Books > Games For Your VIC20
Games For Your VIC20 (GB/US) / Giochiamo con VIC 20 (IT)
Alastair Gourlay
Virgin Books, 1983 (GB) / Dell Publishing, 1983 (US) / Gremese Editore, 1984 (IT)
Download all programs from this book on one disk:
![]() Games For Your VIC20.d64 |
32 programs (100% complete)
Program | Author | Requirements | Files | Info |
New Kid in Town (Demonstration Tape) ![]() Pages 19-20. |
Ken Staples | Unexpanded | demo tape.prg Screenshot |
Demo program that shows off some of the VIC's features. It changes the screen colour, plays a tune, plays some sound effects, and bounces a ball around the screen. Controls: Follow on-screen prompts. |
Combat![]() Pages 21-23. |
Ric Kube | Unexpanded | combat.prg Screenshot |
Tank game for two players. Try to destroy your opponent's tank while avoiding the mines. The first player to reach ten points wins. Controls: Player 1: R (up), V (down), D (left), G (right), E/T/C/B (diagonal), F (fire). Player 2: F1 (up), F7 (down), F3 (left), F5 (right), F2/F4/F6/F8 (diagonal), UpArrow (fire). |
Trail Blazer![]() Pages 24-25. |
? | Unexpanded | trail blazer.prg Screenshot |
Tron game. Move your robot around the arena leaving a trail behind you, and try to trap your opponent. Controls: P (up), . (down), L (left), : (right). |
Piano 2001![]() Page 26. |
? | Unexpanded | piano 2001.prg Screenshot |
Turn your computer into a weird futuristic piano. Controls: Q-U (high notes), F3 (off), A-K (low notes), F5 (off), F1 (change octave). |
Sketchpad![]() Page 27. |
? | Unexpanded | sketchpad.prg Screenshot |
Lo-res art program. Use your computer to make simple drawings. Controls: P (up), . (down), L (left), : (right), 1-8 (change colour). When moving, hold the Shift key to draw and release it to erase. |
Amaze![]() Pages 28-29. |
Mike O'Neill | Unexpanded | amaze.prg Screenshot |
Move the circle around the maze, and try to catch the diamond before you run out of time. There are three different mazes to choose from. Controls: A (up), S (down), K (left), L (right). |
Wumpus![]() Pages 30-32. |
? | Unexpanded | wumpus.prg Screenshot |
You are trapped in a network of 100 caves, and you have 20 minutes to kill two wumpii with your magic arrows. You will be told if there is a wumpus or a bottomless pit in an adjacent cave. Controls: Follow on-screen prompts. To move, type the cave number that you want to move to. To fire, type the cave number you want to fire into. The caves are arranged on a grid: if you are in cave 17 then moving west takes you to cave 16, east takes you to cave 18, north takes you to cave 27, and south takes you to cave 7. |
Digit-Dodge![]() Pages 33-34. |
? | Unexpanded | digit-dodge.prg Screenshot |
You have thirty seconds to collect all the numbers in order, starting with 1, without hitting any objects. Each time you succeed, another number will be added to the next level. Controls: P (up), . (down), L (left), : (right). |
Tail Gunner![]() Pages 35-36. |
? | Unexpanded | tail gunner.prg Screenshot |
First person space shooter game. Move the enemy plane into your sights and destroy it within 30 seconds. Controls: P (up), . (down), L (left), : (right), = (fire). |
Space Dock (Space Docking) ![]() Pages 37-38. |
? | Unexpanded | space docking.prg Screenshot |
Fly the space shuttle to the red docking port avoiding the stars and also the top and bottom of the screen. Controls: Z (rotate clockwise), X (rotate anticlockwise). |
Golf (VIC Golf) ![]() Pages 39-40. |
? | Unexpanded | vic golf.prg Screenshot |
Text-based golf game. On the fairway your clubs have a maximum range of around 300 yards, and on the green they are limited to around 60 yards. Enter the strength of each shot, and try to complete 18 holes with the lowest possible score. Controls: 1-9 (shot strength). |
Breakout![]() Pages 41-42. |
? | Unexpanded | breakout.prg Screenshot |
Breakout game. Use your bat and ball to demolish all the bricks. Controls: , (left), / (right). |
Moonbase![]() Pages 43-44. |
? | Unexpanded | moonbase.prg Screenshot |
Protect the moonbase from the alien. Repair holes in the red shield by moving over them, and try to destroy the alien when it is low enough. Controls: Z (left), C (right), F7 (fire). |
Life![]() Pages 45-46. |
? | Unexpanded | life.prg Screenshot |
John Conway's Game of Life, simulating the birth, growth and death of cells on a 9x9 grid. Controls: Position your cells at the start of the game by entering their coordinates. When finished, enter the across value as 0. When the game is running, press and hold the following keys until they produce the required action: F1 (pause), F3 (clear all cells and restart), F5 (restart without clearing cells). |
Fruit Machine![]() Pages 47-48. |
? | Unexpanded | fruit machine.prg Screenshot |
Fruit machine game with holds and nudges. Try to win as much money as you can, if you can fill the coin tray then you will break the bank. Controls: Space (spin reels), 1-3 (hold/nudge). |
Spots From Outer Space![]() Pages 49-50. |
