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Magazines > Happy Computer


Happy Computer (DE)

24 programs

Program Author Requirements Files Info
Boxkampf

Issue 1 (Nov 1983),
Pages unknown.
Josef Sieger 8K expansion boxkampf-8k.prg
Screenshot
Boxing game.
Controls:
A (left), L (right), B (punch).
Adressen

Issue 1 (Nov 1983),
Pages unknown.
Willi Boosz 8K expansion adressen-8k.prg (part 1)
adressen 2 (part 2)
adressdaten (part 3)
Screenshot
Address database that supports German umlauts.
Controls:
Follow on-screen prompts.
Ufo-Jagd

Issue 2 (Dec 1983),
Pages 57-61.
Willi Boosz 8K expansion ufo-jagd-8k.prg
Screenshot
Use your tank to shoot the UFO as many times as possible.
Controls:
Z (left), C (right), F7 (fire).
Regenbogen

Issue 2 (Dec 1983),
Pages 62-64.
Willi Boosz 8K expansion regenbogen-8k.prg
Screenshot
Board game. Try to move one of your diamonds to the top of the screen before the computer moves one of its pieces to the bottom. Move your pieces forward either vertically or diagonally. Each player can only move onto squares that are the same colour as those that your opponent is on.
Controls:
Enter the YX coordinates of the piece that you want to move (row followed by column).
Wurmspiel

Issue 2 (Dec 1983),
Pages 66-68.
Gerhard Hennings Unexpanded wurmspiel.prg
Screenshot
Snake game, eat 15 pieces of food.
Controls:
O (up), U (down), L (left), R (right).
Autorennen

Issue 3 (Jan 1984),
Pages 83-84.
Gerhard Hennings Unexpanded autorennen.prg
Screenshot
Place a bet on which car will reach the finish line first.
Controls:
Follow on-screen prompts.
Brennball

Issue 3 (Jan 1984),
Pages 98-99.
Andreas Bohne Unexpanded brennball.prg
Screenshot
Baseball game. Press F1 to start. Then press either F3 or F5 to move your player for the strike. Hit F3 or F5 once the ball is near your bat and keep holding F3 or F5 to make your player move. Make sure you stop moving once you are at a flag (diagonally at the corners) or you will be out once the ball has been returned to the first red player.
Controls:
F1 (start), F3 (left), F5 (right).
Black-Jack

Issue 3 (Jan 1984),
Pages 100-105.
Thomas Graf 8K expansion black-jack-8k.prg
Screenshot
Pontoon/blackjack card game. You start with two cards and must decide whether to take another card. Try to get a higher total than the computer without exceeding 21.
Controls:
Follow on-screen prompts.
Earthworm

Issue 4 (Feb 1984),
Pages 93-94.
Thomas Lansing Unexpanded earthworm.prg
Screenshot
Snake game, eat the green shamrock that is moving around the maze.
Controls:
- (up), ; (down), @ (left), * (right).
Rotamint

Issue 4 (Feb 1984),
Pages 110-111.
Detef Freihabe Unexpanded roto.prg
Screenshot
Simulates an old Rotamint gaming device.
Controls:
None.
Poker

Issue 5 (Mar 1984),
Pages 122-125.
Doerte & Peter Rosendahl 8K expansion poker-8k.prg
Screenshot
Poker game for two players, competing against the computer.
Controls:
Follow on-screen prompts.
Sea-Battle

Issue 6 (Apr 1984),
Pages 100-102.
Siegfried Schreiber Unexpanded sea-battle.prg (graphics)
sea-battle2 (machine code)
sea-battle3 (game)
Screenshot
Shoot the UFOs with your battleship, and avoid the U-boat.
Controls:
Z (left), C (right), B (fire).
Kegelturnier

Issue 8 (Jun 1984),
Pages 62-65.
Stephan Messener Unexpanded kegelturnier.prg (graphics)
kegelturnier2 (game)
Screenshot
Ninepin bowling game for two players.
Controls:
F1 (everything).
IRQ-Musik

