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Books > Games For Your VIC20

GB cover US cover IT cover
Games For Your VIC20 (GB/US) / Giochiamo con VIC 20 (IT)
Alastair Gourlay
Virgin Books, 1983 (GB) / Dell Publishing, 1983 (US) / Gremese Editore, 1984 (IT)

Download all programs from this book on one disk:


Games For Your VIC20.d64

32 programs (100% complete)

Program Author Requirements Files Info
New Kid in Town
(Demonstration Tape)

Pages 19-20.
Ken Staples Unexpanded demo tape.prg
Screenshot
Demo program that shows off some of the VIC's features. It changes the screen colour, plays a tune, plays some sound effects, and bounces a ball around the screen.
Controls:
Follow on-screen prompts.
Combat

Pages 21-23.
Ric Kube Unexpanded combat.prg
Screenshot
Tank game for two players. Try to destroy your opponent's tank while avoiding the mines. The first player to reach ten points wins.
Controls:
Player 1: R (up), V (down), D (left), G (right), E/T/C/B (diagonal), F (fire).
Player 2: F1 (up), F7 (down), F3 (left), F5 (right), F2/F4/F6/F8 (diagonal), UpArrow (fire).
Trail Blazer

Pages 24-25.
? Unexpanded trail blazer.prg
Screenshot
Tron-style game. Move your robot around the arena leaving a trail behind you, and try to trap your opponent.
Controls:
P (up), . (down), L (left), : (right).
Piano 2001

Page 26.
? Unexpanded piano 2001.prg
Screenshot
Turn your computer into a weird futuristic piano.
Controls:
Q-U (high notes), F3 (off), A-K (low notes), F5 (off), F1 (change octave).
Sketchpad

Page 27.
? Unexpanded sketchpad.prg
Screenshot
Lo-res art program. Use your computer to make simple drawings.
Controls:
P (up), . (down), L (left), : (right), 1-8 (change colour). When moving, hold the Shift key to draw and release it to erase.
Amaze

Pages 28-29.
Mike O'Neill Unexpanded amaze.prg
Screenshot
Move the circle around the maze, and try to catch the diamond before you run out of time. There are three different mazes to choose from.
Controls:
A (up), S (down), K (left), L (right).
Wumpus

Pages 30-32.
? Unexpanded wumpus.prg
Screenshot
You are trapped in a network of 100 caves, and you have 20 minutes to kill two wumpii with your magic arrows. You will be told if there is a wumpus or a bottomless pit in an adjacent cave.
Controls:
Follow on-screen prompts. To move, type the cave number that you want to move to. To fire, type the cave number you want to fire into. The caves are arranged on a grid: if you are in cave 17 then moving west takes you to cave 16, east takes you to cave 18, north takes you to cave 27, and south takes you to cave 7.
Digit-Dodge

Pages 33-34.
? Unexpanded digit-dodge.prg
Screenshot
You have thirty seconds to collect all the numbers in order, starting with 1, without hitting any objects. Each time you succeed, another number will be added to the next level.
Controls:
P (up), . (down), L (left), : (right).
Tail Gunner

Pages 35-36.
? Unexpanded tail gunner.prg
Screenshot
Stellar Wars-style game. Move the enemy plane into your sights and destroy it within 30 seconds.
Controls:
P (up), . (down), L (left), : (right), = (fire).
Space Dock
(Space Docking)

Pages 37-38.
? Unexpanded space docking.prg
Screenshot
Fly the space shuttle to the red docking port avoiding the stars and also the top and bottom of the screen.
Controls:
Z (rotate clockwise), X (rotate anticlockwise).
Golf
(VIC Golf)

Pages 39-40.
? Unexpanded vic golf.prg
Screenshot
Text-based golf game. On the fairway your clubs have a maximum range of around 300 yards, and on the green they are limited to around 60 yards. Enter the strength of each shot, and try to complete 18 holes with the lowest possible score.
Controls:
1-9 (shot strength).
Breakout

Pages 41-42.
? Unexpanded breakout.prg
Screenshot
Breakout-style game. Use your bat and ball to demolish all the bricks.
Controls:
, (left), / (right).
Moonbase

Pages 43-44.
? Unexpanded moonbase.prg
Screenshot
Protect the moonbase from the alien. Repair holes in the red shield by moving over them, and try to destroy the alien when it is low enough.
Controls:
Z (left), C (right), F7 (fire).
Life

Pages 45-46.
? Unexpanded life.prg
Screenshot
John Conway's Game of Life, simulating the birth, growth and death of cells on a 9x9 grid.
Controls:
Position your cells at the start of the game by entering their coordinates. When finished, enter the across value as 0. When the game is running, press and hold the following keys until they produce the required action: F1 (pause), F3 (clear all cells and restart), F5 (restart without clearing cells).
Fruit Machine

Pages 47-48.
? Unexpanded fruit machine.prg
Screenshot
Fruit machine game with holds and nudges. Try to win as much money as you can, if you can fill the coin tray then you will break the bank.
Controls:
Space (spin reels), 1-3 (hold/nudge).
Spots From Outer Space

Pages 49-50.
? Unexpanded spots from space.prg
Screenshot
Space Invaders-style game. Shoot the invading spots before they land.
Controls:
Z (left), X (right), * (fire).
Destroyer

Pages 51-53.
Adam Burbidge Unexpanded destroyer.prg
Screenshot
Your ship (>) moves left to right across the screen. You can only destroy the aliens if they are within five spaces directly in front of you, but be careful because the aliens move quickly and they can also become invisible.
Controls:
D (up), A (down), P (fire).
Car Race