? | Unexpanded | spots from space.prg Screenshot |
Space Invaders game. Shoot the invading spots before they land. Controls: Z (left), X (right), * (fire). |
Destroyer![]() Pages 51-53. |
Adam Burbidge | Unexpanded | destroyer.prg Screenshot |
Your ship (>) moves left to right across the screen. You can only destroy the aliens if they are within five spaces directly in front of you, but be careful because the aliens move quickly and they can also become invisible. Controls: D (up), A (down), P (fire). |
Car Race![]() Pages 54-55. |
Kevin Smith | Unexpanded | car race.prg Screenshot |
Vertically-scrolling car game. Drive your car as far as you can without crashing. Controls: Z (left), X (right), C (pause), F1-F7 (gears), Crsr-Down (accelerate), Crsr-Right (brake). |
Sub Chase![]() Pages 56-57. |
Ken Staples | Unexpanded | sub chase.prg Screenshot |
Destroy as many enemy submarines as you can while avoiding their missiles. Controls: Z (left), C (right), B (drop depth charge). |
Reversi![]() Pages 58-60. |
Mike O'Neill | Unexpanded | reversi.prg Screenshot |
Board game (aka Othello), capture as many pieces as you can. You play black, the computer plays white. Controls: Type the column and row for each move. |
Apollo II![]() Page 61. |
? | Unexpanded | apollo ii.prg Screenshot |
Try to land your spaceship on the landing pad, which moves to a different position for each attempt. Controls: Z (left), X (right). |
Sound Effects![]() Pages 62-63. |
Ken Staples | Unexpanded | sound effects.prg Screenshot |
Plays the following sound effects: explosion, whistling bomb, musical notes, bedlam, red alert, laser beam, police, telephone, engaged tone, birds, quartermass, ocean waves, vanishing UFO, UFO landing, UFO shooting, wolf whistle, danger, blips, leaving harbour, and into action. Controls: None. |
Hangman![]() Pages 64-66. |
Mike O'Neill | Unexpanded | hangman.prg Screenshot |
Guess the hidden word before your man is hanged. Controls: K (left), L (right), Space (select letter). |
Simon![]() Pages 67-68. |
Mike O'Neill | Unexpanded | simon.prg Screenshot |
Simon memory game. The computer displays a sequence of colours, which you must memorise and repeat without making any mistakes. Controls: 1-9 (1st colour), A-Z (2nd colour), F1-F8 (3rd colour), Space (4th colour). |
Blackjack (Pontoon) ![]() Pages 69-71. |
Ken Staples | Unexpanded | pontoon.prg Screenshot |
Card game, try to score as close to 21 as possible but don't go bust. Controls: Follow on-screen prompts. |
Ski Run![]() Page 72. |
Kevin Smith | Unexpanded | ski run.prg Screenshot |
Vertically-scrolling ski race, guide your skier through 20 gates. Controls: Z (left), M (right). |
Diamond Glory![]() Pages 73-74. |
Mike O'Neill | Unexpanded | diamond glory.prg Screenshot |
Maze game. You control between one and five circular pieces, which all move simultaneously. Try to position your pieces so that each one covers a different diamond. It may seem easy with one piece, but try it with multiple pieces... Controls: A (up), S (down), K (left), L (right), Space (stop). |
Zombies![]() Pages 75-78. |
Mike O'Neill | Unexpanded | zombies.prg Screenshot |
You are on an island surrounded by zombies and pits. Lure the zombies into the pits, and avoid being eaten or falling into a pit yourself. Controls: A (up), S (down), K (left), L (right), Space (stop). |
Micro Music![]() Pages 79-80. |
? | Unexpanded | micro music.prg Screenshot |
Music program that can be used to repeat simple sounds such as drumbeats, or play complete tunes. Enter the music in steps, by typing the values for the low, middle, high and noise generators, together with a volume and duration. The duration has a base value of 1, so half notes are entered as 0.5 etc. Controls: Follow on-screen prompts to enter the tune, and finish by typing -1 for the low note. During playback press F5 to change the tempo, and F7 to edit a stage number. |
Rat Trap![]() Pages 81-83. |
Mike O'Neill | Unexpanded | rat-trap.prg Screenshot |
Tron game for two players. Two rats move around the screen leaving a trail behind them. Both players must survive for as long as possible without touching either trail or the edge of the screen. Controls: Player 1: A (up), S (down), D (left), F (right). Player 2: F5 (up), F7 (down), . (left), / (right). |
Jupiter Run![]() Pages 84-86. |
? | Unexpanded | jupiter run.prg Screenshot |
Vertically-scrolling space shooter. Shoot as many asteroids as you can without getting hit. Each shot uses 10 energy units, and you will be destroyed if you run out of energy. Controls: 1 (rotate left), 2 (rotate right), 8 (move left), 9 (move right), 0 (fire). |
Vogon![]() Pages 87-89. |
? | Unexpanded | vogon.prg Screenshot |
Blitz game. Drop bombs to destroy all the buildings, so that you can land your ship to prepare for the alien invasion. Controls: Shift (drop bomb). Hold down the Shift key to aim more accurately. |
Notes
With thanks to DLH's Commodore Archive for making this book available in PDF format.