. Move your pieces forward either vertically or diagonally. Each player can only move onto squares that are the same colour as those that your opponent is on. Controls: Enter the YX coordinates of the piece that you want to move (row followed by column). |
Wurmspiel (Worm Game) ![]() Issue 2 (Dec 1983), Pages 66-68. |
Gerhard Hennings | Unexpanded | wurmspiel.prg Screenshot |
Snake game, eat 15 pieces of food. Controls: O (up), U (down), L (left), R (right). |
Autorennen (Motor Race) ![]() Issue 3 (Jan 1984), Pages 83-84. |
Gerhard Hennings | Unexpanded | autorennen.prg Screenshot |
Place a bet on which car will reach the finish line first. Controls: Follow on-screen prompts. |
Brennball![]() Issue 3 (Jan 1984), Pages 98-99. |
Andreas Bohne | Unexpanded | brennball.prg Screenshot |
Baseball game. Press F1 to start. Then press either F3 or F5 to move your player for the strike. Hit F3 or F5 once the ball is near your bat and keep holding F3 or F5 to make your player move. Make sure you stop moving once you are at a flag (diagonally at the corners) or you will be out once the ball has been returned to the first red player. Controls: F1 (start), F3 (left), F5 (right). |
Black-Jack![]() Issue 3 (Jan 1984), Pages 100-105. |
Thomas Graf | 8K expansion | black-jack-8k.prg Screenshot |
Pontoon/blackjack card game. You start with two cards and must decide whether to take another card. Try to get a higher total than the computer without exceeding 21. Controls: Follow on-screen prompts. |
Earthworm![]() Issue 4 (Feb 1984), Pages 93-94. |
Thomas Lansing | Unexpanded | earthworm.prg Screenshot |
Snake game, eat the green shamrock that is moving around the maze. Controls: - (up), ; (down), @ (left), * (right). |
Rotamint![]() Issue 4 (Feb 1984), Pages 110-111. |
Detef Freihabe | Unexpanded | roto.prg Screenshot |
Simulates an old Rotamint gaming device. Controls: None. |
Poker![]() Issue 5 (Mar 1984), Pages 122-125. |
Doerte & Peter Rosendahl | 8K expansion | poker-8k.prg Screenshot |
Poker game for two players, competing against the computer. Controls: Follow on-screen prompts. |
Sea-Battle![]() Issue 6 (Apr 1984), Pages 100-102. |
Siegfried Schreiber | Unexpanded | sea-battle.t64 Screenshot |
Shoot the UFOs with your battleship, and avoid the U-boat. Controls: Z (left), C (right), B (fire). |
Kegelturnier (Bowling Tournament) ![]() Issue 8 (Jun 1984), Pages 62-65. |
Stephan Messener | Unexpanded | kegelturnier.t64 Screenshot |
Nine pin bowling game for two players. Controls: F1 (everything). |
IRQ-Musik![]() Issue 9 (Jul 1984), Page 114. |
Johannes Leitner | 8K expansion | irq-musik-8k.d64 Screenshot |
Programming demo. Machine code routine that plays a tune using interrupts. Controls: None. |
Colourcode![]() Issue 9 (Jul 1984), Pages 128-131. |
Tom Kuepper | Unexpanded | colourcode.prg Screenshot |
Mastermind logic game. Try to guess the hidden code. Controls: 1-8 (enter colours), < (move left), > (move right), Return (check numbers). |
Pucki![]() Issue 10 (Aug 1984), Pages 38-39, 50-52. |
Ralf Feest | 8K expansion | pucki-8k.t64 Screenshot |
Pac-Man game with moving walls. Eat as many dots as you can, dodge the ghosts, and try to reach the stars at the top of the screen. Controls: Joystick or P (up), . (down), L (left), ; (right). |
Bonzi![]() Issue 11 (Sep 1984), Pages 57-59. |
Dirk Jaeger | 8K expansion | bonzi-8k.t64 Screenshot |
Platform game. Collect the coins and avoid the monster. Controls: P (up), . (down), L (left), ; (right). |
Textverarbeitung (Word Processing) ![]() Issue 11 (Sep 1984), Pages 64-68. |
Sven Hesselbach | 8K expansion & printer | textverar-8k.prg Screenshot |
Word processing program. Controls: See the magazine for details. |
Goofy![]() Issue 11 (Sep 1984), Pages 86-89. |
Helmut Loepp | 16K expansion | goofy-16k.t64 Screenshot |
Displays a hires picture of Goofy. Controls: None. |
Tacco![]() Issue 12 (Oct 1984), Pages 30-34. |
Richard Weisang & Frank Ammann | Unexpanded | tacco.prg Screenshot |
Amidar/Traxx game, written in machine code. Paint all the lines on the grid red, while avoiding the aliens. Controls: Joystick. |
Loop![]() Issue 13 (Nov 1984), Pages 64-65. |
Wolfgang Dunczewski | Unexpanded | loop.t64 Screenshot |
Use your ship to collect the tree on the second screen, and deliver it to the red platform on the right-most screen without crashing into anything. Controls: Joystick or Space (launch), F5 (turn anti-clockwise), F7 (turn clockwise). |
VC Q-Bert![]() Issue 14 (Dec 1984), Pages 66-67. |
Stefan Abele | Unexpanded | vc q-bert.t64 Screenshot |
Q-Bert game. Change the colour of all the platforms, while avoiding the baddie. Controls: Joystick or T (up-left), Y (up-right), G (down-left), H (down-right). |
Super-Graphik![]() Issue 14 (Dec 1984), Pages 74-75. |
Ralf Buerger | Unexpanded | super-graphik.t64 Screenshot |
Utility to help when playing Romme or Canasta. Controls: Follow on-screen prompts. |
Kneipe (Bar) ![]() Issue 15 (Jan 1985), Pages 68-69. |
Christian Baltensperger | 8K expansion | kneipe-8k.t64 Screenshot |
You are a waiter in a water-damaged pub. Use the bridges to reach your customers, keeping their glasses filled and collecting empty glasses. Controls: Joystick or U (up), N (down), H (left), J (right). |
Notes
With thanks to DLH's Commodore Archive and Internet Archive for scanning this magazine, and all the members of the Vic 20 Denial forum.