Issue 9 (Jul 1984),
Page 114.
Johannes Leitner 8K expansion irq-musik-8k.prg (loader)
irq-musik2 (machine code)
Screenshot
Programming demo. Machine code routine that plays a tune using interrupts.
Controls:
None.
Colourcode

Issue 9 (Jul 1984),
Pages 128-131.
Tom Kuepper Unexpanded colourcode.prg
Screenshot
Mastermind-style game. Try to guess the hidden code.
Controls:
1-8 (enter colours), < (move left), > (move right), Return (check numbers).
Pucki

Issue 10 (Aug 1984),
Pages 38-39, 50-52.
Ralf Feest 8K expansion pucki-8k.prg (loader)
pucki2 (game)
Screenshot
Pac Man-style game. Eat as many dots as you can, dodge the ghosts, and try to reach the stars at the top of the screen.
Controls:
Joystick or P (up), . (down), L (left), ; (right).
Bonzi

Issue 11 (Sep 1984),
Pages 57-59.
Dirk Jaeger 8K expansion bonzi-8k.prg (loader)
bonzi2 (game)
Screenshot
Platform game. Collect the points and avoid the monster.
Controls:
P (up), . (down), L (left), ; (right).
Textverarbeitung

Issue 11 (Sep 1984),
Pages 64-68.
Sven Hesselbach 8K expansion & printer textverar-8k.prg
Screenshot
Word processing program.
Controls:
See the magazine for details.
Goofy

Issue 11 (Sep 1984),
Pages 86-89.
Helmut Loepp 16K expansion goofy-16k.prg (loader)
goofy2 (graphics)
Screenshot
Displays a nice picture of Goofy.
Controls:
None.
Tacco

Issue 12 (Oct 1984),
Pages 30-34.
Richard Weisang & Frank Ammann Unexpanded tacco.prg
Screenshot
Traxx-style game, written in machine code. Paint all the lines on the grid red, while avoiding the aliens.
Controls:
Joystick.
Loop

Issue 13 (Nov 1984),
Pages 64-65.
Wolfgang Dunczewski Unexpanded loop.prg (graphics)
loop2 (game)
Screenshot
Use your ship to collect the tree on the second screen, and deliver it to the red platform on the right-most screen without crashing into anything.
Controls:
Joystick or Space (launch), F5 (turn anti-clockwise), F7 (turn clockwise).
VC Q-Bert

Issue 14 (Dec 1984),
Pages 66-67.
Stefan Abele Unexpanded vc q-bert.prg (graphics)
vc q-bert2 (game)
Screenshot
Q-Bert style game. Change the colour of all the platforms, while avoiding the baddie.
Controls:
Joystick or T (up-left), Y (up-right), G (down-left), H (down-right).
Super-Graphik

Issue 14 (Dec 1984),
Pages 74-75.
Ralf Buerger Unexpanded super-graphik.prg (loader)
super-graphik2 (program)
Screenshot
Utility to help when playing Romme or Canasta.
Controls:
Follow on-screen prompts.
Kneipe

Issue 15 (Jan 1985),
Pages 68-69.
Christian Baltensperger 8K expansion kneipe-8k.prg (loader)
kneipe2 (graphics)
kneipe3 (game)
Screenshot
You are a waiter in a water-damaged pub. Use the bridges to reach your customers, keeping their glasses filled and collecting empty glasses.
Controls:
Joystick or U (up), N (down), H (left), J (right).

Notes

  1. The publishers of Happy Computer launched 64'er Magazin as a Commodore-only spin-off in April 1984.
  2. Ufo-Jagd (83-12) appears to be a modified version of Tank-v-Ufo (Personal Computing on the Vic-20).
  3. Regenbogen (83-12) appears to be a modified version of Rainbow Passage (Computer & Video Games, 81-11).
  4. Brennball (84-01) appears to be a slightly modified copy of a commercial game published by Commodore in 1982.
  5. Tacco (84-10) was republished with permission in 64er (86-03SI).

With thanks to Internet Archive for scanning this magazine, and all the members of the Vic 20 Denial forum.

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This page was last updated 19-Sep-2015.