Pages 54-55.
Kevin Smith Unexpanded car race.prg
Screenshot
Vertically-scrolling car game. Drive your car as far as you can without crashing.
Controls:
Z (left), X (right), C (pause), F1-F7 (gears), Crsr-Down (accelerate), Crsr-Right (brake).
Sub Chase

Pages 56-57.
Ken Staples Unexpanded sub chase.prg
Screenshot
Destroy as many enemy submarines as you can while avoiding their missiles.
Controls:
Z (left), C (right), B (drop depth charge).
Reversi

Pages 58-60.
Mike O'Neill Unexpanded reversi.prg
Screenshot
Board game (aka Othello), capture as many pieces as you can. You play black, the computer plays white.
Controls:
Type the column and row for each move.
Apollo II

Page 61.
? Unexpanded apollo ii.prg
Screenshot
Try to land your spaceship on the landing pad, which moves to a different position for each attempt.
Controls:
Z (left), X (right).
Sound Effects

Pages 62-63.
Ken Staples Unexpanded sound effects.prg
Screenshot
Plays the following sound effects: explosion, whistling bomb, musical notes, bedlam, red alert, laser beam, police, telephone, engaged tone, birds, quartermass, ocean waves, vanishing UFO, UFO landing, UFO shooting, wolf whistle, danger, blips, leaving harbour, and into action.
Controls:
None.
Hangman

Pages 64-66.
Mike O'Neill Unexpanded hangman.prg
Screenshot
Guess the hidden word before your man is hanged.
Controls:
K (left), L (right), Space (select letter).
Simon

Pages 67-68.
Mike O'Neill Unexpanded simon.prg
Screenshot
Simon memory game. The computer displays a sequence of colours, which you must memorise and repeat without making any mistakes.
Controls:
1-9 (1st colour), A-Z (2nd colour), F1-F8 (3rd colour), Space (4th colour).
Blackjack
(Pontoon)

Pages 69-71.
Ken Staples Unexpanded pontoon.prg
Screenshot
Card game, try to score as close to 21 as possible but don't go bust.
Controls:
Follow on-screen prompts.
Ski Run

Page 72.
Kevin Smith Unexpanded ski run.prg
Screenshot
Vertically-scrolling ski race, guide your skier through 20 gates.
Controls:
Z (left), M (right).
Diamond Glory

Pages 73-74.
Mike O'Neill Unexpanded diamond glory.prg
Screenshot
Maze game. You control between one and five circular pieces, which all move simultaneously. Try to position your pieces so that each one covers a different diamond. It may seem easy with one piece, but try it with multiple pieces...
Controls:
A (up), S (down), K (left), L (right), Space (stop).
Zombies

Pages 75-78.
Mike O'Neill Unexpanded zombies.prg
Screenshot
You are on an island surrounded by zombies and pits. Lure the zombies into the pits, and avoid being eaten or falling into a pit yourself.
Controls:
A (up), S (down), K (left), L (right), Space (stop).
Micro Music

Pages 79-80.
? Unexpanded micro music.prg
Screenshot
Music program that can be used to repeat simple sounds such as drumbeats, or play complete tunes. Enter the music in steps, by typing the values for the low, middle, high and noise generators, together with a volume and duration. The duration has a base value of 1, so half notes are entered as 0.5 etc.
Controls:
Follow on-screen prompts to enter the tune, and finish by typing -1 for the low note. During playback press F5 to change the tempo, and F7 to edit a stage number.
Rat Trap

Pages 81-83.
Mike O'Neill Unexpanded rat-trap.prg
Screenshot
Tron-style game for two players. Two rats move around the screen leaving a trail behind them. Both players must survive for as long as possible without touching either trail or the edge of the screen.
Controls:
Player 1: A (up), S (down), D (left), F (right).
Player 2: F5 (up), F7 (down), . (left), / (right).
Jupiter Run

Pages 84-86.
? Unexpanded jupiter run.prg
Screenshot
Vertically-scrolling space shooter. Shoot as many asteroids as you can without getting hit. Each shot uses 10 energy units, and you will be destroyed if you run out of energy.
Controls:
1 (rotate left), 2 (rotate right), 8 (move left), 9 (move right), 0 (fire).
Vogon

Pages 87-89.
? Unexpanded vogon.prg
Screenshot
Blitz-style game. Drop bombs to destroy all the buildings, so that you can land your ship to prepare for the alien invasion.
Controls:
Shift (drop bomb). Hold down the Shift key to aim more accurately.

Notes

  1. A slightly different version of Combat (p. 21-23) was published in Nugget$ (83-07).
  2. A modified version of Tail Gunner (p. 35-36) appears to have been published as Mitragliere di Coda (Computer Games, 84-10).
  3. A modified version of Golf (p. 39-40) appears to have been published as Golf (Hebdogiciel, 83-10-21).
  4. A modified version of Breakout (p. 41-42) appears to have been published as Breakout (Computer & Video Games, 85-07).
  5. A modified version of Life (p. 45-46) appears to have been published as Lotta Tra Cellule (Computer Games, 84-05).
  6. A modified version of Reversi (p. 58-60) appears to have been published as Othello (Computer Games, 84-04).
  7. Diamond Glory (p. 73-74) was also published as Solitaire Maze (Personal Computing Today, 82-08). Line 20 gives the game a different on-screen name, the rest of the program is identical.
  8. A modified version of Vogon (p. 87-89) appears to have been published as Death Mission (Bits & Bytes, 85-12).

With thanks to DLH's Commodore Archive for making this book available in PDF format.

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This page was last updated 4-Jan-2020.